Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Doomelf |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 466% |
Size | huge |
Lifes / Deaths | Killed by Glorana the cave troll at level 6 on the 7th Mirth 122nd year of Ascendancy at 07:00 / 196Killed by Isoranor the giant acid ant at level 15 on the 58th Dusk 122nd year of Ascendancy at 06:39 Killed by Eilinyrithra the skeleton warrior at level 17 on the 35th Haze 122nd year of Ascendancy at 11:50 Killed by shadow at level 17 on the 36th Haze 122nd year of Ascendancy at 04:44 Killed by shadow at level 17 on the 36th Haze 122nd year of Ascendancy at 06:36 Killed by shadow at level 17 on the 36th Haze 122nd year of Ascendancy at 07:18 Killed by Arawen the lesser vampire at level 17 on the 39th Haze 122nd year of Ascendancy at 03:46 Killed by The Master at level 18 on the 39th Haze 122nd year of Ascendancy at 19:48 Killed by The Master at level 18 on the 39th Haze 122nd year of Ascendancy at 21:35 Killed by armoured skeleton warrior at level 18 on the 39th Haze 122nd year of Ascendancy at 22:03 Killed by The Master at level 18 on the 39th Haze 122nd year of Ascendancy at 22:25 Killed by The Master at level 18 on the 39th Haze 122nd year of Ascendancy at 23:06 Killed by skeleton mage at level 18 on the 40th Haze 122nd year of Ascendancy at 00:57 Killed by The Master at level 18 on the 40th Haze 122nd year of Ascendancy at 02:32 Killed by elder vampire at level 18 on the 40th Haze 122nd year of Ascendancy at 03:14 Killed by eternal bone giant at level 18 on the 40th Haze 122nd year of Ascendancy at 04:16 Killed by The Master at level 18 on the 40th Haze 122nd year of Ascendancy at 04:48 Killed by Lord of Skulls (mage) at level 18 on the 40th Haze 122nd year of Ascendancy at 05:34 Killed by elder vampire at level 18 on the 40th Haze 122nd year of Ascendancy at 06:47 Killed by elder vampire at level 18 on the 40th Haze 122nd year of Ascendancy at 09:18 Killed by Sleeping Silereta at level 19 on the 40th Haze 122nd year of Ascendancy at 14:21 Killed by Ipodra the onilug at level 22 on the 63rd Haze 122nd year of Ascendancy at 05:15 Killed by elven cultist at level 23 on the 73rd Haze 122nd year of Ascendancy at 22:00 Killed by Grand Corruptor at level 23 on the 74th Haze 122nd year of Ascendancy at 08:32 Killed by Grand Corruptor at level 23 on the 74th Haze 122nd year of Ascendancy at 09:15 Killed by naga myrmidon at level 24 on the 4th Decay 122nd year of Ascendancy at 17:28 Killed by boiling horror at level 24 on the 4th Decay 122nd year of Ascendancy at 21:11 Killed by naga myrmidon at level 24 on the 4th Decay 122nd year of Ascendancy at 23:02 Killed by Xanuna the awoken tentacle tree at level 25 on the 69th Regrowth 123rd year of Ascendancy at 04:16 Killed by Xanuna the awoken tentacle tree at level 25 on the 69th Regrowth 123rd year of Ascendancy at 05:26 Killed by elven blood mage at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 06:28 Killed by elven cultist at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 07:51 Killed by elven cultist at level 26 on the 74th Regrowth 123rd year of Ascendancy at 01:43 Killed by Iserimira the mean looking elven guard at level 27 on the 74th Regrowth 123rd year of Ascendancy at 10:15 Killed by Porussra the elven warrior at level 27 on the 74th Regrowth 123rd year of Ascendancy at 23:09 Killed by Nerota the orc master assassin at level 27 on the 78th Regrowth 123rd year of Ascendancy at 14:21 Killed by orc necromancer at level 27 on the 78th Regrowth 123rd year of Ascendancy at 20:46 Killed by Isath the orc master assassin at level 28 on the 50th Pyre 123rd year of Ascendancy at 04:39 Killed by armoured skeleton warrior at level 28 on the 50th Pyre 123rd year of Ascendancy at 10:08 Killed by Layyssra the Blightborn at level 29 on the 50th Pyre 123rd year of Ascendancy at 13:40 Killed by Xerylemina the rattlesnake at level 29 on the 51st Pyre 123rd year of Ascendancy at 03:35 Killed by icy orc wyrmic at level 29 on the 51st Pyre 123rd year of Ascendancy at 14:12 Killed by Golbug the Destroyer at level 29 on the 51st Pyre 123rd year of Ascendancy at 15:00 Killed by Golbug the Destroyer at level 29 on the 51st Pyre 123rd year of Ascendancy at 15:55 Killed by Slasul at level 30 on the 72nd Pyre 123rd year of Ascendancy at 08:34 Killed by Ukllmswwik the Wise at level 31 on the 72nd Pyre 123rd year of Ascendancy at 11:58 Killed by Lahi at level 31 on the 72nd Pyre 123rd year of Ascendancy at 16:38 Killed by orc blood mage at level 31 on the 42nd Dusk 123rd year of Ascendancy at 01:11 Killed by orc cryomancer at level 32 on the 43rd Dusk 123rd year of Ascendancy at 06:48 Killed by ghoulking at level 32 on the 43rd Dusk 123rd year of Ascendancy at 11:20 Killed by orc cryomancer at level 32 on the 43rd Dusk 123rd year of Ascendancy at 14:25 Killed by Lithfengel at level 32 on the 78th Dusk 123rd year of Ascendancy at 12:16 Killed by ice wyrm at level 33 on the 3rd Haze 123rd year of Ascendancy at 15:22 Killed by Arora the eternal bone giant at level 33 on the 3rd Haze 123rd year of Ascendancy at 17:08 Killed by Arora the eternal bone giant at level 33 on the 3rd Haze 123rd year of Ascendancy at 22:04 Killed by The Shade of Telos at level 33 on the 4th Haze 123rd year of Ascendancy at 04:35 Killed by The Shade of Telos at level 33 on the 4th Haze 123rd year of Ascendancy at 05:55 Killed by Glybeth the ghoul at level 34 on the 4th Haze 123rd year of Ascendancy at 10:34 Killed by greater multi-hued wyrm at level 34 on the 8th Haze 123rd year of Ascendancy at 14:30 Killed by orc cryomancer at level 34 on the 14th Haze 123rd year of Ascendancy at 15:36 Killed by Ureslak the Prismatic at level 35 on the 15th Haze 123rd year of Ascendancy at 01:20 Killed by shadow at level 35 on the 15th Haze 123rd year of Ascendancy at 19:17 Killed by Adurialaith the orc high cryomancer at level 35 on the 15th Haze 123rd year of Ascendancy at 21:19 Killed by orc cryomancer at level 35 on the 16th Haze 123rd year of Ascendancy at 07:53 Killed by orc cryomancer at level 35 on the 16th Haze 123rd year of Ascendancy at 11:40 Killed by orc cryomancer at level 35 on the 17th Haze 123rd year of Ascendancy at 09:04 Killed by armoured skeleton warrior at level 35 on the 17th Haze 123rd year of Ascendancy at 11:22 Killed by corrupted acidic digestor at level 35 on the 58th Haze 123rd year of Ascendancy at 00:56 Killed by corrupted mastocytic feeder at level 35 on the 58th Haze 123rd year of Ascendancy at 02:38 Killed by corrupted plasmic disruptor at level 35 on the 58th Haze 123rd year of Ascendancy at 03:11 Killed by The Divine Writhing Mass at level 35 on the 58th Haze 123rd year of Ascendancy at 06:31 Killed by The Divine Writhing Mass at level 35 on the 58th Haze 123rd year of Ascendancy at 08:18 Killed by Lisyba the elder vampire at level 36 on the 78th Haze 123rd year of Ascendancy at 04:01 Killed by Layimina the skeleton warrior at level 36 on the 78th Haze 123rd year of Ascendancy at 05:36 Killed by Yvyriawyn the ghoul at level 36 on the 78th Haze 123rd year of Ascendancy at 07:45 Killed by Urkis, the High Tempest at level 36 on the 23rd Regrowth 124th year of Ascendancy at 11:29 Killed by orc corruptor at level 36 on the 16th Pyre 124th year of Ascendancy at 13:28 Killed by Ivymina the orc blood mage at level 36 on the 16th Pyre 124th year of Ascendancy at 14:09 Killed by orc necromancer at level 36 on the 16th Pyre 124th year of Ascendancy at 16:01 Killed by orc pyromancer at level 36 on the 16th Pyre 124th year of Ascendancy at 17:39 Killed by orc necromancer at level 36 on the 16th Pyre 124th year of Ascendancy at 19:27 Killed by armoured skeleton warrior at level 36 on the 17th Pyre 124th year of Ascendancy at 08:07 Killed by Neruna the orc blood mage at level 36 on the 17th Pyre 124th year of Ascendancy at 10:11 Killed by Bethith the orc blood mage at level 36 on the 17th Pyre 124th year of Ascendancy at 13:47 Killed by orc blood mage at level 36 on the 17th Pyre 124th year of Ascendancy at 15:36 Killed by orc necromancer at level 36 on the 17th Pyre 124th year of Ascendancy at 18:00 Killed by orc corruptor at level 36 on the 17th Pyre 124th year of Ascendancy at 21:26 Killed by Lord of Skulls (warrior) at level 36 on the 18th Pyre 124th year of Ascendancy at 06:41 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 18th Pyre 124th year of Ascendancy at 07:19 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 18th Pyre 124th year of Ascendancy at 07:59 Killed by bursting entropic shard at level 37 on the 20th Pyre 124th year of Ascendancy at 19:01 Killed by Lahi's Inner Demon at level 37 on the 20th Pyre 124th year of Ascendancy at 20:42 Killed by saw horror at level 37 on the 20th Pyre 124th year of Ascendancy at 21:34 Killed by saw horror at level 37 on the 21st Pyre 124th year of Ascendancy at 03:55 Killed by luminous horror at level 37 on the 21st Pyre 124th year of Ascendancy at 12:25 Killed by Mayygatta the greater faeros at level 38 on the 23rd Pyre 124th year of Ascendancy at 23:06 Killed by ghoul at level 38 on the 24th Pyre 124th year of Ascendancy at 00:25 Killed by orc mage-hunter at level 38 on the 34th Pyre 124th year of Ascendancy at 15:02 Killed by Eilinulaith the orc master wyrmic at level 38 on the 34th Pyre 124th year of Ascendancy at 16:31 Killed by Eilinulaith the orc master wyrmic at level 38 on the 34th Pyre 124th year of Ascendancy at 19:04 Killed by orc mage-hunter at level 38 on the 34th Pyre 124th year of Ascendancy at 23:43 Killed by temporal hound at level 39 on the 35th Pyre 124th year of Ascendancy at 05:55 Killed by Glarin the blinkwyrm at level 39 on the 35th Pyre 124th year of Ascendancy at 21:57 Killed by Glarin the blinkwyrm at level 39 on the 35th Pyre 124th year of Ascendancy at 23:19 Killed by Glarin the blinkwyrm at level 39 on the 36th Pyre 124th year of Ascendancy at 04:53 Killed by Glarin the blinkwyrm at level 39 on the 36th Pyre 124th year of Ascendancy at 05:06 Killed by Glarin the blinkwyrm at level 39 on the 36th Pyre 124th year of Ascendancy at 05:38 Killed by Glarin the blinkwyrm at level 39 on the 36th Pyre 124th year of Ascendancy at 06:29 Killed by Glarin the blinkwyrm at level 39 on the 36th Pyre 124th year of Ascendancy at 07:30 Killed by Ararewyn the orc summoner at level 39 on the 36th Pyre 124th year of Ascendancy at 18:23 Killed by icy orc wyrmic at level 39 on the 36th Pyre 124th year of Ascendancy at 23:23 Killed by giant spider at level 39 on the 36th Pyre 124th year of Ascendancy at 23:45 Killed by Vorumiba the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 01:33 Killed by orc mage-hunter at level 39 on the 37th Pyre 124th year of Ascendancy at 01:54 Killed by orc mage-hunter at level 39 on the 37th Pyre 124th year of Ascendancy at 04:25 Killed by multi-hued drake at level 39 on the 37th Pyre 124th year of Ascendancy at 06:03 Killed by Vorumiba the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 07:45 Killed by Vorumiba the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 07:52 Killed by Eilinirin the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 09:18 Killed by Yvovena the orc summoner at level 39 on the 37th Pyre 124th year of Ascendancy at 11:34 Killed by Lisalaith the greater multi-hued wyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 13:19 Killed by Aerubeth the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 14:11 Killed by Aerubeth the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 17:59 Killed by ritch flamespitter at level 39 on the 37th Pyre 124th year of Ascendancy at 20:11 Killed by Eilinirin the blinkwyrm at level 39 on the 37th Pyre 124th year of Ascendancy at 21:47 Killed by giant spider at level 39 on the 37th Pyre 124th year of Ascendancy at 23:21 Killed by Vorumiba the blinkwyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 02:07 Killed by orc soldier at level 39 on the 38th Pyre 124th year of Ascendancy at 04:08 Killed by fiery orc wyrmic at level 39 on the 38th Pyre 124th year of Ascendancy at 05:44 Killed by Vorumiba the blinkwyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 07:22 Killed by ritch flamespitter at level 39 on the 38th Pyre 124th year of Ascendancy at 08:59 Killed by Vorumiba the blinkwyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 09:29 Killed by Lisalaith the greater multi-hued wyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 09:38 Killed by Aerubeth the blinkwyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 11:33 Killed by Vorumiba the blinkwyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 15:01 Killed by Vorumiba the blinkwyrm at level 39 on the 38th Pyre 124th year of Ascendancy at 17:07 Killed by Gelle the orc mage-hunter at level 39 on the 38th Pyre 124th year of Ascendancy at 18:18 Killed by Yvovena the orc summoner at level 39 on the 38th Pyre 124th year of Ascendancy at 21:40 Killed by Bethamina the spire dragon at level 39 on the 39th Pyre 124th year of Ascendancy at 00:36 Killed by ritch flamespitter at level 39 on the 39th Pyre 124th year of Ascendancy at 01:40 Killed by Isodath the blinkwyrm at level 40 on the 39th Pyre 124th year of Ascendancy at 17:45 Killed by Isodath the blinkwyrm at level 40 on the 39th Pyre 124th year of Ascendancy at 19:38 Killed by Isodath the blinkwyrm at level 40 on the 39th Pyre 124th year of Ascendancy at 21:39 Killed by Isodath the blinkwyrm at level 40 on the 39th Pyre 124th year of Ascendancy at 23:21 Killed by Polema the orc summoner at level 40 on the 40th Pyre 124th year of Ascendancy at 12:29 Killed by Vorukira the orc mage-hunter at level 40 on the 40th Pyre 124th year of Ascendancy at 13:59 Killed by stone golem at level 40 on the 40th Pyre 124th year of Ascendancy at 18:29 Killed by Adigavena the orc grand summoner at level 40 on the 40th Pyre 124th year of Ascendancy at 20:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 41st Pyre 124th year of Ascendancy at 03:57 Killed by Bethoriamira the ice wyrm at level 41 on the 42nd Pyre 124th year of Ascendancy at 19:19 Killed by Bethoriamira the ice wyrm at level 41 on the 42nd Pyre 124th year of Ascendancy at 19:33 Killed by orc cryomancer at level 41 on the 58th Pyre 124th year of Ascendancy at 01:20 Killed by Godatta the orc pyromancer at level 41 on the 58th Pyre 124th year of Ascendancy at 09:41 Killed by Gloruba the orc cryomancer at level 41 on the 58th Pyre 124th year of Ascendancy at 14:26 Killed by lava floor at level 41 on the 60th Pyre 124th year of Ascendancy at 04:12 Killed by orc cryomancer at level 41 on the 60th Pyre 124th year of Ascendancy at 05:31 Killed by Gigavena the orc cryomancer at level 41 on the 60th Pyre 124th year of Ascendancy at 06:52 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 60th Pyre 124th year of Ascendancy at 09:01 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 60th Pyre 124th year of Ascendancy at 10:15 Killed by orc high cryomancer at level 42 on the 60th Pyre 124th year of Ascendancy at 14:56 Killed by Isanne the orc high cryomancer at level 42 on the 61st Pyre 124th year of Ascendancy at 13:22 Killed by Combat Trainer Cyrildann at level 43 on the 75th Pyre 124th year of Ascendancy at 04:58 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 75th Pyre 124th year of Ascendancy at 09:39 Killed by Glima the poison ooze at level 43 on the 75th Pyre 124th year of Ascendancy at 23:45 Killed by skeleton master archer at level 43 on the 76th Pyre 124th year of Ascendancy at 18:27 Killed by Gelenne the Silent Death at level 43 on the 77th Pyre 124th year of Ascendancy at 01:03 Killed by Malfarhok the Crusher at level 44 on the 77th Pyre 124th year of Ascendancy at 10:54 Killed by treant at level 44 on the 78th Pyre 124th year of Ascendancy at 07:57 Killed by Porinor the orc master wyrmic at level 44 on the 2nd Mirth 124th year of Ascendancy at 00:57 Killed by Betemiralaith the naga tide huntress at level 44 on the 3rd Mirth 124th year of Ascendancy at 03:33 Killed by giant spider at level 44 on the 3rd Mirth 124th year of Ascendancy at 05:52 Killed by Betemiralaith the naga tide huntress at level 44 on the 3rd Mirth 124th year of Ascendancy at 09:19 Killed by war hound at level 44 on the 3rd Mirth 124th year of Ascendancy at 11:40 Killed by wretch titan at level 44 on the 3rd Mirth 124th year of Ascendancy at 17:11 Killed by Bethynne the devourer at level 44 on the 4th Mirth 124th year of Ascendancy at 05:19 Killed by minotaur at level 45 on the 5th Mirth 124th year of Ascendancy at 16:35 Killed by fiery orc wyrmic at level 45 on the 8th Mirth 124th year of Ascendancy at 09:56 Killed by Arawe the luminous horror at level 45 on the 8th Mirth 124th year of Ascendancy at 11:34 Killed by armoured skeleton warrior at level 45 on the 8th Mirth 124th year of Ascendancy at 13:51 Killed by Ivibeth the orc cryomancer at level 46 on the 9th Mirth 124th year of Ascendancy at 11:30 Killed by Ivibeth the orc cryomancer at level 46 on the 9th Mirth 124th year of Ascendancy at 13:16 Killed by Ivibeth the orc cryomancer at level 46 on the 9th Mirth 124th year of Ascendancy at 16:21 Killed by heavy bone giant at level 46 on the 1st Summertide 124th year of Ascendancy at 02:11 Killed by ruin banshee at level 46 on the 1st Summertide 124th year of Ascendancy at 09:16 Killed by Argoniel at level 46 on the 1st Summertide 124th year of Ascendancy at 18:58 Killed by Argoniel at level 46 on the 1st Summertide 124th year of Ascendancy at 20:08 Killed by Argoniel at level 46 on the 1st Summertide 124th year of Ascendancy at 21:19 Killed by Argoniel at level 46 on the 1st Summertide 124th year of Ascendancy at 22:13 Killed by Argoniel at level 46 on the 2nd Summertide 124th year of Ascendancy at 01:02 Killed by Argoniel at level 46 on the 2nd Summertide 124th year of Ascendancy at 02:45 Killed by Argoniel at level 46 on the 2nd Summertide 124th year of Ascendancy at 04:17 Killed by Elandar at level 46 on the 2nd Summertide 124th year of Ascendancy at 06:34 Killed by Argoniel at level 46 on the 2nd Summertide 124th year of Ascendancy at 07:47 Killed by Elandar at level 50 on the 2nd Summertide 124th year of Ascendancy at 09:14 Killed by Elandar at level 50 on the 2nd Summertide 124th year of Ascendancy at 12:37 Killed by Lahi at level 50 on the 2nd Summertide 124th year of Ascendancy at 14:21 |
Primary Stats
Strength | 83 (base 60) |
Dexterity | 22 (base 10) |
Constitution | 89 (base 60) |
Magic | 102 (base 60) |
Willpower | 36 (base 29) |
Cunning | 27 (base 10) |
Resources
Life | 1181/1529 |
Positive | 86/197 |
Stamina | 307/335 |
Healing Factor | 1.5578604441648 |
Regeneration | 12.073418442277 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 175 |
Accuracy | 51 |
Crit Chance | 13% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 57 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +32% |
Light | +53% |
Blight | +23% |
Fire | +17% |
All | +17% |
Offense: Damage Penetration
Light | +17% |
Acid | +10% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 91 (100%) |
Defense | 29 |
Ranged Defense | 36 |
Fatigue | 39 |
Physical Save | 58 |
Spell Save | 42 |
Mental Save | 21 |
Defense: Resistances
Acid | + 24%( 70%) |
Light | + 70%( 70%) |
Temporal | + 22%( 70%) |
Cold | + 27%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 47%( 70%) |
All | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Disarm Resistance | 0% |
Knockback Resistance | 100% |
Silence Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 67% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed assault | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Doomelf | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Siloyassra the naga myrmidon. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1024. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Layelle the Starbliss (0 def, 3 armour) Layelle the Starbliss (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 light Changes resistances: +9% light / +3% temporal Changes resistances penetration: +5% fire Infravision radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+3 eff.) Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 182.58 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Dagudil the yew totem of healing [power 260] (15 cooldown) Dagudil the yew totem of healing [power 260] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Changes resistances: +6% acid Changes damage: +6% blight It can be used to heal yourself and all friendly characters within 10 spaces for 260 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. * Cleanse 1 total effects of type disease, wound, or poison. * Increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring of luminosity steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 14 light Changes stats: +4 Mag Changes damage: +10% light Rings make your fingers look great! |
On fingers | savage's voratun ring of light (+26%) savage's voratun ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +26% light Changes damage: +13% light Spell save: +17 (+6 eff.) Maximum stamina: +23.00 Rings make your fingers look great! |
Around neck | steel amulet of strength (+3) steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Amulets make your neck look great! |
In main hand | The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +12 (+3 eff.) Changes damage: +10% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." This object's appearance was changed to voratun battleaxe. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Fatigue: -20% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+6 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. This object's appearance was changed to Titanic. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 5/20) : Effective talent level: 2.4 Power cost: 20 out of 5/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This object's appearance was changed to Wrap of Stone. |
Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+12 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
movement infusion of the warrior (speed 649%; cd 8) movement infusion of the warrior (speed 649%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 290; dur 4; cd 17) biting gale rune of the titan (damage 290; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 289.93 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 109; cd 13) teleportation rune of the titan (range 109; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Branydir the Arcvenom Branydir the ArcvenomCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +1 Damage when hit (Melee): 2 lightning Talent mastery: +0.10 Celestial / Combat Amulets make your neck look great! |
Xerotira the Darkhash Xerotira the DarkhashInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +3% acid Changes damage: +3% darkness / +9% fire Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 157 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper amulet 'Xayanne' copper amulet 'Xayanne'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Mag Changes damage: +3% arcane Maximum vim: +30.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level. wanderer's voratun amulet of magic (+8)wanderer's voratun amulet of magic (+8) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +8 Dex / +8 Mag / +10 Cun / +9 Con Life regen: +5.00 Stamina each turn: +1.50 Movement speed: +10% Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
warrior's copper ring of darkness (+20%) warrior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Rings make your fingers look great! |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +5 Con Rings make your fingers look great! |
pixie's gold ring pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
psionicist's gold ring of perseverance psionicist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Stun/Freeze immunity: +23% Life regen: +2.00 Rings make your fingers look great! |
warrior's gold ring of arcana (+0.15/turn) warrior's gold ring of arcana (+0.15/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Silence immunity: +23% Mana each turn: +0.15 Rings make your fingers look great! |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
wizard's stralite ring of power wizard's stralite ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +6 Mag Spell save: +12 (+4 eff.) Spellpower: +9 (+3 eff.) Mindpower: +9 (+4 eff.) Rings make your fingers look great! |
wizard's stralite ring of tenacity wizard's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Disarm immunity: +28% Pinning immunity: +26% Knockback immunity: +31% Maximum life: +20.00 Rings make your fingers look great! |
Penitence (15-18 power, 4 apr, nature element) Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Bones (20-24 power, 4 apr, blight element) Staff of Bones (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+6 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+11 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element)dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +11 (+5 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. imbued dragonbone vilestaff of might (30-36 power, 6 apr, fire element)imbued dragonbone vilestaff of might (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +20% Talent on hit(spell): Freeze (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+4 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
balanced stralite battleaxe of corruption (44-65 power, 3 apr) balanced stralite battleaxe of corruption (44-65 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +7 (+3 eff.) Disarm immunity: +31% Massive two-handed battleaxes. |
balanced stralite battleaxe of massacre (55-82 power, 3 apr) balanced stralite battleaxe of massacre (55-82 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +12 (+6 eff.) Disarm immunity: +48% Massive two-handed battleaxes. |
Flameglean the voratun battleaxe (80-119 power, 4 apr) Flameglean the voratun battleaxe (80-119 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 79.5 - 119.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +8 nature When wielded/worn: Physical crit. chance: +13.0% Physical power: +36 (+9 eff.) Damage when hit (Melee): 4 nature Changes stats: +9 Con Changes resistances: +12% fire Changes resistances penetration: +21% physical Changes damage: +15% fire Disarm immunity: +45% Massive two-handed battleaxes. |
arcing voratun battleaxe of crippling (56-85 power, 4 apr) arcing voratun battleaxe of crippling (56-85 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +17.0% Massive two-handed battleaxes. |
dwarven-steel greatmaul of enduring (44-65 power, 2 apr) dwarven-steel greatmaul of enduring (44-65 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Con / +10 Wil Maximum life: +24.00 Massive two-handed mauls. |
dwarven-steel greatmaul of massacre (52-77 power, 2 apr) dwarven-steel greatmaul of massacre (52-77 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 51.5 - 77.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of disruption (70-104 power, 4 apr)voratun greatmaul of disruption (70-104 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +30% Unnatural Massive two-handed mauls. |
iron greatsword (14-22 power, 1 apr) iron greatsword (14-22 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
flaming dwarven-steel greatsword of massacre (43-69 power, 2 apr) flaming dwarven-steel greatsword of massacre (43-69 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 43.0 - 68.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed swords. |
Latafayn (68-109 power, 5 apr) Latafayn (68-109 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Changes resistances: +1% all Changes damage: +1% all Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of erosion (64-102 power, 4 apr)quick voratun greatsword of erosion (64-102 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 nature When wielded/worn: Accuracy: +28 (+9 eff.) Changes stats: +10 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of ruin (62-100 power, 4 apr)voratun greatsword of ruin (62-100 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +21.0% Critical mult.: +31.00% Massive two-handed swords. |
River's Fury (23-32 power, 8 apr) River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.83 cold damage and 17.83 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 229.43. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Glareward (13-18 power, 2 apr) Glareward (13-18 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 47% On weapon crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Damage (Melee): +12 arcane Damage (radius 2) on crit: +4 light When wielded/worn: Damage when hit (Melee): 4 arcane Changes damage: +3% light Sharp, long, and deadly. |
hateful steel longsword of massacre (22-31 power, 3 apr) hateful steel longsword of massacre (22-31 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword (42-59 power, 6 apr)warbringer's voratun longsword (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +11% physical Disarm immunity: +26% Sharp, long, and deadly. |
acidic iron mace of vileness (12-18 power, 2 apr) acidic iron mace of vileness (12-18 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 27 On weapon crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Damage (Melee): +6 blight Blunt and deadly. |
iron mace (11-15 power, 2 apr) iron mace (11-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Aerulenik the Coalbraze (26-36 power, 4 apr) Aerulenik the Coalbraze (26-36 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 When wielded/worn: Changes stats: +3 Mag Changes resistances: +6% blight / +6% fire Changes resistances penetration: +10% darkness Changes damage: +3% blight Teleport immunity: +20% Vim when firing critical spell: +1.00 Blunt and deadly. |
dwarven-steel mace 'Delador' (27-38 power, 4 apr) dwarven-steel mace 'Delador' (27-38 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Armour: +8 Changes stats: +1 Con Changes resistances penetration: +15% acid Changes damage: +6% acid Maximum stamina: +30.00 Blunt and deadly. |
warbringer's dwarven-steel mace of evisceration (26-36 power, 4 apr) warbringer's dwarven-steel mace of evisceration (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +12 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. enhanced voratun waraxe of evisceration (40-56 power, 6 apr)enhanced voratun waraxe of evisceration (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +14.0% Physical power: +8 (+2 eff.) Changes stats: +11 Str / +10 Dex / +8 Mag / +10 Wil / +10 Cun / +10 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of the mystic (41-57 power, 6 apr)truestriking voratun waraxe of the mystic (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +13 Changes stats: +8 Mag / +8 Wil Changes resistances penetration: +15% physical Spellpower: +14 (+4 eff.) One-handed war axes. |
Titanic (20 def, 18 armour, 48-58 power, 320 block) Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
coruscating stralite shield of crushing (0 def, 8 armour, 55-66 power, 138 block) coruscating stralite shield of crushing (0 def, 8 armour, 55-66 power, 138 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +138 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +14 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +10 (+2 eff.) Armour: +8 Fatigue: +8% Damage when hit (Melee): 1 fire Changes stats: +3 Str Changes resistances: +11% fire Talent granted: +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block) Summertide (17 def, 15 armour, 52-62 power, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+8 eff.) Ranged Defense: +17 (+7 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+9 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+4 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 50.30 to 62.87 light damage (based on Willpower and Cunning) Activation costs 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
mindwoven Rags of the Sanctuary of darkness (+16%) (0 def, 0 armour) mindwoven Rags of the Sanctuary of darkness (+16%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% darkness / +7% all Changes damage: +11% darkness Mental save: +17 (+9 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dwarven-steel plate armour 'Lightningswift' (0 def, 21 armour) dwarven-steel plate armour 'Lightningswift' (0 def, 21 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Fatigue: +22% Changes stats: +1 Cun / +5 Wil Changes resistances: +6% lightning Critical mult.: +10.00% Equilibrium when hit: +0.12 Maximum psi: +50.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of fire resistance (0 def, 16 armour)radiant voratun plate armour of fire resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +21% blight / +30% fire / +21% darkness Light radius: +2 A suit of armour made of metal plates. |
rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
hardened leather belt 'Isonne' hardened leather belt 'Isonne'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Cun / +3 Mag Maximum encumbrance: +41 Spell save: +9 (+3 eff.) Disease immunity: +20% Mental crit. chance: +3% A belt that goes around your waist. |
linen cloak 'Branetonik' (6 def, 0 armour) linen cloak 'Branetonik' (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +6 (+3 eff.) Changes stats: +2 Cun / +1 Con Changes resistances: +1% physical Changes damage: +9% physical Physical save: +6 (+2 eff.) Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of force (0 def, 5 armour)pair of voratun boots of force (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +5 Fatigue: +4% Spellpower: +16 (+5 eff.) Mindpower: +13 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Issaleneg the hardened leather gloves (0 def, 2 armour) Issaleneg the hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +3% cold Disease immunity: +20% Life regen: +5.00 Stamina each turn: +0.80 Maximum stamina: +16.00 Mental crit. chance: +2% Healing mod.: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ereyakath the Serpentsaw (0 def, 2 armour) Ereyakath the Serpentsaw (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 47% Changes stats: +3 Str / +3 Wil / +2 Con Changes resistances: +12% blight / +3% fire / +3% darkness / +3% temporal Changes damage: +3% light Talent mastery: +0.20 Technique / Grappling Disarm immunity: +33% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
miner's rough leather cap of constitution (+2) (0 def, 2 armour) miner's rough leather cap of constitution (+2) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Con Infravision radius: +1 A cap made of leather. |
Blindwither the iron helm (0 def, 3 armour) Blindwither the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Mag / +2 Wil / +2 Con Changes resistances: +3% light Light radius: +1 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 376.8 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 73.83 fire and 73.83 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
This item will automatically be transmogrified when you leave the level. prismatic voratun helm of precognition (12 def, 5 armour)prismatic voratun helm of precognition (12 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +5 Defense: +12 (+6 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun Changes resistances: +13% light / +19% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire 11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
38 alchemist bloodstone 38 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Mayinor the Tundradash Mayinor the TundradashCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +3% temporal / +9% light / +9% cold Reduces incoming crit damage: 5.00% Life regen: +4.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 32.85 cold damage and 32.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Uluvon the Dimwyrd [power 355] (15 cooldown) Uluvon the Dimwyrd [power 355] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes resistances: +6% fire / +5% arcane / +12% temporal Reduces incoming crit damage: 10.00% Physical save: +12 (+4 eff.) Healing mod.: +20% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 415 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
By Lahi the Doomelf Sun Paladin level 25
65th Regrowth 123rd year of Ascendancy at 07:37 see stats
By Lahi the Doomelf Sun Paladin level 42
61st Pyre 124th year of Ascendancy at 20:39 see stats
By Lahi the Doomelf Sun Paladin level 34
9th Haze 123rd year of Ascendancy at 17:35 see stats
By Lahi the Doomelf Sun Paladin level 30
59th Pyre 123rd year of Ascendancy at 05:48 see stats
By Lahi the Doomelf Sun Paladin level 15
71st Dusk 122nd year of Ascendancy at 11:30 see stats
By Lahi the Doomelf Sun Paladin level 41
58th Pyre 124th year of Ascendancy at 01:35 see stats
By Lahi the Doomelf Sun Paladin level 30
72nd Pyre 123rd year of Ascendancy at 10:40 see stats
By Lahi the Doomelf Sun Paladin level 29
51st Pyre 123rd year of Ascendancy at 20:14 see stats
By Lahi the Doomelf Sun Paladin level 39
36th Pyre 124th year of Ascendancy at 22:59 see stats
By Lahi the Doomelf Sun Paladin level 36
24th Regrowth 124th year of Ascendancy at 07:13 see stats
By Lahi the Doomelf Sun Paladin level 17
37th Haze 122nd year of Ascendancy at 09:11 see stats
By Lahi the Doomelf Sun Paladin level 36
40th Regrowth 124th year of Ascendancy at 06:10 see stats
By Lahi the Doomelf Sun Paladin level 41
42nd Pyre 124th year of Ascendancy at 08:55 see stats
By Lahi the Doomelf Sun Paladin level 44
77th Pyre 124th year of Ascendancy at 11:09 see stats
By Lahi the Doomelf Sun Paladin level 31
72nd Pyre 123rd year of Ascendancy at 15:14 see stats
By Lahi the Doomelf Sun Paladin level 5
77th Pyre 122nd year of Ascendancy at 23:18 see stats
By Lahi the Doomelf Sun Paladin level 24
5th Decay 122nd year of Ascendancy at 09:23 see stats
By Lahi the Doomelf Sun Paladin level 10
13rd Dusk 122nd year of Ascendancy at 00:37 see stats
By Lahi the Doomelf Sun Paladin level 20
59th Haze 122nd year of Ascendancy at 00:52 see stats
By Lahi the Doomelf Sun Paladin level 30
51st Pyre 123rd year of Ascendancy at 20:14 see stats
By Lahi the Doomelf Sun Paladin level 40
39th Pyre 124th year of Ascendancy at 02:46 see stats
By Lahi the Doomelf Sun Paladin level 50
2nd Summertide 124th year of Ascendancy at 09:09 see stats
By Lahi the Doomelf Sun Paladin level 36
2nd Pyre 124th year of Ascendancy at 00:21 see stats
By Lahi the Doomelf Sun Paladin level 23
64th Haze 122nd year of Ascendancy at 15:43 see stats
By Lahi the Doomelf Sun Paladin level 43
75th Pyre 124th year of Ascendancy at 10:34 see stats
By Lahi the Doomelf Sun Paladin level 24
34th Regrowth 123rd year of Ascendancy at 01:31 see stats
By Lahi the Doomelf Sun Paladin level 38
24th Pyre 124th year of Ascendancy at 04:05 see stats
By Lahi the Doomelf Sun Paladin level 27
75th Regrowth 123rd year of Ascendancy at 23:22 see stats
By Lahi the Doomelf Sun Paladin level 28
50th Pyre 123rd year of Ascendancy at 02:01 see stats
By Lahi the Doomelf Sun Paladin level 37
21st Pyre 124th year of Ascendancy at 20:33 see stats
By Lahi the Doomelf Sun Paladin level 30
51st Pyre 123rd year of Ascendancy at 22:43 see stats
By Lahi the Doomelf Sun Paladin level 50
2nd Summertide 124th year of Ascendancy at 14:19 see stats
By Lahi the Doomelf Sun Paladin level 42
74th Pyre 124th year of Ascendancy at 16:46 see stats
By Lahi the Doomelf Sun Paladin level 50
2nd Summertide 124th year of Ascendancy at 14:21 see stats
By Lahi the Doomelf Sun Paladin level 8
1st Summertide 122nd year of Ascendancy at 12:42 see stats
By Lahi the Doomelf Sun Paladin level 32
72nd Dusk 123rd year of Ascendancy at 23:03 see stats
By Lahi the Doomelf Sun Paladin level 50
2nd Summertide 124th year of Ascendancy at 14:21 see stats
By Lahi the Doomelf Sun Paladin level 27
75th Regrowth 123rd year of Ascendancy at 23:22 see stats
By Lahi the Doomelf Sun Paladin level 17
35th Haze 122nd year of Ascendancy at 23:06 see stats
By Lahi the Doomelf Sun Paladin level 18
40th Haze 122nd year of Ascendancy at 11:02 see stats
Log
The shield around skeleton warrior crumbles.
Lahi is filled with the Sun's fury!
Lahi performs a melee critical strike against Elandar!
Lahi performs a melee critical strike against Elandar!
Lahi casts Obliterating Smash.
Lahi performs a melee critical strike against Elandar!
Lahi performs a melee critical strike against Skeleton warrior!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elandar shrugs off Lahi's 'Lightblight'!
Lahi hits Elandar for 67 light, (53 ignored), 0 fire, 32 light, (39 ignored), 0 light, 223 light, 21 physical, 20 light, 25 light, 319 light, 30 physical, 20 light, 25 light, 305 light, 28 physical, (20 ignored), 0 light, (25 ignored), 0 light, 25 light (1141 total damage).
Lahi hits Skeleton warrior for 25 light, 25 light, 25 light, 429 light, 298 physical, 20 light, 25 light (848 total damage).
Lahi's Judgement hits Elandar for 392 light damage.
Lahi receives 181 healing from Lahi's Judgement.
Weapon of Wrath hits Elandar for 356 light, 279 fire (634 total damage).
Weapon of Light hits Elandar for 136 light, 87 light, 87 light, 87 light, (87 ignored), 0 light (397 total damage).
Weapon of Light hits Skeleton warrior for (80 absorbed), 56 light, 87 light, 87 light, 87 light, 87 light (404 total damage).
Weapon of Light killed Elandar!
Weapon of Light killed Skeleton warrior!
A shield forms around High Sun Paladin Aeryn.
High Sun Paladin Aeryn receives 61 healing from High Sun Paladin Aeryn's healing light area effect.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Saving game...
Saving done.