









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 23 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Velulema the giant venus flytrap at level 14 on the 43rd Dusk 122nd year of Ascendancy at 10:04 0 / 6Killed by Emelymiwyn the armoured skeleton warrior at level 18 on the 67th Dusk 122nd year of Ascendancy at 19:31 Killed by war hound at level 20 on the 5th Haze 122nd year of Ascendancy at 15:57 Killed by Areba the giant green ant at level 21 on the 13rd Haze 122nd year of Ascendancy at 09:54 Killed by Lisora the king cobra at level 21 on the 13rd Haze 122nd year of Ascendancy at 22:44 Killed by Xanuna the rattlesnake at level 23 on the 34th Haze 122nd year of Ascendancy at 21:51 |
Primary Stats
| Strength | 42 (base 12) |
| Dexterity | 17 (base 12) |
| Constitution | 33 (base 12) |
| Magic | 76 (base 50) |
| Willpower | 65 (base 46) |
| Cunning | 27 (base 12) |
Resources
| Mana | 119/529 |
| Negative | 96/116 |
| Life | -24/856 |
| Positive | 96/116 |
| Psi | 175/185 |
| Healing Factor | 1.1789294477288 |
| Regeneration | 7.368309048305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.999999999993% |
| Spell | -5.3956838996783E-12% |
| Global | +80% |
Vision
| Sight | 12 |
| Lite | 11 |
| Infravision | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 22 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 44 |
| Crit Chance | 10% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 16% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +15% |
| Darkness | 0% |
| Cold | +15% |
| Lightning | +56% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +14% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47 (65.65183292883%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 7 |
| Physical Save | 32 |
| Spell Save | 39 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 37%( 70%) |
| Acid | + 33%( 70%) |
| Nature | + 54%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 26%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 39%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Fear Resistance | 100% |
| Poison Resistance | 90% |
| Blind Resistance | 66% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Stun Resistance | 49% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 445 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 896% for 10 turns (47 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Arcane | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed xorn fragment. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | yew magestaff of the prodigy (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Mag +10 Wil +10 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) S.pwr/crit +6 Dmg.mod +20% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flashbreak the hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Acc +6 (+3 eff.) Melee Ret 6 light ----- def ----- Armour +6 Phys.save +5 (+2 eff.) Mind.save +13 (+5 eff.) Max.HP +41.00 HP.reg +6.00 Disarm- +25% ---------- misc Stam/turn +1.00 Max.stam +15.00 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Daykill2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +5% arcane +3% darkness Mind.save +3 (+2 eff.) Die.at -20.00 life Poison- +10% Cut- +10% ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | Blindtrial the dwarven-steel torque of gale force [power 240] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 20% chance to reduce armor by 35% ---------- misc Light +1 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 240 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Erythel0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +1 Dex +4 Mag ----- def ----- Armour +10 Resists +12% acid +6% temporal Phys.save +3 (+1 eff.) Max.HP +100.00 Silence- +10% Rings make your fingers look great! |
| On fingers | gold onyx ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Mov.spd +12% Acc +7 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns. Rings make your fingers look great! |
| Around neck | Sootorder the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Str +4 Mag dps ---------- Res.pen +15% darkness Melee Ret 6 darkness ----- def ----- Resists +3% lightning Blind- +16% ---------- misc Infravis +6 Sight +2 See.Invis +8 Amulets make your neck look great! |
| In main hand | short ash magestaff of might (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ---------- misc Mana/turn +0.28 Max.mana +22.00 A belt that goes around your waist. |
| In off hand | Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the titan (efficiency 103% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 103% efficiency and cooldown mod of 54%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 133% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 133% efficiency and cooldown mod of 50%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shatter afflictions rune of the wizard (absorb 96; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 77; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Adimille the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex +2 Mag ----- def ----- Resists +4% physical +12% fire +3% temporal +11% cold ---------- misc See.Invis +3 Amulets make your neck look great! |
Duskbile the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Resists +16% temporal +20% darkness +3% cold Pinning- +32% Knockbk- +25% ---------- misc Light +3 Amulets make your neck look great! |
Sleetwish0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex dps ---------- Spell.crit +1% Res.pen +10% cold Melee Ret 4 blight ----- def ----- Resists +13% lightning +19% fire +13% cold Stun/Frz- +30% ---------- misc Mana/turn +0.16 Amulets make your neck look great! |
clarifying copper amulet of mastery (0.10 Spell / Stone alchemy)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% mind Confus- +20% ---------- misc Masteries +0.10 Spell/Stone alchemy Amulets make your neck look great! |
steel amulet 'Flashdash'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Str +7 Mag +2 Wil +2 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% light +21% temporal +5% darkness +4% physical Res.pen +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning Amulets make your neck look great! |
Brodekalthohek the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Mag +2 Cun +3 Con dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -14% Mind.save +11 (+4 eff.) Confus- +27% ---------- misc Max.enc +73 Light +1 Rings make your fingers look great! |
Frozenwire0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% mind +20% light Melee Ret 6 light 8 cold ----- def ----- Resists +6% blight +18% cold +7% nature Poison- +14% Disease- +16% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Obsidianmark0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+7 eff.) Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +2% physical HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
Ulfiharalerath the Bogworm0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +12% nature ----- def ----- Armour +8 ---------- misc Equi/ret +0.08 Max.hate +4.00 Max.psi +20.00 Rings make your fingers look great! |
Ulykalthosus the Icestake0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% cold Melee Ret 2 lightning 6 fire 2 cold ----- def ----- Resists +3% cold Spell.save +6 (+2 eff.) Rings make your fingers look great! |
copper agate ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +6 Mag +6 Wil +1 Cun +1 Con dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Kyzor'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Acc +9 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Resists +12% nature +3% physical Poison- +10% Confus- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
treant's steel ring of nature (+26%)0.1 T2 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +26% nature +8% blight Poison- +11% Disease- +10% Rings make your fingers look great! |
warrior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +4.00 Stun/Frz- +25% Rings make your fingers look great! |
Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Beidil (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +30% While equipped: Stats +3 Str +3 Dex +3 Mag +1 Wil +2 Cun +3 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 7 lightning Dmg.mod +7% lightning +6% darkness Res.pen +6% lightning +5% darkness ----- def ----- Resists +6% lightning +8% darkness +6% blight Blind- +10% ---------- misc Vim/s.crit +2.00 Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness +0.10 Cursed/Dark sustenance +0.20 Psionic/Voracity Inflict 83.72 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lisylratira the vined mindstar (4-4 power, 22 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +22 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Cun +2 Con dps ---------- Phys.crit +2.0% Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +6 ---------- misc See.Invis +6 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Boltwrecker (26-31 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 26.0 - 31.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+4 eff.) Dmg.mod +29% lightning On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Resists +6% acid +9% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shimmerfist the voratun waraxe (56-79 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Master Power 56.5 - 79.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +4 lightning While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +30% lightning Acc +8 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +30% One-handed war axes. |
Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+3 eff.) ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Generate a personal shield that absorbs up to 134 damage and damages attackers striking the wearer for 16 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Branithad the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex +2 Wil ----- def ----- Resists +6% acid +2% physical +5% fire +6% cold +6% lightning Phys.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Gloragatira1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +1 Dex +5 Wil +5 Cun +4 Con dps ---------- Against +26% Summoned On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- D.Red.from +23% Summoned ---------- misc Infravis +3 See.Invis +6 A belt that goes around your waist. |
blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +7% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's rough leather belt1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +3 Mag ---------- misc Mana/turn +0.14 Max.mana +24.00 A belt that goes around your waist. |
Delideleg the Cracklewrecker (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% mind Melee Ret 4 mind ----- def ----- Defense +7 (+2 eff.) Resists +3% acid +12% lightning Phys.save +6 (+3 eff.) Silence- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xereta the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Acc +10 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness +13% temporal Def/telep +13 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Str +2 Mag +1 Wil +1 Con ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastenvy the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +9% lightning Res.pen +20% lightning Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +6% lightning +11% all Mind.save +18 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinutira the Growthraven (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Mag +1 Wil +4 Con ----- def ----- Armour +3 Fatigue -3% Resists +9% nature Phys.save +7 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Moldqueller (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% temporal Res.pen +5% arcane Phasing +10% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% nature ---------- misc Max.mana +60.00 A pair of boots made of leather. |
Tempestvagrant the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvarin the pair of iron boots (15 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +2% Phys.save +12 (+6 eff.) Max.HP +60.00 Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Chilldash' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +25% lightning +10% cold +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Fatigue +2% Resists +7% lightning +6% temporal +9% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Freezesweep (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Str +3 Mag dps ---------- Dmg.mod +4% arcane Res.pen +5% cold ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 Disarm- +10% Pinning- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 acid Dmg.mod +3% acid Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Manurohad' (15 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +6% acid +3% cold Disease- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 113.37 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (29% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Betidawe (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Defense +20 (+7 eff.) Fatigue +4% Resists +6% light +14% darkness +12% nature Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Heal.mod +10% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bleakfist (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +12 Str +4 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +15% darkness ----- def ----- Armour +3 Fatigue +3% Resists +6% darkness ---------- misc Light +2 Infravis +1 A cap made of leather. |
Ce'Nenor the Airslice (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex +5 Wil +6 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +3 Fatigue +3% Resists +3% nature Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 144.8 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Hettutokan the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +2 On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Armour +1 Fatigue +1% Resists +11% light +12% darkness Spell.save +6 (+2 eff.) ---------- misc Max.mana +100.00 A hat made of leather. Very stylish. |
Isuriavea the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +13% cold +15% darkness +9% temporal Crit.chn- 10.00% Die.at -20.00 life ---------- misc Infravis +4 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layidheth (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Cun +2 Con dps ---------- Mind.crit +3% Phys.pwr +3 (+2 eff.) Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +5% Die.at -60.00 life Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layynor (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +11% nature ----- def ----- Defense +6 (+2 eff.) Resists +16% nature +1% physical A pointy cloth hat, very wizardly... |
Radiancewitch (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Spell.crit +3% Res.pen +15% light Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +6% light ---------- misc Max.mana +20.00 Light +3 A hat made of leather. Very stylish. |
Scorpionreeve (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +2 Con dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Fatigue +1% Resists +6% nature ---------- misc Infravis +2 A cap made of leather. |
Zerobers (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Mag +7 Cun dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +3% ---------- misc Stam/turn +2.00 Light +3 A cap made of leather. |
linen wizard hat 'Kindletaint' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% mind +5% light ----- def ----- Defense +1 (+0 eff.) Mind.save +12 (+5 eff.) ---------- misc Hate/m.crit +1.00 Max.psi +10.00 A pointy cloth hat, very wizardly... |
Beokor (11 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +21 (+9 eff.) Apr +4 ----- def ----- Armour +4 Defense +11 (+4 eff.) Fatigue +7% Resists +19% lightning Die.at -60.00 life Max.HP +38.00 HP.reg +5.80 Heal.mod +14% ---------- misc Max.stam +30.00 A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
81 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Halatorak the Airtickler (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +8 Dex dps ---------- Phys.pwr +5 (+3 eff.) Mov.spd +10% Res.pen +10% lightning +5% physical Melee Ret 4 physical ----- def ----- Resists +3% lightning ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Smolderwinnow the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +6 Str dps ---------- Res.pen +15% fire Melee Ret 4 arcane ----- def ----- Fatigue -5% Crit.chn- 10.00% ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betima the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Crit.mult +5.00% Melee Ret 2 temporal ----- def ----- Defense +25 (+8 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(121 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Torchmistress the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +3% blight Res.pen +20% mind Phasing +20% Melee Ret 4 fire ----- def ----- Resists +6% blight +6% darkness ---------- misc Mana/s.crit +2.00 Max.vim +10.00 Light +3 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 34 life. Creatures standing in the retch also have 18% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast [power 220] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 253 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 120 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of gale force [power 175] (10 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Barab the Glarepassion [power 194] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Sting an enemy dealing 223 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to heal for 33. Natural totems are made by powerful wilders to store nature power. |
Blazeresolve [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% mind +25% lightning Melee Ret 10 lightning ----- def ----- Resists +3% fire Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Sulfurgore [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Resists +6% mind Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Dourterror the elm wand of shielding [power 122] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Cun +6 Con dps ---------- Melee Ret 8 darkness ----- def ----- Crit.chn- 10.00% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Mardugar' [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Dex +2 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light +3% darkness Fire a magical bolt dealing 126 cold damage Puts all charms on 15 cooldown 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Solemm Spark the Ghoul Adventurer level 18
64th Dusk 122nd year of Ascendancy at 00:29 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Solemm Spark the Ghoul Adventurer level 21
13rd Haze 122nd year of Ascendancy at 14:57 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Solemm Spark the Ghoul Adventurer level 10
28th Dusk 122nd year of Ascendancy at 02:22 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Solemm Spark the Ghoul Adventurer level 20
3rd Haze 122nd year of Ascendancy at 07:42 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Solemm Spark the Ghoul Adventurer level 18
67th Dusk 122nd year of Ascendancy at 19:21 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Solemm Spark the Ghoul Adventurer level 9
24th Dusk 122nd year of Ascendancy at 10:18 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Solemm Spark the Ghoul Adventurer level 9
25th Dusk 122nd year of Ascendancy at 22:39 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Solemm Spark the Ghoul Adventurer level 15
44th Dusk 122nd year of Ascendancy at 10:32 see stats
Log
Solemm Spark hits Adama the hornet swarm for (128 blocked), 82 lightning (83 total damage).
Adama the hornet swarm uses Shield Pummel.
Adama the hornet swarm slows down.
Adama the hornet swarm performs a melee critical strike against Solemm Spark!
Solemm Spark deactivates Disruption Shield.
Solemm Spark's disruption shield collapses and then explodes in a powerful manastorm!
Solemm Spark's spell attains critical power!
Solemm Spark is surging arcane power.
Solemm Spark resists the shield bash!
Adama the hornet swarm hits Solemm Spark for (23 absorbed), 0 physical, (14 absorbed), 0 physical, (36 absorbed), 0 physical, (198 absorbed), (190 mana), 0 physical (0 total damage).
Poison from Solemm Spark hits Adama the hornet swarm for (16 blocked), 0 nature (0 total damage).
Melee retaliation hits Adama the hornet swarm for 19 nature, 14 darkness, 3 nature, 23 light, 19 nature (80 total damage).
Melee retaliation killed Adama the hornet swarm!
Something performs a melee critical strike against Solemm Spark!
Something performs a melee critical strike against Solemm Spark!
Solemm Spark's arcane area effect hits Xanuna the rattlesnake for 48 arcane damage.
Something hits Solemm Spark for 395 physical, 180 physical (576 total damage).
Solemm Spark's Beyond the Flesh misses Xanuna the rattlesnake.
Talent Manathrust is ready to use.
Xanuna the rattlesnake uses Flurry.
Xanuna the rattlesnake performs a melee critical strike against Solemm Spark!
Xanuna the rattlesnake performs a melee critical strike against Solemm Spark!
Xanuna the rattlesnake performs a melee critical strike against Solemm Spark!
Xanuna the rattlesnake performs a melee critical strike against Solemm Spark!
Xanuna the rattlesnake performs a melee critical strike against Solemm Spark!
Melee retaliation hits Xanuna the rattlesnake for 19 nature, 14 darkness, 3 nature, 23 light, 19 nature, 14 darkness, 3 nature, 23 light, 19 nature, 14 darkness, 3 nature, 23 light, 19 nature, 14 darkness, 3 nature, 23 light, 19 nature, 14 darkness, 3 nature, 23 light, 19 nature, 14 darkness, 3 nature, 23 light (364 total damage).
Xanuna the rattlesnake hits Solemm Spark for 114 physical, 88 physical, 107 physical (312 total damage).
Solemm Spark the level 23 ghoul adventurer was pierced to death by Xanuna the rattlesnake on level 1 of Old Forest.
You carry too much--you are encumbered!
Drop some of your items.


















































































































