











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 22 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 7 on the 51st Dusk 122nd year of Ascendancy at 19:24 0 / 6Killed by Velyldavena the ghoul at level 8 on the 52nd Dusk 122nd year of Ascendancy at 04:45 Killed by Xykira the dozing treant at level 17 on the 33rd Haze 122nd year of Ascendancy at 20:56 Killed by The Dreaming One at level 20 on the 62nd Haze 122nd year of Ascendancy at 08:02 Killed by ritch flamespitter at level 22 on the 75th Haze 122nd year of Ascendancy at 21:30 Killed by war hound (wild summon) at level 22 on the 76th Haze 122nd year of Ascendancy at 07:56 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 41 (base 12) |
| Constitution | 22 (base 15) |
| Magic | 55 (base 51) |
| Willpower | 59 (base 39) |
| Cunning | 33 (base 12) |
Resources
| Mana | 374/677 |
| Negative | 52/113 |
| Life | -124/613 |
| Positive | 52/113 |
| Insanity | 6/100 |
| Psi | 139/149 |
| Healing Factor | 1.2124166372473 |
| Regeneration | 14.852103806279 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +60% |
| Spell | +4.9071857688432E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 12 |
| See Stealth | 7 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 45 |
| Crit Chance | 11% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 45 |
| Crit Chance | 18% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 21% |
| Speed | 0.99999999999995 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Light | +14% |
| Blight | +15% |
| Arcane | +18% |
| Darkness | +22% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +5% |
| Mind | +10% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 14 (41.65183292883%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 39 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 12%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 14%( 70%) |
| Mind | + 11%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 16% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Poison Resistance | 13% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (99% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 626% for 10 turns (184 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 6 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Arcane | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Storm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Improves/gives invisibility (power 10), reducing damage dealt by 40%. Invisibility |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed sandworm tooth. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| Psionic focus | Xanywyn the Glarevein (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +12% blight +3% light +15% lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Armour +4 Hardiness +6% Phys.save +4 (+2 eff.) ---------- misc Mana/turn +0.27 Max.mana +95.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Arthirek the hardened leather gloves (10 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +21 (+10 eff.) Acc +11 (+4 eff.) Apr +1 Melee Ret 4 blight ----- def ----- Armour +2 Defense +10 (+3 eff.) HP.reg +5.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Sparkquake'2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +4 Con ----- def ----- Resists +3% lightning Crit.chn- 5.00% ---------- misc Light +6 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | elven-silk wizard hat 'Halogorn' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +9 Wil dps ---------- Mind.crit +7% Spell.pwr +7 (+2 eff.) Dmg.mod +16% darkness ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness Crit.chn- 15.00% Mind.save +17 (+6 eff.) Silence- +10% ---------- misc Mana/turn +2.30 Mana/ret +2.50 Psi/ret +0.16 Max.mana +67.00 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 52 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | eldritch pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.crit +2% ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Mana/turn +0.12 Max.mana +20.00 Max.stam +11.00 A pair of boots made of leather. |
| Tool | elm totem of stinging 'Duathelshine' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +6% acid +9% temporal +3% darkness +3% fire +3% lightning Sting an enemy dealing 69 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper citrine ring0.1 T1 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% light +3% darkness Res.pen +10% darkness ----- def ----- Resists +3% lightning +9% darkness +7% blight +7% nature +22% light Max.HP +40.00 HP.reg +7.00 Heal.mod +11% Poison- +13% Disease- +12% ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
| On fingers | Lisiwen the Flamewake0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% arcane Acc +7 (+3 eff.) Apr +7 Melee Ret 2 fire ----- def ----- Defense +8 (+3 eff.) Resists +5% arcane Phys.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Aeraldawen the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Res.pen +5% acid ----- def ----- Resists +3% temporal +6% fire +5% arcane +6% nature Spell.save +18 (+6 eff.) Amulets make your neck look great! |
| In main hand | Nightdeath (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +8 (+3 eff.) Dmg.mod +15% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 20% ---------- misc Max.mana +24.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +6 Wil +7 Cun +6 Lck dps ---------- Against +17% Summoned ----- def ----- D.Red.from +23% Summoned Stealth +7 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Xanylle (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% arcane Res.pen +10% mind Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Phys.save +9 (+5 eff.) Mind.save +7 (+3 eff.) Stealth +7 Die.at -50.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chargebloom (14 def, 7 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% Res.pen +15% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +7 Defense +14 (+5 eff.) Fatigue +8% Resists +7% acid +13% light +10% cold +9% lightning +12% darkness ---------- misc Breathe water A suit of armour made of leather. |
Inventory
steam generator implant of the wizard (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
stormshield rune of the sneak (threshold 24; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
restful copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Cloudbane0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +4 Resists +3% acid +6% cold Max.HP +21.00 HP.reg +4.00 Silence- +20% Disarm- +23% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
Shadespike the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +6% darkness Res.pen +25% acid +10% cold +10% darkness On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +3% cold Rings make your fingers look great! |
Voredhelaith0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind +6% blight Melee Ret 4 blight ----- def ----- HP.reg +1.00 Stun/Frz- +22% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Vorevea0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +6% physical ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +22% acid +9% blight Phys.save +3 (+2 eff.) Rings make your fingers look great! |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
marksman's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +11% fire Acc +8 (+3 eff.) ----- def ----- Resists +22% fire Rings make your fingers look great! |
psionicist's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Mind.save +4 (+2 eff.) Rings make your fingers look great! |
balanced dwarven-steel battleaxe of shearing (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +23 (+8 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Disarm- +27% Massive two-handed battleaxes. |
dwarven-steel battleaxe of daylight (33-49 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 33.0 - 49.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 light Against +7% Undead Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +9 (+3 eff.) Apr +12 Massive two-handed battleaxes. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
chilling steel greatmaul of massacre (37-56 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 37.5 - 56.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +19 cold Massive two-handed mauls. |
thought-forged dwarven-steel greatsword of erosion (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Nature/Psionic Power 37.0 - 59.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 mind +16 nature On Hit: * 20% chance to reduce all saves and defense by 24 While equipped: Stats +5 Cun +3 Wil Massive two-handed swords. |
penetrating yew longbow4.0 T3 longbow 2H weapon [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
dwarven-steel mace of massacre (37-51 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Master Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
dwarven-steel mace of massacre (35-49 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Master Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
Bloomsoul (8-8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 36 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Givea (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Dex +4 Mag +3 Wil +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 5 mind 5 darkness Dmg.mod +4% darkness +3% nature +2% mind ----- def ----- Resists +4% blight Phys.save +4 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +2 (+1 eff.) Disease- +12% ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kinetic Focus (6-6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Pyrearc (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +4 fire While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +6% lightning +6% fire +3% mind +6% cold Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +6% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming thorny mindstar of gales (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +7% lightning +6% cold +5% physical ----- def ----- Defense +17 (+6 eff.) Heal.mod +12% Heal/summ +10 Pinning- +19% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming vined mindstar of clarity (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +3 (+2 eff.) Heal.mod +12% Heal/summ +12 ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +4% Melee+ 7 fire Dmg.mod +9% fire Res.pen +7% fire ----- def ----- Resists +10% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling of enduring4.0 T3 sling 1H weapon [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +10.00 Slings are used to hurl stones or metal shots at your foes. |
Kilnzeal the yew vilestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +2 Mag +3 Cun +7 Con dps ---------- Spell.crit +13% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning +3% fire Res.pen +10% physical ----- def ----- Armour +4 Resists +8% darkness +5% temporal Def/telep +7 Res/telep +12% Dur/telep +11% ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +30.00 Max.N.En +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nimbusroar the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +26% lightning Res.pen +10% fire ----- def ----- Defense +28 (+9 eff.) Crit.chn- 15.00% Spell.save +12 (+4 eff.) Pinning- +20% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 69.08 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of illumination (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Defense +8 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 69.08 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
void walker's yew magestaff of channeling (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +19 (+6 eff.) Dmg.mod +20% lightning ----- def ----- Resists +8% darkness +6% temporal Def/telep +13 Res/telep +10% Dur/telep +8% ---------- misc Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Dageroddabers the stralite steamgun4.0 T4 steamgun 1H weapon Reqs Steam Pool [Random Unique] Arcane/Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +11 lightning +5 cold +8 mind Uses 2.0 Steam While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Mind.pwr +20 (+7 eff.) Mov.spd +28% Res.pen +5% lightning +14% physical +14% cold Acc +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Lorogorak the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +3% acid ----- def ----- Resists +9% lightning +12% cold Phys.save +6 (+3 eff.) Stun/Frz- +10% Knockbk- +10% ---------- misc See.Invis +6 Size +1 A belt that goes around your waist. |
rough leather belt 'Yaridar'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +2 Con dps ---------- Res.pen +10% mind ----- def ----- Resists +6% lightning +6% temporal Crit.chn- 15.00% ---------- misc Light +3 A belt that goes around your waist. |
Bahek the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Spell.crit +1% Dmg.mod +9% arcane +6% blight ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Ashstreak' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% fire Melee Ret 8 nature 4 fire ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% lightning +6% fire +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Gleammistress' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +4 Wil dps ---------- Melee Ret 4 light ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +12% temporal +6% nature Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Yarugadur' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Resists +3% nature +3% light Phys.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloroma (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +22% darkness +5% all Melee Ret 2 acid ----- def ----- Resists +32% darkness +3% light +3% fire +6% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulfirek the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +5 Mag +5 Wil +4 Con dps ---------- Dmg.mod +7% lightning +7% physical +10% fire +12% mind +7% cold ----- def ----- Resists +7% lightning +6% cold +5% arcane +3% blight +15% fire +12% mind +9% all ---------- misc Infravis +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of fire (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +12% fire ----- def ----- Resists +9% all +18% fire Mind.save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of nature (+22%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +20% nature ----- def ----- Resists +22% nature +11% all Poison- +25% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Areduromindil the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Spell.pwr +4 (+1 eff.) Mind.pwr +4 (+2 eff.) Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +1 Resists +9% temporal Phys.save +3 (+2 eff.) HP.reg +4.00 Disarm- +20% A pair of boots made of leather. |
Isiriavena the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +3 Mag +2 Wil +1 Con dps ---------- Acc +5 (+2 eff.) Melee Ret 6 physical ----- def ----- Armour +1 Defense +5 (+2 eff.) Die.at -60.00 life ---------- misc Stam/turn +1.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Kindlefist the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +1 Resists +2% physical +9% light +3% darkness Phys.save +11 (+6 eff.) Mind.save +11 (+4 eff.) A pair of boots made of leather. |
Mayassra the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +1 Resists +6% darkness +6% fire +3% mind +6% cold Phys.save +6 (+3 eff.) Die.at -20.00 life Heal.mod +10% A pair of boots made of leather. |
Silavena (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Str +4 Wil +3 Con dps ---------- Phys.pwr +30 (+13 eff.) Mind.pwr +5 (+2 eff.) Res.pen +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +9% nature +2% physical ---------- misc Max.stam +30.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Baludesus the hardened leather gloves (0 def, 7 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% mind Melee Ret 6 acid ----- def ----- Armour +7 Mind.save +25 (+9 eff.) Max.HP +43.00 ---------- misc Psi/ret +0.08 Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+4 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +33% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 25.94 to 77.83 lightning damage (51.89 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Dairuthel the Lightningsweeper (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +12% lightning +15% mind Res.pen +10% arcane Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Erelysathad (15 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +2 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +12% blight Phasing +10% Acc +5 (+2 eff.) ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) A cap made of leather. |
Glowhunger the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% light Res.pen +20% lightning ----- def ----- Armour +1 Fatigue +1% Resists +9% light ---------- misc Light +3 A cap made of leather. |
Maneroddagorn the Splendourspike (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Res.pen +5% mind Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +4% Resists +12% light Mind.save +3 (+2 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Torynaridar the Quenchtooth (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +6 Mag dps ---------- Dmg.mod +6% cold Res.pen +10% cold ----- def ----- Armour +3 Fatigue +3% Resists +12% cold ---------- misc See.Invis +6 A hat made of leather. Very stylish. |
Zubyna the hardened leather cap (20 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +4% Phys.pwr +15 (+7 eff.) ----- def ----- Armour +3 Defense +20 (+7 eff.) Fatigue +3% Die.at -80.00 life ---------- misc Stam/turn +2.00 Max.stam +20.00 Max.psi +40.00 A cap made of leather. |
cashmere wizard hat 'Earoyon' (2 def, 12 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +5 Con ----- def ----- Armour +12 Defense +2 (+1 eff.) Crit.chn- 15.00% ---------- misc Equi/ret +0.90 Psi/ret +1.10 Hate/ret +1.50 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Chirig' (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue +4% Resists +3% acid +6% darkness Phys.save +18 (+9 eff.) Mind.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.70 Mana/ret +0.80 Max.mana +47.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
iron helm of the depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Hettiran' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +16% fire +5% arcane +3% light Spell.save +6 (+2 eff.) Max.HP +20.00 HP.reg +2.00 Pinning- +20% A pointy cloth hat, very wizardly... |
rough leather cap 'Layitira' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Wil +1 Cun +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +25 (+9 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.psi +10.00 A cap made of leather. |
rough leather hat 'Getorig' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +8 Wil dps ---------- Mind.pwr +19 (+7 eff.) ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% Die.at -20.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +0.08 A hat made of leather. Very stylish. |
spellwoven linen wizard hat of the sentry (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.14 Infravis +4 See.Stealth +5 See.Invis +7 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 43% and attempts to push all creatures other than yourself out of its radius, inflicting 5.93 light damage and 6.34 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% nature +10% blight A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +13 (+5 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of lightning resistance (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +18% lightning A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cleansing reinforced leather armour (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +12% nature +12% blight A suit of armour made of leather. |
Snowtorrent the dwarven-steel plate armour (0 def, 12 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Armour +12 Fatigue +22% Resists +8% acid +45% cold Max.HP +28.00 ---------- misc Breathe water A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Glimmerminister the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% light ----- def ----- Defense +10 (+3 eff.) ---------- misc Max.stam +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glittermonster the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Dex dps ---------- Phys.crit +4.0% Acc +10 (+4 eff.) Apr +9 Melee Ret 6 light ----- def ----- Defense +10 (+3 eff.) ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Prismlash' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane +6% light Melee Ret 2 darkness ----- def ----- Resists +9% light ---------- misc Vim/s.crit +1.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adima the Kindlewalker2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% fire Res.pen +20% nature Melee Ret 4 fire On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Xerymina the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Con dps ---------- Dmg.mod +9% physical Melee Ret 11 fire ----- def ----- Armour +2 Resists +2% physical +6% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of corpselight2.0 T1 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +6% blight +6% darkness ---------- misc Light +3 Infravis +3 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 11 blight damage or heals 25 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots (17/17, 33-39 power, 3 apr)3.0 T3 shot ammo [Ego+] Psionic Power 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Shots are used with slings to pummel your foes to death. |
iron torque of psionic shield 'Prismtooth' [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +3% blight +6% fire +3% nature Spell.save +6 (+2 eff.) Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin 'Rhathel' [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Apr +3 Melee Ret 4 temporal Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Writhing Lightning the Cornac Adventurer level 14
8th Haze 122nd year of Ascendancy at 17:02 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Writhing Lightning the Cornac Adventurer level 10
54th Dusk 122nd year of Ascendancy at 12:25 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Writhing Lightning the Cornac Adventurer level 20
61st Haze 122nd year of Ascendancy at 06:35 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Writhing Lightning the Cornac Adventurer level 16
31st Haze 122nd year of Ascendancy at 16:58 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Writhing Lightning the Cornac Adventurer level 10
55th Dusk 122nd year of Ascendancy at 09:00 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Writhing Lightning the Cornac Adventurer level 10
56th Dusk 122nd year of Ascendancy at 23:11 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Writhing Lightning the Cornac Adventurer level 16
31st Haze 122nd year of Ascendancy at 16:02 see stats
Log
Writhing Lightning hits Blue jelly for 231 lightning, 210 lightning (442 total damage).
Writhing Lightning killed Sandworm!
Eilineriawe the gigantic corrosive tunneler misses Writhing Lightning.
Eilineriawe the gigantic corrosive tunneler misses Writhing Lightning.
Ritch flamespitter (wild summon) spits flames!
Ritch flamespitter (wild summon)'s mind surges with critical power!
Ritch flamespitter (wild summon) hits Writhing Lightning for (246 absorbed), 0 fire (0 total damage).
Red jelly misses Writhing Lightning.
Writhing Lightning is no longer being targeted by summons.
The fabric of time around Writhing Lightning returns to normal.
Writhing Lightning's Beyond the Flesh hits Turtle (wild summon) for 6 physical damage.
Writhing Lightning casts Lightning.
Writhing Lightning hits Ritch flamespitter (wild summon) for 160 lightning damage.
Writhing Lightning hits Blue jelly for 141 lightning damage.
Turtle (wild summon) regains their energy.
Turtle (wild summon) uses Taunt.
Eilineriawe the gigantic corrosive tunneler misses Writhing Lightning.
Eilineriawe the gigantic corrosive tunneler misses Writhing Lightning.
Ritch flamespitter (wild summon) spits flames!
Ritch flamespitter (wild summon)'s mind surges with critical power!
Your shield crumbles under the damage!
The shield around Writhing Lightning crumbles.
War hound (wild summon) hits Writhing Lightning for 238 physical damage.
Ritch flamespitter (wild summon) hits Writhing Lightning for (55 absorbed), 147 fire (147 total damage).
Melee retaliation hits War hound (wild summon) for 31 light damage.
Writhing Lightning the level 22 cornac adventurer was chopped into tiny pieces to death by a war hound (wild summon) on level 4 of Sandworm lair.
Writhing Lightning vanishes from sight.
You carry too much--you are encumbered!
Drop some of your items.






























































































































