
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 50 / 2396% |
Size | big |
Lifes / Deaths | Killed by Zubetha the dreaming fox at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:27 / 138Killed by dozing white wolf at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:07 Killed by Poroda the dreaming giant crystal rat at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:42 Killed by Porata the cave troll at level 9 on the 6th Flare 122nd year of Ascendancy at 10:11 Killed by Forest Troll Hedge-Wizard at level 9 on the 8th Flare 122nd year of Ascendancy at 23:43 Killed by Vorewen the brown bear at level 11 on the 21st Dusk 122nd year of Ascendancy at 13:22 Killed by Emydhelralle the dire wolf at level 11 on the 21st Dusk 122nd year of Ascendancy at 17:45 Killed by Eilinunn the poison ivy at level 12 on the 22nd Dusk 122nd year of Ascendancy at 13:34 Killed by Yvadhemira the treant at level 12 on the 22nd Dusk 122nd year of Ascendancy at 15:18 Killed by Layelerin the midge swarm at level 15 on the 30th Dusk 122nd year of Ascendancy at 06:38 Killed by war hound at level 20 on the 66th Dusk 122nd year of Ascendancy at 06:42 Killed by Daelrmet the krog at level 21 on the 69th Dusk 122nd year of Ascendancy at 01:46 Killed by Gydhetta the green ooze at level 21 on the 70th Dusk 122nd year of Ascendancy at 06:52 Killed by Gydhetta the green ooze at level 21 on the 70th Dusk 122nd year of Ascendancy at 08:20 Killed by gigantic gravity worm at level 22 on the 71st Dusk 122nd year of Ascendancy at 02:39 Killed by Dooma's Inner Demon at level 22 on the 71st Dusk 122nd year of Ascendancy at 06:10 Killed by Glorytha the yellow jelly at level 22 on the 71st Dusk 122nd year of Ascendancy at 09:28 Killed by Zubildaleba the red ooze at level 23 on the 71st Dusk 122nd year of Ascendancy at 22:53 Killed by Zubildaleba the red ooze at level 23 on the 72nd Dusk 122nd year of Ascendancy at 01:16 Killed by Zubildaleba the red ooze at level 23 on the 72nd Dusk 122nd year of Ascendancy at 03:18 Killed by armoured skeleton warrior at level 23 on the 72nd Dusk 122nd year of Ascendancy at 19:34 Killed by Hahok the quasit at level 23 on the 72nd Dusk 122nd year of Ascendancy at 23:08 Killed by forge-giant at level 23 on the 73rd Dusk 122nd year of Ascendancy at 01:58 Killed by Ndgurhok the wretch titan at level 24 on the 74th Dusk 122nd year of Ascendancy at 20:46 Killed by Ndgurhok the wretch titan at level 24 on the 74th Dusk 122nd year of Ascendancy at 22:01 Killed by Islugatha the king cobra at level 24 on the 78th Dusk 122nd year of Ascendancy at 11:42 Killed by Salubeth the giant red ant at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:05 Killed by Lisyvea the giant ice ant at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:30 Killed by Emelyvena the polar bear at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:47 Killed by Aerumina the war bear at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:19 Killed by Vorynor the Guard at level 25 on the 1st Haze 122nd year of Ascendancy at 07:22 Killed by Nerumille the elven guard at level 26 on the 5th Haze 122nd year of Ascendancy at 13:13 Killed by Nerumille the elven guard at level 26 on the 5th Haze 122nd year of Ascendancy at 14:40 Killed by Gliyabeth the elven guard at level 26 on the 5th Haze 122nd year of Ascendancy at 18:43 Killed by Ce'Nomira the elven mage at level 26 on the 6th Haze 122nd year of Ascendancy at 00:51 Killed by Korkot the onilug at level 26 on the 6th Haze 122nd year of Ascendancy at 03:42 Killed by Korkot the onilug at level 26 on the 6th Haze 122nd year of Ascendancy at 04:56 Killed by Belerama the elven cultist at level 27 on the 6th Haze 122nd year of Ascendancy at 07:26 Killed by Belerama the elven cultist at level 27 on the 6th Haze 122nd year of Ascendancy at 09:02 Killed by Ce'Nomira the elven mage at level 27 on the 6th Haze 122nd year of Ascendancy at 10:28 Killed by elven corruptor at level 27 on the 6th Haze 122nd year of Ascendancy at 14:56 Killed by Glulratha the ogre guard at level 27 on the 6th Haze 122nd year of Ascendancy at 22:54 Killed by elven cultist at level 27 on the 7th Haze 122nd year of Ascendancy at 03:31 Killed by Saligath the ogre guard at level 27 on the 7th Haze 122nd year of Ascendancy at 04:50 Killed by Saligath the ogre guard at level 27 on the 7th Haze 122nd year of Ascendancy at 07:18 Killed by Betariba the elven warrior at level 27 on the 7th Haze 122nd year of Ascendancy at 08:30 Killed by Saligath the ogre guard at level 27 on the 7th Haze 122nd year of Ascendancy at 09:55 Killed by Saligath the ogre guard at level 27 on the 7th Haze 122nd year of Ascendancy at 11:15 Killed by Glovea the elven mage at level 27 on the 7th Haze 122nd year of Ascendancy at 12:54 Killed by Nerewen the elven warrior at level 27 on the 7th Haze 122nd year of Ascendancy at 15:37 Killed by Nerewen the elven warrior at level 28 on the 7th Haze 122nd year of Ascendancy at 17:12 Killed by Isawyn the elven corruptor at level 28 on the 7th Haze 122nd year of Ascendancy at 18:50 Killed by Glorewen the elven warrior at level 28 on the 7th Haze 122nd year of Ascendancy at 23:14 Killed by Kryl-Feijan at level 28 on the 8th Haze 122nd year of Ascendancy at 04:22 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 8th Haze 122nd year of Ascendancy at 07:07 Killed by elven corruptor at level 29 on the 8th Haze 122nd year of Ascendancy at 12:22 Killed by Lisyta the elven cultist at level 29 on the 8th Haze 122nd year of Ascendancy at 18:01 Killed by Pinchgri the quasit at level 29 on the 9th Haze 122nd year of Ascendancy at 05:09 Killed by Poleldann the cold drake at level 30 on the 18th Haze 122nd year of Ascendancy at 18:38 Killed by Xanoldamina the rogue at level 30 on the 19th Haze 122nd year of Ascendancy at 13:34 Killed by snow giant boulder thrower at level 31 on the 21st Haze 122nd year of Ascendancy at 10:10 Killed by Abloraj the krog at level 31 on the 45th Haze 122nd year of Ascendancy at 09:29 Killed by Jammat the krog at level 31 on the 45th Haze 122nd year of Ascendancy at 10:32 Killed by Isleranor the snow giant at level 32 on the 50th Haze 122nd year of Ascendancy at 16:50 Killed by Grand Corruptor at level 33 on the 73rd Haze 122nd year of Ascendancy at 05:56 Killed by Xuvena the ultimate gwelgoroth at level 33 on the 73rd Haze 122nd year of Ascendancy at 10:08 Killed by Beteganne the dragon turtle at level 34 on the 41st Regrowth 123rd year of Ascendancy at 19:49 Killed by Xymina the water imp at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 17:20 Killed by Glorumina the ink squid at level 34 on the 43rd Regrowth 123rd year of Ascendancy at 00:19 Killed by Vorina the heavy bone giant at level 34 on the 48th Regrowth 123rd year of Ascendancy at 00:20 Killed by Ivutha the skeleton warrior at level 35 on the 50th Regrowth 123rd year of Ascendancy at 04:08 Killed by Lisikira the skeleton warrior at level 35 on the 52nd Regrowth 123rd year of Ascendancy at 18:01 Killed by Fululuro the thalore at level 36 on the 60th Regrowth 123rd year of Ascendancy at 09:15 Killed by Salilebrevena the dread at level 37 on the 72nd Regrowth 123rd year of Ascendancy at 21:55 Killed by Gebrekira the vampire lord at level 38 on the 75th Regrowth 123rd year of Ascendancy at 05:29 Killed by Zubytira the skeleton warrior at level 38 on the 76th Regrowth 123rd year of Ascendancy at 14:00 Killed by Zubytira the skeleton warrior at level 38 on the 76th Regrowth 123rd year of Ascendancy at 14:20 Killed by orc necromancer at level 39 on the 77th Regrowth 123rd year of Ascendancy at 16:24 Killed by Veluleta the lesser vampire at level 40 on the 3rd Pyre 123rd year of Ascendancy at 08:58 Killed by Aerorewen the orc master assassin at level 41 on the 4th Pyre 123rd year of Ascendancy at 13:12 Killed by faerlhing at level 44 on the 14th Pyre 123rd year of Ascendancy at 01:38 Killed by faerlhing at level 44 on the 14th Pyre 123rd year of Ascendancy at 23:28 Killed by Ce'Nybeth the ninurlhing at level 44 on the 15th Pyre 123rd year of Ascendancy at 02:18 Killed by herald of oblivion at level 45 on the 21st Pyre 123rd year of Ascendancy at 09:51 Killed by Silynn the squid at level 46 on the 22nd Pyre 123rd year of Ascendancy at 02:03 Killed by multi-hued drake at level 46 on the 26th Pyre 123rd year of Ascendancy at 22:36 Killed by Kor's Fury at level 49 on the 10th Mirth 123rd year of Ascendancy at 04:25 Killed by rimebark at level 50 on the 53rd Dusk 123rd year of Ascendancy at 05:05 Killed by Motba the onilug at level 50 on the 1st Time of Equilibrium 123rd year of Ascendancy at 10:42 Killed by orc necromancer at level 50 on the 10th Haze 123rd year of Ascendancy at 06:16 Killed by orc necromancer at level 50 on the 10th Haze 123rd year of Ascendancy at 21:45 Killed by Ivudhemina the orc master assassin at level 50 on the 11st Haze 123rd year of Ascendancy at 15:16 Killed by orc corruptor at level 50 on the 12nd Haze 123rd year of Ascendancy at 10:37 Killed by Mayunn the master vampire at level 50 on the 14th Haze 123rd year of Ascendancy at 03:48 Killed by Dooma's Inner Demon at level 50 on the 17th Haze 123rd year of Ascendancy at 20:15 Killed by ritch flamespitter at level 50 on the 19th Haze 123rd year of Ascendancy at 10:07 Killed by Xereyavea the orc grand summoner at level 50 on the 19th Haze 123rd year of Ascendancy at 17:23 Killed by ritch flamespitter at level 50 on the 19th Haze 123rd year of Ascendancy at 20:43 Killed by Dooma's Inner Demon at level 50 on the 21st Haze 123rd year of Ascendancy at 00:12 Killed by Lashing Tentacle at level 50 on the 21st Haze 123rd year of Ascendancy at 02:06 Killed by Polora the orc summoner at level 50 on the 21st Haze 123rd year of Ascendancy at 04:05 Killed by orc cryomancer at level 50 on the 33rd Haze 123rd year of Ascendancy at 09:13 Killed by aether beam at level 50 on the 33rd Haze 123rd year of Ascendancy at 21:09 Killed by Cyregamira the orc pyromancer at level 50 on the 33rd Haze 123rd year of Ascendancy at 22:46 Killed by orc necromancer at level 50 on the 34th Haze 123rd year of Ascendancy at 02:46 Killed by Adelrakira the orc pyromancer at level 50 on the 35th Haze 123rd year of Ascendancy at 11:44 Killed by shadow at level 50 on the 19th Regrowth 124th year of Ascendancy at 22:15 Killed by Layebremira the rotting mummy at level 50 on the 20th Regrowth 124th year of Ascendancy at 07:14 Killed by faerlhing at level 50 on the 41st Regrowth 124th year of Ascendancy at 04:46 Killed by minotaur at level 50 on the 43rd Regrowth 124th year of Ascendancy at 16:04 Killed by Betokira the orc berserker at level 50 on the 44th Regrowth 124th year of Ascendancy at 02:37 Killed by Harbli the wretchling at level 50 on the 44th Regrowth 124th year of Ascendancy at 07:28 Killed by Lisirena the orc summoner at level 50 on the 44th Regrowth 124th year of Ascendancy at 18:02 Killed by Xerin the orc high cryomancer at level 50 on the 45th Regrowth 124th year of Ascendancy at 06:27 Killed by Yvalrawe the orc fighter at level 50 on the 45th Regrowth 124th year of Ascendancy at 10:47 Killed by giant spider at level 50 on the 45th Regrowth 124th year of Ascendancy at 15:56 Killed by giant spider at level 50 on the 45th Regrowth 124th year of Ascendancy at 21:20 Killed by Porotira the orc master assassin at level 50 on the 46th Regrowth 124th year of Ascendancy at 04:13 Killed by 3-headed hydra at level 50 on the 46th Regrowth 124th year of Ascendancy at 12:16 Killed by Xaki the dolleg at level 50 on the 47th Regrowth 124th year of Ascendancy at 05:10 Killed by Yveremina the orc grand summoner at level 50 on the 48th Regrowth 124th year of Ascendancy at 04:00 Killed by Arithra the ghoulking at level 50 on the 48th Regrowth 124th year of Ascendancy at 14:37 Killed by ritch flamespitter at level 50 on the 48th Regrowth 124th year of Ascendancy at 16:33 Killed by stone golem at level 50 on the 48th Regrowth 124th year of Ascendancy at 18:21 Killed by Xereda the eternal bone giant at level 50 on the 49th Regrowth 124th year of Ascendancy at 11:56 Killed by Aerulle the orc fighter at level 50 on the 49th Regrowth 124th year of Ascendancy at 16:08 Killed by Siliwen the orc cryomancer at level 50 on the 49th Regrowth 124th year of Ascendancy at 17:21 Killed by Siliwen the orc cryomancer at level 50 on the 49th Regrowth 124th year of Ascendancy at 20:43 Killed by Siliwen the orc cryomancer at level 50 on the 49th Regrowth 124th year of Ascendancy at 22:10 Killed by Poryridhemira the giant green ant at level 50 on the 49th Regrowth 124th year of Ascendancy at 23:51 Killed by Zubygassra the snow giant chieftain at level 50 on the 50th Regrowth 124th year of Ascendancy at 01:42 Killed by Adeta the fiery orc wyrmic at level 50 on the 50th Regrowth 124th year of Ascendancy at 15:23 Killed by giant spider at level 50 on the 50th Regrowth 124th year of Ascendancy at 19:54 Killed by Veliriana the orc high pyromancer at level 50 on the 50th Regrowth 124th year of Ascendancy at 22:57 Killed by shadow at level 50 on the 51st Regrowth 124th year of Ascendancy at 02:30 Killed by Gloreletta the orc summoner at level 50 on the 51st Regrowth 124th year of Ascendancy at 04:52 Killed by Argoniel at level 50 on the 51st Regrowth 124th year of Ascendancy at 07:53 Killed by Dooma at level 50 on the 51st Regrowth 124th year of Ascendancy at 09:25 |
Primary Stats
Strength | 91 (base 62) |
Dexterity | 71 (base 59) |
Constitution | 39 (base 14) |
Magic | 90 (base 60) |
Willpower | 17 (base 10) |
Cunning | 36 (base 28) |
Resources
Life | 958/1819 |
Stamina | 284/340 |
Vim | 130/336 |
Healing Factor | 1.366254336803 |
Regeneration | 11.271598278624 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 38.894014938291 |
See Invisible | 51.894014938291 |
Offense: Mainhand
Damage | 263 |
Accuracy | 66 |
Crit Chance | 87% |
APR | 50 |
Speed | 1.00 |
Offense: Offhand
Damage | 54 |
Accuracy | 66 |
Crit Chance | 94% |
APR | 56 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Physical | +14% |
Light | +9% |
Fire | +6% |
Cold | +6% |
Arcane | +14% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Physical | +78% |
Fire | +5% |
Blight | +35% |
Arcane | +20% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 34.317011280365 (72.903125182002%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 25 |
Physical Save | 47 |
Spell Save | 40 |
Mental Save | 36 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 30%( 70%) |
All | + 15%( 70%) |
Physical | + 33%( 70%) |
Lightning | + 32%( 70%) |
Light | + 27%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 28%( 70%) |
Darkness | + 25%( 70%) |
Fire | + 70%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Disarm Resistance | 100% |
Knockback Resistance | 29% |
Confusion Resistance | 69% |
Stun Resistance | 50% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Blind Resistance | 58% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1142% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Wrath | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Emiwe the skeleton warrior. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by Salubeth the giant red ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by dozing white wolf. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Xanylaith the lesser vampire. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Zubytira the skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Forest Troll Hedge-Wizard. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2895. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed mummified bone. * You've found the needed naga tongue. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Res.pen +15% physical ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +43% Stun/Frz- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +35% Confus- +16% ---------- misc Light +9 See.Stealth +10 See.Invis +8 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +8.0% Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +15% mind Apr +5 ----- def ----- Defense +27 (+8 eff.) Resists +15% mind Phys.save +12 (+4 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Phys.crit +16.0% Spell.crit +11% Mind.crit +13% Crit.mult +13.00% Dmg.mod +6% cold Res.pen +20% cold Acc +10 (+2 eff.) Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Phys.save +8 (+2 eff.) Mind.save +9 (+4 eff.) Disarm- +89% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +20.0% Atk.spd 83% On Hit: 10% Disarm 5 On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +10% blight +20% physical On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +9% blight Die.at -80.00 life Max.HP +24.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +9 (+1 eff.) Dmg.mod +6% fire +14% physical Res.pen +5% arcane +5% fire ----- def ----- Resists +14% physical +5% arcane +18% fire Max.HP +67.00 HP.reg +8.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Mind.crit +3% Crit.mult +35.00% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+8 eff.) Res.pen +15% physical ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Max.stam +30.00 See.Invis +15 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +14% temporal +12% darkness +15% fire +14% light +7% physical Blind- +23% Pinning- +23% Knockbk- +29% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
In main hand | ![]() 5.0 T4 greatmaul 2H weapon [Random Unique] Master Power 176% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +8 Con dps ---------- Phys.crit +12.0% Crit.mult +28.00% Phys.pwr +34 (+5 eff.) Res.pen +28% physical Acc +24 (+6 eff.) Apr +38 ----- def ----- Disarm- +25% Massive two-handed mauls. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +3% Crit.mult +26.00% Phys.pwr +11 (+2 eff.) Res.pen +25% blight Melee Ret 4 temporal ----- def ----- Resists +12% cold +12% fire Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +2.09 Max.mana +40.00 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Ego+] Master Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Acc +13 (+3 eff.) ----- def ----- Defense +15 (+5 eff.) Disarm- +50% Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex +4 Con dps ---------- Spell.crit +6% Crit.mult +50.00% Phys.pwr +31 (+5 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +14% arcane +9% light Res.pen +15% arcane Apr +4 Melee Ret 8 light ----- def ----- Defense +3 (+1 eff.) Phys.save +15 (+5 eff.) ---------- misc Max.mana +100.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 22.31 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Phys.pwr +20 (+3 eff.) S.pwr/crit +6 Dmg.mod +33% physical ----- def ----- Armour +16 Resists +27% light Mind.save +21 (+8 eff.) Die.at -100.00 life ---------- misc Mana/turn +0.53 Max.mana +54.00 Max.stam +40.80 Max.psi +68.01 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical Res.pen +25% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% darkness +6% fire Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Phys.crit +6.0% Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+5 eff.) Dmg.mod +18% lightning +24% physical Res.pen +30% blight Melee Ret 8 physical ----- def ----- Resists +21% fire +26% cold Die.at -80.00 life ---------- misc Max.mana +60.00 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +12 Cun +5 Mag dps ---------- Crit.mult +20.88% Spell.pwr +30 (+7 eff.) Dmg.mod +9% arcane Res.pen +25% arcane ----- def ----- Defense +14 (+4 eff.) Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.09 Max.mana +100.00 Light +3 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +8 Dex +3 Cun +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +10% lightning +20% mind Melee Ret 10 lightning ----- def ----- Resists +6% lightning Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +3 Str +6 Mag +7 Wil +10 Cun dps ---------- Melee+ 29 physical Ranged+ 29 physical Acc +14 (+3 eff.) Apr +14 On Hit (Melee): * 18% chance to reduce all saves and defense by 20 On Hit (Ranged): * 16% chance to reduce all saves and defense by 20 ----- def ----- Defense +15 (+5 eff.) Mind.save +14 (+6 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +13.00 See.Invis +9 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Mov.spd +14% Acc +7 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Blinding Speed: Puts all charms on 34 cooldown Level 2.6 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Cun +8 Dex dps ---------- Acc +15 (+3 eff.) ----- def ----- Max.HP +97.00 HP.reg +20.00 Heal.mod +19% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +20 (+5 eff.) S.pwr/crit +4 Dmg.mod +11% light Res.pen +10% mind Melee Ret 10 mind ----- def ----- Resists +22% light Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex dps ---------- Dmg.mod +27% darkness Res.pen +33% nature Acc +20 (+5 eff.) On Hit (Melee): * 26% chance to slow global speed by 46% ----- def ----- Resists +27% lightning +26% nature +26% darkness Rings make your fingers look great! |
![]() 3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 170% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +39 Crit +8.0% Atk.spd 100% Phasing +21% On Crit: * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Cun dps ---------- Phys.crit +21.0% Mind.crit +2% Crit.mult +10.00% Phys.pwr +19 (+3 eff.) Dmg.mod +6% temporal Acc +17 (+4 eff.) ----- def ----- Defense +17 (+5 eff.) Disarm- +53% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +2.00 Max.psi +20.00 Massive two-handed battleaxes. |
![]() 1.0 T3 dagger 1H weapon [Rare] Nature Power 118% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +6 Resists +3% acid +6% temporal +12% nature Crit.chn- 15.00% Phys.save +6 (+2 eff.) Heal.mod +20% Pinning- +20% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +30 cold While equipped: dps ---------- Phys.crit +15.0% Crit.mult +33.00% Apr +15 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 165% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 30 While equipped: ----- def ----- Disease- +35% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Master Power 135% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +27.00% Apr +7 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Psionic Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Nature Power 145% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +9 Con +10 Wil ----- def ----- Max.HP +10.00 Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 177% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +8 cold +21 fire On Crit.r2 +4 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 27% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +16 Str dps ---------- Phys.crit +21.0% Crit.mult +40.00% Dmg.mod +12% cold +21% physical Acc +30 (+7 eff.) Apr +21 Melee Ret 6 cold On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 30 * 27% chance to gain 10% of a turn (3/turn limit) Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Rare] Master Power 168% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to slow global speed by 46% While equipped: Stats +5 Mag dps ---------- Phys.crit +19.0% Crit.mult +42.00% Dmg.mod +18% physical +18% temporal Res.pen +20% temporal Apr +17 ----- def ----- Resists +15% temporal ---------- misc Infravis +3 Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego++] Nature Power 166% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +10 Mag +23 Wil +10 Cun +20 Con ----- def ----- Max.HP +54.00 Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 60% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Master Power 195% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Crit.mult +21.07% Dmg.mod +27% mind ----- def ----- Spell.save +19 (+6 eff.) ---------- misc Equi/ret +0.12 Max.psi +50.00 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 177% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +37 Crit +5.0% Atk.spd 100% Phasing +27% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +6 Mag dps ---------- Phys.crit +13.0% Crit.mult +33.00% Apr +19 ----- def ----- Resists +9% blight ---------- misc Light +2 Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +27 nature On Hit: * 27 arcane resource burn * 27% chance to slow global speed by 46% While equipped: Stats +3 Cun +12 Dex dps ---------- Res.pen +15% physical ----- def ----- Resists +36% acid +27% nature +9% mind +9% blight ---------- misc Psi/ret +0.32 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 mace 1H weapon [Rare] Arcane Power 156% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +30 cold While equipped: Stats +4 Con dps ---------- Dmg.mod +12% fire Res.pen +34% fire ----- def ----- Resists +12% physical Die.at -108.81 life Max.HP +136.01 Poison- +27% Cut- +27% Stun/Frz- +27% Knockbk- +27% Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +10 (+5 eff.) ---------- misc Hate/m.crit +6.00 Psi/m.crit +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Nature Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +15 Con +15 Wil ----- def ----- Max.HP +110.00 One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +4 Con dps ---------- Phys.pwr +20 (+3 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Resists +6% acid +5% blight Mind.save +3 (+1 eff.) A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Crit.mult +10.00% Dmg.mod +21% cold Res.pen +15% cold On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Mind.save +6 (+3 eff.) Stealth +11 ---------- misc T.Disarm +16 Max.psi +50.00 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +5% cold +7% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +10 Wil +5 Cun dps ---------- Spell.crit +5% Against +26% Summoned ----- def ----- D.Red.from +20% Summoned A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue -5% Resists +3% physical Die.at -40.00 life ---------- misc Max.enc +24 Max.stam +10.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane +6% physical Res.pen +10% arcane +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Max.HP +32.00 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Crit.mult +26.00% Spell.pwr +8 (+2 eff.) Dmg.mod +13% arcane Res.pen +10% arcane On Hit (Melee): * 21% chance to slow global speed by 46% ----- def ----- Defense +3 (+1 eff.) Resists +21% light Crit.chn- 10.00% Phys.save +6 (+2 eff.) Die.at -83.52 life HP.reg +4.18 Pinning- +21% Teleport- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +13.00% Phys.pwr +3 (+0 eff.) Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Resists +6% lightning +6% light +5% arcane +6% acid Phys.save +8 (+2 eff.) Mind.save +10 (+4 eff.) Stealth +7 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Res.pen +15% arcane +25% physical Acc +30 (+7 eff.) ----- def ----- Armour +10 Defense +2 (+0 eff.) Phys.save +11 (+3 eff.) Mind.save +11 (+5 eff.) Die.at -50.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +13% darkness +10% mind +11% all Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +24 (+9 eff.) Max.HP +46.00 HP.reg +2.30 Heal.mod +16% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +9 Mag +10 Wil dps ---------- Spell.pwr +9 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +21% ---------- misc Mana/turn +0.24 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag +6 Wil dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) S.pwr/crit +4 Dmg.mod +13% arcane +25% temporal ----- def ----- Resists +13% all Silence- +24% ---------- misc Max.mana +53.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind +9% cold Res.pen +5% blight Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +2% Resists +9% cold Silence- +20% Confus- +23% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% nature +25% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +10% temporal +15% blight +15% cold +12% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Crit.mult +20.00% Mov.spd +10% ----- def ----- Armour +15 Fatigue -8% Resists +2% physical Die.at -60.00 life Max.HP +48.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.70 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Crit.mult +20.20% Dmg.mod +12% light +15% cold Res.pen +20% nature ----- def ----- Armour +5 Resists +12% cold +9% fire ---------- misc Max.psi +50.00 Light +3 A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% nature +5% arcane Spell.save +3 (+1 eff.) Confus- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +7 ---------- misc Infravis +3 Size +1 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% cold Melee Ret 10 lightning ----- def ----- Armour +13 Resists +15% lightning +15% temporal +15% acid Die.at -83.52 life Cut- +21% Silence- +21% Confus- +21% A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +13 Lck +8 Dex dps ---------- Crit.mult +21.07% Res.pen +10% light ----- def ----- Armour +5 Resists +9% darkness +9% fire Mind.save +6 (+3 eff.) Stealth +11 Heal.mod +21% Cut- +21% Knockbk- +21% ---------- misc Equi/ret +0.36 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Spell.crit +9% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Res.pen +34% physical Apr +3 ----- def ----- Armour +5 Fatigue -10% Resists +9% mind +18% acid Phys.save +13 (+4 eff.) Poison- +27% ---------- misc Max.enc +38 Vim/s.crit +2.72 Max.mana +80.00 A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Con +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +5 Fatigue +4% Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +25% Confus- +22% Stun/Frz- +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +22% Confus- +36% Stun/Frz- +20% ---------- misc Stam/turn +0.30 Max.stam +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Con +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +3 Silence- +29% Confus- +26% Stun/Frz- +26% Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Melee+ 6 cold Dmg.mod +3% light +4% cold Res.pen +10% darkness Acc +5 (+1 eff.) ----- def ----- Armour +3 Resists +6% cold Unarmed combat: Power 93% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 ice On Hit: 10% Ice Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +4 (+0 eff.) Acc +4 (+1 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +6% nature +3% acid Spell.save +8 (+3 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.60 Max.stam +28.00 Unarmed combat: Power 120% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +14 Crit +8.0% Atk.spd 83% On Hit: 20% Nightmare 3 On Hit: * 13% chance to slow global speed by 46% * 18% chance to reduce armor by 40% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% nature Melee Ret 6 light ----- def ----- Armour +5 Resists +12% nature +3% light Mind.save +6 (+3 eff.) Max.HP +45.00 ---------- misc Light +1 Unarmed combat: Power 106% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Battle Shout 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +3 Wil dps ---------- Melee+ 6 acid 3 fire 5 cold 3 lightning Dmg.mod +6% arcane ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +9 ice +15 lightning +7 fire +9 arcane +18 acid On Crit.r2 +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +17.0% Spell.crit +8% Mind.crit +11% Crit.mult +10.00% Melee+ 8 blight Dmg.mod +6% blight ----- def ----- Armour +3 Fatigue +5% Resists +8% blight Unarmed combat: Power 147% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +18.0% Atk.spd 83% On Crit.r2 +11 blight On Hit: 20% Soul Rot 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Melee+ 13 darkness Dmg.mod +7% darkness ----- def ----- Armour +3 Fatigue +5% Resists +7% light +16% darkness ---------- misc Infravis +2 Unarmed combat: Power 140% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +10 light +33 darkness On Hit: 20% Moonlight Ray 5 On Hit: * 8% chance to reduce damage dealt by 17% Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 74.08 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil +4 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +3% Resists +6% nature Crit.chn- 15.00% ---------- misc Hate/m.crit +1.00 A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% cold ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +6% fire +6% cold Die.at -60.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Breathe water A cap made of leather. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 2.0 T5 head armor [Ego+] Nature While equipped: Stats +7 Cun dps ---------- Acc +12 (+3 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +5% A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +5% Resists +5% fire +3% darkness +6% cold Die.at -40.00 life Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +13% mind Mind.save +16 (+6 eff.) Confus- +28% A cap made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +6 Str +15 Wil dps ---------- Dmg.mod +30% lightning +27% fire +21% light ----- def ----- Armour +16 Fatigue +22% Resists +30% blight +7% arcane +12% light +30% darkness Crit.chn- 20.00% Phys.save +24 (+8 eff.) HP.reg +5.44 ---------- misc Light +2 A suit of armour made of metal plates. |
![]() 3.0 T5 arrow ammo [Rare] Arcane Power 163% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Phasing +41% Ranged+ +27 acid +27 cold +16 mind On Hit.r1 +27 mind +27 cold On Crit.r2 +27 acid +20 cold Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +3 Cun dps ---------- Melee Ret 2 nature 2 lightning ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.27 cold damage and 36.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 T5 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% * 21% chance to reduce armor by 40% ----- def ----- Armour +10 Resists +21% fire +15% light +9% nature Phys.save +12 (+4 eff.) Blind- +46% Confus- +22% Pinning- +21% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +10 See.Stealth +18 See.Invis +17 Track: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +5% cold Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Dmg.mod +3% lightning Res.pen +15% cold ----- def ----- Max.HP +45.00 ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Disrupt While equipped: ----- def ----- Armour +4 Resists +9% mind +3% all Spell.save +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Mag +3 Wil +5 Cun dps ---------- Res.pen +20% cold ----- def ----- Resists +12% fire Max.HP +61.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 182.62 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.crit +6.0% Phys.pwr +41 (+7 eff.) Res.pen +25% fire Apr +9 On Hit (Melee): * 27% chance to reduce all saves and defense by 20 ----- def ----- Resists +21% fire ---------- misc Max.stam +40.80 Sting an enemy dealing 560 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Dooma the Ogre Doombringer level 40
1st Time of Balance 123rd year of Ascendancy at 10:48 see stats
By Dooma the Ogre Doombringer level 40
79th Regrowth 123rd year of Ascendancy at 14:37 see stats
By Dooma the Ogre Doombringer level 45
15th Pyre 123rd year of Ascendancy at 09:32 see stats
By Dooma the Ogre Doombringer level 46
26th Pyre 123rd year of Ascendancy at 22:34 see stats
By Dooma the Ogre Doombringer level 50
6th Haze 123rd year of Ascendancy at 06:32 see stats
By Dooma the Ogre Doombringer level 43
12nd Pyre 123rd year of Ascendancy at 03:20 see stats
By Dooma the Ogre Doombringer level 21
70th Dusk 122nd year of Ascendancy at 16:46 see stats
By Dooma the Ogre Doombringer level 34
29th Regrowth 123rd year of Ascendancy at 01:17 see stats
By Dooma the Ogre Doombringer level 45
22nd Pyre 123rd year of Ascendancy at 00:20 see stats
By Dooma the Ogre Doombringer level 42
6th Pyre 123rd year of Ascendancy at 22:06 see stats
By Dooma the Ogre Doombringer level 32
52nd Haze 122nd year of Ascendancy at 02:21 see stats
By Dooma the Ogre Doombringer level 29
17th Haze 122nd year of Ascendancy at 21:49 see stats
By Dooma the Ogre Doombringer level 23
72nd Dusk 122nd year of Ascendancy at 14:51 see stats
By Dooma the Ogre Doombringer level 32
52nd Haze 122nd year of Ascendancy at 03:27 see stats
By Dooma the Ogre Doombringer level 23
72nd Dusk 122nd year of Ascendancy at 22:46 see stats
By Dooma the Ogre Doombringer level 50
42nd Regrowth 124th year of Ascendancy at 22:21 see stats
By Dooma the Ogre Doombringer level 46
22nd Pyre 123rd year of Ascendancy at 01:45 see stats
By Dooma the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 21:54 see stats
By Dooma the Ogre Doombringer level 34
43rd Regrowth 123rd year of Ascendancy at 21:27 see stats
By Dooma the Ogre Doombringer level 48
27th Pyre 123rd year of Ascendancy at 03:47 see stats
By Dooma the Ogre Doombringer level 10
9th Flare 122nd year of Ascendancy at 01:09 see stats
By Dooma the Ogre Doombringer level 20
63rd Dusk 122nd year of Ascendancy at 18:20 see stats
By Dooma the Ogre Doombringer level 30
18th Haze 122nd year of Ascendancy at 00:59 see stats
By Dooma the Ogre Doombringer level 40
79th Regrowth 123rd year of Ascendancy at 04:03 see stats
By Dooma the Ogre Doombringer level 50
31st Dusk 123rd year of Ascendancy at 08:53 see stats
By Dooma the Ogre Doombringer level 24
75th Dusk 122nd year of Ascendancy at 00:03 see stats
By Dooma the Ogre Doombringer level 50
41st Regrowth 124th year of Ascendancy at 07:47 see stats
By Dooma the Ogre Doombringer level 29
17th Haze 122nd year of Ascendancy at 00:03 see stats
By Dooma the Ogre Doombringer level 50
51st Regrowth 124th year of Ascendancy at 09:25 see stats
By Dooma the Ogre Doombringer level 35
49th Regrowth 123rd year of Ascendancy at 15:39 see stats
By Dooma the Ogre Doombringer level 22
71st Dusk 122nd year of Ascendancy at 00:09 see stats
By Dooma the Ogre Doombringer level 42
7th Pyre 123rd year of Ascendancy at 00:26 see stats
By Dooma the Ogre Doombringer level 50
51st Regrowth 124th year of Ascendancy at 09:24 see stats
By Dooma the Ogre Doombringer level 6
79th Pyre 122nd year of Ascendancy at 02:26 see stats
By Dooma the Ogre Doombringer level 11
18th Dusk 122nd year of Ascendancy at 11:06 see stats
By Dooma the Ogre Doombringer level 31
26th Haze 122nd year of Ascendancy at 03:22 see stats
By Dooma the Ogre Doombringer level 50
51st Regrowth 124th year of Ascendancy at 09:25 see stats
By Dooma the Ogre Doombringer level 42
6th Pyre 123rd year of Ascendancy at 03:44 see stats
By Dooma the Ogre Doombringer level 31
46th Haze 122nd year of Ascendancy at 23:38 see stats
By Dooma the Ogre Doombringer level 25
1st Time of Equilibrium 122nd year of Ascendancy at 13:26 see stats
By Dooma the Ogre Doombringer level 49
51st Pyre 123rd year of Ascendancy at 11:59 see stats
By Dooma the Ogre Doombringer level 31
26th Haze 122nd year of Ascendancy at 02:46 see stats
By Dooma the Ogre Doombringer level 22
71st Dusk 122nd year of Ascendancy at 19:28 see stats
By Dooma the Ogre Doombringer level 15
29th Dusk 122nd year of Ascendancy at 21:57 see stats
By Dooma the Ogre Doombringer level 39
79th Regrowth 123rd year of Ascendancy at 04:03 see stats
Log
Dooma performs a melee critical strike against Argoniel!
Dooma performs a melee critical strike against Argoniel!
Dooma's spell attains critical power!
Dooma performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Dooma's weapon surges with fire!
Dooma performs a melee critical strike against Argoniel!
Dooma's spell attains critical power!
Dooma is surrounded by a vile flame!
Dooma's weapon glows with critical power!
Dooma hits Dooma for (419 reckless backlash) damage.
Dooma hits Argoniel for 4003 physical, 269 physical, 4 fire, 38 fire, 15 fire, 57 fire, 798 physical (5184 total damage).
Dooma killed Argoniel!
Burning from Multi-hued drake hits Dooma for (20 abyssal shield), 20 fire (20 total damage).
Acid Splash from Argoniel hits Dooma for (11 abyssal shield), 11 acid (11 total damage).
High Sun Paladin Aeryn casts Bathe in Light.
High Sun Paladin Aeryn is free from the acid.
Shield of Light hits High Sun Paladin Aeryn for 18 healing, 18 healing (0 total damage) [35 healing].
Burning from Multi-hued drake hits High Sun Paladin Aeryn for 91 fire damage.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 74 acid damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Exploration mode)!
Personal New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New game difficulty mode: Madness
Saving game...
Saving done.