












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 29 / 61% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 63 (base 60) |
| Constitution | 34 (base 10) |
| Magic | 26 (base 10) |
| Willpower | 28 (base 11) |
| Cunning | 76 (base 53) |
Resources
| Life | 724/724 |
| Stamina | 244/244 |
| Healing Factor | 1.3353365646231 |
| Regeneration | 8.4793871853567 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 44.662885136509 |
| See Invisible | 44.662885136509 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 69 |
| Crit Chance | 43% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Fire | +20% |
| Physical | +17% |
| Mind | +17% |
| All | +5% |
Offense: Damage Penetration
| Physical | +32% |
| Darkness | +45% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 24 (48.594633868923%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 28 |
Defense: Resistances
| Cold | + 29%( 70%) |
| Lightning | + 30%( 70%) |
| Nature | + 24%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 34%( 70%) |
| Acid | + 47%( 70%) |
| Fire | + 35%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 20% |
| Confusion Resistance | 23% |
| Stun Resistance | 81% |
| Silence Resistance | 47% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 668% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Pace Yourself |
| talent | Counter Shot |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Demonparry' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Con +4 Wil dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +6% fire Res.pen +20% darkness +7% physical Melee Ret 2 darkness 6 fire On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Silence- +27% Confus- +23% Stun/Frz- +29% Blindside: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | barbed pouch of dwarven-steel shots of daylight (20/20, 150% power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane/Master Power 151% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 20 Ranged+ +11 light Against +7% Undead On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Betholekira'1.0 T3 lite [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Apr +4 ----- def ----- Resists +9% blight Die.at -80.00 life HP.reg +4.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Daimiduyon' (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag +3 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Phys.pwr +10 (+4 eff.) ----- def ----- Armour +1 Defense +10 (+2 eff.) Fatigue +1% Crit.chn- 5.00% A cap made of leather. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Drefast the steel torque of clear mind [power 2] (21 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Dmg.mod +6% physical ----- def ----- Resists +6% nature +12% acid ---------- misc Stam/turn +2.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to reduce fatigue by 36% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Rhunik the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +10.00% Dmg.mod +11% acid +9% mind ----- def ----- Resists +22% acid ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 Rings make your fingers look great! |
| On fingers | steel zircon ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +9 Cun +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +5% all ----- def ----- Armour +1 Resists +1% all +12% cold Phys.save +8 (+4 eff.) Rings make your fingers look great! |
| Around neck | Sunlord the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% Res.pen +10% fire Apr +2 ----- def ----- Resists +13% lightning +6% temporal Stun/Frz- +22% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
| In main hand | fungal hardened leather sling of fire4.0 T3 sling 1H weapon [Ego] Arcane/Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 fire While equipped: Stats +2 Con dps ---------- Dmg.mod +9% fire ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 106 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
| Around waist | rough leather belt 'Baloneg'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +3% mind ----- def ----- Max.HP +33.00 Cut- +20% Silence- +20% A belt that goes around your waist. |
| In off hand | swashbuckler's stralite shield of fire resistance (+20%) (0 def, 8 armour, 158% power, 134.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 158% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 While equipped: Stats +4 Str +2 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +8 Fatigue +8% Resists +20% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag +3 Wil dps ---------- Acc +26 (+6 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Spell.save +6 (+3 eff.) Max.HP +57.00 ---------- misc Max.mana +48.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | tormentor's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +13.00% ----- def ----- Resists +9% blight +11% all Max.HP +63.00 HP.reg +2.10 Heal.mod +15% ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 199; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 25%; magical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 275.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 99; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 165; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 165 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet 'Flashstreak'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Con dps ---------- Melee Ret 8 fire ----- def ----- Resists +6% acid +12% cold +6% temporal Amulets make your neck look great! |
Beromiran the Thunderwreath0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning +10% temporal ----- def ----- Resists +9% blight +3% temporal +9% nature Blind- +34% Poison- +19% Disease- +19% Silence- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.28 Infravis +5 See.Stealth +13 See.Invis +9 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.96 cold and 13.33 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring 'Emethra'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +5 Wil +5 Cun dps ---------- Crit.mult +5.00% Mind.pwr +6 (+2 eff.) ----- def ----- Armour +2 ---------- misc Infravis +3 See.Invis +9 Rings make your fingers look great! |
marksman's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Mag dps ---------- Melee+ 16 light Ranged+ 23 light Dmg.mod +12% light Acc +8 (+2 eff.) Rings make your fingers look great! |
pixie's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +2 Cun +6 Mag dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 15 light Ranged+ 11 light Dmg.mod +10% light Rings make your fingers look great! |
Salonor (115% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Disrupt/Master/Psionic Power 115% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 12 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Phys.pwr +8 (+3 eff.) Apr +1 ----- def ----- Defense +10 (+2 eff.) ---------- misc Equi/ret +0.08 Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel dagger of enduring (114% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 114% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +61.00 Sharp, short and deadly. |
enhanced steel dagger of amnesia (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +5 Cun +3 Con Sharp, short and deadly. |
arcing dwarven-steel mace of phasing (131% power, 15 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +1.5% Atk.spd 100% Phasing +10% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Blunt and deadly. |
Hailrend4.0 T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +16 blight +16 cold While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+5 eff.) Dmg.mod +14% physical ----- def ----- Resists +5% arcane +9% cold ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Bagar the Prismgore (108% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 physical While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +5 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Resists +6% fire +6% light +18% cold ---------- misc Max.stam +30.00 One-handed war axes. |
noble's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +8 Wil +4 Cun dps ---------- Spell.crit +4% Against +17% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of the giants1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Mana/turn +0.26 Max.mana +25.00 Size +1 A belt that goes around your waist. |
cashmere cloak 'Issebar' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +27% arcane Res.pen +15% mind +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +6% fire +7% cold +6% mind +7% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of the Shaloren (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Nature While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Yvunor' (0 def, 14 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +14 Resists +22% blight +12% acid +5% arcane +11% all Max.HP +61.00 HP.reg +3.60 Heal.mod +22% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of darkness (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil dps ---------- Dmg.mod +16% darkness ----- def ----- Resists +24% darkness +11% all ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Camelachik' (0 def, 2 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex dps ---------- Mind.crit +3% Phys.pwr +15 (+5 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Armour +2 Resists +7% all Mind.save +16 (+8 eff.) Die.at -60.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelomira the Blazetitan (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +5% lightning Acc +10 (+2 eff.) ----- def ----- Armour +1 Fatigue -5% Resists +2% physical Phys.save +15 (+8 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Strikewitch the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +12% lightning +6% light +12% blight ----- def ----- Armour +3 Fatigue -4% Resists +18% lightning Max.HP +42.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Xanynn the Offalstinger (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +15% mind Melee Ret 2 nature ----- def ----- Armour +1 Resists +5% fire +3% nature +6% cold A pair of boots made of leather. |
undeterred pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Silence- +21% Confus- +22% Stun/Frz- +23% A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 90.31 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
brawler's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +2 Cun ----- def ----- Armour +1 Phys.save +5 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic rough leather gloves of spellstriking (0 def, 4 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 5 arcane Dmg.mod +4% arcane ----- def ----- Armour +4 Resists +3% arcane Mind.save +7 (+3 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Mind.crit +2% Spell.pwr +4 (+2 eff.) Mind.pwr +2 (+0 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Psi/turn +0.25 A pointy cloth hat, very wizardly... |
rough leather cap 'Anedin' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Spell.crit +2% S.pwr/crit +6 ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold Confus- +10% ---------- misc Max.vim +10.00 A cap made of leather. |
Ivetta the Fogshine (0 def, 6 armour, 132% power, 79 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 On Hit.r1 +12 darkness While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% fire Melee Ret 8 darkness ----- def ----- Armour +6 Fatigue +8% Max.HP +54.00 ---------- misc Hate/m.crit +4.00 Talents +1 Block Handheld deflection devices. |
shocking steel shield of shrapnel (0 def, 4 armour, 111% power, 40 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: dps ---------- Melee+ 7 lightning On shield block: * Cause enemies within radius 6 to bleed for 189 physical damage over 5 turns (1/turn) Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
465 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ulfiregonarimas the Starusher (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Resists +7% darkness +9% light Affinity +15% darkness Phys.save +9 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +40.00 ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Gloregakira' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Defense +20 (+5 eff.) Fatigue -5% Resists +5% arcane Disarm- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dawnmark2.0 T1 lite [Rare] Nature While equipped: Stats +8 Wil +3 Con ----- def ----- Resists +6% light Max.HP +46.00 ---------- misc Light +3 See.Invis +18 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cleansemaim (17/17, 138% power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 138% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +12 light +13 physical On Crit.r2 +20 mind +4 light On Hit: * 20% chance to reduce all saves and defense by 29 * 20% chance to slow global speed by 56% * 20% chance to knock the target back 3 spaces and deal 185 physical damage Shots are used with slings to pummel your foes to death. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skirby the Shalore Skirmisher level 16
44th Dusk 122nd year of Ascendancy at 03:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Skirby the Shalore Skirmisher level 21
76th Dusk 122nd year of Ascendancy at 15:44 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skirby the Shalore Skirmisher level 27
50th Regrowth 123rd year of Ascendancy at 07:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skirby the Shalore Skirmisher level 10
4th Dusk 122nd year of Ascendancy at 04:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Skirby the Shalore Skirmisher level 20
66th Dusk 122nd year of Ascendancy at 16:57 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Skirby the Shalore Skirmisher level 25
32nd Haze 122nd year of Ascendancy at 02:31 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Skirby the Shalore Skirmisher level 28
59th Regrowth 123rd year of Ascendancy at 20:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Skirby the Shalore Skirmisher level 13
20th Dusk 122nd year of Ascendancy at 01:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skirby the Shalore Skirmisher level 12
11st Dusk 122nd year of Ascendancy at 15:17 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skirby the Shalore Skirmisher level 25
4th Allure 123rd year of Ascendancy at 13:36 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Skirby the Shalore Skirmisher level 25
27th Haze 122nd year of Ascendancy at 21:56 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Skirby the Shalore Skirmisher level 25
3rd Allure 123rd year of Ascendancy at 20:28 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skirby the Shalore Skirmisher level 22
78th Dusk 122nd year of Ascendancy at 15:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skirby the Shalore Skirmisher level 15
30th Dusk 122nd year of Ascendancy at 15:24 see stats
Log
Talent Rune: Shielding is ready to use.
Talent Infusion: Movement is ready to use.
Fire imp spits flames!
Skirby uses Block.
Ran for 3 turns (stop reason: taken damage).
Fire imp hits Skirby for (36 blocked), 0 fire (0 total damage).
Skirby shoots!
Skirby's Shoot hits Fire imp for 349 physical, 8 fire, 12 light (368 total damage).
Fire imp spits flames!
Fire imp hits Skirby for (26 flat reduction), 7 fire (7 total damage).
Skirby shoots!
Skirby's Shoot hits Fire imp for 170 physical damage.
Skirby's Shoot killed Fire imp!
You don't see how to get there...
Talent Block is ready to use.
Lore found: clue (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).
Resting starts...
Talent Timeless is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).




































































































