











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 14 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:36 / 79Killed by bandit at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:00 Killed by bandit at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:58 Killed by Cyrutha the large brown snake at level 5 on the 3rd Mirth 122nd year of Ascendancy at 06:27 Killed by thought-forged warrior at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:53 Killed by Cyrayath the giant venus flytrap at level 7 on the 5th Mirth 122nd year of Ascendancy at 08:42 Killed by Poruta the white wolf at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:08 Killed by cold drake hatchling at level 8 on the 2nd Flare 122nd year of Ascendancy at 06:11 Killed by Layudhetha the cold drake hatchling at level 8 on the 2nd Flare 122nd year of Ascendancy at 06:58 Killed by Gith the black crystal at level 8 on the 2nd Flare 122nd year of Ascendancy at 10:00 Killed by white crystal at level 8 on the 2nd Flare 122nd year of Ascendancy at 11:08 Killed by Gith the black crystal at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:22 Killed by Pokemon at level 9 on the 3rd Flare 122nd year of Ascendancy at 06:51 Killed by Xaneldalaith the elven warrior at level 9 on the 7th Flare 122nd year of Ascendancy at 04:34 Killed by elven warrior at level 9 on the 7th Flare 122nd year of Ascendancy at 14:23 Killed by elven tempest at level 10 on the 8th Flare 122nd year of Ascendancy at 23:59 Killed by Eilinemira the elven warrior at level 10 on the 9th Flare 122nd year of Ascendancy at 04:02 Killed by elven warrior at level 10 on the 9th Flare 122nd year of Ascendancy at 18:51 Killed by Xanivea the green mold at level 10 on the 10th Flare 122nd year of Ascendancy at 01:38 Killed by shadow at level 10 on the 10th Flare 122nd year of Ascendancy at 04:39 Killed by steamgun turret at level 10 on the 10th Flare 122nd year of Ascendancy at 08:16 Killed by Gelrawen the storm drake hatchling at level 10 on the 10th Flare 122nd year of Ascendancy at 10:09 Killed by Gelrawen the storm drake hatchling at level 10 on the 10th Flare 122nd year of Ascendancy at 12:01 Killed by Ivima the blue jelly at level 10 on the 10th Dusk 122nd year of Ascendancy at 01:26 Killed by Eluldawen the bandit at level 10 on the 10th Dusk 122nd year of Ascendancy at 02:47 Killed by Eilinyna the white wolf at level 10 on the 10th Dusk 122nd year of Ascendancy at 03:55 Killed by Cyrenn the grizzly bear at level 10 on the 20th Dusk 122nd year of Ascendancy at 18:54 Killed by Cyrenn the grizzly bear at level 11 on the 20th Dusk 122nd year of Ascendancy at 19:55 Killed by Cyrenn the grizzly bear at level 11 on the 20th Dusk 122nd year of Ascendancy at 20:41 Killed by Ivelratha the bandit at level 11 on the 21st Dusk 122nd year of Ascendancy at 03:50 Killed by Ivelratha the bandit at level 11 on the 21st Dusk 122nd year of Ascendancy at 04:59 Killed by armoured skeleton warrior at level 11 on the 21st Dusk 122nd year of Ascendancy at 08:05 Killed by armoured skeleton warrior at level 11 on the 21st Dusk 122nd year of Ascendancy at 08:47 Killed by Bill the Stone Troll at level 11 on the 26th Dusk 122nd year of Ascendancy at 08:08 Killed by Bill the Stone Troll at level 11 on the 26th Dusk 122nd year of Ascendancy at 08:42 Killed by Bill the Stone Troll at level 11 on the 26th Dusk 122nd year of Ascendancy at 11:51 Killed by Arodhebeth the netherworm mass at level 11 on the 27th Dusk 122nd year of Ascendancy at 12:33 Killed by Arodhebeth the netherworm mass at level 11 on the 27th Dusk 122nd year of Ascendancy at 13:20 Killed by Arodhebeth the netherworm mass at level 11 on the 27th Dusk 122nd year of Ascendancy at 14:04 Killed by Layalaith the dreaming white wolf at level 11 on the 30th Dusk 122nd year of Ascendancy at 18:37 Killed by Layalaith the dreaming white wolf at level 11 on the 30th Dusk 122nd year of Ascendancy at 19:27 Killed by Layalaith the dreaming white wolf at level 11 on the 30th Dusk 122nd year of Ascendancy at 19:45 Killed by Layalaith the dreaming white wolf at level 11 on the 30th Dusk 122nd year of Ascendancy at 20:43 Killed by Layalaith the dreaming white wolf at level 11 on the 30th Dusk 122nd year of Ascendancy at 21:21 Killed by Onaual the wretchling at level 11 on the 36th Dusk 122nd year of Ascendancy at 22:33 Killed by Gloroyawe the grizzly bear at level 11 on the 55th Dusk 122nd year of Ascendancy at 19:33 Killed by netherworm mass at level 11 on the 55th Dusk 122nd year of Ascendancy at 21:39 Killed by Bethassra the rattlesnake at level 11 on the 55th Dusk 122nd year of Ascendancy at 22:33 Killed by Ce'Nuldaba the sandworm destroyer at level 11 on the 55th Dusk 122nd year of Ascendancy at 23:28 Killed by Isamina the rogue at level 11 on the 56th Dusk 122nd year of Ascendancy at 01:09 Killed by Isamina the rogue at level 11 on the 56th Dusk 122nd year of Ascendancy at 02:17 Killed by steamgun turret at level 11 on the 56th Dusk 122nd year of Ascendancy at 03:02 Killed by Silerin the rogue at level 11 on the 56th Dusk 122nd year of Ascendancy at 07:55 Killed by ritch flamespitter at level 11 on the 56th Dusk 122nd year of Ascendancy at 09:11 Killed by Betoserida the bandit lord at level 11 on the 56th Dusk 122nd year of Ascendancy at 15:40 Killed by Arodatta the black jelly at level 11 on the 56th Dusk 122nd year of Ascendancy at 23:00 Killed by Xamina the thief at level 12 on the 57th Dusk 122nd year of Ascendancy at 02:06 Killed by Ivewyn the rogue sapper at level 12 on the 57th Dusk 122nd year of Ascendancy at 07:16 Killed by Gleyadalle the thief at level 12 on the 57th Dusk 122nd year of Ascendancy at 13:50 Killed by Emeliseda the green mold at level 12 on the 57th Dusk 122nd year of Ascendancy at 15:49 Killed by The Possessed at level 12 on the 58th Dusk 122nd year of Ascendancy at 02:18 Killed by thief at level 12 on the 58th Dusk 122nd year of Ascendancy at 02:59 Killed by The Possessed at level 12 on the 58th Dusk 122nd year of Ascendancy at 03:51 Killed by The Possessed at level 12 on the 58th Dusk 122nd year of Ascendancy at 04:03 Killed by The Possessed at level 12 on the 58th Dusk 122nd year of Ascendancy at 04:43 Killed by Betymira the snow giant at level 13 on the 58th Dusk 122nd year of Ascendancy at 08:32 Killed by Betymira the snow giant at level 13 on the 58th Dusk 122nd year of Ascendancy at 09:47 Killed by shadow at level 13 on the 58th Dusk 122nd year of Ascendancy at 15:41 Killed by Neruldama the thief at level 13 on the 59th Dusk 122nd year of Ascendancy at 06:50 Killed by Arodhebeth the netherworm mass at level 13 on the 59th Dusk 122nd year of Ascendancy at 08:29 Killed by Vorurayassra the rogue sapper at level 13 on the 59th Dusk 122nd year of Ascendancy at 11:14 Killed by dreaming giant venus flytrap at level 13 on the 64th Dusk 122nd year of Ascendancy at 05:57 Killed by war hound at level 13 on the 64th Dusk 122nd year of Ascendancy at 09:58 Killed by ritch flamespitter at level 14 on the 65th Dusk 122nd year of Ascendancy at 08:24 Killed by Emerin the dreaming giant venus flytrap at level 14 on the 65th Dusk 122nd year of Ascendancy at 09:22 Killed by Emerin the dreaming giant venus flytrap at level 14 on the 65th Dusk 122nd year of Ascendancy at 09:59 Killed by Ivabeth the dozing war bear at level 14 on the 65th Dusk 122nd year of Ascendancy at 10:11 Killed by dreaming giant venus flytrap at level 14 on the 65th Dusk 122nd year of Ascendancy at 10:46 Killed by Emerin the dreaming giant venus flytrap at level 14 on the 65th Dusk 122nd year of Ascendancy at 12:58 |
Primary Stats
| Strength | 31 (base 31) |
| Dexterity | 12 (base 12) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 27) |
| Cunning | 24 (base 21) |
Resources
| Life | 126/221 |
| Psi | 198/232 |
| Healing Factor | 1.2097162075846 |
| Regeneration | 6.351010089819 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 33.599459836163 |
| See Invisible | 42.599459836163 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 40 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 50 |
| Crit Chance | 11% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Darkness | +3% |
| Cold | +6% |
| Mind | +9% |
| Lightning | +3% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 17.258754499871 (65.897138898113%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 19 |
| Physical Save | 15.53 |
| Spell Save | 19.38 |
| Mental Save | 24 |
Defense: Resistances
| Acid | -16%( 70%) |
| Arcane | -14%( 70%) |
| Cold | -13%( 70%) |
| All | -20%( 70%) |
| Darkness | -9%( 70%) |
| Light | -13%( 70%) |
| Temporal | -9%( 70%) |
| Mind | -13%( 70%) |
| Lightning | -14%( 70%) |
| Fire | + 5%( 70%) |
| Nature | -16%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 430% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | Physical save reduced by 6, armour and defense by 5. Negative Biofeedback |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by thought-forged bowman. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Jetransom (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 nature Changes resistances: +5% lightning / +6% temporal / +3% acid Changes resistances penetration: +5% acid / +10% darkness / +5% nature Changes damage: +9% acid / +3% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | hardened leather gloves 'Blindripper' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Damage (Melee): 7 mind Damage when hit (Melee): 2 blight Changes resistances: +6% mind / +6% light Changes damage: +3% mind Physical save: +5 (+4 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +28% Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +12.00 Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | iron helm 'Brandnaught' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 fire Changes resistances: +6% fire / +6% cold Changes damage: +3% lightning / +15% fire Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | steel longsword 'Layema' (116% power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 116% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Changes resistances: +3% temporal / +5% arcane / +6% darkness Infravision radius: +3 See invisible: +3 Sharp, long, and deadly. |
| Light source | brass lantern 'Silyma'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +3% nature / +3% darkness Changes damage: +6% mind Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | Bloomsoul (94% power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 34 power out of 40/40) : Effective talent level: 1.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 28 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Sleetbrace the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +1 Con Changes damage: +6% acid / +6% cold Maximum life: +32.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour of fire resistance (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% fire A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 532%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.blink rune of the titan (range 3; phase 14; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
DemonravageInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes damage: +9% darkness Mindpower: +20 (+7 eff.) Amulets make your neck look great! |
warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets make your neck look great! |
Gythel the PrismtaintInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +1 Str / +3 Dex / +2 Wil Mental save: +5 (+2 eff.) Confusion immunity: +21% Rings make your fingers look great! |
Poreramina the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +9 (+4 eff.) Disarm immunity: +10% Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.slime-covered iron greatmaul of persecution (120% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 121% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 9% chance to slow global speed by 53% Damage against: +12% Unnatural When wielded/worn: Changes stats: +2 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Silyth the Sootquick (131% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 131% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 21% Damage (Melee): +4 nature When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +3% darkness Massive two-handed swords. |
iron mace (108% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Infernowoe the iron dagger (114% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 114% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil / +1 Mag Changes resistances: +6% acid Changes resistances penetration: +5% acid Changes damage: +6% fire See invisible: +12 Sharp, short and deadly. |
Blazewild the mossy mindstar (75% power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Changes stats: +4 Dex / +1 Mag Changes resistances: +3% acid Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.70 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (91% power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 160.85 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
mossy mindstar (75% power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
rough leather belt 'Nerotira'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +15% blight Physical save: +6 (+5 eff.) Mana each turn: +0.12 Spellpower: +5 (+5 eff.) Mindpower: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
Nimbusgrind (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+6 eff.) Changes stats: +1 Cun / +3 Mag Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Physical save: +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.enveloping linen cloak of Iron Throne (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+6 eff.) Changes stats: +1 Str / +2 Con Physical save: +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Zubamina' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +22 Physical save: +7 (+5 eff.) Psi when hit: +0.20 Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 A pair of boots made of leather. |
grounding pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Oakrazor (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: +3% darkness / +6% acid Physical save: +5 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Eleda' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Changes stats: +1 Mag Changes resistances: +5% nature Changes resistances penetration: +10% acid Changes damage: +4% nature Light radius: +3 See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Freezeraptor' (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 cold Changes resistances penetration: +5% mind / +15% cold Changes damage: +15% lightning Physical save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Mayethra (1 def, 6 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: +16% acid Changes damage: +11% acid Reduces incoming crit damage: 10.00% Poison immunity: +20% Only die when reaching: -40.00 life Maximum life: +20.00 A pointy cloth hat, very wizardly... |
Darkrebel (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Changes stats: +2 Str / +2 Con Changes resistances: +6% lightning / +12% darkness Changes damage: +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Pokemon the Cornac Possessor level 10
8th Flare 122nd year of Ascendancy at 16:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Pokemon the Cornac Possessor level 2
75th Pyre 122nd year of Ascendancy at 08:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Pokemon the Cornac Possessor level 10
11st Dusk 122nd year of Ascendancy at 17:00 see stats
Log
Rested for 15 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: hostile spotted to the north (dozing great wolf)).
Dozing great wolf howls
The demonic soul releases a burst of fire around dozing great wolf!
Pokemon hits Dozing great wolf for 46 physical, 5 nature, 13 mind, 19 nature, 13 mind (96 total damage).
Demonic Soul hits Dozing great wolf for 12 fire damage.
Dozing great wolf misses Pokemon.
Pokemon hits Dozing great wolf for 41 physical, 5 nature, 7 mind, 20 nature (73 total damage).
Pokemon killed Dozing great wolf!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: hostile spotted to the southwest (shadow)).
Ritch flamespitter spits flames!
Pokemon converts some damage to Psi!
Ritch flamespitter hits Pokemon for 12 to psi, 34 fire (46 total damage).
Yvelle the slumbering poison ivy uses Condensate.
Pokemon converts some damage to Psi!
Yvelle the slumbering poison ivy hits Pokemon for 24 to psi, 65 fire (89 total damage).
LIFE LOST WARNING!
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