











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 28 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Bethoma the stone troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:08 0 / 7Killed by armoured skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 09:44 Killed by Nerusekira the fire drake at level 23 on the 71st Haze 122nd year of Ascendancy at 15:15 Killed by Yvakira the snow cat at level 23 on the 72nd Haze 122nd year of Ascendancy at 06:41 Killed by Velima the giant black ant at level 24 on the 77th Haze 122nd year of Ascendancy at 09:03 Killed by Layekira the forest troll at level 24 on the 78th Haze 122nd year of Ascendancy at 05:04 Killed by Salossra the water imp at level 28 on the 15th Regrowth 123rd year of Ascendancy at 04:29 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 76 (base 58) |
| Constitution | 21 (base 13) |
| Magic | 13 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 48 (base 48) |
Resources
| Life | -186/532 |
| Stamina | 142/224 |
| Paradox | 310 |
| Healing Factor | 1.314804467222 |
| Regeneration | 26.166145090271 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +63% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 73 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +6% |
| Arcane | +3% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Lightning | +9% |
| Darkness | +9% |
| Physical | +10% |
| Cold | +16% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 47.512106701502 (100%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 27 |
| Mental Save | 33 |
Defense: Resistances
| Cold | + 21%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 13%( 70%) |
| Nature | + 17%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 30% |
| Bleed Resistance | 10% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
| Quiver | Scaldoblivion the pouch of steel shots (15/19, 125% power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 126% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 20% chance to reduce all saves and defense by 19 * Create an explosion dealing 45 acid damage (1/turn) Damage (Ranged): +12 fire / +16 mind Damage (radius 1) on hit: +16 mind / +20 fire Shots are used with slings to pummel your foes to death. |
| Light source | GyrodigInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +4 Damage when hit (Melee): 6 physical Changes stats: +1 Str / +2 Dex Physical save: +6 (+2 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gynne the Blazehunger (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Con Stamina each turn: +1.00 Only die when reaching: -60.00 life Light radius: +3 A cap made of leather. |
| On hands | Betunn (15 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 24% Changes stats: +1 Str / +2 Dex / +2 Con Life regen: +2.00 Stamina each turn: +0.70 Maximum stamina: +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Yverilaith [power 206] (17/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +1% physical Changes resistances penetration: +25% mind Mental save: +6 (+3 eff.) Cut immunity: +10% Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savage's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+1 eff.) Changes stats: +2 Con Spell save: +11 (+5 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Arissra the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +10 Changes damage: +3% arcane Blindness immunity: +10% Silence immunity: +10% Disarm immunity: +10% Life regen: +4.00 Spellpower: +7 (+3 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | warrior's copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +6% physical Stamina each turn: +0.30 Amulets make your neck look great! |
| In main hand | TarrydunaregodanRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (radius 2) on crit: +15 lightning / +15 cold / +8 physical When wielded/worn: Armour penetration: +4 Ammo reloads per turn: +1 Changes resistances: +3% mind Changes resistances penetration: +9% lightning / +8% cold / +10% physical / +20% acid Movement speed: +23% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | EmakiraPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +24 (+5 eff.) Changes stats: +3 Dex / +5 Mag / +5 Wil Changes resistances: +3% physical Physical save: +10 (+4 eff.) Mental save: +8 (+4 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
| In off hand | Emelynne the Splendourfiend (20 def, 5 armour, 102% power, 60.5 block)Requires: - Shield usage training - Cunning 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 102% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +60 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +5 Defense: +20 (+4 eff.) Fatigue: +8% Changes resistances: +11% nature / +12% blight Changes damage: +6% light Talent granted: +1 Block Physical save: +6 (+2 eff.) Handheld deflection devices. |
| Cloak | cashmere cloak 'Glintobeisance' (17 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +17 (+3 eff.) Changes resistances: +14% darkness / +6% light Changes resistances penetration: +9% darkness Changes damage: +10% darkness Reduces incoming crit damage: 5.00% Stealth bonus: +10 Physical save: +24 (+8 eff.) Spell save: +13 (+6 eff.) Mental save: +11 (+6 eff.) Disarm immunity: +20% Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
This item will automatically be transmogrified when you leave the level.Gorepower (115% power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 115% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Changes stats: +2 Wil Changes resistances: +9% lightning / +20% blight Changes damage: +6% nature Mental save: +6 (+3 eff.) Mental crit. chance: +1% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.yew longbow 'Adith' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +11 acid When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% temporal Changes resistances penetration: +25% acid Changes damage: +24% acid / +3% temporal Mental crit. chance: +3% Longbows are used to shoot arrows at your foes. |
volcanic drakeskin leather armour of natural resilience (20 def, 17 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +20 (+4 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 7 fire Changes resistances: +14% blight / +19% fire / +17% nature / +19% physical Reduced damage from: +9% Unnatural A suit of armour made of leather. |
volcanic drakeskin leather armour of the deep (20 def, 19 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +20 (+4 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +12% acid / +10% cold / +21% fire / +16% physical Allows you to breathe in: water A suit of armour made of leather. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Liseriavea' [power 2] (17/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +1 Changes stats: +2 Dex / +3 Mag Critical mult.: +25.00% Physical save: +3 (+1 eff.) Spell crit. chance: +1% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 36. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 194] (17/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging [power 200] (17/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ROCKER the Thalore Skirmisher level 14
24th Dusk 122nd year of Ascendancy at 11:13 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ROCKER the Thalore Skirmisher level 24
77th Haze 122nd year of Ascendancy at 07:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ROCKER the Thalore Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 12:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ROCKER the Thalore Skirmisher level 20
27th Haze 122nd year of Ascendancy at 19:22 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By ROCKER the Thalore Skirmisher level 23
71st Haze 122nd year of Ascendancy at 00:30 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ROCKER the Thalore Skirmisher level 26
6th Regrowth 123rd year of Ascendancy at 04:03 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By ROCKER the Thalore Skirmisher level 23
71st Haze 122nd year of Ascendancy at 12:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By ROCKER the Thalore Skirmisher level 6
79th Pyre 122nd year of Ascendancy at 02:20 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By ROCKER the Thalore Skirmisher level 19
23rd Haze 122nd year of Ascendancy at 15:07 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ROCKER the Thalore Skirmisher level 22
53rd Haze 122nd year of Ascendancy at 05:30 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ROCKER the Thalore Skirmisher level 15
49th Dusk 122nd year of Ascendancy at 16:31 see stats
Log
ROCKER is confused and fails to use Infusion: Regeneration.
ROCKER's Counter Shot hits Armoured skeleton warrior for (40 absorbed), 0 acid (0 total damage).
ROCKER's Counter Shot hits Armoured skeleton warrior for 45 physical damage.
ROCKER reacts to damage from Salossra the water imp's River of Souls, mitigating the blow!.
ROCKER's Counter Shot killed Armoured skeleton warrior!
Erupting Shadows hits ROCKER for 52 darkness damage.
Salossra the water imp's River of Souls hits ROCKER for (108 reacted , -6 stam), 153 darkness (153 total damage).
Salossra the water imp's is vulnerable to attacks and effects!
Salossra the water imp's Torture Souls is disrupted by his wounds!
ROCKER's Counter Shot hits Salossra the water imp for 39 physical, 8 fire, 5 mind, 10 mind, 13 fire, 35 acid (110 total damage).
Bane of Confusion from Salossra the water imp hits ROCKER for 43 darkness damage.
ROCKER evades Armoured skeleton warrior.
ROCKER follows up with a countershot.
ROCKER deflects the projectile from Salossra the water imp to the southwest!
Salossra the water imp deactivates River of Souls.
Salossra the water imp fumbles and fails to use Invoke Darkness, injuring himself!
The air bubbles are depleted!
LIFE LOST WARNING!
Bleeding from ROCKER hits Salossra the water imp for 19 physical damage.
Fumble from ROCKER hits Salossra the water imp for 104 physical damage.
ROCKER uses Tumble.
ROCKER uses Infusion: Movement.
ROCKER is moving at extreme speed!
ROCKER is confused and fails to use Infusion: Regeneration.
ROCKER is no longer evading attacks.
Talent Kill Shot is ready to use.
Bane of Confusion from Salossra the water imp hits ROCKER for 43 darkness damage.
ROCKER the level 28 thalore skirmisher was darkened to death by Salossra the water imp on level 2 of Lake of Nur.




































































