











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! EHP - Total Life Pool Bar 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 8 / 99% |
| Size | big |
| Lifes / Deaths | Killed by naga tidewarden at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:23 / 13Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 14:58 Killed by armoured skeleton warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:18 Killed by skeleton warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:58 Killed by enthralled slave at level 8 on the 34th Dusk 122nd year of Ascendancy at 10:08 Killed by enthralled slave at level 8 on the 34th Dusk 122nd year of Ascendancy at 10:22 Killed by enthralled slave at level 8 on the 34th Dusk 122nd year of Ascendancy at 17:47 Killed by enthralled slave at level 8 on the 34th Dusk 122nd year of Ascendancy at 19:11 Killed by enthralled slave at level 8 on the 34th Dusk 122nd year of Ascendancy at 19:23 Killed by enthralled slave at level 8 on the 35th Dusk 122nd year of Ascendancy at 10:38 Killed by enthralled slave at level 8 on the 35th Dusk 122nd year of Ascendancy at 13:04 Killed by enthralled slave at level 8 on the 35th Dusk 122nd year of Ascendancy at 13:16 Killed by Hourm at level 8 on the 35th Dusk 122nd year of Ascendancy at 13:22 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 14 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 245/245 |
| Positive | 61/71 |
| Stamina | 134/134 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 1.2854203764144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 14 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +10% |
| Arcane | +11% |
Offense: Damage Penetration
| Physical | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 16.118138619369 (56.297102139833%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 18 |
| Physical Save | 23 |
| Spell Save | 15 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 3%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Stun Resistance | 21% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | traveler's pair of iron boots of invasion (0 def, 3 armour)T1Ego+ feet /armor (3.0 Encumbrance) Masterpiece Keywords: invasion/traveler While equipped: offense ------ Ignore resists +5% physical Physical Crit +1.0% Physical Power +3 (+1 eff.) defense ------ Armor +3 Physical save +5 (+2 eff.) other ------- Encumbrance +21 Fatigue -3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of light (+15%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: light/clarifying While equipped: Stats +2Cun offense ------ Damage Change +10% light defense ------ Defense +1 (+1 eff.) Resistance +15% light Mind save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
| On hands | restful iron gauntlets (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Psionic Power Keywords: restful While equipped: defense ------ Armor +1 Life Regen +1.00 other ------- Resource +13.00 Max stamina +0.50 Stamina/turn Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick elm totem of stinging [power 110] (11 cooldown)T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: quick/stinging Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ring of aether (+11%)T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: aether/marksman While equipped: Stats +3Dex offense ------ Damage Change +11% arcane Accuracy +6 (+5 eff.) defense ------ Resistance +11% arcane Rings make your fingers look great! |
| On fingers | copper ring of tenacityT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: tenacity While equipped: defense ------ Life +20.00 Immune +24% Pin +21% Disarm +22% Knockbk Rings make your fingers look great! |
| Around neck | grounding copper amuletT1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +12% lightning Immune +21% Stun Amulets make your neck look great! |
| In main hand | flaming iron mace of paradox (102% power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: paradox/flaming When used to attack: Power: 102% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +6 temporal On-Hit, radius 1 +6 fire While equipped: defense ------ Resistance +6% temporal Blunt and deadly. |
| Around waist | Tempestsin the rough leather beltT1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: giant While equipped: offense ------ Damage Change +3% lightning Ignore resists +15% lightning Physical Power +3 (+1 eff.) defense ------ Resistance +3% darkness Spell save +5 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | acidic steel shield of cold resistance (+15%) (0 def, 4 armour, 100% power, 38.5 block)T2Ego shield /armor (7.0 Encumbrance) Nature Power/Masterpiece Keywords: cold/acidic When used to attack (with talents): Power: 100% Range: 1.2x Uses 100% Str Acc+ +2.0% proc dam (max 200%) Critical Rate +3.0% Block +38 On Hit: * 10% chance to reduce armor by 22% While equipped: offense ------ On-Hit 5 acid When Hit 1 acid defense ------ Armor +4 Resistance +15% cold other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of Eldoral (6 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping/eldoral While equipped: Stats +2Cun +1Dex defense ------ Defense +6 (+6 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
Inventory
Blood of LifeUnique potion (0.4 Encumbrance) Nature Power Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acidic iron waraxe of massacre (111% power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: acidic/massacre When used to attack: Power: 111% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 One-handed war axes. |
5 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)T2Unique rod /charm (2.0 Encumbrance) Arcane Power Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Hourm the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 14:33 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Hourm the Cornac Sun Paladin level 8
35th Dusk 122nd year of Ascendancy at 13:22 see stats
Log
Melee retaliation hits Slaver for 1 acid damage.
Melee retaliation hits Enthralled slave for 1 acid damage.
Hourm hits Slaver for 32 physical, 6 acid, 44 physical, 6 acid (88 total damage).
Enthralled slave uses Maim.
Enthralled slave is grappled!
Enthralled slave is engaged in a grapple!
Enthralled slave hits Enthralled slave for 67 physical damage.
Hourm misses Slaver.
Enthralled slave slows down.
Enthralled slave hits Enthralled slave for 54 physical damage.
Grappled from Enthralled slave hits Enthralled slave for 46 physical damage.
Slaver hits Hourm for 5 physical damage.
Melee retaliation hits Slaver for 1 acid damage.
Enthralled slave hits Hourm for 49 physical damage.
Melee retaliation hits Enthralled slave for 1 acid damage.
Hourm the level 8 cornac sun paladin was battered to death by an enthralled slave on level 2 of Ring of Blood.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Enthralled slave killed Hourm!
Saving game...
Saving done.
Talent Sun Ray is ready to use.
Talent Healing Light is ready to use.
Talent Weapon of Light is ready to use.
Hourm activates Weapon of Light.
Talent Rune: Blink is ready to use.
Talent Rune: Shielding is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!

























































