












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 21 / 85% |
Size | small |
Lifes / Deaths | Killed by Geseth the dredge at level 21 on the 49th Haze 122nd year of Ascendancy at 10:11 / 1 |
Primary Stats
Strength | 31 (base 13) |
Dexterity | 58 (base 47) |
Constitution | 21 (base 19) |
Magic | 13 (base 10) |
Willpower | 27 (base 13) |
Cunning | 51 (base 33) |
Resources
Life | -148/567 |
Stamina | 190/202 |
Healing Factor | 1.094804467222 |
Regeneration | 18.850421291591 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 43.953047061531 |
See Invisible | 43.953047061531 |
Offense: Mainhand
Damage | 89 |
Accuracy | 58 |
Crit Chance | 19% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 19 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +14% |
Mind | +9% |
All | 0% |
Defense: Base
Armour (hardiness) | 42.683544434606 (62.07905162586%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 11.923805221685 |
Physical Save | 26 |
Spell Save | 14 |
Mental Save | 35 |
Defense: Resistances
Acid | + 9%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 37%( 70%) |
All | 0%( 70%) |
Physical | + 7%( 70%) |
Darkness | + 26%( 70%) |
Light | + 3%( 70%) |
Temporal | + 3%( 70%) |
Mind | + 9%( 70%) |
Lightning | + 13%( 70%) |
Fire | + 8%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 24% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Knockback Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 574% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lone alchemist from death by LittleFoot. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by Betann the crimson crystal. Escort: temporal explorer (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed black mamba head. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() Aleyalatar the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+8 eff.) (-) Dmg.mod +9%(-) mind ----- def ----- Armour +3 (-) Resists +8%(-) fire +7%(-) cold Mind.save +12 (+6 eff.) (-) Max.HP +40.00 (-) HP.reg +4.00 (-) ---------- misc Max.hate +6.00 (-) A pair of boots made of leather. |
Quiver | ![]() pouch of dwarven-steel shots of grasping (24/24, 30-36 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +5.0% (-) Capacity 24 (-) On Hit: * 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Light source | ![]() ethereal brass lantern of clarity 1.0 T1 lite [Ego+] Arcane/Psionic While equipped: Stats +3(-) Mag dps ---------- Spell.pwr +6 (+6 eff.) (-) ----- def ----- Mind.save +5 (+3 eff.) (-) ---------- misc Light +5 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Issineg (5 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +5(-) Str +5(-) Wil +3(-) Cun dps ---------- Mind.crit +2% (-) Phys.pwr +8 (+2 eff.) (-) ----- def ----- Armour +3 (-) Defense +5 (+1 eff.) (-) Fatigue +3% (-) Resists +7%(-) physical +6%(-) nature +3%(-) temporal Phys.save +7 (+4 eff.) (-) Pinning- +20% (-) A cap made of leather. |
On hands | ![]() Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4(-) Str ----- def ----- Armour +2 (-) Resists +10%(-) lightning +10%(-) cold Max.HP +60.00 (-) Knockbk- +50% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 100.03 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() Sleetqueen the iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +2(-) Cun +1(-) Str dps ---------- Acc +4 (+1 eff.) (-) ----- def ----- Resists +9%(-) acid +6%(-) darkness +3%(-) light +3%(-) nature Phys.save +3 (+2 eff.) (-) ---------- misc Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() warrior's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2(-) Str ----- def ----- Armour +4 (-) Mind.save +5 (+3 eff.) (-) Confus- +24% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() copper ring 'Samegorn' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-2) Str +1 Dex +3 Cun dps ---------- Melee+ 8 physical Ranged+ 8 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 24 On Hit (Ranged): * 11% chance to reduce all saves and defense by 24 ----- def ----- Armour +0 (-4) Defense +25 (+6 eff.) Resists +5% arcane Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Poison- +20% Confus- +0% (-24%) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Nimbuswisp 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +6%(-) lightning ----- def ----- Resists +3%(-) lightning +9%(-) mind Phys.save +3 (+2 eff.) (-) Amulets make your neck look great! |
In main hand | ![]() mighty cured leather sling of lightning 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +7 (-) Ranged+ +7(-) lightning While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+1 eff.) (-) Dmg.mod +8%(-) lightning Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() noble's rough leather belt 1.0 T1 belt armor [Ego+] Master While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Against +15% (-)Summoned ----- def ----- D.Red.from +15% (-)Summoned A belt that goes around your waist. |
In off hand | ![]() Wrathroot's Barkwood (9 def, 10 armour, 28-39 power, 60 block) 7.0 T2 shield armor Reqs Shield usage training Cun 25 [Unique] Nature When used to Attack: Power 28.0 - 39.2 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +60 (-) While equipped: ----- def ----- Armour +10 (-) Defense +9 (+2 eff.) (-) Fatigue +14% (-) Resists +20%(-) cold +20%(-) darkness +20%(-) nature ---------- misc Talents +1.00(-) Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | ![]() resilient cashmere cloak of Iron Throne (2 def, 0 armour) 2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2(-) Str +1(-) Con ----- def ----- Defense +2 (+0 eff.) (-) Max.HP +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() duelist's cured leather armour (9 def, 7 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Master While equipped: Stats +3(-) Cun +4(-) Dex ----- def ----- Armour +7 (-) Defense +9 (+2 eff.) (-) Fatigue +7% (-) A suit of armour made of leather. |
Inventory
![]() treant's copper ring 0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +0(-2) Str ----- def ----- Armour +0 (-4) Resists +6% nature +6% blight Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Poison- +11% Disease- +11% Confus- +0% (-24%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() hardened leather sling 'Scaldborn' 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +8 (+1) Ranged+ +10(+3) lightning On Hit.r1 +8 fire While equipped: Stats +0(-2) Str +2 Con dps ---------- Phys.pwr +15 (+5 eff.) (+10 (+4 eff.)) Dmg.mod +13%(+5%) lightning Melee Ret 8 light ----- def ----- Defense +20 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() pouch of steel shots of erosion (19/19, 20-25 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature Power 20.5 - 24.6(-9.5 - -11.4) Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +4.5% (-0.5%) Capacity 19 (-5) Ranged+ +6 nature On Hit: - 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
![]() pouch of steel shots of wind (13/13, 20-24 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature Power 20.0 - 24.0(-10.0 - -12.0) Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +4.5% (-0.5%) Capacity 13 (-11) Proj.spd +200% On Hit: + 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 127 physical damage - 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
![]() Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Cun 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2(-10.0 - -14.0) Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-) Block +48 (-12) Melee+ +10 cold While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (-2) Defense +8 (+2 eff.) (-1 (+0 eff.)) Fatigue +12% (-2%) Resists +0%(-20%) nature +15%(-5%) cold +0%(-20%) darkness +10% fire ---------- misc Max.Air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() Halygatar (0 def, 8 armour, 16-20 power, 75.5 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Rare] Master When used to Attack: Power 16.5 - 19.8(-11.5 - -19.4) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (+1.0%) Block +76 (+16) While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Melee Ret 8 temporal ----- def ----- Armour +8 (-2) Defense +0 (+0 eff.) (-9 (-2 eff.)) Fatigue +8% (-6%) Resists +3% temporal +0%(-20%) darkness +0%(-20%) cold +0%(-20%) nature +16% fire ---------- misc Psi/ret +0.16 Talents +1.00(-) Block Handheld deflection devices. |
![]() wrathful steel shield of shrapnel (0 def, 4 armour, 15-18 power, 43.5 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Ego++] Arcane/Master When used to Attack: Power 15.0 - 18.0(-13.0 - -21.2) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (+1.0%) Block +44 (-16) On Crit.r2 +10 light +13 fire While equipped: dps ---------- On shield block: + Deals 39 light and fire damage to each enemy blocked + Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 (-6) Defense +0 (+0 eff.) (-9 (-2 eff.)) Fatigue +8% (-6%) Resists +0%(-20%) darkness +0%(-20%) cold +6% fire +0%(-20%) nature +7% light ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
![]() enveloping linen cloak of Eldoral (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-2) Str +2 Dex +2 Cun +0(-1) Con ----- def ----- Defense +7 (+1 eff.) (+5 (+1 eff.)) Phys.save +6 (+3 eff.) Max.HP +0.00 (-40.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Aerivena (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex +3 Wil dps ---------- Spell.pwr +3 (+2 eff.) Mind.pwr +0 (+0 eff.) (-15 (-8 eff.)) Dmg.mod +0%(-9%) mind Res.pen +10% blight +5% arcane ----- def ----- Armour +1 (-2) Resists +0%(-7%) cold +5% arcane +0%(-8%) fire Mind.save +0 (+0 eff.) (-12 (-6 eff.)) Max.HP +0.00 (-40.00) HP.reg +0.00 (-4.00) ---------- misc Max.hate +0.00 (-6.00) A pair of boots made of leather. |
![]() rough leather cap 'Xanudarawyn' (15 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-5) Str +2 Dex +0(-5) Wil +0(-3) Cun +1 Con dps ---------- Mind.crit +0% (-2%) Crit.mult +5.00% Phys.pwr +5 (+1 eff.) (-3 (-1 eff.)) ----- def ----- Armour +1 (-2) Defense +15 (+4 eff.) (+10 (+3 eff.)) Fatigue +1% (-2%) Resists +0%(-7%) physical +11% light +0%(-3%) temporal +0%(-6%) nature +11% darkness Phys.save +3 (+2 eff.) (-4 (-2 eff.)) Die.at -20.00 life Pinning- +0% (-20%) A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 96 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-3) Crit +0.0% (-5.0%) Capacity 0 (-24) On Hit: - 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() iron pickaxe of endurance (dig speed 39 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3(+2) Str +0(-2) Cun dps ---------- Acc +0 (+0 eff.) (-4 (-1 eff.)) ----- def ----- Fatigue -4% Resists +0%(-9%) acid +0%(-6%) darkness +0%(-3%) light +0%(-3%) nature Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 274/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By LittleFoot the Halfling Skirmisher level 18
26th Haze 122nd year of Ascendancy at 14:26 see stats
By LittleFoot the Halfling Skirmisher level 19
36th Haze 122nd year of Ascendancy at 10:58 see stats
By LittleFoot the Halfling Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 20:34 see stats
By LittleFoot the Halfling Skirmisher level 20
43rd Haze 122nd year of Ascendancy at 04:09 see stats
By LittleFoot the Halfling Skirmisher level 19
35th Haze 122nd year of Ascendancy at 14:56 see stats
By LittleFoot the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 16:32 see stats
By LittleFoot the Halfling Skirmisher level 15
25th Dusk 122nd year of Ascendancy at 20:40 see stats
By LittleFoot the Halfling Skirmisher level 16
40th Dusk 122nd year of Ascendancy at 06:21 see stats
Log
LittleFoot uses Tumble.
LittleFoot uses Infusion: Wild.
LittleFoot lessens the pain.
Geseth the dredge deactivates River of Souls.
Bane of Confusion from Geseth the dredge hits LittleFoot for 22 darkness damage.
LittleFoot is no longer evading attacks.
Bane of Confusion from Geseth the dredge hits LittleFoot for 17 darkness damage.
Bane of Confusion from Geseth the dredge hits LittleFoot for 17 darkness damage.
Geseth the dredge casts Invoke Darkness.
LittleFoot tries to evade attacks.
Erupting Shadows hits LittleFoot for 25 darkness damage.
Geseth the dredge hits LittleFoot for 95 darkness damage.
LittleFoot feels pain again.
Talent Luck of the Little Folk is ready to use.
Bane of Confusion from Geseth the dredge hits LittleFoot for 17 darkness damage.
Bane of Confusion from Geseth the dredge hits LittleFoot for 25 darkness damage.
LittleFoot is confused and fails to use Block.
LittleFoot is no longer evading attacks.
Bane of Confusion from Geseth the dredge hits LittleFoot for 25 darkness damage.
LittleFoot uses Block.
Geseth the dredge casts Invoke Darkness.
LittleFoot tries to evade attacks.
Geseth the dredge hits LittleFoot for (60 blocked), 80 darkness (80 total damage).
LittleFoot the level 21 halfling skirmisher was swallowed by the void to death by Geseth the dredge on level 3 of Temporal Rift.