











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 29 / 93% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 21 on the 15th Haze 122nd year of Ascendancy at 04:43 / 2Killed by The Master at level 29 on the 3rd Decay 122nd year of Ascendancy at 17:29 |
Primary Stats
Strength | 45 (base 10) |
Dexterity | 88 (base 33) |
Constitution | 59 (base 46) |
Magic | 69 (base 46) |
Willpower | 23 (base 12) |
Cunning | 22 (base 12) |
Resources
Life | -63/879 |
Paradox | 373 |
Healing Factor | 1.3251133323992 |
Regeneration | 5.6317316626966 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 4 |
See Stealth | 25.249882663541 |
See Invisible | 27.249882663541 |
Offense: Mainhand
Damage | 83 |
Accuracy | 70 |
Crit Chance | 23% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 70 |
Crit Chance | 25% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
Mind | +24% |
All | 0% |
Offense: Damage Penetration
Cold | +35% |
Nature | +40% |
Light | +55% |
Temporal | +35% |
Blight | +40% |
Physical | +48% |
Fire | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 15 (57.155997060385%) |
Defense | 79 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 34 |
Mental Save | 47 |
Defense: Resistances
Acid | + 21%( 70%) |
Light | + 20%( 70%) |
Nature | + 10%( 70%) |
Blight | + 7%( 70%) |
Darkness | + 10%( 70%) |
Cold | + 34%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 3 light, 5 blight, 5 mind, 5 nature |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Layytha the mountain troll thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by saw horror. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed storm wyrm claw. * You've found the needed vial of greater demon bile. You have aided Marus of Elvala in creating an elixir of the savior. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed warg claw. * You've found the needed vial of fire wyrm saliva. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) 2.0 T3 feet armor [Ego] Master While equipped: Stats +6(-) Lck +4(-) Dex ----- def ----- Armour +3 (-) Stealth +7 (-) ---------- misc Stam/turn +0.50 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
Quiver | ![]() Pouch of the Subconscious (20/20, 38-46 power, 15 apr) 3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 38.0 - 45.6 Physical Uses 0% Mag, 50% Cun, 10% Wil 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 (-) Crit +10.0% (-) Capacity 20 (-) Ranged+ +25(-) mind +30(-) mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Light source | ![]() Glareriver the alchemist's lamp 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Res.pen +15%(-) blight +15%(-) light Phasing +10% (-) Melee Ret 8(-) nature ----- def ----- Resists +3%(-) light Mind.save +7 (+2 eff.) (-) ---------- misc Mana/s.crit +1.00 (-) Vim/s.crit +1.00 (-) Light +4 (-) See.Stealth +5 (-) See.Invis +7 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() thaloren hardened leather cap of might (0 def, 3 armour) 2.0 T3 head armor [Ego++] Master While equipped: Stats +3(-) Str +3(-) Wil +2(-) Con dps ---------- Phys.pwr +5 (+1 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +7%(-) blight Mind.save +8 (+3 eff.) (-) A cap made of leather. |
On hands | ![]() Growthblight the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4(-) Dex dps ---------- Res.pen +15%(-) light +15%(-) nature Acc +15 (+4 eff.) (-) ----- def ----- Armour +2 (-) Phys.save +3 (+2 eff.) (-) Mind.save +12 (+4 eff.) (-) HP.reg +4.00 (-) Teleport- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() shattering dwarven-steel pickaxe (dig speed 14 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2(-) Str dps ---------- Res.pen +14%(-) physical While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() copper onyx ring 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +3(-) Str +3(-) Dex +3(-) Mag +3(-) Wil +3(-) Cun +5(-) Con ----- def ----- Spell.save +11 (+5 eff.) (-) ---------- misc Max.stam +10.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +4(+1) Wil +0(-3) Cun +6(+1) Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold Spell.save +0 (+0 eff.) (-11 (-5 eff.)) ---------- misc Max.mana +20.00 Max.stam +20.00 (+10.00) Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.06 cold and 10.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 1/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
Around neck | ![]() starlit gold amulet of dexterity (+4) 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4(-) Dex ----- def ----- Resists +17%(-) light +10%(-) darkness Blind- +24% (-) Amulets make your neck look great! |
In main hand | ![]() Zanedrayadig the stralite waraxe (42-59 power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Mag 35 [Random Unique] Master Power 42.0 - 58.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +6.5% (-) Atk.spd 100% (-) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1(-) Cun +1(-) Wil dps ---------- Phys.crit +9.0% (-) Crit.mult +10.00% (-) Res.pen +10%(-) temporal +9%(-) physical Acc +13 (+3 eff.) (-) Apr +8 (-) ----- def ----- Mind.save +12 (+4 eff.) (-) One-handed war axes. |
Around waist | ![]() Beraregoldir the Tidelord 1.0 T3 belt armor [Rare] Master While equipped: Stats +4(-) Dex +4(-) Cun +8(-) Lck dps ---------- Mind.crit +1% (-) Dmg.mod +9%(-) mind Res.pen +10%(-) cold ----- def ----- Resists +9%(-) cold Mind.save +6 (+2 eff.) (-) Stealth +7 (-) ---------- misc T.Disarm +14 (-) Equi/ret +0.08 (-) Psi/ret +0.04 (-) Infravis +4 (-) A belt that goes around your waist. |
In off hand | ![]() Hathukalthodar the stralite dagger (30-38 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 29.5 - 38.4(-12.5 - -20.4) Physical Uses 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +8.0% (+1.5%) Atk.spd 100% (-) Melee+ +11 nature +16 mind On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Phys.crit +0.0% (-9.0%) Mind.crit +2% Crit.mult +0.00% (-10.00%) Mind.pwr +30 (+11 eff.) Dmg.mod +15% mind Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +12% acid Mind.save +0 (+0 eff.) (-12 (-4 eff.)) ---------- misc Max.psi +20.00 Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() Flaregrind (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +3(-) Dex dps ---------- Phys.pwr +15 (+5 eff.) (-) Res.pen +10%(-) fire Apr +1 (-) ----- def ----- Defense +1 (+1 eff.) (-) Resists +9%(-) acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() marauder's reinforced leather armour (15 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego+] Master While equipped: Stats +7(-) Str +7(-) Dex ----- def ----- Armour +7 (-) Defense +15 (+4 eff.) (-) Fatigue +8% (-) Phys.save +5 (+3 eff.) (-) A suit of armour made of leather. |
Inventory
![]() Aerisin the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +0(-4) Dex dps ---------- Acc +15 (+4 eff.) ----- def ----- Resists +5% physical +0%(-17%) light +0%(-10%) darkness Crit.chn- 5.00% HP.reg +4.00 Blind- +0% (-24%) ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: Stats +0(-4) Dex dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Resists +0%(-17%) light +0%(-10%) darkness Proj.slow +15% Blind- +0% (-24%) ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() copper garnet ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +0(-3) Str +0(-3) Dex +5(+2) Mag +5(+2) Wil +0(-3) Cun +0(-5) Con dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Spell.pwr +6 (+2 eff.) Dmg.mod +6% all ----- def ----- Spell.save +0 (+0 eff.) (-11 (-5 eff.)) ---------- misc Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() rogue's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Mag +0(-3) Wil +3(-) Cun +0(-5) Con ----- def ----- Defense +6 (+1 eff.) Spell.save +0 (+0 eff.) (-11 (-5 eff.)) Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +23% ---------- misc Max.stam +0.00 (-10.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() dwarven-steel greatsword (38-61 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Mag 24 [Normal] Power 38.0 - 60.8(-4.0 - +2.0) Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 (-3) Crit +3.5% (-3.0%) Atk.spd 100% (-) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Phys.crit +0.0% (-9.0%) Crit.mult +0.00% (-10.00%) Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Massive two-handed swords. |
![]() Acera (33-46 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Master Power 33.0 - 46.2(-9.0 - -12.6) Acid Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 (-1) Crit +10.0% (+3.5%) Atk.spd 100% (-) On Crit.r2 +40 corrosive acid On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Phys.crit +10.0% (+1.0%) Spell.crit +10% Crit.mult +0.00% (-10.00%) Dmg.mod +20% acid Res.pen +20% acid +0%(-9%) physical +0%(-10%) temporal Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Resists +15% acid Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 33 acid damage in a 4 radius ball. This damage will increase by 23% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() iron dagger 'Glovena' (15-20 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 15.0 - 19.5(-27.0 - -39.3) Physical Uses 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-2.5%) Atk.spd 100% (-) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag +0(-1) Wil +0(-1) Cun dps ---------- Phys.crit +0.0% (-9.0%) Crit.mult +0.00% (-10.00%) Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Armour +4 Resists +12% lightning +5% arcane Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Die.at -20.00 life Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking iron dagger of shearing (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego++] Master Power 10.0 - 13.0(-32.0 - -45.8) Physical Uses 50% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-2.5%) Atk.spd 100% (-) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Phys.crit +0.0% (-9.0%) Crit.mult +0.00% (-10.00%) Res.pen +6%(-3%) physical +0%(-10%) temporal +6% all Acc +13 (+3 eff.) (-) Apr +12 (+4) ----- def ----- Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() steel dagger 'Aerylaith' (18-23 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Power 18.0 - 23.4(-24.0 - -35.4) Physical Uses 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (+1) Crit +5.0% (-1.5%) Atk.spd 100% (-) On Hit.r1 +12 mind On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3(+2) Cun +0(-1) Wil dps ---------- Phys.crit +0.0% (-9.0%) Mind.crit +1% Crit.mult +0.00% (-10.00%) Mind.pwr +20 (+7 eff.) Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Mind.save +0 (+0 eff.) (-12 (-4 eff.)) ---------- misc Hate/m.crit +2.00 Sharp, short and deadly. Tap to cycle through comparison choices |
![]() steel dagger 'Stormstinger' (14-18 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Power 14.0 - 18.2(-28.0 - -40.6) Physical Uses 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (+1) Crit +5.0% (-1.5%) Atk.spd 100% (-) On Crit.r2 +8 lightning On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +5 Dex +6 Mag +5(+4) Wil +5(+4) Cun +4 Con dps ---------- Phys.crit +0.0% (-9.0%) Crit.mult +0.00% (-10.00%) Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +27% lightning Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() dwarven-steel dagger of massacre (26-34 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Master Power 26.5 - 34.5(-15.5 - -24.3) Physical Uses 50% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (+2) Crit +6.0% (-0.5%) Atk.spd 100% (-) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Phys.crit +0.0% (-9.0%) Crit.mult +0.00% (-10.00%) Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() stralite dagger of amnesia (30-38 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Psionic Power 29.5 - 38.4(-12.5 - -20.4) Physical Uses 50% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (+4) Crit +8.0% (+1.5%) Atk.spd 100% (-) On Hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-1) Cun +0(-1) Wil dps ---------- Phys.crit +0.0% (-9.0%) Crit.mult +0.00% (-10.00%) Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Psionic Fury (12-13 power, 25 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic Power 12.0 - 13.2(-30.0 - -45.6) Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 (+20) Crit +5.0% (-1.5%) Atk.spd 100% (-) On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3(+2) Cun +3(+2) Wil dps ---------- Phys.crit +0.0% (-9.0%) Mind.crit +8% Crit.mult +0.00% (-10.00%) Mind.pwr +10 (+4 eff.) Dmg.mod +15% mind +5% physical Res.pen +0%(-10%) temporal +0%(-9%) physical Acc +0 (+0 eff.) (-13 (-3 eff.)) Apr +0 (-8) ----- def ----- Resists +10% mind Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Release a wave of psionic power, dealing 113.34 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. Tap to cycle through comparison choices |
![]() focusing woollen robe of frost (+21%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +0(-7) Str +0(-7) Dex +4 Mag +5 Wil dps ---------- Dmg.mod +14% cold ----- def ----- Armour +0 (-7) Defense +0 (+0 eff.) (-15 (-4 eff.)) Fatigue +0% (-8%) Resists +9% all +21% cold Phys.save +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Mana/turn +0.10 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Chamerand (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Psionic While equipped: Stats +0(-7) Str +0(-7) Dex dps ---------- Phys.crit +2.0% Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +2 (-5) Defense +3 (+1 eff.) (-12 (-3 eff.)) Fatigue +6% (-2%) Resists +6% mind +2% physical Phys.save +3 (+2 eff.) (-2 (-1 eff.)) Mind.save +11 (+4 eff.) ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
![]() radiant steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: Stats +0(-7) Str +0(-7) Dex +3 Wil ----- def ----- Armour +6 (-1) Defense +2 (+0 eff.) (-13 (-4 eff.)) Fatigue +12% (+4%) Resists +15% blight +14% darkness Phys.save +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Light +1 A suit of armour made of mail. |
![]() Polodhemira the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +1(-3) Dex +4 Wil +0(-4) Cun +2 Con +0(-8) Lck dps ---------- Mind.crit +0% (-1%) Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Dmg.mod +0%(-9%) mind +3% physical Res.pen +0%(-10%) cold ----- def ----- Armour +2 Resists +0%(-9%) cold Spell.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Stealth +0 (-7) ---------- misc T.Disarm +0 (-14) Equi/ret +0.00 (-0.08) Psi/ret +0.00 (-0.04) Infravis +0 (-4) Size +1 A belt that goes around your waist. |
![]() murderer's cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Master While equipped: Stats +1(-1) Cun +3(-) Dex dps ---------- Phys.pwr +0 (+0 eff.) (-15 (-5 eff.)) Res.pen +0%(-10%) fire Acc +4 (+1 eff.) Apr +4 (+3) ----- def ----- Defense +2 (+1 eff.) (+1 (+0 eff.)) Resists +0%(-9%) acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: Stats +0(-2) Cun +0(-3) Dex dps ---------- Phys.pwr +5 (+2 eff.) (-10 (-3 eff.)) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) Res.pen +0%(-10%) fire Apr +0 (-1) ----- def ----- Defense +0 (+0 eff.) (-1 (-1 eff.)) Resists +0%(-9%) acid A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() stealthy pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +5(-1) Lck +3(-1) Dex ----- def ----- Armour +1 (-2) Stealth +5 (-2) ---------- misc Stam/turn +0.40 (-0.10) Max.stam +12.00 (+2.00) A pair of boots made of leather. |
![]() rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-4) Dex +3 Mag dps ---------- Dmg.mod +4% arcane Res.pen +0%(-15%) light +0%(-15%) nature Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Armour +1 (-1) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) HP.reg +0.00 (-4.00) Teleport- +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +0(-3) Str +3 Mag +0(-3) Wil +3(+1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +8% arcane ----- def ----- Armour +0 (-3) Defense +2 (+0 eff.) Fatigue +0% (-3%) Resists +0%(-7%) blight Shield.pwr +7% Mind.save +0 (+0 eff.) (-8 (-3 eff.)) HP.reg +2.30 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() rough leather cap of might (0 def, 1 armour) 2.0 T1 head armor [Ego+] Master While equipped: Stats +2(-1) Str +0(-3) Wil +3(+1) Con dps ---------- Phys.pwr +3 (+1 eff.) (-2 (+0 eff.)) ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Resists +0%(-7%) blight Mind.save +0 (+0 eff.) (-8 (-3 eff.)) A cap made of leather. |
![]() Earthbearer (27 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +0(-3) Str +0(-3) Wil +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +6% nature +6% mind Res.pen +5% physical Acc +10 (+3 eff.) ----- def ----- Armour +0 (-3) Defense +27 (+5 eff.) Fatigue +0% (-3%) Resists +7% lightning +7% temporal +0%(-7%) blight Mind.save +0 (+0 eff.) (-8 (-3 eff.)) ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 166 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-15) Crit +0.0% (-10.0%) Capacity 0 (-20) Ranged+ +0(-25) mind +0(-30) mind slow On Hit: - 50% chance to reload 1 ammo When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Brodyhir 2.0 T1 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Res.pen +0%(-15%) blight +0%(-15%) light Phasing +0% (-10%) Melee Ret 0(-8) nature ----- def ----- Resists +0%(-3%) light Mind.save +0 (+0 eff.) (-7 (-2 eff.)) Die.at -40.00 life ---------- misc Stam/turn +1.00 Mana/s.crit +0.00 (-1.00) Vim/s.crit +0.00 (-1.00) Light +5 (+1) See.Stealth +0 (-5) See.Invis +0 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Bizzare Contraption 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun +0(-2) Str dps ---------- Dmg.mod +15% lightning Res.pen +0%(-14%) physical ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) While carried: ---------- misc Talents +0(+-1) Dig This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Samynik the Lightbreak (dig speed 26 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2(-) Str dps ---------- Res.pen +10% fire +20% light +0%(-14%) physical ----- def ----- Resists +15% fire +12% mind +9% light ---------- misc Light +3 Infravis +2 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-2) Str +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +0%(-14%) physical ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping While carried: ---------- misc Talents +0(+-1) Dig Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-2) Str dps ---------- Res.pen +0%(-14%) physical ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 While carried: ---------- misc Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 119% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Bloo the Skeleton Temporal Warden level 15
34th Dusk 122nd year of Ascendancy at 07:04 see stats
By Bloo the Skeleton Temporal Warden level 20
15th Haze 122nd year of Ascendancy at 04:26 see stats
By Bloo the Skeleton Temporal Warden level 19
72nd Dusk 122nd year of Ascendancy at 11:41 see stats
By Bloo the Skeleton Temporal Warden level 21
15th Haze 122nd year of Ascendancy at 21:51 see stats
By Bloo the Skeleton Temporal Warden level 27
74th Haze 122nd year of Ascendancy at 05:53 see stats
By Bloo the Skeleton Temporal Warden level 22
41st Haze 122nd year of Ascendancy at 16:46 see stats
By Bloo the Skeleton Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 08:42 see stats
By Bloo the Skeleton Temporal Warden level 20
74th Dusk 122nd year of Ascendancy at 18:07 see stats
By Bloo the Skeleton Temporal Warden level 22
41st Haze 122nd year of Ascendancy at 16:46 see stats
By Bloo the Skeleton Temporal Warden level 26
66th Haze 122nd year of Ascendancy at 08:11 see stats
By Bloo the Skeleton Temporal Warden level 11
10th Mirth 122nd year of Ascendancy at 23:27 see stats
By Bloo the Skeleton Temporal Warden level 19
72nd Dusk 122nd year of Ascendancy at 23:50 see stats
By Bloo the Skeleton Temporal Warden level 20
13rd Haze 122nd year of Ascendancy at 02:30 see stats
By Bloo the Skeleton Temporal Warden level 26
65th Haze 122nd year of Ascendancy at 22:01 see stats
By Bloo the Skeleton Temporal Warden level 17
71st Dusk 122nd year of Ascendancy at 02:15 see stats
By Bloo the Skeleton Temporal Warden level 21
15th Haze 122nd year of Ascendancy at 04:44 see stats
Log
Bloo receives 80 healing from Ghoul's purging blight area effect.
Lord of Skulls (warrior) receives 61 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 61 healing from Ghoul's purging blight area effect.
Ghoul receives 84 healing from Ghoul's purging blight area effect.
Ghoul receives 84 healing from Ghoul's purging blight area effect.
The Master receives 63 healing from Ghoul's purging blight area effect.
Ghoul uses Ghoulish Leap.
Ghoul speeds up.
Ghoul receives 32 healing from Rime Wraith from The Master.
Rime Wraith from The Master hits Bloo for 82 cold damage.
Lord of Skulls (warrior) receives 23 healing from Rime Wraith from The Master.
Ghoul receives 32 healing from Rime Wraith from The Master.
The Master slows down.
Spikes of Decrepitude hits Bloo for 36 cold, 31 darkness (67 total damage).
Spikes of Decrepitude hits Temporal hound for 45 cold, 30 darkness (75 total damage).
Armoured skeleton warrior receives 23 healing from Rime Wraith from The Master.
The Master receives 24 healing from Rime Wraith from The Master.
Bloo parries the attack with his dual weapons!
Bloo repels an attack from Armoured skeleton warrior.
Ghoul misses Bloo.
Bloo parries the attack with his dual weapons!
Bloo repels an attack from Lord of Skulls (warrior).
Talent Rune: Mirror Image is ready to use.
Talent Spacetime Tuning is ready to use.
Talent Dig is ready to use.
Talent Fold Fate is ready to use.
The Master casts Manathrust.
The Master's spell attains critical power!
The Master hits Bloo for 377 arcane damage.
Bloo the level 29 skeleton temporal warden was imploded to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.