









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 41 / 43% |
Size | huge |
Lifes / Deaths | Killed by Islodherilaith the patchwork troll at level 37 on the 8th Dusk 123rd year of Ascendancy at 18:18 / 2Killed by Poredhenor the giant yellow ant at level 41 on the 39th Dusk 123rd year of Ascendancy at 13:55 |
Antimagic | Follower |
Primary Stats
Strength | 86 (base 60) |
Dexterity | 80 (base 60) |
Constitution | 45 (base 10) |
Magic | 18 (base 10) |
Willpower | 27 (base 10) |
Cunning | 64 (base 45) |
Resources
Life | -318/1275 |
Stamina | 60/262 |
Equilibrium | 0 |
Healing Factor | 1.7011689881047 |
Regeneration | 41.253347961539 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 37.390773745007 |
See Invisible | 46.390773745007 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 140 |
Accuracy | 72 |
Crit Chance | 43% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Arcane | +17% |
Cold | +10% |
All | +2% |
Lightning | +16% |
Physical | +58% |
Darkness | +13% |
Mind | +32% |
Fire | +28% |
Nature | +5% |
Offense: Damage Penetration
Physical | +22% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 8 |
Physical Save | 55 |
Spell Save | 33 |
Mental Save | 51 |
Defense: Resistances
Arcane | + 30%( 70%) |
Cold | + 44%( 70%) |
All | + 30%( 70%) |
Darkness | + 44%( 70%) |
Temporal | + 43%( 70%) |
Physical | + 41%( 70%) |
Mind | + 32%( 70%) |
Fire | + 64%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Knockback Resistance | 20% |
Stun Resistance | 92% |
Instadeath Resistance | 100% |
Confusion Resistance | 9% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Grappling | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Polybrerin the skeleton warrior. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Islodherilaith the patchwork troll. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Salesevea the copperhead snake. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Emelath the fox. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Ividhemira the brown bear. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 9. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed black mamba head. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +4 Wil +3 Cun +8 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +22% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +11% temporal +3% physical Phys.save +22 (+6 eff.) Mind.save +19 (+6 eff.) Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +1 Mag +4 Cun +1 Con dps ---------- Crit.mult +5.00% Mind.pwr +15 (+5 eff.) Dmg.mod +3% cold Acc +23 (+6 eff.) ----- def ----- Armour +7 Fatigue +5% Resists +7% darkness Mind.save +11 (+3 eff.) Max.HP +60.00 ---------- misc Infravis +2 Unarmed combat: Power 144% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +31 Apr +15 Crit +24.0% Atk.spd 100% Melee+ +28 darkness On Hit: 10% Battle Shout 5 On Crit: 10% Dominate 5 Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con +7 Wil dps ---------- Phys.crit +2.0% Mind.crit +3% Crit.mult +20.00% Mind.pwr +7 (+2 eff.) Dmg.mod +11% darkness +15% physical ----- def ----- Defense +2 (+0 eff.) Resists +11% physical +9% fire +13% darkness +9% cold Phys.save +7 (+2 eff.) ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +4 Dex dps ---------- Melee Ret 4 fire ---------- misc See.Invis +9 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +2% Dmg.mod +15% arcane +20% fire Res.pen +20% lightning ----- def ----- Resists +40% fire Phys.save +16 (+5 eff.) Spell.save +16 (+7 eff.) Mind.save +17 (+5 eff.) Max.HP +87.00 HP.reg +18.00 Heal.mod +18% Stun/Frz- +30% ---------- misc Max.mana +40.00 Max.vim +10.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +42.00 HP.reg +6.00 Heal.mod +12% Stun/Frz- +30% Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +14 Defense +10 (+3 eff.) Resists +19% lightning Max.HP +40.00 Heal.mod +15% Stun/Frz- +32% Knockbk- +20% Amulets make your neck look great! |
Main armor | ![]() 2.0 T5 cloth armor [Rare] Nature While equipped: Stats +7 Str +7 Mag +5 Wil dps ---------- Dmg.mod +14% lightning +23% physical +5% cold +30% mind +6% acid Res.pen +5% lightning Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +13% lightning +11% cold +3% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 2.0 T1 lite [Rare] Disrupt While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% physical ----- def ----- Armour +4 Defense +30 (+8 eff.) Resists +18% lightning +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +3% nature +6% physical Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +2% physical Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +1 Wil +2 Cun +7 Con dps ---------- Phys.pwr +14 (+4 eff.) ----- def ----- Resists +7% lightning +8% temporal Phys.save +8 (+2 eff.) Spell.save +9 (+4 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Fatigue -5% Resists +3% cold +3% light +6% nature HP.reg +1.00 ---------- misc Light +1 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Crit.mult +20.00% Res.pen +15% physical Acc +10 (+3 eff.) ----- def ----- Resists +7% physical Crit.chn- 15.00% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% cold Res.pen +10% fire Melee Ret 6 fire ----- def ----- Fatigue -5% Resists +3% fire Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +13 (+4 eff.) HP.reg +2.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (109). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +7 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Dmg.mod +6% light ----- def ----- Armour +8 Defense +20 (+6 eff.) Max.HP +49.00 HP.reg +7.00 Heal.mod +12% ---------- misc Stam/turn +3.00 Light +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +43.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +4 Resists +22% light +3% mind Mind.save +10 (+3 eff.) Die.at -60.00 life Confus- +23% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 27 * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% darkness Max.HP +82.00 HP.reg +12.00 Heal.mod +17% ---------- misc See.Invis +3 Rings make your fingers look great! |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +17 (+4 eff.) Dmg.mod +25% blight +25% fire +25% darkness +25% acid ----- def ----- Armour +9 Defense +9 (+3 eff.) ---------- misc Wards +3 blight +3 fire +3 darkness +3 acid Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane Melee Ret 6 physical ----- def ----- Armour +16 Hardiness +10% Resists +11% temporal +13% darkness +1% physical Phys.save +8 (+2 eff.) Def/telep +17 Res/telep +12% Dur/telep +17% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 125% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +10 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) Stun/Frz- +20% Teleport- +10% Massive two-handed battleaxes. |
![]() 3.0 T4 greatsword 2H weapon [Ego] Arcane Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +31 cold While equipped: Stats +7 Mag +9 Wil dps ---------- Spell.pwr +10 (+3 eff.) Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 189% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 temporal +7 cold While equipped: dps ---------- Dmg.mod +6% light +9% mind Res.pen +7% physical Acc +5 (+2 eff.) Apr +7 ----- def ----- Resists +3% mind +5% temporal ---------- misc Light +1 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +5 blight On Crit.r2 +16 lightning On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +7 Str +5 Dex +3 Mag dps ---------- Phys.spd +10% Dmg.mod +12% physical Acc +32 (+8 eff.) ----- def ----- Crit.chn- 15.00% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 cold On Hit.r1 +20 cold While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Res.pen +5% mind Acc +41 (+10 eff.) Melee Ret 10 mind ----- def ----- Defense +24 (+7 eff.) Resists +3% mind Disarm- +84% One-handed war axes. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 15 cold Dmg.mod +10% cold Res.pen +8% cold ----- def ----- Armour +13 Resists +4% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +53 lightning +11 cold While equipped: dps ---------- Mov.spd +43% Res.pen +26% lightning +23% cold +18% all Acc +20 (+5 eff.) Apr +14 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +11 cold Uses 2.0 Steam While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +14% cold Acc +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T3 arrow ammo [Ego++] Nature/Master Power 152% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 17 On Hit: * 20% chance to create vines that bind the target to the ground dealing 174 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 shot ammo [Ego] Arcane/Nature Power 157% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 24 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 194 physical damage On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% acid +5% physical +6% fire +7% cold ----- def ----- Resists +11% acid +10% physical +11% fire +11% cold +9% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +7% physical +12% fire +5% cold ----- def ----- Resists +10% acid +11% physical +13% fire +14% cold +13% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +13% light ----- def ----- Armour +6 Defense +5 (+1 eff.) Resists +10% darkness +9% light +13% all Max.HP +46.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% light +11% darkness +6% arcane Spell.save +11 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 T3 light armor [Rare] Nature While equipped: Stats +9 Wil dps ---------- Spell.pwr +25 (+6 eff.) S.pwr/crit +10 Res.pen +15% cold Phasing +30% Melee Ret 6 lightning ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% HP.reg +5.60 ---------- misc Stam/turn +1.60 Vim/s.crit +2.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 70.32 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Dex +5 Wil +5 Con dps ---------- Res.pen +10% acid ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +26% blight +11% physical +31% darkness HP.reg +5.20 ---------- misc Stam/turn +0.90 Light +3 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +23% fire Max.HP +54.00 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +26 Defense +4 (+1 eff.) Fatigue +5% Phys.save +9 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 19 fire Melee Ret 11 acid 12 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% acid +21% fire A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Cun +6 Lck dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Defense +5 (+1 eff.) Stealth +7 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% physical Acc +15 (+4 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Max.HP +31.00 ---------- misc See.Invis +6 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% nature Melee Ret 6 physical ----- def ----- Defense +10 (+3 eff.) Phys.save +12 (+4 eff.) Die.at -40.00 life Max.HP +35.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +20 (+7 eff.) ----- def ----- Resists +6% light Mind.save +6 (+2 eff.) Max.HP +49.00 ---------- misc Hate/m.crit +1.00 Light +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +4% physical +5% arcane +6% temporal HP.reg +1.20 Heal.mod +17% Stun/Frz- +10% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +7 Mag +3 Cun +1 Con dps ---------- Crit.mult +20.00% ---------- misc Mana/turn +0.33 Max.mana +28.00 See.Invis +15 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +10% darkness +13% temporal Phys.save +7 (+2 eff.) Def/telep +15 Res/telep +11% Dur/telep +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 mind ----- def ----- Armour +1 Spell.save +6 (+3 eff.) Die.at -80.00 life Max.HP +60.00 HP.reg +2.00 Heal.mod +11% ---------- misc Psi/ret +0.04 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: ----- def ----- Armour +3 Resists +15% lightning +4% physical +6% acid Crit.chn- 10.00% Spell.save +6 (+3 eff.) Max.HP +40.00 HP.reg +6.00 Heal.mod +12% A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +8 Str +3 Wil +7 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Defense +20 (+6 eff.) Resists +5% arcane +6% darkness +6% light Die.at -20.00 life Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% acid Acc +25 (+7 eff.) On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +1.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Str +1 Dex +3 Cun dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Crit.chn- 15.00% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Res.pen +15% physical Apr +7 ----- def ----- Armour +3 Fatigue +2% Resists +2% physical ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +10% physical On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Armour +4 Fatigue +3% Resists +12% lightning +5% temporal +12% cold +6% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 88% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 67.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T2 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +6.0% Spell.crit +14% Mind.crit +10% Crit.mult +6.00% ----- def ----- Armour +6 Mind.save +10 (+3 eff.) Max.HP +64.00 Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +11.0% Atk.spd 125% On Hit: 10% Battle Shout 3 On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 5 nature Dmg.mod +3% nature ----- def ----- Armour +2 Resists +6% nature Unarmed combat: Power 122% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Cun +1 Con dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+1 eff.) Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 98% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +6.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 13 cold Dmg.mod +4% cold Acc +19 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% cold Unarmed combat: Power 140% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +17.0% Atk.spd 100% On Crit.r2 +8 ice On Hit: 10% Ice Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) Apr +9 On Melee Ret: * 26 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +14 (+7 eff.) Unarmed combat: Power 130% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +22 Crit +10.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 On Hit: * 23 arcane resource burn Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Mind.crit +4% Phys.pwr +10 (+3 eff.) Mind.pwr +4 (+1 eff.) Res.pen +5% physical Apr +2 ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +2% physical ---------- misc Psi/turn +0.16 A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Con ----- def ----- Armour +1 Fatigue +1% Crit.chn- 15.00% Cut- +10% Confus- +10% A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% mind Res.pen +25% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal Phys.save +9 (+3 eff.) A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +5% Resists +3% all Phys.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun ----- def ----- Armour +6 Fatigue +4% Resists +6% cold Crit.chn- 15.00% Max.HP +40.00 Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% light +1% physical Max.HP +80.00 Pinning- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str +2 Dex +1 Con dps ---------- Crit.mult +10.00% Melee Ret 11 fire ----- def ----- Resists +6% fire Die.at -80.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Apr +2 ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +8% mind +7% fire ----- def ----- Spell.save +12 (+6 eff.) Mind.save +6 (+2 eff.) Poison- +20% Disease- +10% Stun/Frz- +20% Teleport- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 acid +4 temporal +3 light +4 lightning Talents +1 Ward Create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By punchyboi the Cornac Brawler level 35
30th Pyre 123rd year of Ascendancy at 22:32 see stats
By punchyboi the Cornac Brawler level 34
29th Pyre 123rd year of Ascendancy at 05:03 see stats
By punchyboi the Cornac Brawler level 30
65th Regrowth 123rd year of Ascendancy at 11:40 see stats
By punchyboi the Cornac Brawler level 20
70th Dusk 122nd year of Ascendancy at 22:31 see stats
By punchyboi the Cornac Brawler level 28
30th Regrowth 123rd year of Ascendancy at 21:42 see stats
By punchyboi the Cornac Brawler level 37
10th Flare 123rd year of Ascendancy at 13:04 see stats
By punchyboi the Cornac Brawler level 40
13rd Dusk 123rd year of Ascendancy at 23:39 see stats
By punchyboi the Cornac Brawler level 29
43rd Regrowth 123rd year of Ascendancy at 18:56 see stats
By punchyboi the Cornac Brawler level 34
29th Pyre 123rd year of Ascendancy at 04:22 see stats
By punchyboi the Cornac Brawler level 24
78th Haze 122nd year of Ascendancy at 19:27 see stats
By punchyboi the Cornac Brawler level 31
80th Regrowth 123rd year of Ascendancy at 00:01 see stats
By punchyboi the Cornac Brawler level 40
23rd Dusk 123rd year of Ascendancy at 14:59 see stats
By punchyboi the Cornac Brawler level 10
2nd Mirth 122nd year of Ascendancy at 13:47 see stats
By punchyboi the Cornac Brawler level 20
69th Dusk 122nd year of Ascendancy at 02:14 see stats
By punchyboi the Cornac Brawler level 30
47th Regrowth 123rd year of Ascendancy at 01:56 see stats
By punchyboi the Cornac Brawler level 40
13rd Dusk 123rd year of Ascendancy at 08:10 see stats
By punchyboi the Cornac Brawler level 35
61st Pyre 123rd year of Ascendancy at 12:44 see stats
By punchyboi the Cornac Brawler level 33
25th Pyre 123rd year of Ascendancy at 10:46 see stats
By punchyboi the Cornac Brawler level 20
70th Dusk 122nd year of Ascendancy at 15:02 see stats
By punchyboi the Cornac Brawler level 40
39th Dusk 123rd year of Ascendancy at 09:59 see stats
By punchyboi the Cornac Brawler level 20
70th Dusk 122nd year of Ascendancy at 04:13 see stats
By punchyboi the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 06:21 see stats
By punchyboi the Cornac Brawler level 12
3rd Summertide 122nd year of Ascendancy at 16:59 see stats
By punchyboi the Cornac Brawler level 25
1st Wintertide 123rd year of Ascendancy at 07:07 see stats
By punchyboi the Cornac Brawler level 17
21st Dusk 122nd year of Ascendancy at 06:22 see stats
By punchyboi the Cornac Brawler level 37
8th Dusk 123rd year of Ascendancy at 18:18 see stats
By punchyboi the Cornac Brawler level 33
28th Pyre 123rd year of Ascendancy at 02:27 see stats
Log
Poredhenor the giant yellow ant uses Oozebeam.
Punchyboi slows down.
Poredhenor the giant yellow ant hits punchyboi for (47 flat reduction), 237 nature (237 total damage).
Poredhenor the giant yellow ant's nature damage is no longer so potent.
Poredhenor the giant yellow ant shares damage with his oozes!
Bleeding from Punchyboi hits Poredhenor the giant yellow ant for 38 physical damage.
Punchyboi is no longer attuned.
Poredhenor the giant yellow ant shares damage with his oozes!
Bleeding from Punchyboi hits Poredhenor the giant yellow ant for 38 physical damage.
Talent Open Palm Block is ready to use.
Talent Haymaker is ready to use.
Talent Touch of Death is ready to use.
Talent Tumble is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Punchyboi uses Clinch.
Poredhenor the giant yellow ant is grappled!
Punchyboi is engaged in a grapple!
Poredhenor the giant yellow ant shares damage with his oozes!
punchyboi hits Poredhenor the giant yellow ant for 103 physical, 9 darkness, 0 arcane (112 total damage).
Poredhenor the giant yellow ant shares damage with his oozes!
Grappled from Punchyboi hits Poredhenor the giant yellow ant for 41 physical damage.
Bleeding from Punchyboi hits Poredhenor the giant yellow ant for 44 physical damage.
Poredhenor the giant yellow ant uses Oozebeam.
Punchyboi attunes to the damage.
Poredhenor the giant yellow ant shares damage with his oozes!
Grappling hits Poredhenor the giant yellow ant for 28 physical damage.
Poredhenor the giant yellow ant hits punchyboi for (47 flat reduction), 221 nature (222 total damage).
punchyboi the level 41 cornac brawler was naturalised to death by Poredhenor the giant yellow ant on level 1 of Unremarkable Cave.