










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Brawler |
Level / Exp | 47 / 29% |
Size | medium |
Lifes / Deaths | Killed by shadowblade at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 04:24 0 / 8Killed by Assassin Lord at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 05:36 Killed by Grand Corruptor at level 24 on the 35th Pyre 123rd year of Ascendancy at 12:13 Killed by treant at level 30 on the 34th Dusk 123rd year of Ascendancy at 12:49 Killed by The Master at level 33 on the 59th Dusk 123rd year of Ascendancy at 04:10 Killed by Glacial Legion at level 46 on the 45th Regrowth 124th year of Ascendancy at 22:19 Killed by Rak'shor, Grand Necromancer of the Pride at level 47 on the 50th Regrowth 124th year of Ascendancy at 17:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 47 on the 50th Regrowth 124th year of Ascendancy at 19:00 |
Primary Stats
Strength | 68 (base 38) |
Dexterity | 110 (base 60) |
Constitution | 76 (base 39) |
Magic | 27 (base 10) |
Willpower | 34 (base 10) |
Cunning | 86 (base 60) |
Resources
Life | -312/1533 |
Mana | 496/496 |
Stamina | 293/365 |
Healing Factor | 1.553915632753 |
Regeneration | 5.0502258064471 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 7 |
See Stealth | 47.25276604189 |
See Invisible | 52.25276604189 |
Offense: Barehand
Damage | 132 |
Accuracy | 84 |
Crit Chance | 60% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +25% |
Light | +35% |
Cold | +12% |
Blight | +3% |
Physical | +3% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Darkness | +36% |
Physical | +29% |
All | +20% |
Defense: Base
Armour (hardiness) | 22 (35.65183292883%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 50 |
Mental Save | 38 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 29%( 70%) |
Physical | + 28%( 70%) |
Cold | + 64%( 70%) |
All | + 27%( 70%) |
Lightning | + 34%( 70%) |
Light | + 70%( 70%) |
Darkness | + 59%( 70%) |
Fire | + 34%( 70%) |
Mind | + 38%( 70%) |
Defense: Immunities
Stun Resistance | 63% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Silence Resistance | 31% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Teleport Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 286.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 189 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 380 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by assassin. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by shivgoroth. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by skeleton archer. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 514. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +5 Changes resistances penetration: +9% physical Silence immunity: +31% Confusion immunity: +33% Stun/Freeze immunity: +33% A pair of boots made of leather. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 5 acid / 6 fire / 6 cold / 5 lightning Changes stats: +5 Mag / +3 Wil / +2 Cun Changes resistances: +12% darkness Infravision radius: +1 When used to modify unarmed attacks: Power: 136% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +15 Crit. chance: +16.0% Attack speed: 100% When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +11 ice / +11 darkness / +4 fire / +21 acid / +12 lightning It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 187 for 5 turns Activation puts all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 58% Damage when hit (Melee): 4 nature Changes stats: +10 Dex / +8 Mag / +8 Wil / +6 Con Changes resistances: +1% physical / +22% light / +9% mind Changes damage: +11% light Spell save: +20 (+6 eff.) Disease immunity: +20% Maximum stamina: +40.00 Spellpower: +15 (+6 eff.) Light radius: +3 Healing mod.: +15% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +34% light / +6% cold Changes damage: +14% light Cut immunity: +20% Confusion immunity: +20% Teleport immunity: +20% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+5 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +9% cold / +6% mind / +3% light Changes damage: +12% fire Blindness immunity: +20% Confusion immunity: +18% Light radius: +7 See stealth: +5 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +53 (+11 eff.) Defense: +14 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 6 acid Changes stats: +1 Con Changes resistances: +12% acid / +22% darkness / +3% blight Changes resistances penetration: +16% darkness Changes damage: +19% darkness / +3% physical Stealth bonus: +21 Physical save: +12 (+4 eff.) Maximum life: +106.00 Maximum stamina: +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +4 Physical crit. chance: +15.0% Physical power: +10 (+3 eff.) Damage when hit (Melee): 2 blight Changes stats: +11 Dex / +11 Cun / +10 Con / +9 Lck Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Changes damage: +3% blight / +6% darkness Trap disarming bonus: +26 Stealth bonus: +14 Mental save: +13 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +15% Infravision radius: +6 A belt that goes around your waist. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce all saves and defense by 30 Changes stats: +4 Cun Changes resistances: +21% mind / +6% blight Confusion immunity: +35% Maximum hate: +4.00 Maximum psi: +10.00 Mindpower: +25 (+8 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Critical mult.: +11.00% Stealth bonus: +6 A stylish kruk-style cloak, to look awesome. |
![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +5 Wil Changes resistances: +25% blight / +26% darkness / +20% light Changes resistances penetration: +5% nature Changes damage: +9% nature Spell save: +18 (+6 eff.) Light radius: +2 A suit of armour made of leather. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+5 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 68 power out of 150/150) : Effective talent level: 4.0 Power cost: 68 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 20.97 cold damage and 19.29 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By JinTao the Skeleton Brawler level 34
63rd Dusk 123rd year of Ascendancy at 07:48 see stats
By JinTao the Skeleton Brawler level 38
7th Haze 123rd year of Ascendancy at 19:15 see stats
By JinTao the Skeleton Brawler level 38
14th Haze 123rd year of Ascendancy at 14:47 see stats
By JinTao the Skeleton Brawler level 44
25th Regrowth 124th year of Ascendancy at 10:36 see stats
By JinTao the Skeleton Brawler level 37
3rd Haze 123rd year of Ascendancy at 23:37 see stats
By JinTao the Skeleton Brawler level 22
17th Pyre 123rd year of Ascendancy at 21:16 see stats
By JinTao the Skeleton Brawler level 17
59th Haze 122nd year of Ascendancy at 21:59 see stats
By JinTao the Skeleton Brawler level 45
34th Regrowth 124th year of Ascendancy at 17:00 see stats
By JinTao the Skeleton Brawler level 36
78th Dusk 123rd year of Ascendancy at 19:59 see stats
By JinTao the Skeleton Brawler level 34
68th Dusk 123rd year of Ascendancy at 14:01 see stats
By JinTao the Skeleton Brawler level 21
2nd Pyre 123rd year of Ascendancy at 21:58 see stats
By JinTao the Skeleton Brawler level 41
56th Haze 123rd year of Ascendancy at 06:20 see stats
By JinTao the Skeleton Brawler level 17
19th Regrowth 123rd year of Ascendancy at 16:47 see stats
By JinTao the Skeleton Brawler level 23
20th Pyre 123rd year of Ascendancy at 04:38 see stats
By JinTao the Skeleton Brawler level 42
67th Haze 123rd year of Ascendancy at 20:53 see stats
By JinTao the Skeleton Brawler level 45
34th Regrowth 124th year of Ascendancy at 18:45 see stats
By JinTao the Skeleton Brawler level 31
34th Dusk 123rd year of Ascendancy at 15:41 see stats
By JinTao the Skeleton Brawler level 24
47th Pyre 123rd year of Ascendancy at 10:49 see stats
By JinTao the Skeleton Brawler level 40
15th Haze 123rd year of Ascendancy at 18:26 see stats
By JinTao the Skeleton Brawler level 10
7th Flare 122nd year of Ascendancy at 02:39 see stats
By JinTao the Skeleton Brawler level 20
26th Regrowth 123rd year of Ascendancy at 04:44 see stats
By JinTao the Skeleton Brawler level 30
13rd Dusk 123rd year of Ascendancy at 15:16 see stats
By JinTao the Skeleton Brawler level 40
15th Haze 123rd year of Ascendancy at 16:15 see stats
By JinTao the Skeleton Brawler level 20
72nd Regrowth 123rd year of Ascendancy at 11:27 see stats
By JinTao the Skeleton Brawler level 27
1st Summertide 123rd year of Ascendancy at 22:09 see stats
By JinTao the Skeleton Brawler level 37
79th Dusk 123rd year of Ascendancy at 02:18 see stats
By JinTao the Skeleton Brawler level 24
33rd Pyre 123rd year of Ascendancy at 20:59 see stats
By JinTao the Skeleton Brawler level 37
79th Dusk 123rd year of Ascendancy at 02:09 see stats
By JinTao the Skeleton Brawler level 20
72nd Regrowth 123rd year of Ascendancy at 04:16 see stats
By JinTao the Skeleton Brawler level 12
2nd Dusk 122nd year of Ascendancy at 20:14 see stats
By JinTao the Skeleton Brawler level 19
23rd Regrowth 123rd year of Ascendancy at 03:20 see stats
By JinTao the Skeleton Brawler level 41
46th Haze 123rd year of Ascendancy at 14:10 see stats
By JinTao the Skeleton Brawler level 21
2nd Pyre 123rd year of Ascendancy at 23:39 see stats
By JinTao the Skeleton Brawler level 15
33rd Dusk 122nd year of Ascendancy at 21:11 see stats
By JinTao the Skeleton Brawler level 33
59th Dusk 123rd year of Ascendancy at 06:04 see stats
Log
JinTao is stunned!
Melee retaliation hits Armoured skeleton warrior for 4 nature, 5 acid, 2 blight, 10 cold, 30 mind, 4 nature, 5 acid, 2 blight, 10 cold, (10 to ice), 21 mind (94 total damage).
Armoured skeleton warrior hits JinTao for (39 flat reduction), 176 physical, (39 flat reduction), 32 blight, (39 flat reduction), 47 physical, (39 flat reduction), 158 physical, (39 flat reduction), 32 blight (444 total damage).
Armoured skeleton warrior hits Iceblock for 94 physical damage.
The shield around master vampire crumbles.
Rak'shor, Grand Necromancer of the Pride's desolate waste area effect hits JinTao for (15 flat reduction), 0 cold (0 total damage).
Rak'shor, Grand Necromancer of the Pride's desolate waste area effect hits JinTao for (15 flat reduction), 0 cold (0 total damage).
JinTao uses overpowered stralite torque of psionic shield!
JinTao is free from the illness.
Decrepitude Disease from Rak'shor, Grand Necromancer of the Pride hits JinTao for (55 flat reduction), 0 blight (0 total damage).
Woeful Disease from Rak'shor, Grand Necromancer of the Pride hits JinTao for (16 flat reduction), 0 blight (0 total damage).
Rak'shor, Grand Necromancer of the Pride casts Blood Grasp.
JinTao speeds up.
Rak'shor, Grand Necromancer of the Pride's Blood Grasp hits JinTao for (226 flat reduction), 128 blight (128 total damage).
Rak'shor, Grand Necromancer of the Pride receives 31 healing from Rak'shor, Grand Necromancer of the Pride's Blood Grasp.
Rak'shor, Grand Necromancer of the Pride's desolate waste area effect hits JinTao for (15 flat reduction), 0 cold (0 total damage).
Rak'shor, Grand Necromancer of the Pride's desolate waste area effect hits JinTao for (15 flat reduction), 0 cold (0 total damage).
JinTao is free from the woeful disease.
Talent Rune: Blink is ready to use.
Talent Track is ready to use.
Talent Bunny Hop is ready to use.
Talent Premonition is ready to use.
Decrepitude Disease from Rak'shor, Grand Necromancer of the Pride hits JinTao for (55 flat reduction), 0 blight (0 total damage).
Rak'shor, Grand Necromancer of the Pride casts Soul Rot.
Rak'shor, Grand Necromancer of the Pride's spell attains critical power!
JinTao reacts to damage from Rak'shor, Grand Necromancer of the Pride's Soul Rot, mitigating the blow!.
Rak'shor, Grand Necromancer of the Pride roars triumphantly.
Rak'shor, Grand Necromancer of the Pride's Soul Rot hits JinTao for (226 flat reduction), (115 reacted , -5 stam), 204 blight (204 total damage).
JinTao the level 47 skeleton brawler was debilitated by noxious blight before falling to death by Rak'shor, Grand Necromancer of the Pride and raised as a malformed servant on level 3 of Rak'shor Pride.