






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Earth Mage 1.7.2Adds the Earth Mage as a mage class that combines earth magics with wild gifts. Mana and equilibrium are their resources and their most important stat is Magic followed by Willpower and Constitution. https://github.com/Werekracken/tome-earthmage -- generic -- class Spell / Lapidary: Living Stone - Sustained Liquefaction - Activated Rejuvenation - Activated Cleansing Crystals - Activated ---Changelog v1.0.1 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Higher |
Class | Earth Mage |
Level / Exp | 1 / 0% |
Size | 中等 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 12) |
Magic | 13 (base 12) |
Willpower | 13 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | 198/198 |
Mana | 115/115 |
Equilibrium | 0 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 7 |
Accuracy | 5 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
枯萎 | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 8 |
Spell Save | 9 |
Mental Save | 8 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:10 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 100 生命值,持續 5 回合。 |
Infusions | 有效技能等級:1.0 紋身:狂暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身解除你隨機一個 物理 效果並減少所有傷害 14% 持續 4 回合。 同時除去對應類型的越層效果(失去平衡、法術衝擊和思維封鎖)。 |
Runes | 有效技能等級:1.0 符文:法力風暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:15 飛行速度:瞬間 使用速度:法術(100%回合) 是:法術和可以在以太形態下使用 介紹:激活這個符文對你自己釋放法力回覆,增加 820% 回覆量持續 10 回合(總計 41 ),並立即回覆 41 法力值。 同時,在你休息時增加每回合 0.5 的魔力回覆。 |
Class Talents
法術 / 魔法岩石 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法術 / 爆炸 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法術 / 土 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 岩石藤蔓 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法術 / Lapidary | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
法術 / 岩石鍊金 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法術 / 傳送 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
種族技能 / 高等人類 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
自然 / 自然協調 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你進入了無限地下城。你已不能再走回頭路了。 無盡地下城深入地下城去戰鬥吧,勝利或者爲榮耀而死! | 正在進行 |
Equipment
在主手 | ![]() 裝備需求: - 魔力 11 5.00 負重。 類型:武器/法杖 ; 材質等級 1 你必須使用雙手裝備。 傷害:100% 範圍:1.2x 使用屬性: 80%魔力 傷害類型:物理 命中加成:+2.0% 觸發傷害(最大200%) 護甲穿透:+2 暴擊率:+2.5% 攻擊速度:100% 當使用或裝備時: 傷害加成:+10%枯萎 獲得技能: +1 法杖掌控 法術強度:+3(+3有效值) 法術暴擊率:+1% 法杖經過精細的加工,被法師所使用。 |
工具 | ![]() 3.00 負重。 類型:工具/鶴嘴鋤 ; 材質等級 1 當使用或裝備時: 屬性變化:+1力量 當攜帶時: 獲得技能: +1 挖掘 允許你挖牆、移除一棵樹並製造道路。 |
彈藥袋 | ![]() 0.00 負重。 類型:鍊金寶石/黑曜石 ; 材質等級 1 當用作鍊金炸彈時: 炸彈傷害 +5% 寶石可用來賣錢或用於法術儀式。 |
光源 | ![]() 2.00 負重。 類型:光照/光照 ; 材質等級 1 當使用或裝備時: 光照範圍:+3 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
主護甲 | ![]() 2.00 負重。 類型:護甲/長袍 ; 材質等級 1 當使用或裝備時: 抗性改變:+7%所有 一件長袍。它不能提供有效保護,但可以使你獲得魔法增益。 |
Inventory
![]() 裝備力量來源 未知力量 1.00 負重。 [劇情物品] 類型:水晶球/水晶球 當攜帶時: 這個球是半身人先知埃莉薩給你的,它會自動爲你鑑定裝備。 |
![]() 裝備力量來源 未知力量 2.00 負重。 [劇情物品] 類型:盒子/夏·圖爾 當攜帶時: 它可以用於立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化) 激活消耗0能量,總計1000/1000。 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
Achievements
Log
角色切換至 player 。
Datari 裝備了: 52 鍊金瑪瑙石
接受了任務“無盡地下城”!(按下“j”查看任務日誌)
顯示大血條+邊框
今天是馬基·埃亞爾卓越紀122年,派爾月 74 。
當前時間 11:01。
自動探索了4回合(中斷原因:在東面有敵對目標(綠果凍怪))
保存完畢。