












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
One Step Forward 1.7.6Gives every character a very simple (and very dangerous) talent: take exactly one step forward. Meant to make life much easier when playing on a controller / Steam Deck / toaster. If no hostiles are visible, will use the same targeting rules as auto-explore. If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked. This means you will walk towards or attack either: By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options. There are several other options available in the in-game Game Options menu under "[One Step Forward]". Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME). Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Automatic Transmission 1.7.6An overhaul of auto-use. Fine-grained control over when talents are used. Per-talent rules (right-click a talent to Configure):
Based originally on this addon: NOTE: this was heavily vibe-coded, so do not be surprised if your character turns into a pumpkin. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 3234% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 50 (base 20) |
| Dexterity | 92 (base 64) |
| Constitution | 51 (base 17) |
| Magic | 92 (base 59) |
| Willpower | 60 (base 35) |
| Cunning | 91 (base 63) |
Resources
| Life | 1622/1632 |
| Mana | 505/524 |
| Stamina | 437/437 |
| Positive | 177/177 |
| Healing Factor | 1.4340316950178 |
| Regeneration | 14.158461637665 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +97.131339051743% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 7 |
| See Stealth | 83.955987504333 |
| See Invisible | 84.955987504333 |
Offense: Mainhand
| Damage | 256 |
| Accuracy | 93 |
| Crit Chance | 87% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +22% |
| Arcane | +25% |
| Cold | +16% |
| All | +7% |
| Darkness | +57% |
| Light | +15% |
| Temporal | +24% |
| Physical | +134% |
| Mind | +19% |
| Fire | +21% |
| Lightning | +25% |
Offense: Damage Penetration
| Physical | +45% |
| Light | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54.218557425106 (99.900779527641%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 44 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 61%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 38%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 51%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Disarm Resistance | 50% |
| Knockback Resistance | 43% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Blind Resistance | 33% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 256 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 856% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 5 times. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.60 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Other / One Step Forward | 1.00 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Pace Yourself |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Chant of Fortitude |
| talent | Apply Poison |
| talent | Premonition |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Porywyn the green worm mass. Escort: lost sun paladin (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3461. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isilaith the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +6 Con ----- def ----- Armour +5 Resists +9% cold Crit.chn- 15.00% Phys.save +21 (+6 eff.) Mind.save +21 (+5 eff.) Heal.mod +15% Silence- +50% Confus- +68% Stun/Frz- +35% ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
| Quiver | high-capacity pouch of voratun shots of annihilation (57/57, 175% power, 15 apr)3.0 T5 shot ammo [Ego+] Master Power 175% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +15.0% Capacity 57 Proj.spd +200% While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% blight +11% darkness Blind- +33% Confus- +22% ---------- misc Light +9 Infravis +4 See.Stealth +17 See.Invis +18 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 28 cooldown Level 4.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Grinedendil the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +7% Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Dmg.mod +11% temporal +8% light +31% physical +3% mind +18% arcane +32% darkness Melee Ret 4 arcane 8 mind ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +7% temporal +27% darkness +7% fire +8% nature +6% acid +20% physical +7% blight +8% cold +7% light ---------- misc Max.hate +13.00 A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Arthador the Cracklevengeance [power 173] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +15% physical ----- def ----- Armour +6 Resists +15% lightning Die.at -80.00 life ---------- misc Stam/turn +2.00 Equi/ret +0.16 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 17 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Islumina the Bloomquake0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +9% mind Acc +15 (+3 eff.) Apr +13 Melee Ret 2 nature ----- def ----- Defense +17 (+5 eff.) Resists +23% acid +28% fire +30% cold +27% lightning Max.HP +48.00 Disarm- +50% Pinning- +46% Knockbk- +43% ---------- misc Infravis +3 Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Voidlord the voratun amulet =stun79=0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +19.00% Spell.pwr +11 (+3 eff.) Dmg.mod +15% blight +14% fire Res.pen +15% light On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +53% lightning +3% darkness Stun/Frz- +79% Amulets make your neck look great! |
| In main hand | Mucksage4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +12 nature While equipped: Stats +4 Str +3 Dex +4 Wil +6 Cun +3 Con dps ---------- Phys.crit +6.0% Res.pen +31% physical Acc +15 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | impervious voratun shield of crushing (0 def, 18 armour, 184% power, 300.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 184% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +300 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +13.0% Phys.pwr +10 (+2 eff.) ----- def ----- Armour +18 Fatigue +8% Phys.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Jetviper' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Dmg.mod +18% darkness +6% temporal Res.pen +15% physical Acc +66 (+12 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Phys.save +18 (+5 eff.) Max.HP +110.00 ---------- misc Max.stam +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kheluldil the silk robe (0 def, 2 armour) =iiiii=2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +9 Str +6 Mag +5 Wil +2 Con dps ---------- Crit.mult +15.00% Dmg.mod +18% lightning +71% physical +9% cold Acc +10 (+2 eff.) ----- def ----- Armour +2 Resists +9% lightning +9% cold +50% physical +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 247; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 247 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 545%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 794%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1088%; cd 9) =iii=0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1088% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 791%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 791% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 793%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 600; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 600 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 511; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 511 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 668; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 668 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 751; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 751 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 622; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 31%; mental, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 31%; mental, physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 25%; mental, magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 36%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (390.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 483.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 271; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 271.14 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 20; resist 27%; move 44%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 44% faster, and you are invisible (power 20). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 58; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 46; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 97; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 141; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 83; blocks 4; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 23; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 99; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 78; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 109; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Belylrakira the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Acc +30 (+6 eff.) On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Defense +25 (+6 eff.) Resists +18% fire +18% cold Amulets make your neck look great! |
Daimayatir the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Melee+ 8 light 5 darkness Dmg.mod +12% temporal +8% light +8% darkness Res.pen +15% mind Melee Ret 6 temporal On Melee Ret: * 8% chance to blind * 5% chance to reduce damage dealt by 25% ---------- misc Masteries +0.19 Celestial/Chants Amulets make your neck look great! |
Ebonyschism0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +6% acid Res.pen +10% acid On Hit (Melee): * 21% chance to reduce all saves and defense by 30 * 21% chance to reduce armor by 37% * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +27% acid +21% darkness ---------- misc Light +3 Amulets make your neck look great! |
Emyvena the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +30 (+7 eff.) Resists +9% lightning +12% fire +27% acid Max.HP +40.00 Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.22 Cunning/Scoundrel Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Freezegrit =iii=0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +37.00% Spell.pwr +13 (+4 eff.) Dmg.mod +13% blight +12% fire ----- def ----- Armour +5 Defense +9 (+3 eff.) Resists +6% cold Res.Cap +5% all Phys.save +22 (+6 eff.) ---------- misc Psi/ret +0.04 Masteries +0.40 Cunning/Survival Amulets make your neck look great! |
Gumira0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Mind.crit +5% Crit.mult +15.00% S.pwr/crit +5 Dmg.mod +18% blight +9% temporal Res.pen +10% blight +29% mind Melee Ret 11 arcane 11 temporal ---------- misc Mana/turn +0.72 Max.mana +52.00 Max.psi +58.09 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Stun/Frz- +60% Amulets make your neck look great! |
Poluriawyn the Woeminister0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- S.pwr/crit +6 Dmg.mod +12% light Res.pen +20% blight +34% light Melee Ret 13 blight On Hit (Melee): * 27% chance to reduce damage dealt by 25% ----- def ----- Resists +33% acid +27% darkness ---------- misc Mana/turn +0.60 Max.mana +56.00 Light +4 Amulets make your neck look great! |
Puretorrent0.1 T3 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% cold +6% light +6% nature Melee Ret 10 nature 4 light On Hit (Melee): * 20% chance to slow global speed by 58% * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +22% blight +20% nature +12% darkness Poison- +38% Disease- +37% ---------- misc Light +2 Amulets make your neck look great! |
Skykiller0.1 T3 amulet jewelry [Random Unique] Disrupt/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +15% mind Melee Ret 2 lightning ----- def ----- Resists +30% blight +29% nature +9% lightning Mind.save +8 (+2 eff.) Poison- +50% Disease- +60% Confus- +10% ---------- misc Psi/ret +0.16 Amulets make your neck look great! |
Sootspire0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% arcane +12% darkness Res.pen +25% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +5% arcane ---------- misc Masteries +0.24 Celestial/Chants Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand =vor=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (156). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Thunderwinter =ltngres15=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% lightning Res.pen +15% mind ----- def ----- Resists +15% lightning +16% light +17% darkness Blind- +31% ---------- misc Max.psi +10.00 Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 41 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Unlightpain0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane +12% mind Res.pen +25% arcane Melee Ret 10 darkness ----- def ----- Resists +21% lightning +12% mind +5% arcane +20% darkness Stun/Frz- +37% Amulets make your neck look great! |
Velirera the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +10 Dex +4 Mag +10 Cun +10 Con dps ---------- Spell.crit +5% S.pwr/crit +12 Mov.spd +10% Dmg.mod +21% mind +39% acid Res.pen +33% mind Melee Ret 13 acid ----- def ----- Fatigue -10% Resists +15% temporal HP.reg +5.00 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
Yvaganor0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str +5 Dex +5 Mag +2 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Fatigue -6% Resists +5% arcane HP.reg +3.00 ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
Zereldir the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +3 Dex +9 Cun ----- def ----- Resists +5% arcane Phys.save +18 (+5 eff.) Mind.save +20 (+5 eff.) Blind- +23% Pinning- +23% Teleport- +23% ---------- misc Infravis +3 Amulets make your neck look great! |
archmage's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Crit.mult +13.00% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +6% fire +6% cold +6% lightning Acc +7 (+2 eff.) Apr +15 Amulets make your neck look great! |
archmage's steel amulet0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +4% acid +5% fire +4% cold +5% lightning Amulets make your neck look great! |
copper amulet 'Carrionwedge'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% nature +3% cold Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +9% nature +9% cold Phys.save +8 (+2 eff.) Max.HP +37.00 HP.reg +3.00 Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
gold amulet 'Emelyma'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +3% S.pwr/crit +10 Dmg.mod +15% arcane Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +18% acid ---------- misc Masteries +0.28 Wild-gift/Harmony Amulets make your neck look great! |
gold amulet 'Korimnir'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +11 Wil dps ---------- Dmg.mod +9% temporal Res.pen +10% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% fire +16% cold Amulets make your neck look great! |
gold amulet 'Porobrewen'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Str +3 Dex +3 Mag +3 Cun dps ---------- S.pwr/crit +3 ----- def ----- Armour +2 Resists +1% physical Heal.mod +13% Cut- +50% ---------- misc Mana/turn +0.21 Max.mana +25.00 Heal: Puts all charms on 24 cooldown Level 4.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 372 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding gold amulet of perfection (0.25 Wild-gift / Harmony,0.25 Cunning / Survival) =stun20=0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +16% lightning Stun/Frz- +20% ---------- misc Masteries +0.25 Wild-gift/Harmony +0.25 Cunning/Survival Amulets make your neck look great! |
insulating voratun amulet of perfection (0.40 Cunning / Survival,0.40 Technique / Buckler Training)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +29% fire +27% cold ---------- misc Masteries +0.40 Cunning/Survival +0.40 Technique/Buckler Training Amulets make your neck look great! |
restful stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +4 ----- def ----- Fatigue -8% HP.reg +4.00 ---------- misc Mana/turn +0.20 Max.mana +41.00 Amulets make your neck look great! |
restful voratun amulet of dexterity (+7)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: Stats +7 Dex ----- def ----- Fatigue -7% HP.reg +4.00 Amulets make your neck look great! |
restful voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +5 ----- def ----- Fatigue -8% HP.reg +4.00 ---------- misc Mana/turn +0.30 Max.mana +46.00 Amulets make your neck look great! |
savior's copper amulet of murder0.1 T1 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +11.00% Acc +6 (+1 eff.) Apr +10 ----- def ----- Phys.save +12 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+2 eff.) Amulets make your neck look great! |
savior's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +17.00% Spell.pwr +13 (+4 eff.) Dmg.mod +13% blight +6% fire ----- def ----- Phys.save +11 (+3 eff.) Spell.save +18 (+6 eff.) Mind.save +14 (+3 eff.) Amulets make your neck look great! |
savior's voratun amulet of mastery (0.40 Technique / Mobility)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +14 (+4 eff.) Spell.save +24 (+8 eff.) Mind.save +22 (+5 eff.) ---------- misc Masteries +0.40 Technique/Mobility Amulets make your neck look great! |
serendipitous voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +16 Lck dps ---------- Crit.mult +17.00% Acc +21 (+4 eff.) Apr +16 ----- def ----- Defense +12 (+3 eff.) Unseen.red 16% Amulets make your neck look great! |
starlit gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +18% light +15% darkness Blind- +47% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
starlit stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +18.00% Spell.pwr +10 (+3 eff.) Dmg.mod +11% blight +13% fire ----- def ----- Resists +14% light +20% darkness Blind- +44% Amulets make your neck look great! |
starlit stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +20% light +18% darkness Blind- +52% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
starlit voratun amulet of dexterity (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Dex ----- def ----- Resists +20% light +20% darkness Blind- +39% Amulets make your neck look great! |
starlit voratun amulet of strength (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Str ----- def ----- Resists +30% light +26% darkness Blind- +36% Amulets make your neck look great! |
starseer's stralite amulet of soulsearing0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +12.00% Spell.pwr +15 (+4 eff.) Dmg.mod +6% temporal +7% darkness +10% blight +11% fire +6% light +6% physical Amulets make your neck look great! |
steel amulet 'Ululdil'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Dex +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +3% mind +6% nature Amulets make your neck look great! |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets make your neck look great! |
stralite amulet 'Dourwolf'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +17 Cun +9 Con dps ---------- Spell.pwr +15 (+4 eff.) Mov.spd +10% Dmg.mod +6% arcane +15% darkness Res.pen +10% darkness +5% arcane ----- def ----- Fatigue -18% HP.reg +10.00 ---------- misc Stam/turn +1.30 Mana/s.crit +2.32 Amulets make your neck look great! |
vitalizing gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +13 (+4 eff.) Max.HP +54.00 HP.reg +1.00 Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +7 (+2 eff.) Max.HP +41.00 HP.reg +8.00 Blind- +28% ---------- misc Infravis +6 Sight +2 See.Invis +11 Amulets make your neck look great! |
voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +22% Cut- +70% Heal: Puts all charms on 24 cooldown Level 4.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 372 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
wanderer's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +6 Dex +6 Cun +6 Con dps ---------- Crit.mult +15.00% Mov.spd +10% Acc +7 (+2 eff.) Apr +15 ----- def ----- Fatigue -8% HP.reg +5.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
warrior's stralite amulet of constitution (+4)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
warrior's voratun amulet of constitution (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Con ----- def ----- Resists +14% physical ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
warrior's voratun amulet of mastery (0.38 Cunning / Trapping)0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +15% physical ---------- misc Stam/turn +1.20 Masteries +0.38 Cunning/Trapping Amulets make your neck look great! |
warrior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +12 (+4 eff.) Dmg.mod +7% blight +12% fire ----- def ----- Resists +11% physical ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Aerossra the Frostwhisper0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% arcane Melee Ret 10 arcane 4 cold ---------- misc Light +2 Rings make your fingers look great! |
Aliruilevon0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Str +14 Dex dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +12% mind Melee Ret 10 mind ----- def ----- Resists +12% blight HP.reg +8.00 Stun/Frz- +44% Rings make your fingers look great! |
Blastkin0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +12% acid Res.pen +10% lightning Melee Ret 6 lightning 8 cold On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +12% blight +15% lightning Mind.save +11 (+2 eff.) Confus- +38% Rings make your fingers look great! |
Bleakraven the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +30 (+8 eff.) Dmg.mod +36% darkness +15% arcane Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +30% darkness Rings make your fingers look great! |
Chargore the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Spell.crit +4% S.pwr/crit +8 Res.pen +25% fire ----- def ----- Resists +18% fire Blind- +25% ---------- misc Mana/s.crit +2.00 Infravis +5 See.Stealth +13 See.Invis +17 Rings make your fingers look great! |
Daimohor0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +17 (+4 eff.) Spell.pwr +17 (+5 eff.) Mind.pwr +47 (+14 eff.) Dmg.mod +8% all ----- def ----- Defense +10 (+3 eff.) Crit.chn- 15.00% HP.reg +4.00 ---------- misc See.Invis +9 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elimina the stralite ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +8 Str dps ---------- Mind.crit +3% Phys.pwr +16 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +7% all Res.pen +15% temporal Acc +9 (+2 eff.) Apr +14 ----- def ----- Armour +20 Defense +14 (+4 eff.) Resists +4% all ---------- misc Max.hate +10.00 Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Furnaceviper the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +12 Cun dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +25 (+8 eff.) Dmg.mod +18% acid +24% fire Res.pen +15% mind ----- def ----- Resists +13% nature +14% blight Poison- +30% Disease- +26% ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Gorefurnace0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Mag +6 Cun +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+2 eff.) Melee Ret 2 nature ----- def ----- Phys.save +9 (+3 eff.) Blind- +55% ---------- misc Infravis +8 See.Stealth +22 See.Invis +19 Rings make your fingers look great! |
Halirand0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Wil +3 Cun +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +9% physical Apr +6 ----- def ----- Armour +6 Defense +15 (+4 eff.) Resists +2% physical Blind- +46% ---------- misc Max.stam +31.61 Infravis +6 See.Stealth +20 See.Invis +25 Rings make your fingers look great! |
Helin the Duathelquill0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +15% temporal +21% mind +6% darkness Res.pen +25% temporal Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Phys.save +14 (+4 eff.) Rings make your fingers look great! |
Huryrek the Eclipsesage0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +16% fire Res.pen +25% darkness Melee Ret 8 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +32% fire +3% darkness +15% temporal Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kakor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% light Phys.save +6 (+2 eff.) Max.HP +20.00 Poison- +20% Disease- +10% Pinning- +10% Rings make your fingers look great! |
Kyleroddahir the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil +5 Mag dps ---------- Crit.mult +10.00% Spell.pwr +30 (+8 eff.) Dmg.mod +16% darkness Res.pen +10% physical Melee Ret 10 arcane ----- def ----- Defense +25 (+6 eff.) Resists +32% darkness Rings make your fingers look great! |
Rhonik0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +8 Mag +8 Wil +6 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Spell.pwr +15 (+4 eff.) Apr +1 ----- def ----- Armour +4 Resists +5% physical Spell.save +20 (+7 eff.) Die.at -40.00 life Max.HP +49.00 Disarm- +50% Pinning- +47% Knockbk- +45% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead =iiiiiiiiiiiiii=0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Strike's kiss =con8=0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +10 Cun +8 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +18% lightning +12% physical Res.pen +5% physical Acc +24 (+5 eff.) ----- def ----- Armour +2 Resists +45% lightning +2% physical Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +11 Mag +11 Wil +9 Cun +1 Con dps ---------- Mind.crit +4% Spell.pwr +22 (+6 eff.) ----- def ----- Phys.save +12 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +16 (+4 eff.) ---------- misc Psi/ret +0.08 Max.hate +4.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's voratun ring of aether (+19%)0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +19% arcane ----- def ----- Resists +19% arcane Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
gladiator's gold ring of light (+26%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +13% light ----- def ----- Resists +26% light Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +3 Dex +5 Wil dps ---------- Dmg.mod +14% acid Melee Ret 6 cold ----- def ----- Resists +28% acid +6% cold Mind.save +10 (+2 eff.) Max.HP +32.00 Disarm- +25% Pinning- +28% Stun/Frz- +30% Knockbk- +30% ---------- misc See.Invis +9 Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +50.00 HP.reg +9.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 17 physical Ranged+ 17 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 30 On Hit (Ranged): * 15% chance to reduce all saves and defense by 30 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
gold ring 'Chargeswift'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +12% nature ----- def ----- Resists +24% nature +12% lightning ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Rings make your fingers look great! |
gold ring 'Ivigata'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +12% mind ----- def ----- Resists +9% mind Mind.save +6 (+1 eff.) ---------- misc Max.hate +10.00 Rings make your fingers look great! |
gold ring 'Poloma'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Mind.crit +3% Res.pen +25% mind Acc +14 (+3 eff.) ----- def ----- Resists +5% arcane ---------- misc Equi/ret +0.12 Psi/ret +0.20 Hate/m.crit +5.00 Max.psi +40.00 Rings make your fingers look great! |
gold ring 'Ravenkill'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +12% cold ----- def ----- Resists +24% cold +6% darkness +6% temporal Die.at -80.00 life Disease- +20% Confus- +20% Rings make your fingers look great! |
gold ring 'Shockspar'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex +7 Con dps ---------- Dmg.mod +24% lightning +24% cold ----- def ----- Resists +12% lightning Crit.chn- 15.00% HP.reg +4.00 Stun/Frz- +34% Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +60.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings make your fingers look great! |
mule's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -8% ---------- misc Max.enc +30 Rings make your fingers look great! |
mule's stralite ring of fire (+36%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Fatigue -8% Resists +36% fire ---------- misc Max.enc +24 Rings make your fingers look great! |
mule's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -7% Max.HP +24.00 Disarm- +37% Pinning- +28% Knockbk- +44% ---------- misc Max.enc +31 Rings make your fingers look great! |
painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% all Rings make your fingers look great! |
painweaver's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +8% all ----- def ----- Resists +20% acid +27% fire +19% lightning +22% cold Rings make your fingers look great! |
pixie's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +2 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +18 (+5 eff.) Mind.pwr +10 (+3 eff.) Rings make your fingers look great! |
pixie's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +10 (+3 eff.) Acc +15 (+3 eff.) Apr +15 ----- def ----- Defense +11 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Mind.save +6 (+1 eff.) Rings make your fingers look great! |
psionicist's gold ring of arcana (+0.25/turn)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+2 eff.) Silence- +32% ---------- misc Mana/turn +0.25 Rings make your fingers look great! |
psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +10 Wil ----- def ----- Mind.save +20 (+5 eff.) Max.HP +88.00 HP.reg +19.00 Heal.mod +19% Rings make your fingers look great! |
rogue's copper ring of arcana (+0.13/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Silence- +20% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
rogue's voratun ring of darkness (+26%)0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +13% darkness ----- def ----- Defense +12 (+3 eff.) Resists +26% darkness Rings make your fingers look great! |
rogue's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun dps ---------- Mov.spd +19% Acc +6 (+1 eff.) ----- def ----- Defense +22 (+6 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 5.9 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 43% for 5 turns. Rings make your fingers look great! |
savage's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +13 (+5 eff.) Max.HP +20.00 Disarm- +33% Pinning- +31% Knockbk- +28% ---------- misc Max.stam +23.00 Rings make your fingers look great! |
savage's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +3 Cun +4 Con dps ---------- Melee+ 23 physical Ranged+ 19 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 30 On Hit (Ranged): * 16% chance to reduce all saves and defense by 30 ----- def ----- Spell.save +17 (+6 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +22.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 183% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
savior's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
sneakthief's voratun ring of blight (+16%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Dmg.mod +16% blight Acc +10 (+2 eff.) ----- def ----- Resists +16% blight Rings make your fingers look great! |
sneakthief's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +9 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- HP.reg +6.00 Stun/Frz- +42% Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) Acc +11 (+2 eff.) Apr +10 ----- def ----- Defense +12 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +24% acid Rings make your fingers look great! |
solipsist's voratun ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+5 eff.) Rings make your fingers look great! |
solipsist's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +11 (+4 eff.) Mov.spd +24% Acc +10 (+2 eff.) ----- def ----- Defense +11 (+3 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 7.2 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 10 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 12% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 183% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +15% acid +11% fire +10% lightning +11% cold ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 15 light Ranged+ 11 light Dmg.mod +11% light ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 12% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 175% weapon damage. If the attack hits, the target will bleed for 329% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel ring 'Airoozer' =stun10=0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +19% lightning ----- def ----- Resists +26% lightning +3% fire Mind.save +7 (+1 eff.) Blind- +20% Confus- +26% Stun/Frz- +10% Rings make your fingers look great! |
stralite jade ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +4 Resists +11% blight +13% nature +4% all Poison- +22% Disease- +26% Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +49.00 HP.reg +16.00 Heal.mod +14% Rings make your fingers look great! |
titan's steel ring of corrosion (+26%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +13% acid ----- def ----- Resists +26% acid Phys.save +8 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +22.00 Disarm- +28% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
titan's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +9 Con ----- def ----- Phys.save +18 (+5 eff.) Max.HP +44.00 Disarm- +39% Pinning- +31% Knockbk- +36% Rings make your fingers look great! |
titan's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Con ----- def ----- Resists +23% acid +20% fire +24% lightning +29% cold Phys.save +14 (+4 eff.) Rings make your fingers look great! |
treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +11% nature +7% blight Poison- +16% Disease- +15% Rings make your fingers look great! |
treant's gold ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% nature +10% blight Poison- +15% Disease- +14% Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +10% blight Max.HP +40.00 HP.reg +16.00 Heal.mod +18% Poison- +18% Disease- +18% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +5 Wil +8 Cun dps ---------- Dmg.mod +19% acid +3% light Acc +15 (+3 eff.) ----- def ----- Resists +15% blight +9% light +13% nature +38% acid Crit.chn- 10.00% Poison- +28% Disease- +26% Stun/Frz- +60% ---------- misc Psi/ret +0.08 Infravis +2 Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +13 (+4 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +10 Mag +10 Wil +9 Cun +6 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Melee+ 38 light 25 physical Ranged+ 38 light 27 physical Dmg.mod +18% light +10% all Res.pen +10% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 30 * 21% chance to reduce strength, dexterity, and constitution by 27 On Hit (Ranged): * 20% chance to reduce all saves and defense by 30 ----- def ----- Mind.save +20 (+5 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Light +3 Bleeding Edge: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 175% weapon damage. If the attack hits, the target will bleed for 329% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Melee+ 12 physical Ranged+ 21 physical Dmg.mod +10% all On Hit (Melee): * 17% chance to reduce all saves and defense by 30 On Hit (Ranged): * 17% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 175% weapon damage. If the attack hits, the target will bleed for 329% weapon damage over 7 turns, and all healing will be reduced by 72%. Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Acc +12 (+3 eff.) Apr +14 ----- def ----- Defense +16 (+4 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Bleakfame'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +35 (+11 eff.) Res.pen +20% darkness ----- def ----- Resists +27% acid +21% fire +17% mind Spell.save +20 (+7 eff.) HP.reg +4.65 Disarm- +23% Rings make your fingers look great! |
voratun ring 'Sepsiswilder'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +11 Con dps ---------- Dmg.mod +6% nature +16% cold ----- def ----- Resists +6% acid +32% cold +6% blight +6% lightning Phys.save +20 (+6 eff.) Spell.save +26 (+9 eff.) ---------- misc Max.stam +24.00 Rings make your fingers look great! |
voratun ring 'Xadanor'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +5 Str +14 Dex +7 Cun dps ---------- Phys.pwr +25 (+5 eff.) Apr +14 ----- def ----- Defense +25 (+6 eff.) Resists +12% mind +6% arcane Silence- +43% ---------- misc Mana/turn +0.37 Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +83.00 HP.reg +20.00 Heal.mod +15% Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +64.00 HP.reg +15.00 Heal.mod +18% Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +15 (+3 eff.) Apr +9 ----- def ----- Defense +13 (+4 eff.) Disengage: Puts all charms on 7 cooldown Level 5.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +30% acid +28% fire +29% lightning +29% cold Rings make your fingers look great! |
warrior's gold ring of corrosion (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% acid ----- def ----- Armour +8 Resists +26% acid Rings make your fingers look great! |
warrior's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: Stats +7 Str ----- def ----- Armour +14 Rings make your fingers look great! |
stralite battleaxe of erosion (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Nature Power 156% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +7 nature Massive two-handed battleaxes. |
acidic steel longsword (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 111% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly. |
Eliba4.0 T4 sling 1H weapon [Rare] Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +6 Str +3 Dex +3 Cun +6 Con dps ---------- Phys.crit +13.0% Crit.mult +20.00% Dmg.mod +9% mind Acc +13 (+3 eff.) ---------- misc Equi/ret +0.20 Infravis +3 Slings are used to hurl stones or metal shots at your foes. |
Glorotta4.0 T5 sling 1H weapon [Random Unique] Master Power 65% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +8 mind While equipped: Stats +7 Str +8 Wil +6 Cun dps ---------- Phys.pwr +13 (+3 eff.) Phys.spd +10% Dmg.mod +22% physical Melee Ret 4 mind ---------- misc Psi/ret +0.12 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Anolach (129% power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Nature Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +29.00% Spell.pwr +18 (+5 eff.) Melee+ 21 fire Dmg.mod +25% light Res.pen +10% arcane +15% physical ----- def ----- Armour +4 Defense +9 (+3 eff.) ---------- misc Max.P.En +5.00 Max.N.En +5.00 Light +3 See.Invis +10 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 2.5 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 140.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Berirohor =unlife100=1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +32 (+7 eff.) Dmg.mod +27% blight +18% physical Acc +35 (+7 eff.) Apr +13 ----- def ----- Armour +10 Defense +30 (+7 eff.) Spell.save +15 (+5 eff.) Die.at -100.00 life ---------- misc Size +1 A belt that goes around your waist. |
Gunonik =iii=1.0 T5 belt armor [Random Unique] Master While equipped: Stats +4 Dex +5 Wil +11 Cun +6 Lck dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +18% arcane +9% blight Res.pen +10% arcane Against +19% Summoned On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +5% arcane D.Red.from +28% Summoned Spell.save +10 (+4 eff.) Stealth +8 ---------- misc T.Disarm +12 Infravis +4 Size +1 A belt that goes around your waist. |
Lisolle1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +8.2% Crit.mult +10.00% Spell.pwr +11 (+3 eff.) Dmg.mod +21% physical Acc +30 (+6 eff.) Apr +3 Melee Ret 6 blight ----- def ----- Defense +15 (+4 eff.) Phys.save +9 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -81.58 life ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 330, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
balancing hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +13.0% Mind.crit +9% Crit.mult +5.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
rough leather belt of unlife =iii=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 407.16 cold damage and condensing the air into freezing vapors that deal 135.72 cold damage (based on Magic) each turn for 10 turns. Uses 21 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Chalorion the Glacierqueller (0 def, 5 armour) =physpen40=2.0 T5 feet armor [Rare] Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Spell.pwr +25 (+7 eff.) Mind.pwr +9 (+3 eff.) S.pwr/crit +13 Dmg.mod +18% cold Res.pen +40% physical Acc +39 (+8 eff.) Apr +7 On Hit (Melee): * 26% chance to reduce armor by 37% ----- def ----- Armour +5 Resists +12% cold ---------- misc Vim/s.crit +2.66 Max.mana +80.00 Blindside: Puts all charms on 17 cooldown Level 3.5 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots 'Vorynn' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Acc +15 (+3 eff.) ----- def ----- Armour +3 Resists +8% lightning +5% temporal +6% fire +7% cold ---------- misc Max.stam +30.00 Rush: Puts all charms on 17 cooldown Level 3.2 Pwr.cost 17 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Elydheta the dwarven-steel gauntlets (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Melee+ 8 physical Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Armour +9 Fatigue +3% Resists +4% physical Crit.chn- 15.00% Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gloves of the Firm Hand (0 def, 8 armour) =stun30=1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Isossra (20 def, 3 armour) =stun20=1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +3 Defense +20 (+5 eff.) Resists +6% light +15% nature +6% darkness Crit.chn- 10.00% Phys.save +10 (+3 eff.) Mind.save +25 (+6 eff.) Disarm- +50% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivugawen the Fogveil (2 def, 0 armour) =physdmg=2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +3 Mag +4 Wil dps ---------- Dmg.mod +9% cold +16% physical Res.pen +5% darkness ----- def ----- Defense +2 (+1 eff.) Resists +16% physical ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
Ulfyndil the cashmere wizard hat (2 def, 0 armour) =stun20=2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +16% light Melee Ret 10 acid ----- def ----- Defense +2 (+1 eff.) Resists +24% light +5% arcane Max.HP +100.00 Blind- +20% Poison- +20% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
enlightening stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% cold Mind.save +14 (+3 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of command (10 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +12% Mind.save +13 (+3 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
Lunar Shield (0 def, 20 armour, 156% power, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 156% Range: 1.4x Uses 50% Mag, 100% Str Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1694 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Noonobeisance the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +11 Str dps ---------- Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Res.pen +15% nature +10% light Apr +20 Melee Ret 10 light ----- def ----- Fatigue -9% Resists +3% light +3% nature ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 5.9 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +110 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 55 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flowerrend the dwarven lantern =accpen=1.0 T5 lite [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Mind.crit +9% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Res.pen +10% physical Acc +25 (+5 eff.) Apr +2 ----- def ----- Resists +20% nature Phys.save +12 (+4 eff.) Mind.save +11 (+2 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Frostnull the dwarven lantern =pierce=1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +12% mind Res.pen +15% cold +13% all Apr +13 Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +15% mind +30% cold ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tulomnir the dwarven lantern =iii=1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +10% arcane Melee Ret 30 fire ----- def ----- Resists +10% fire +10% cold +5% arcane +23% temporal Blind- +34% Confus- +28% Def/telep +17 Res/telep +20% Dur/telep +22% ---------- misc Light +10 See.Stealth +19 See.Invis +18 Track: Puts all charms on 28 cooldown Level 8.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright alchemist's lamp of the sun =lite9=1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +8% light ----- def ----- Resists +8% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 21 cooldown Level 4.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 200.67 light damage. At talent level 3 you gain 33% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
18 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 607.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
barbed pouch of voratun shots of annihilation (23/23, 184% power, 15 apr)3.0 T5 shot ammo [Ego++] Master Power 184% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +30.0% Capacity 23 Proj.spd +200% On Crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
piercing dwarven-steel torque of mindblast [power 240] (11 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 285 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Uloldir the Sootstinger [power 560] (11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +25% cold Melee Ret 10 darkness On Hit (Melee): * 22% chance to reduce damage dealt by 25% ----- def ----- Armour +18 ---------- misc Stam/turn +3.43 Max.stam +34.34 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 11 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Stokewish' [power 188] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% fire Melee Ret 10 blight 4 physical ----- def ----- Defense +25 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
extending dragonbone totem of stinging [power 422] (11 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 451 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
22 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Stianis the Halfling Skirmisher level 40
60th Haze 123rd year of Ascendancy at 14:56 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stianis the Halfling Skirmisher level 50
27th Haze 124th year of Ascendancy at 03:41 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Stianis the Halfling Skirmisher level 39
58th Haze 123rd year of Ascendancy at 17:15 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Stianis the Halfling Skirmisher level 45
40th Regrowth 124th year of Ascendancy at 03:29 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Stianis the Halfling Skirmisher level 44
36th Regrowth 124th year of Ascendancy at 13:59 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Stianis the Halfling Skirmisher level 47
4th Pyre 124th year of Ascendancy at 01:24 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Stianis the Halfling Skirmisher level 18
14th Regrowth 123rd year of Ascendancy at 22:10 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Stianis the Halfling Skirmisher level 43
33rd Regrowth 124th year of Ascendancy at 05:22 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Stianis the Halfling Skirmisher level 37
51st Haze 123rd year of Ascendancy at 03:19 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Stianis the Halfling Skirmisher level 24
52nd Regrowth 123rd year of Ascendancy at 22:59 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Stianis the Halfling Skirmisher level 50
9th Pyre 125th year of Ascendancy at 17:39 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Stianis the Halfling Skirmisher level 22
50th Regrowth 123rd year of Ascendancy at 17:13 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stianis the Halfling Skirmisher level 29
33rd Pyre 123rd year of Ascendancy at 11:17 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Stianis the Halfling Skirmisher level 50
30th Regrowth 125th year of Ascendancy at 14:07 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Stianis the Halfling Skirmisher level 50
15th Regrowth 125th year of Ascendancy at 11:24 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Stianis the Halfling Skirmisher level 50
5th Allure 125th year of Ascendancy at 09:34 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stianis the Halfling Skirmisher level 34
21st Haze 123rd year of Ascendancy at 22:38 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Stianis the Halfling Skirmisher level 50
71st Pyre 124th year of Ascendancy at 11:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Stianis the Halfling Skirmisher level 10
63rd Haze 122nd year of Ascendancy at 00:51 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Stianis the Halfling Skirmisher level 20
32nd Regrowth 123rd year of Ascendancy at 09:10 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Stianis the Halfling Skirmisher level 30
60th Pyre 123rd year of Ascendancy at 11:20 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Stianis the Halfling Skirmisher level 40
58th Haze 123rd year of Ascendancy at 17:15 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Stianis the Halfling Skirmisher level 50
69th Pyre 124th year of Ascendancy at 01:12 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Stianis the Halfling Skirmisher level 50
74th Haze 124th year of Ascendancy at 13:51 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Stianis the Halfling Skirmisher level 42
32nd Regrowth 124th year of Ascendancy at 04:01 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Stianis the Halfling Skirmisher level 30
60th Pyre 123rd year of Ascendancy at 20:37 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Stianis the Halfling Skirmisher level 50
3rd Dusk 124th year of Ascendancy at 08:03 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Stianis the Halfling Skirmisher level 33
69th Dusk 123rd year of Ascendancy at 08:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Stianis the Halfling Skirmisher level 28
80th Regrowth 123rd year of Ascendancy at 20:47 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Stianis the Halfling Skirmisher level 43
33rd Regrowth 124th year of Ascendancy at 11:43 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Stianis the Halfling Skirmisher level 50
9th Pyre 125th year of Ascendancy at 17:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Stianis the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 20:46 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Stianis the Halfling Skirmisher level 50
75th Haze 124th year of Ascendancy at 02:38 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stianis the Halfling Skirmisher level 28
1st Pyre 123rd year of Ascendancy at 12:05 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Stianis the Halfling Skirmisher level 50
9th Pyre 125th year of Ascendancy at 17:39 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Stianis the Halfling Skirmisher level 33
69th Dusk 123rd year of Ascendancy at 08:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Stianis the Halfling Skirmisher level 7
7th Dusk 122nd year of Ascendancy at 06:57 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Stianis the Halfling Skirmisher level 30
2nd Summertide 123rd year of Ascendancy at 01:51 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Stianis the Halfling Skirmisher level 46
76th Regrowth 124th year of Ascendancy at 16:21 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Stianis the Halfling Skirmisher level 28
1st Time of Balance 123rd year of Ascendancy at 04:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Stianis the Halfling Skirmisher level 25
54th Regrowth 123rd year of Ascendancy at 06:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Stianis the Halfling Skirmisher level 17
9th Regrowth 123rd year of Ascendancy at 22:12 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Stianis the Halfling Skirmisher level 39
58th Haze 123rd year of Ascendancy at 00:23 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
---------- Turn 17 ----------
Talent Block is ready to use.
---------- Turn 18 ----------
---------- Combat ended after 19 turn(s) ----------
Lore found: sixth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Stianis switches her weapons to: Awakened Staff of Absorption
high-capacity pouch of voratun shots of annihilation.
Stianis deactivates Counter Shot.
Stianis hits Stianis for 48 degeneration damage.
Lore found: sixth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: seventh mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: seventh mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Talent Command Staff is ready to use.
Lore found: eighth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Talent Counter Shot is ready to use.
Lore found: ninth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Talent Luck of the Little Folk is ready to use.
Lore found: fifth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Stianis wears (replacing Awakened Staff of Absorption (172% power, 60 apr, lightning element)): Mucksage.
Stianis wears: impervious voratun shield of crushing (0 def, 18 armour, 184% power, 300.5 block).
Stianis activates Counter Shot.
Saving game...
Saving done.



































































































































































