











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Archer |
| Level / Exp | 16 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Layokira the red crystal at level 9 on the 19th Profit 122nd year of Ascendancy at 14:39 0 / 6Killed by naga psyren at level 14 on the 6th Wealth 122nd year of Ascendancy at 12:56 Killed by Chronolith Twin at level 16 on the 9th Wealth 122nd year of Ascendancy at 06:46 Killed by Chronolith Twin at level 16 on the 9th Wealth 122nd year of Ascendancy at 07:40 Killed by Chronolith Twin at level 16 on the 9th Wealth 122nd year of Ascendancy at 08:18 Killed by ultimate gwelgoroth at level 16 on the 14th Wealth 122nd year of Ascendancy at 04:57 |
Primary Stats
| Strength | 27 (base 15) |
| Dexterity | 44 (base 41) |
| Constitution | 32 (base 20) |
| Magic | 8 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 26 (base 21) |
Resources
| Life | -44/476 |
| Stamina | 207/240 |
| Healing Factor | 1.2824420161895 |
| Regeneration | 0.32061050404738 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +53% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 40.606190251377 |
| See Invisible | 40.606190251377 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 40 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Temporal | +4% |
| Physical | +9% |
| Cold | +41% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Lightning | +11% |
| Mind | +10% |
| Cold | +13% |
Defense: Base
| Armour (hardiness) | 15 (57.155997060385%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Nature | + 39%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 67%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 40% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Wil +4(-) Cun offense ------ Move Speed +20% (-) Damage +15%(-) cold defense ------ Armor +4 (-) Defense +1 (+0 eff.) (-) Fatigue +7% (-) Resistance +10%(-) nature +20%(-) cold other ------- Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | [vs. self-loading quiver of elm arrows of amnesia (3/12, 110% power, 5 apr) (Quiver, 1 of 2)]self-loading quiver of elm arrows of amnesia (3/12, 110% power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego+] Arcane/Psionic Weapon Damage 110% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 12 (-) Auto Reload 3 (-) On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Lelafast (Light source)]Lelafast 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1(-) Str offense ------ Critical power +10.00% (-) Damage +9%(-) physical Ignore resists +10%(-) physical defense ------ Defense +5 (+2 eff.) (-) Physical save +6 (+3 eff.) (-) Healmod +11% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Polemibeth the Barkpride (0 def, 3 armour) (On head)]Polemibeth the Barkpride (0 def, 3 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1(-) Str offense ------ When Hit 2(-) temporal defense ------ Armor +3 (-) Fatigue +1% (-) Resistance +6%(-) nature other ------- Infravision +1 (-) A cap made of leather. |
| Tool | [vs. miner's iron pickaxe (dig speed 28 turns) (Tool)]miner's iron pickaxe (dig speed 28 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1(-) Str other ------- Infravision +1 (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con offense ------ Damage +15%(-) cold defense ------ Resistance +10%(-) nature +25%(-) cold other ------- Max mana +20.00 (-) Max stamina +20.00 (-) Max psi +20.00 (-) Max air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.79 cold and 11.43 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 10/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
| On fingers | [vs. Vargh Redemption (On fingers, 1 of 2)]savage's steel ring of frost (+22%) 0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +0(-4) Wil +1(-5) Con offense ------ Damage +11%(-4%) cold defense ------ Resistance +0%(-10%) nature +22%(-3%) cold Spell save +10 (+5 eff.) other ------- Max mana +0.00 (-20.00) Max stamina +12.00 (-8.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Yarystir the Shadequake (Around waist)]Yarystir the Shadequake 1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Damage +3%(-) darkness Ignore resists +10%(-) mind defense ------ Fatigue -4% (-) Resistance +15%(-) mind +3%(-) temporal other ------- Encumbrance +25 (-) A belt that goes around your waist. |
| In main hand | [vs. stormbringer's elm longbow (In main hand, 1 of 2)]stormbringer's elm longbow 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego+] Nature Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% (-) Range +6 (-) On-crit, radius 2 +8(-) lightning +9(-) cold While equipped: offense ------ Move Speed +33% (-) Ignore resists +11%(-) lightning +8%(-) cold Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Adina (0 def, 2 armour) (On hands)]Adina (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2(-) Wil offense ------ Spell Crit +3% (-) On-Hit 7(-) temporal On-Ranged-Hit 5(-) temporal Damage +4%(-) temporal Accuracy +5 (+2 eff.) (-) defense ------ Armor +2 (-) Resistance +6%(-) temporal Out-of-Phase Defense +10 (-) Out-of-Phase Resistance +10% (-) Out-of-Phase Resilience +10% (-) other ------- Max stamina +30.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Freezetrail (9 def, 6 armour) (Main armor)]Freezetrail (9 def, 6 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Rare] Master While equipped: Stats +1(-) Cun offense ------ Ignore resists +5%(-) cold defense ------ Armor +6 (-) Defense +9 (+3 eff.) (-) Fatigue +8% (-) Resistance +20%(-) acid +3%(-) blight Crit Resistance 5.00% (-) Mind save +3 (+3 eff.) (-) Poison Resist +20% (-) A suit of armour made of leather. |
| Cloak | [vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +2(-) Con defense ------ Defense +1 (+0 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. cleansing steel amulet of mastery (0.11 Technique / Conditioning) (Around neck)]cleansing steel amulet of mastery (0.11 Technique / Conditioning) 0.1 Encumbrance T2 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +13%(-) nature +11%(-) blight Poison Resist +20% (-) Disease Resist +22% (-) other ------- Masteries +0.11(-) Technique/Conditioning Amulets make your neck look great! |
Inventory
[vs. cleansing steel amulet of mastery (0.11 Technique / Conditioning) (Around neck)]grounding copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning +0%(-13%) nature +0%(-11%) blight Poison Resist +0% (-20%) Disease Resist +0% (-22%) Stun Resist +20% other ------- Masteries +0.00(-0.11) Technique/Conditioning Amulets make your neck look great! |
[vs. Vargh Redemption (On fingers, 1 of 2)]Mardosin the steel ring 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +0(-4) Wil +0(-6) Con offense ------ Critical power +5.00% Damage +3% arcane +0%(-15%) cold When Hit 4 acid defense ------ Resistance +0%(-10%) nature +0%(-25%) cold Spell save +8 (+4 eff.) other ------- Vim-on-crit +1.00 Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max vim +30.00 Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. stormbringer's elm longbow (In main hand, 1 of 3)]Shiverkill (87% power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature Weapon Damage 87% (+21%) Range: 1.0x-1.1x (+0.0x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% (-) Range +0 (-6) On-crit, radius 2 +0(-8) lightning +4 fire +0(-9) cold While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Move Speed +0% (-33%) Damage +3% fire Ignore resists +0%(-11%) lightning +0%(-8%) cold defense ------ Resistance +9% mind +6% cold Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. stormbringer's elm longbow (In main hand, 1 of 2)]elm longbow 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% (-) Range +6 (-) On-crit, radius 2 +0(-8) lightning +0(-9) cold While equipped: offense ------ Move Speed +0% (-33%) Ignore resists +0%(-11%) lightning +0%(-8%) cold Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. stormbringer's elm longbow (In main hand, 1 of 2)]rough leather sling 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +6 (-) On-crit, radius 2 +0(-8) lightning +0(-9) cold While equipped: offense ------ Move Speed +0% (-33%) Ignore resists +0%(-11%) lightning +0%(-8%) cold Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. self-loading quiver of elm arrows of amnesia (3/12, 110% power, 5 apr) (Quiver, 1 of 2)]deadly quiver of elm arrows of wind (13/13, 122% power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego] Nature/Master Weapon Damage 122% (+12%) Range: 1.0x-1.4x (+0.0x) Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-) Critical Rate +1.0% (-) Capacity 13 (1) Auto Reload 0 (-3) Projectile Speed +200% On Hit: + 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 110 physical damage - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. Freezetrail (9 def, 6 armour) (Main armor)]woollen robe of life (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +0(-1) Cun offense ------ Ignore resists +0%(-5%) cold defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-8%) Resistance +7%(+4%) blight +0%(-20%) acid +9% all Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-3 (-3 eff.)) Life +40.00 Life Regen +2.10 Healmod +14% Poison Resist +0% (-20%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Freezetrail (9 def, 6 armour) (Main armor)]Lustrerage the cured leather armour (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Rare] Nature While equipped: Stats +0(-1) Cun offense ------ Damage +12% lightning +3% light Ignore resists +0%(-5%) cold defense ------ Armor +4 (-2) Defense +6 (+2 eff.) (-3 (-1 eff.)) Fatigue +7% (-1%) Resistance +0%(-20%) acid +3% light +0%(-3%) blight Crit Resistance 0.00% (-5.00%) Mind save +0 (+0 eff.) (-3 (-3 eff.)) Life +24.00 Poison Resist +0% (-20%) A suit of armour made of leather. |
[vs. Yarystir the Shadequake (Around waist)]cleansing rough leather belt of resilience 1.0 Encumbrance T1 belt armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +0%(-3%) darkness Ignore resists +0%(-10%) mind defense ------ Fatigue +0% (+4%) Resistance +6% acid +0%(-3%) temporal +0%(-15%) mind +6% blight Life +30.00 other ------- Encumbrance +0 (-25) A belt that goes around your waist. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: Stats +0(-4) Str +0(-4) Wil +0(-4) Cun offense ------ Move Speed +0% (-20%) Damage +0%(-15%) cold defense ------ Armor +1 (-3) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +0% (-7%) Resistance +0%(-10%) nature +0%(-20%) cold other ------- Light +0 (-1) A pair of boots made of leather. |
[vs. Adina (0 def, 2 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Normal] While equipped: Stats +0(-2) Wil offense ------ Spell Crit +0% (-3%) On-Hit 0(-7) temporal On-Ranged-Hit 0(-5) temporal Damage +0%(-4%) temporal Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +1 (-1) Resistance +0%(-6%) temporal Out-of-Phase Defense +0 (-10) Out-of-Phase Resistance +0% (-10%) Out-of-Phase Resilience +0% (-10%) other ------- Max stamina +0.00 (-30.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Adina (0 def, 2 armour) (On hands)]storm rough leather gloves of butchering (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego+] Nature/Disrupt While equipped: Stats +0(-2) Wil offense ------ Spell Crit +0% (-3%) Physical Power +5 (+2 eff.) On-Hit 5 lightning 0(-7) temporal On-Ranged-Hit 0(-5) temporal Damage +3% lightning +0%(-4%) temporal Accuracy +5 (+2 eff.) (-) Ignore Armor +6 defense ------ Armor +1 (-1) Resistance +5% blight +0%(-6%) temporal +5% lightning Spell save +9 (+4 eff.) Out-of-Phase Defense +0 (-10) Out-of-Phase Resistance +0% (-10%) Out-of-Phase Resilience +0% (-10%) other ------- Max stamina +0.00 (-30.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Adina (0 def, 2 armour) (On hands)]hardened leather gloves of strength (+2) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +2 Str +0(-2) Wil offense ------ Spell Crit +0% (-3%) Physical Power +6 (+3 eff.) On-Hit 0(-7) temporal On-Ranged-Hit 0(-5) temporal Damage +0%(-4%) temporal Accuracy +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Armor +2 (-) Resistance +0%(-6%) temporal Out-of-Phase Defense +0 (-10) Out-of-Phase Resistance +0% (-10%) Out-of-Phase Resilience +0% (-10%) other ------- Max stamina +0.00 (-30.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Lelafast (Light source)]Velyssra the brass lantern 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +0(-1) Str offense ------ Critical power +0.00% (-10.00%) Damage +6%(-3%) physical Ignore resists +5% arcane +0%(-10%) physical When Hit 11 fire defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +1% physical +6% fire Physical save +0 (+0 eff.) (-6 (-3 eff.)) Healmod +0% (-11%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10
Got a character to level 10.By Agdel the Dwarf Archer level 10
20th Profit 122nd year of Ascendancy at 22:04 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Agdel the Dwarf Archer level 5
18th Voratun 122nd year of Ascendancy at 21:56 see stats
The secret city
Discovered the truth about mages.By Agdel the Dwarf Archer level 10
23rd Profit 122nd year of Ascendancy at 13:04 see stats
Log
Agdel shoots!
Agdel's Shoot performs a ranged critical strike against Greater gwelgoroth!
Ultimate gwelgoroth casts Shock.
Agdel's Shoot hits Greater gwelgoroth for 136 physical damage.
Agdel's Shoot killed Greater gwelgoroth!
Agdel reacts to damage from Ultimate gwelgoroth's Shock, mitigating the blow!.
Agdel is caught inside a Hurricane.
Ultimate gwelgoroth's Shock hits Agdel for (22 reacted , -4 stam), 73 lightning (73 total damage).
Agdel is dazed!
Agdel shoots!
Greater gwelgoroth casts Shock.
Ultimate gwelgoroth casts Lightning.
Ultimate gwelgoroth hits Agdel for 77 lightning damage.
Agdel's Shoot hits Ultimate gwelgoroth for 21 physical, 2 temporal (23 total damage).
Agdel is not dazed anymore.
Hurricane from Ultimate gwelgoroth hits Agdel for 59 lightning damage.
Agdel uses Infusion: Regeneration.
Agdel starts regenerating health quickly.
Greater gwelgoroth's Shock hits Agdel for 66 lightning damage.
Agdel is dazed!
Greater gwelgoroth casts Lightning.
Agdel reacts to damage from Greater gwelgoroth, mitigating the blow!.
Ultimate gwelgoroth casts Chain Lightning.
Agdel reacts to damage from Ultimate gwelgoroth, mitigating the blow!.
Greater gwelgoroth hits Agdel for (19 reacted , -4 stam), 76 lightning (76 total damage).
Ultimate gwelgoroth hits Agdel for (25 reacted , -4 stam), 97 lightning (97 total damage).
Agdel the level 16 dwarf archer was shocked to death by an ultimate gwelgoroth on level 1 of Derth.











































































