Jaerd, the human man the level 3 Cornac Wanderer by enbaz360

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp3 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic21 (base 21)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life136/136
Mana122/122
Stamina111/111
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy20
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.00
4/5
0/5
0/5
0/5
Cursed / Punishments1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Jaerd, the human man picks up (c.):
regeneration infusion (heal 81; 16 cd).
Jaerd, the human man stops regenerating health quickly.

Jaerd, the human man picks up (d.):
shielding rune (absorb 50; dur 3; cd 18).
Jaerd, the human man picks up (d.):
regeneration infusion (heal 64; 14 cd).
Jaerd, the human man picks up (e.):
wild infusion (res 15%; magical; dur 2; cd 13).
Jaerd, the human man picks up (g.):
shielding rune (absorb 74; dur 3; cd 14).
Talent Infusion: Regeneration is ready to use.
Jaerd, the human man picks up (b.):
movement infusion (speed 400%; cd 15).
Jaerd, the human man picks up (g.):
shatter afflictions rune (absorb 20; cd 13).
Jaerd, the human man picks up (f.):
regeneration infusion of the sneak (heal 119; 17 cd).
There is a way to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
piercing elm wand of shielding [power 116] (20 cooldown).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 2.17 gold from the transmogrification of
iron waraxe of vileness (100% power, 2 apr).
You gain 2.21 gold from the transmogrification of
cruel elm starstaff (100% power, 2 apr, darkness element).
You gain 1.22 gold from the transmogrification of
shielding rune (absorb 74; dur 3; cd 14).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 13).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the sneak (heal 119; 17 cd).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 64; 14 cd).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 81; 16 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 436%; cd 14).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 15).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 64; cd 12).
There is a way to the previous level here (press '' or right click to use).