











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 2.1.2 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.1.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.1.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. OldRPG Redeemed - 2 of 2 2.1.2 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.5.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions REVISED 0.1.1 (1.7.0)This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Vox Eyal 1.1.3 (1.7.6)[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.2.1 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.4.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.1.0 (1.7.2)This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bugnibus Bugfix Pack 1.0.1 (1.7.0)Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). ZOmnibus Addon Pack 17.8.7 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.1.10 (1.7.4)Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 28 / 48% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 17 on the 3rd Decay 122nd year of Ascendancy at 20:04 0 / 7Killed by Celia at level 22 on the 64th Regrowth 123rd year of Ascendancy at 04:59 Killed by Mayynn the lesser vampire at level 22 on the 64th Regrowth 123rd year of Ascendancy at 07:41 Killed by corrupted dredge captain at level 23 on the 18th Pyre 123rd year of Ascendancy at 10:09 Killed by elven blood mage at level 23 on the 35th Pyre 123rd year of Ascendancy at 20:52 Killed by Silulenor the Guardian at level 28 on the 61st Dusk 123rd year of Ascendancy at 11:06 Killed by forest wight at level 28 on the 62nd Dusk 123rd year of Ascendancy at 22:51 |
Primary Stats
| Strength | 65 (base 36) |
| Dexterity | 76 (base 38) |
| Constitution | 56 (base 28) |
| Magic | 13 (base 10) |
| Willpower | 37 (base 25) |
| Cunning | 31 (base 14) |
Resources
| Life | 1/1045 |
| Stamina | 73/249 |
| Healing Factor | 1.3100460901466 |
| Regeneration | 7.4247477572668 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 26.878701826468 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 64 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +22% |
| Acid | +15% |
| Nature | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +11% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 28 |
| Physical Save | 46 |
| Spell Save | 36 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 19%( 70%) |
| Cold | + 27%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 27%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 16%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Spellblaze Crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats Str +3, Con +6 offense ------ Damage +7% physical defense ------ Armor +4 Fatigue +3% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glyldathra1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats Con +3 offense ------ Ignore Armor +3 When Hit 15 fire defense ------ Resistance +9% mind, +7% fire Unlife -80.00 life other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Betywen the Earthvagrant (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Str +2, Dex +7, Con +2 offense ------ Damage +9% nature Accuracy +15 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Armor +2 Unlife -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of gale force [power 205] (1/15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 250 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats Str +4, Cun +3, Con +5 offense ------ Physical Power +8 (+3 eff.) On-Hit 11 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 22 other ------- Hate-on-crit +1.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.9 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | Mukalthodulach the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +8, Wil +3, Cun +5 offense ------ Mind Crit +3% Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+3 eff.) Accuracy +12 (+3 eff.) Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego++] Master While equipped: Stats Dex +5, Cun +4, Con +4 offense ------ Critical power +11.00% Move Speed +10% Accuracy +6 (+1 eff.) Ignore Armor +11 defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | Gloomstake (130% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 131% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +20 item darkness numbing On-crit, radius 2 +12 acid On Hit: * 20% chance to reduce damage dealt by 18% On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +5 (+2 eff.) Damage +15% acid Ignore resists +10% darkness When Hit 4 darkness Sharp, long, and deadly. |
| Around waist | Eclipsegrinder of the Blightspawn1.0 Encumbrance T3 belt armor [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Damage +5% physical Ignore resists +15% acid, +11% physical When Hit: * 28% chance to reduce strength, dexterity, and constitution by 5 * 28% chance to reduce damage dealt by 18% defense ------ Resistance +16% acid, +6% temporal, +8% lightning, +8% blight other ------- Light +3 A belt that goes around your waist. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 133% power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 134% Range: 1.0x-1.4x Uses 150% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+3 eff.) Fatigue +14% Resistance +20% cold, +20% darkness, +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Cholathantir the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +1, Con +2 defense ------ Defense +1 (+0 eff.) Resistance +3% acid, +3% temporal Life +20.00 Disarm Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's hardened leather armour of the hero (13 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats Str +7, Dex +10, Mag +5, Wil +4, Cun +5 defense ------ Armor +6 Defense +13 (+4 eff.) Fatigue +8% Physical save +8 (+2 eff.) Life +44.00 A suit of armour made of leather. |
Inventory
deep-steel trident of corruption (133% power, 10 apr)3.0 Encumbrance T3 trident 2H weapon [Ego+] Arcane Weapon Damage 134% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Death level 3 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thorny mindstar of storms (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +3, Dex +3, Mag +4, Wil +3, Cun +3, Con +2 offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 7 lightning Damage +6% lightning Ignore resists +9% lightning defense ------ Resistance +7% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew totem of stinging 'Galelord' [power 320] (1/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +5.0% Damage +12% acid Ignore resists +10% physical Ignore Armor +4 When Hit 6 physical defense ------ Resistance +6% acid, +12% lightning Sting an enemy dealing 349 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
wild infusion of the warrior (res 30%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elalemira the Jetsever (16/16, 158% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 158% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 16 On-ranged-hit +20 arcane, +20 darkness, +20 item darkness numbing On Hit: * 20% chance to reduce damage dealt by 18% Arrows are used with bows to pierce your foes to death. |
stabilizing cashmere wizard hat of fire (+21%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats Wil +4 offense ------ Damage +14% fire defense ------ Defense +2 (+0 eff.) Resistance +21% fire Physical save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
flaming quiver of ash arrows of paradox (18/18, 121% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane Weapon Damage 122% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +8 temporal, +12 item temporal energize On-Hit, radius 1 +14 fire On Hit: * 12% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
spiritwalker's hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats Mag +3 other ------- Mana/turn +0.21 Max mana +24.00 A belt that goes around your waist. |
Wildquill the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Cun +3 offense ------ Damage +15% nature, +6% temporal Ignore resists +5% nature, +5% temporal Accuracy +8 (+2 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Resistance +11% darkness, +6% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
healing infusion of the warrior (heal 184; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 12; resist 17%; move 47%; dur 5; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 47% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blighted hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats Mag +4 offense ------ On-Hit 7 blight Damage +5% arcane, +5% blight defense ------ Armor +2 Resistance +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elirena (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +14% nature defense ------ Defense +2 (+0 eff.) Resistance +24% nature, +12% temporal Healmod +5% Cut Resist +20% Disarm Resist +20% A pointy cloth hat, very wizardly... |
Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 100% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+3 eff.) Damage +20% lightning, +20% fire, +20% arcane, +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
dwarven-steel battleaxe 'Dimbrand' (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +20 item darkness numbing On Hit: * 20% chance to reduce damage dealt by 18% * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats Wil +2, Mag +2 offense ------ Damage +9% darkness Ignore resists +25% arcane When Hit 8 darkness defense ------ Spell save +3 (+2 eff.) Massive two-handed battleaxes. |
Shadesquall the steel longsword (110% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Psionic Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +11 darkness, +20 item darkness numbing Damage Against +8% Living On Hit: * 20% chance to reduce damage dealt by 18% While equipped: offense ------ Spellpower/crit +8 Ignore resists +5% blight defense ------ Resistance +6% blight, +3% darkness, +6% light Physical save +6 (+2 eff.) Sharp, long, and deadly. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
enlightening hardened leather armour of Eyal (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Psionic While equipped: Stats Cun +5, Wil +5 defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Mind save +13 (+7 eff.) Life +28.00 Life Regen +4.00 Healmod +10% A suit of armour made of leather. |
radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: Stats Wil +2 defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% blight, +16% fire, +15% darkness other ------- Light +2 A suit of armour made of mail. |
invigorating pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Nature/Master While equipped: Stats Str +2, Con +3 offense ------ Move Speed +10% defense ------ Armor +4 Fatigue -2% Life +37.00 other ------- Stamina/turn +0.40 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's dwarven-steel helm of the depths (0 def, 7 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Fatigue +4% Resistance +11% cold other ------- Infravision +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Silara1.0 Encumbrance T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats Cun +2 offense ------ Spell Crit +4% Ignore resists +10% blight When Hit 12 fire defense ------ Resistance +6% fire Physical save +9 (+3 eff.) Healmod +13% other ------- Mana-on-crit +2.00 Light +7 See Invisibility +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
enlightening hardened leather armour of acid resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master/Psionic While equipped: Stats Cun +5, Wil +4 defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +17% acid Mind save +13 (+7 eff.) A suit of armour made of leather. |
blighted yew starstaff of breaching (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +12 (+4 eff.) Damage +20% darkness Ignore resists +10% darkness other ------- Vim-on-crit +1.00 Max vim +11.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aeradhevena the Boltoblivion (32 def, 22 armour)14.0 Encumbrance T2 heavy armor [Rare] Arcane While equipped: offense ------ Ignore resists +15% lightning defense ------ Armor +22 Defense +32 (+10 eff.) Fatigue +12% Resistance +7% arcane Physical save +6 (+2 eff.) Spell save +12 (+5 eff.) A suit of armour made of mail. |
dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Normal] While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
dreamer's cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +12 (+4 eff.) Damage +8% all defense ------ Resistance +11% darkness, +12% mind, +11% all Physical save +12 (+4 eff.) Spell save +13 (+6 eff.) Mind save +26 (+13 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Umbrasever0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% nature, +6% fire Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +6% cold, +12% fire, +12% darkness, +26% nature Rings make your fingers look great! |
Amoldir the Frigidwell (24 def, 13 armour)9.0 Encumbrance T3 light armor [Random Unique] Master/Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Physical Crit +5.0% Damage +6% cold Ignore resists +10% cold Ignore Armor +8 defense ------ Armor +13 Defense +24 (+8 eff.) Fatigue +8% Mind save +25 (+13 eff.) Cut Resist +10% Confus Resist +20% other ------- Stamina/turn +0.50 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 3.9 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 117 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3, Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3, Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elixir of Brawn0.0 Encumbrance potion [Plot Item] Nature Permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 298.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
troll-hide cured leather armour of the deep (6 def, 6 armour) =water-breathing=9.0 Encumbrance T2 light armor [Ego++] Nature While equipped: defense ------ Armor +6 Defense +6 (+2 eff.) Fatigue +7% Resistance +6% acid, +6% cold Life +34.00 Life Regen +4.20 Healmod +11% other ------- Breathe water A suit of armour made of leather. |
woodsman's iron pickaxe (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By bric kendra the Thalore Bulwark level 24
5th Flare 123rd year of Ascendancy at 17:14 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By bric kendra the Thalore Bulwark level 15
53rd Haze 122nd year of Ascendancy at 17:23 see stats
Exterminator
Killed 1000 creatures.By bric kendra the Thalore Bulwark level 19
8th Regrowth 123rd year of Ascendancy at 02:16 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By bric kendra the Thalore Bulwark level 25
9th Flare 123rd year of Ascendancy at 02:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bric kendra the Thalore Bulwark level 26
20th Dusk 123rd year of Ascendancy at 22:19 see stats
Level 10
Got a character to level 10.By bric kendra the Thalore Bulwark level 10
14th Haze 122nd year of Ascendancy at 04:56 see stats
Level 20
Got a character to level 20.By bric kendra the Thalore Bulwark level 20
11st Regrowth 123rd year of Ascendancy at 11:27 see stats
Size matters
Did over 600 damage in one attack.By bric kendra the Thalore Bulwark level 26
16th Dusk 123rd year of Ascendancy at 11:23 see stats
That was close
Killed your target while having only 1 life left.By bric kendra the Thalore Bulwark level 28
62nd Dusk 123rd year of Ascendancy at 22:30 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bric kendra the Thalore Bulwark level 20
49th Regrowth 123rd year of Ascendancy at 11:48 see stats
The secret city
Discovered the truth about mages.By bric kendra the Thalore Bulwark level 23
4th Flare 123rd year of Ascendancy at 22:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By bric kendra the Thalore Bulwark level 20
49th Regrowth 123rd year of Ascendancy at 00:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By bric kendra the Thalore Bulwark level 19
6th Decay 122nd year of Ascendancy at 06:03 see stats
Log
Mirror Image uses Taunt.
Grave wight's glacial vapour area effect hits Orc fighter for 53 cold damage.
Grave wight's glacial vapour area effect hits Mirror Image for 38 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 11 cold damage.
Forest wight's glacial vapour area effect hits Mirror Image for 27 cold damage.
Forest wight's glacial vapour area effect hits bric kendra for 27 cold damage.
Forest wight's glacial vapour area effect hits Orc fighter for 37 cold damage.
Forest wight's glacial vapour area effect hits Mirror Image for 27 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 7 cold damage.
Bric kendra uses Assault.
Orc fighter's is vulnerable to attacks and effects!
Orc fighter starts to bleed.
bric kendra performs a melee critical strike against Orc fighter!
Orc fighter is less vulnerable.
Orc fighter roars with rage shaking off 1 mental debuffs!
Orc fighter is cut deeply.
bric kendra performs a melee critical strike against Orc fighter!
Orc fighter is weakened by the darkness!
You collect a new ingredient: orc heart (1).
bric kendra hits Orc fighter for 96 physical, 22 physical, 218 physical, 11 physical, 14 acid, 209 physical, 11 physical, 14 acid (594 total damage).
bric kendra killed Orc fighter!
Forest wight misses Mirror Image.
Grave wight's glacial vapour area effect hits Mirror Image for 38 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 11 cold damage.
Forest wight's glacial vapour area effect hits Mirror Image for 27 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 7 cold damage.
Forest wight's glacial vapour area effect hits bric kendra for 27 cold damage.
Forest wight's glacial vapour area effect hits Mirror Image for 27 cold damage.
bric kendra the level 28 thalore bulwark was cooled to death by a forest wight on level 1 of Ruined Dungeon.

























































































