











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 31 / 56% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 19:15 / 49Killed by Urkis, the High Tempest at level 15 on the 14th Dusk 122nd year of Ascendancy at 20:04 Killed by Urkis, the High Tempest at level 15 on the 15th Dusk 122nd year of Ascendancy at 15:18 Killed by Aerunor the snow giant at level 20 on the 78th Regrowth 123rd year of Ascendancy at 02:34 Killed by greater gwelgoroth at level 24 on the 16th Pyre 123rd year of Ascendancy at 15:31 Killed by ultimate gwelgoroth at level 24 on the 16th Pyre 123rd year of Ascendancy at 20:30 Killed by Emovena the lesser vampire at level 24 on the 17th Pyre 123rd year of Ascendancy at 07:28 Killed by armoured skeleton warrior at level 24 on the 18th Pyre 123rd year of Ascendancy at 02:22 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 00:54 Killed by Lord of Skulls (warrior) at level 25 on the 19th Pyre 123rd year of Ascendancy at 01:39 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 03:03 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 03:35 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 04:28 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 05:51 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 06:40 Killed by The Master at level 25 on the 19th Pyre 123rd year of Ascendancy at 07:59 Killed by Celia at level 26 on the 21st Pyre 123rd year of Ascendancy at 18:59 Killed by Celia at level 26 on the 21st Pyre 123rd year of Ascendancy at 19:34 Killed by Celia at level 26 on the 21st Pyre 123rd year of Ascendancy at 20:16 Killed by Emelamina the bone giant at level 26 on the 21st Pyre 123rd year of Ascendancy at 21:06 Killed by Islenne the skeleton warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 21:43 Killed by Islenne the skeleton warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 22:21 Killed by Islenne the skeleton warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 22:49 Killed by Xerigathra the skeleton warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 22:55 Killed by Xerigathra the skeleton warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:01 Killed by Emelamina the bone giant at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:07 Killed by Isawe the ghoul at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:15 Killed by Celia at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:21 Killed by Ce'Nolaith the lesser vampire at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:31 Killed by Emelamina the bone giant at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:44 Killed by Emelamina the bone giant at level 26 on the 21st Pyre 123rd year of Ascendancy at 23:53 Killed by Emelamina the bone giant at level 26 on the 22nd Pyre 123rd year of Ascendancy at 00:01 Killed by Emelilelle the vampire at level 26 on the 22nd Pyre 123rd year of Ascendancy at 00:13 Killed by Ivinn the skeleton warrior at level 26 on the 22nd Pyre 123rd year of Ascendancy at 00:20 Killed by elven cultist at level 26 on the 25th Pyre 123rd year of Ascendancy at 08:46 Killed by elven cultist at level 27 on the 26th Pyre 123rd year of Ascendancy at 05:44 Killed by elven cultist at level 27 on the 27th Pyre 123rd year of Ascendancy at 02:06 Killed by elven corruptor at level 29 on the 13rd Dusk 123rd year of Ascendancy at 04:57 Killed by elven corruptor at level 29 on the 13rd Dusk 123rd year of Ascendancy at 17:48 Killed by Grand Corruptor at level 29 on the 13rd Dusk 123rd year of Ascendancy at 20:27 Killed by Nerylaith the orc archer at level 30 on the 68th Dusk 123rd year of Ascendancy at 22:06 Killed by Flarala the human at level 31 on the 73rd Dusk 123rd year of Ascendancy at 11:15 Killed by Rron the human at level 31 on the 73rd Dusk 123rd year of Ascendancy at 12:13 Killed by armoured skeleton warrior at level 31 on the 73rd Dusk 123rd year of Ascendancy at 13:21 Killed by Flarala the human at level 31 on the 73rd Dusk 123rd year of Ascendancy at 13:38 Killed by Chaen the human at level 31 on the 32nd Haze 123rd year of Ascendancy at 17:35 Killed by Chaen the human at level 31 on the 32nd Haze 123rd year of Ascendancy at 18:51 Killed by Nion the human at level 31 on the 36th Haze 123rd year of Ascendancy at 22:22 Killed by Nion the human at level 31 on the 36th Haze 123rd year of Ascendancy at 23:21 |
Primary Stats
Strength | 63 (base 14) |
Dexterity | 69 (base 26) |
Constitution | 59 (base 35) |
Magic | 25 (base 13) |
Willpower | 71 (base 38) |
Cunning | 57 (base 39) |
Resources
Life | 932/932 |
Stamina | 338/356 |
Healing Factor | 1.6451133323992 |
Regeneration | 38.248884978282 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +48% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | -995 |
Infravision | 13 |
See Stealth | 6 |
See Invisible | 16 |
Stealth | 57 |
Offense: Mainhand
Damage | 96 |
Accuracy | 61 |
Crit Chance | 57% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 86 |
Accuracy | 61 |
Crit Chance | 57% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Cold | +35% |
All | 0% |
Offense: Damage Penetration
Lightning | +14% |
Mind | +5% |
Cold | +6% |
Blight | +10% |
Physical | +5% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (76.987013568881%) |
Defense | 68 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 28 |
Mental Save | 38 |
Defense: Resistances
Blight | + 19%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 32%( 70%) |
All | 0%( 70%) |
Lightning | + 9%( 70%) |
Physical | + 2%( 70%) |
Darkness | + 17%( 70%) |
Fire | + 15%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 18% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 225 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 434.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 3/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Apply Poison |
talent | Leeching Poison |
talent | Volatile Poison |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 27 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | ![]() 3.0 T2 arrow ammo [Rare] Psionic Power 21.5 - 30.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Rld cld 6 Ranged+ +12 mind On Crit.r2 +8 acid On Hit: * 20% chance to slow global speed by 55% * 10 arcane resource burn * 20% chance to reduce armor by 23% * 15% chance to reduce all saves and defense by 28 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +1 Mag +2 Wil dps ---------- Res.pen +5% mind ----- def ----- Resists +9% lightning Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Ego++] Master While equipped: Stats +8 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 206.0 Physical damage. If the attack hits, the target is confused (42% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() 1.0 T4 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Armour +3 HP.reg +6.00 ---------- misc Stam/turn +0.50 Max.stam +23.00 Unarmed combat: Power 33.0 - 36.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Str +2 Mag +2 Wil +3 Cun dps ---------- Res.pen +10% fire ----- def ----- Resists +15% fire ---------- misc Infravis +1 Wards +3 lightning +2 temporal +4 fire +3 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 49 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Max.HP +54.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Lck dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Fatigue -10% Resists +6% blight +12% cold +5% arcane Unseen.red 11% HP.reg +3.00 Blind- +18% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
In main hand | ![]() 1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +6 Dex +6 Mag +7 Wil +7 Cun +6 Con dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +6 Lck dps ---------- Phys.crit +2.0% Res.pen +5% physical ----- def ----- Armour +6 Resists +2% physical Stealth +8 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +25 lightning +5 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Mov.spd +28% Res.pen +14% lightning +6% cold Sharp, short and deadly. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Phys.crit +3.0% Crit.mult +30.00% Phys.pwr +3 (+1 eff.) Dmg.mod +12% blight Res.pen +10% blight ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Mind.save +9 (+3 eff.) ---------- misc Vim/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +13% blight +17% darkness Max.HP +38.00 HP.reg +4.00 Heal.mod +18% ---------- misc Light +1 A suit of armour made of leather. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 5 light, 5 darkness, 3 arcane, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Str +3 Dex dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +15% light +3% temporal Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 343 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% light +15% temporal ----- def ----- Resists +14% lightning +6% temporal Stun/Frz- +20% ---------- misc Light +3 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Dmg.mod +3% darkness ----- def ----- Armour +6 Defense +20 (+5 eff.) ---------- misc Max.stam +20.00 Masteries +0.17 Technique/Throwing knives Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.12 cold and 17.12 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+5 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
![]() 3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 5.9 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Cun, 65% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 0% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 29.0 - 37.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +6.0% Atk.spd 100% Phasing +13% Melee+ +10 nature On Crit.r2 +12 darkness While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 6 arcane 4 darkness Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 30.5 - 39.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +12 lightning On Crit.r2 +31 fire While equipped: dps ---------- All.spd +3% Res.pen +8% fire ----- def ----- Resists +9% blight +6% darkness Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Nature Power 26.0 - 33.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +53 fire While equipped: dps ---------- All.spd +3% Res.pen +7% fire Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Nature/Psionic Power 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 darkness Against +7% Living While equipped: Stats +7 Con +6 Wil ----- def ----- Max.HP +77.00 Sharp, short and deadly. |
![]() 4.0 T3 longbow 2H weapon [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 9.0 T2 light armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +5 Wil +5 Cun +1 Con ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Mind.save +12 (+4 eff.) Max.HP +34.00 HP.reg +7.80 Heal.mod +14% ---------- misc Stam/turn +1.00 Equi/ret +0.08 Max.psi +30.00 Infravis +2 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Rare] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% acid +6% light +6% blight +6% mind +12% arcane Spell.save +31 (+14 eff.) Heal.mod +20% Confus- +10% A suit of armour made of leather. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 48% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% acid Melee Ret 2 lightning ----- def ----- Fatigue -5% Resists +12% acid +9% darkness +15% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 350.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 72 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 58 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Achievements
By Grok the Skeleton Rogue level 26
21st Pyre 123rd year of Ascendancy at 04:18 see stats
By Grok the Skeleton Rogue level 26
19th Pyre 123rd year of Ascendancy at 14:19 see stats
By Grok the Skeleton Rogue level 12
7th Dusk 122nd year of Ascendancy at 00:47 see stats
By Grok the Skeleton Rogue level 22
5th Pyre 123rd year of Ascendancy at 15:27 see stats
By Grok the Skeleton Rogue level 30
69th Dusk 123rd year of Ascendancy at 11:24 see stats
By Grok the Skeleton Rogue level 14
13rd Dusk 122nd year of Ascendancy at 17:25 see stats
By Grok the Skeleton Rogue level 17
39th Dusk 122nd year of Ascendancy at 07:54 see stats
By Grok the Skeleton Rogue level 15
15th Dusk 122nd year of Ascendancy at 18:40 see stats
By Grok the Skeleton Rogue level 29
13rd Dusk 123rd year of Ascendancy at 21:52 see stats
By Grok the Skeleton Rogue level 10
3rd Flare 122nd year of Ascendancy at 10:51 see stats
By Grok the Skeleton Rogue level 20
77th Regrowth 123rd year of Ascendancy at 12:22 see stats
By Grok the Skeleton Rogue level 30
68th Dusk 123rd year of Ascendancy at 21:46 see stats
By Grok the Skeleton Rogue level 18
19th Haze 122nd year of Ascendancy at 17:01 see stats
By Grok the Skeleton Rogue level 31
29th Haze 123rd year of Ascendancy at 01:41 see stats
By Grok the Skeleton Rogue level 30
69th Dusk 123rd year of Ascendancy at 13:27 see stats
By Grok the Skeleton Rogue level 13
7th Dusk 122nd year of Ascendancy at 21:55 see stats
By Grok the Skeleton Rogue level 14
12nd Dusk 122nd year of Ascendancy at 15:59 see stats
By Grok the Skeleton Rogue level 24
18th Pyre 123rd year of Ascendancy at 07:20 see stats
By Grok the Skeleton Rogue level 15
14th Dusk 122nd year of Ascendancy at 10:47 see stats
By Grok the Skeleton Rogue level 25
19th Pyre 123rd year of Ascendancy at 09:03 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You gain 2.41 gold from the transmogrification of scorching alchemist's lamp of clarity.
You gain 3.08 gold from the transmogrification of fortifying voratun mail armour (5 def, 10 armour).
You gain 5.61 gold from the transmogrification of rejuvenating stralite mail armour of lightning resistance (4 def, 8 armour).
You gain 3.55 gold from the transmogrification of radiant stralite mail armour of the deep (4 def, 10 armour).
You gain 1.60 gold from the transmogrification of prismatic stralite mail armour of stability (4 def, 8 armour).
You gain 1.45 gold from the transmogrification of impenetrable dwarven-steel mail armour of cold resistance (3 def, 18 armour).
You gain 1.53 gold from the transmogrification of searing hardened leather armour (9 def, 6 armour).
You gain 3.44 gold from the transmogrification of hardened leather armour of the hero (9 def, 6 armour).
You gain 2.97 gold from the transmogrification of silk robe of life (0 def, 0 armour).
You gain 0.85 gold from the transmogrification of stralite shield of lightning resistance (+20%) (0 def, 8 armour, 46-56 power, 139.5 block).
You gain 3.11 gold from the transmogrification of living stralite shield of resistance (0 def, 8 armour, 49-59 power, 136 block).
You gain 1.26 gold from the transmogrification of flaming stralite shield of lightning resistance (+23%) (0 def, 8 armour, 48-57 power, 144.5 block).
You gain 4.11 gold from the transmogrification of corrosive stralite shield of crushing (0 def, 8 armour, 52-62 power, 136.5 block).
You gain 2.35 gold from the transmogrification of swashbuckler's steel shield of fire resistance (+17%) (0 def, 4 armour, 14-17 power, 42 block).
You gain 1.09 gold from the transmogrification of psychokinetic pouch of stralite shots (19/21, 42-51 power, 5 apr).
You gain 5.34 gold from the transmogrification of stormbringer's reinforced leather sling of true flight.
You gain 4.54 gold from the transmogrification of warden's hardened leather sling of cunning (+3).
You gain 2.19 gold from the transmogrification of chilling dwarven-steel dagger of crippling (19-25 power, 7 apr).
You gain 2.67 gold from the transmogrification of blazebringer's iron dagger of vileness (10-12 power, 5 apr).
You gain 2.51 gold from the transmogrification of hateful stralite waraxe of torment (32-45 power, 5 apr).
You gain 2.00 gold from the transmogrification of dwarven-steel waraxe of shearing (20-29 power, 4 apr).
You gain 3.67 gold from the transmogrification of truestriking stralite mace of crippling (36-50 power, 5 apr).
You gain 2.85 gold from the transmogrification of plaguebringer's stralite mace of massacre (46-64 power, 5 apr).
You gain 4.08 gold from the transmogrification of stormbringer's dwarven-steel mace of projection (25-35 power, 4 apr).
You gain 1.32 gold from the transmogrification of elemental iron mace (14-19 power, 2 apr).
You gain 1.60 gold from the transmogrification of flaming stralite greatsword of amnesia (46-74 power, 3 apr).
You gain 4.18 gold from the transmogrification of lifebinding yew vilestaff of greater warding (20-24 power, 4 apr, acid element).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.