Shakshooka the level 6 Halfling Rogue by xantho

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp6 / 72%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity37 (base 29)
Constitution11 (base 10)
Magic3 (base 1)
Willpower8 (base 5)
Cunning34 (base 29)

Resources

Life206/206
Mana0/0
Stamina100/100
Healing Factor1.0097162075846
Regeneration1.2621452594808

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
See Stealth10
See Invisible10
Stealth29

Offense: Mainhand

Damage8
Accuracy35
Crit Chance18%
APR2
Speed1.00

Offense: Offhand

Damage19
Accuracy35
Crit Chance20%
APR5
Speed1.00

Offense: Spell

Spellpower3
Crit Chance10%
Speed1

Offense: Mind

Mindpower23
Crit Chance10%
Speed1

Offense: Damage Bonus

Fire+5%

Offense: Damage Penetration

Nature+2%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense39
Ranged Defense39
Fatigue0
Physical Save8
Spell Save13
Mental Save20

Defense: Resistances

Bleed+ 9%( 70%)
Cold+ 10%( 70%)
Fire+ 19%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance22%
Bleed Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Poisons1.30
5/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
1/5
1/5
0/5
4/5

Effects

talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
active
done
active

Equipment

Light source
On hands
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...

Talent Stealth is ready to use.
Shakshooka activates
Stealth.
Rested for 37 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.27 gold from the transmogrification of
iron shield of cold resistance (+16%) (0 def, 2 armour, 19.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.05 gold from the transmogrification of
mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 4; cd 12).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).

You pickup 0.65 gold pieces.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

You sense that Something has taken notice of you ...
Ce'Nulravea the skeleton mage briefly catches sight of you!
Ce'Nulravea the skeleton mage uses
Explosive Steam Engine.
---------- Combat started ----------
---------- Turn 1 ----------
Saving game...

Saving done.