












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 39 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by The Master at level 25 on the 30th Gold 123rd year of Ascendancy at 11:22 / 2Killed by Salora the orc pyromancer at level 39 on the 26th Iron 124th year of Ascendancy at 22:09 |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 58 (base 46) |
| Constitution | 83 (base 53) |
| Magic | 8 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -24/1997 |
| Mana | 378/378 |
| Stamina | 183/239 |
| Healing Factor | 1.8735640288596 |
| Regeneration | 59.314237374894 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 32.783939787388 |
| See Invisible | 32.783939787388 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 63 |
| Crit Chance | 9% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +21% |
| All | 0% |
| Physical | +10% |
| Mind | +18% |
| Nature | +3% |
Offense: Damage Penetration
| Temporal | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 80.368327183719 (100%) |
| Defense | 50 |
| Ranged Defense | 54 |
| Fatigue | 55 |
| Physical Save | 80 |
| Spell Save | 80 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 50%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 41%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 10% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 459% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by cc. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by orc grand master assassin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 274. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. * You've found the needed faerlhing fang. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | survivor's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature While equipped: defense ------ Physical save +7 (+1 eff.) Life +51.00 Healmod +14% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+2 eff.) Spell save +12 (+2 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 166.81 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats Lck +10, Cun +5 offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | mule's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -5% Life +48.00 Life Regen +14.00 Healmod +15% other ------- Encumbrance +33 Rings make your fingers look great! |
| On fingers | savior's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+3 eff.) Ignore Armor +7 defense ------ Defense +11 (+3 eff.) Physical save +16 (+3 eff.) Spell save +10 (+2 eff.) Mind save +11 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 68% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Mucusfoe0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Dex +6, Cun +4, Con +9 offense ------ Move Speed +10% Damage +3% nature, +9% temporal Ignore resists +10% temporal defense ------ Fatigue -5% Resistance +3% temporal, +10% physical Physical save +10 (+2 eff.) Life +70.00 Life Regen +9.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
| In main hand | Glacierstreak the voratun mace (60-84 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 60.0 - 84.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +18% mind, +12% temporal Ignore resists +10% temporal When Hit 8 mind, 4 temporal defense ------ Resistance +9% cold other ------- Light +3 Blunt and deadly. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+6 eff.) When Hit 24 darkness, 24 fire defense ------ Armor +18 Defense +8 (+2 eff.) Ranged Defense +12 (+4 eff.) Fatigue +25% Resistance +20% darkness, +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Zaneruilen the Boltfear (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats Str +5, Dex +3, Con +8 offense ------ When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 defense ------ Defense +3 (+1 eff.) Resistance +18% lightning Spell save +28 (+5 eff.) Mind save +10 (+2 eff.) other ------- Stamina/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats Con +5 defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid, +15% physical Crit Avoidance 20% Physical save +15 (+3 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
heroism infusion (die at -241; dur 7; cd 33)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 33 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -241 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 482 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 649%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 20%; magical; dur 3; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 6; phase 21; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating voratun amulet of cunning (+4)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats Cun +4 defense ------ Resistance +30% fire, +20% cold Amulets make your neck look great! |
protective voratun amulet of mastery (0.40 Technique / Superiority)0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +5 Defense +9 (+3 eff.) Max Resistance +5% all Physical save +16 (+3 eff.) other ------- Masteries +0.40 Technique/Superiority Amulets make your neck look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats Str +4, Wil +8 offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+2 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
stralite ring 'Corruptiontaint'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats Con +4 offense ------ Ignore resists +5% arcane, +25% temporal When Hit 4 arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% nature Spell save +16 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max stamina +26.00 Rings make your fingers look great! |
voratun ring 'Doursting'0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +17% nature Ignore resists +15% darkness defense ------ Resistance +5% arcane, +15% darkness +34% nature Physical save +18 (+4 eff.) Spell save +15 (+3 eff.) Rings make your fingers look great! |
earthen dragonbone starstaff of might (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Spellpower +15 (+9 eff.) Damage +30% temporal defense ------ Armor +5 Hardiness +5% Physical save +7 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking voratun battleaxe of disruption (59-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Disrupt/Master Weapon Damage 59.0 - 88.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% Damage Against +31% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Ignore resists +20% physical Accuracy +19 (+5 eff.) Ignore Armor +19 Massive two-handed battleaxes. |
thought-forged stralite greatmaul of massacre (74-110 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego] Master/Psionic Weapon Damage 73.5 - 110.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +24 mind, +20 item expose On Hit: * 20% chance to reduce all saves and defense by 14 While equipped: Stats Cun +5, Wil +6 Massive two-handed mauls. |
balanced voratun greatmaul of ruin (64-97 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Master Weapon Damage 64.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +21.0% Critical power +42.00% Accuracy +16 (+4 eff.) Ignore Armor +7 defense ------ Defense +21 (+7 eff.) Disarm Resist +70% Massive two-handed mauls. |
quick stralite greatsword of massacre (59-94 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 59.0 - 94.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Dex +7 offense ------ Combat Speed +10% Accuracy +14 (+4 eff.) Massive two-handed swords. |
balanced voratun greatsword of erosion (64-103 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Nature/Master Weapon Damage 64.5 - 103.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +14 nature While equipped: offense ------ Accuracy +19 (+5 eff.) defense ------ Defense +14 (+4 eff.) Disarm Resist +39% Massive two-handed swords. |
caustic voratun greatsword of crippling (61-98 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +33 acid, +19 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Ignore resists +20% acid, +26% nature Ignore Armor +14 Massive two-handed swords. |
voratun greatsword (60-97 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Normal] Weapon Damage 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Massive two-handed swords. |
Anmalice (47-66 power, 20 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Psionic/Unknown Weapon Damage 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +7.0% Attack Speed 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: offense ------ Mindpower +9 (+5 eff.) Damage +8% mind defense ------ Mind save -30 (-9 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +20.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +28.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Cyreletha the Phoenixgash (35-49 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Arcane Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: offense ------ Damage +15% mind, +12% fire Ignore resists +20% mind When Hit 10 fire defense ------ Resistance +6% blight, +12% mind Blunt and deadly. |
plaguebringer's stralite mace of massacre (46-64 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +12 blight +8 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 10 While equipped: defense ------ Disease Resist +18% Blunt and deadly. |
arcing voratun mace of vileness (46-65 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego] Arcane Weapon Damage 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +13 blight +14 item blight disease On Hit: * 14% chance to reduce strength, dexterity, and constitution by 10 * 25% chance for lightning to strike from the target to a second target dealing 19 damage Blunt and deadly. |
voratun dagger of shearing (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all Accuracy +20 (+5 eff.) Ignore Armor +11 Sharp, short and deadly. |
creative living mindstar of resolve (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Cun +6, Wil +6 offense ------ Mind Crit +5% Critical power +10.00% Mindpower +10 (+5 eff.) defense ------ Spell save +3 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) defense ------ Resistance +18% mind Mind save +6 (+1 eff.) other ------- Psi/turn +0.80 Max psi +17.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of disruption (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Disrupt Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +22% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +4% nature defense ------ Resistance +7% blight Disease Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal dragonbone longbow of dexterity (+8)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats Dex +8, Con +6 offense ------ Ignore resists +14% physical other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 144 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of piercing4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Damage +23% physical, +29% temporal Ignore resists +11% physical, +15% temporal +17% all Accuracy +20 (+5 eff.) Ignore Armor +14 other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
pouch of voratun shots 'Emelyvena' (22/22, 66-79 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Master/Psionic Weapon Damage 65.5 - 78.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +22 Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +28 physical +20 item nature slow +20 item manaburn arcane On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 39% * 20% chance to knock the target back 3 spaces and deal 67 physical damage Shots are used with slings to pummel your foes to death. |
coruscating stralite shield of fire resistance (+33%) (0 def, 8 armour, 46-55 power, 136 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 45.5 - 54.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 On-hit +14 fire While equipped: Stats Str +2 offense ------ When Hit 11 fire defense ------ Armor +8 Fatigue +8% Resistance +33% fire other ------- Talents +1 Block Handheld deflection devices. |
coruscating stralite shield of resilience (0 def, 8 armour, 48-57 power, 137 block)7.0 Encumbrance T4 shield armor [Ego+] Arcane/Nature When used to Attack: Weapon Damage 47.5 - 57.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +137 On-hit +10 fire While equipped: Stats Str +3 offense ------ When Hit 14 fire defense ------ Armor +8 Fatigue +8% Resistance +15% fire Life +55.00 other ------- Talents +1 Block Handheld deflection devices. |
stralite shield 'Relgehor' (10 def, 17 armour, 46-55 power, 177 block)7.0 Encumbrance T4 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 46.0 - 55.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +6.5% Block +177 On-Hit, radius 1 +16 fire While equipped: offense ------ Physical Crit +1.0% On-Hit 9 fire Accuracy +5 (+2 eff.) On shield block: * Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) When Hit 9 fire defense ------ Armor +17 Defense +10 (+3 eff.) Fatigue +8% Resistance +23% fire other ------- Talents +1 Block Handheld deflection devices. |
scouring voratun shield of winter (0 def, 10 armour, 62-74 power, 195 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Disrupt When used to Attack: Weapon Damage 62.0 - 74.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +195 On-hit +23 cold While equipped: Stats Wil +2, Con +4 offense ------ On-Hit 16 acid, 13 nature On shield block: * Deals 58 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 19 arcane resource burn When Hit: * 6 arcane resource burn defense ------ Armor +10 Fatigue +8% Resistance +12% acid, +15% cold +14% nature other ------- Talents +1 Block Handheld deflection devices. |
Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats Mag +6, Wil +6, Cun +6 offense ------ Spellpower +15 (+9 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning, +10% cold +10% fire, +10% arcane +13% all Spell save +20 (+4 eff.) Mind save +15 (+4 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats Mag +10, Wil +8, Cun +6 offense ------ Spellpower +20 (+12 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+5 eff.) Resistance +20% lightning, +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
psion's silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +8 (+4 eff.) Damage +17% mind Ignore resists +8% mind defense ------ Resistance +13% all other ------- Psi/turn +0.42 Max psi +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +8% acid, +6% physical +10% fire, +6% cold defense ------ Resistance +9% lightning, +6% darkness +24% fire, +15% all +16% acid, +15% physical +8% blight, +22% cold +9% light Physical save +17 (+3 eff.) Spell save +31 (+6 eff.) Mind save +11 (+3 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Spellpower +14 (+9 eff.) Mindpower +7 (+4 eff.) Damage +9% physical, +23% darkness +13% all Ignore resists +11% darkness, +13% physical defense ------ Resistance +15% all other ------- Max hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dairifang the reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Psionic While equipped: Stats Cun +3, Wil +7 offense ------ Mindpower +25 (+13 eff.) Damage +6% mind, +18% blight When Hit 10 blight defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +9% mind Mind save +20 (+5 eff.) A suit of armour made of leather. |
nimble reinforced leather armour of resilience (22 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature/Master While equipped: Stats Dex +7 offense ------ Move Speed +20% defense ------ Armor +7 Defense +22 (+7 eff.) Fatigue +8% Life +40.00 A suit of armour made of leather. |
prismatic drakeskin leather armour of thunder (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane While equipped: Stats Str +5, Mag +6, Wil +6 offense ------ Physical Crit +6.0% Spell Crit +7% Mind Crit +7% Physical Power +19 (+4 eff.) Spellpower +16 (+10 eff.) Mindpower +21 (+11 eff.) defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +14% lightning, +14% light +17% darkness A suit of armour made of leather. |
rejuvenating drakeskin leather armour of resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature While equipped: defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Life +45.00 Life Regen +3.90 other ------- Stamina/turn +1.40 A suit of armour made of leather. |
enlightening steel mail armour of the deep (2 def, 8 armour)14.0 Encumbrance T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats Cun +3, Wil +3 defense ------ Armor +8 Defense +2 (+0 eff.) Fatigue +12% Resistance +5% acid, +6% cold Mind save +11 (+3 eff.) other ------- Breathe water A suit of armour made of mail. |
hardened stralite plate armour of the dragon (0 def, 20 armour)17.0 Encumbrance T4 massive armor [Ego++] Nature/Master While equipped: defense ------ Armor +20 Fatigue +22% Resistance +18% acid, +17% physical +21% fire, +20% lightning +15% cold Disarm Resist +28% Stun Resist +24% Knockbk Resist +27% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
hardened voratun plate armour of temporal resistance (0 def, 23 armour)17.0 Encumbrance T5 massive armor [Ego+] Arcane/Master While equipped: defense ------ Armor +23 Fatigue +22% Resistance +8% acid, +8% physical +30% temporal, +7% fire +9% lightning, +8% cold A suit of armour made of metal plates. |
Frozen Shroud (12 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats Mag +12 offense ------ Damage +25% cold When Hit 60 ice defense ------ Defense +12 (+4 eff.) Resistance +25% cold, -15% fire, +8% all Release a radius 4 chilling blast, instantly dealing 99.00 cold damage and condensing the air into freezing vapors that deal 33.00 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
grounding pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Resistance +5% lightning, +8% temporal other ------- Stamina/turn +1.00 Max stamina +33.00 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +2.0% Physical Power +4 (+1 eff.) Ignore resists +9% physical defense ------ Armor +4 Fatigue +3% Silence Resist +26% Confus Resist +26% Stun Resist +31% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frigidraptor the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats Cun +6, Con +3 offense ------ When Hit 6 cold defense ------ Armor +5 Fatigue +4% Resistance +8% fire, +8% cold Crit Resistance 5.00% Physical save +16 (+3 eff.) Mind save +21 (+5 eff.) other ------- Stamina/turn +1.00 Max stamina +28.00 Light +1 Infravision +3 See Invisibility +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats Str +9, Mag +9, Cun +3 defense ------ Defense +8 (+2 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Effective talent level: 5.0 Power cost 12 out of 12/12. Range 6 Cooldown: 8 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 44.96 fire damage and 44.96 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats Dex +2 offense ------ Accuracy +15 (+4 eff.) defense ------ Armor +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather cap of the bounder (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats Str +7, Dex +6 defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.6 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 461.9 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Con +3 defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+2 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
80 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Dawnhunt' (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +4, Mag +3, Cun +3, Con +2 offense ------ Damage +15% arcane Ignore Armor +9 When Hit 10 light defense ------ Resistance +5% arcane Crit Resistance 15.00% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.9 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of gale force [power 230] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 253 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats Wil +7, Con +6 offense ------ Mindpower +7 (+4 eff.) Damage +20% nature defense ------ Resistance +20% blight, +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
cleansing dragonbone totem of stinging [power 404] (15 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 416 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By cc the Dwarf Bulwark level 31
11st Wealth 123rd year of Ascendancy at 00:19 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By cc the Dwarf Bulwark level 27
1st Stralite 123rd year of Ascendancy at 11:38 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By cc the Dwarf Bulwark level 35
22nd Iron 124th year of Ascendancy at 09:46 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By cc the Dwarf Bulwark level 35
16th Iron 124th year of Ascendancy at 03:39 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By cc the Dwarf Bulwark level 13
11st Dearth 122nd year of Ascendancy at 18:09 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By cc the Dwarf Bulwark level 8
26th Voratun 122nd year of Ascendancy at 00:32 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By cc the Dwarf Bulwark level 34
3rd Iron 124th year of Ascendancy at 20:45 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By cc the Dwarf Bulwark level 18
45th Steel 123rd year of Ascendancy at 14:21 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By cc the Dwarf Bulwark level 29
29th Voratun 123rd year of Ascendancy at 06:51 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By cc the Dwarf Bulwark level 24
25th Gold 123rd year of Ascendancy at 10:29 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By cc the Dwarf Bulwark level 29
20th Voratun 123rd year of Ascendancy at 04:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By cc the Dwarf Bulwark level 37
22nd Iron 124th year of Ascendancy at 21:47 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By cc the Dwarf Bulwark level 30
25th Profit 123rd year of Ascendancy at 07:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By cc the Dwarf Bulwark level 10
34th Profit 122nd year of Ascendancy at 04:06 see stats
Level 20 (Roguelike)
Got a character to level 20.By cc the Dwarf Bulwark level 20
11st Gold 123rd year of Ascendancy at 09:04 see stats
Level 30 (Roguelike)
Got a character to level 30.By cc the Dwarf Bulwark level 30
7th Profit 123rd year of Ascendancy at 21:27 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By cc the Dwarf Bulwark level 32
14th Dearth 123rd year of Ascendancy at 13:34 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By cc the Dwarf Bulwark level 15
18th Loss 122nd year of Ascendancy at 15:01 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By cc the Dwarf Bulwark level 34
4th Iron 124th year of Ascendancy at 16:26 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By cc the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 06:39 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By cc the Dwarf Bulwark level 18
1st Gold 123rd year of Ascendancy at 22:33 see stats
The secret city (Roguelike)
Discovered the truth about mages.By cc the Dwarf Bulwark level 29
26th Voratun 123rd year of Ascendancy at 13:04 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By cc the Dwarf Bulwark level 14
13rd Dearth 122nd year of Ascendancy at 22:56 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By cc the Dwarf Bulwark level 18
1st Gold 123rd year of Ascendancy at 12:12 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By cc the Dwarf Bulwark level 28
9th Stralite 123rd year of Ascendancy at 09:06 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By cc the Dwarf Bulwark level 18
24th Loss 122nd year of Ascendancy at 02:54 see stats
Unstoppable (Roguelike)
Returned from the dead.By cc the Dwarf Bulwark level 25
30th Gold 123rd year of Ascendancy at 11:22 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By cc the Dwarf Bulwark level 25
30th Gold 123rd year of Ascendancy at 12:47 see stats
Log
Cc starts regenerating health quickly.
Cc resists the teleport!
Salora the orc pyromancer's spatial tether hits cc for 84 temporal, 55 physical (139 total damage).
Cc is anchored.
Cc is no longer anchored.
Cc has recovered!
Cc uses Infusion: Healing.
cc receives 393 healing from Infusion: Healing.
Cc resists the teleport!
Cc is anchored.
Salora the orc pyromancer's spatial tether hits cc for 84 temporal, 55 physical (139 total damage).
Aeryda the orc pyromancer's Fireflash hits cc for 105 fire damage.
Aeryda the orc pyromancer uses Shattering Shout.
Aeryda the orc pyromancer hits cc for 192 physical damage.
The teleport fizzles!
Something hits cc for 108 temporal, 71 physical (179 total damage).
Salora the orc pyromancer's spatial tether hits cc for 80 temporal, 52 physical, 80 temporal, 52 physical (265 total damage).
The teleport fizzles!
Something hits cc for 108 temporal, 71 physical (179 total damage).
Salora the orc pyromancer's spatial tether hits cc for 84 temporal, 55 physical, 84 temporal, 55 physical (279 total damage).
Cc uses Infusion: Movement.
Cc is moving at extreme speed!
Ran for 2 turns (stop reason: taken damage).
The teleport fizzles!
Something hits cc for 108 temporal, 71 physical (179 total damage).
Salora the orc pyromancer's spatial tether hits cc for 80 temporal, 52 physical, 80 temporal (212 total damage).
cc the level 39 dwarf bulwark was time dilated to death by Salora the orc pyromancer on level 2 of Vor Pride.
























































































































