












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 38 / 22% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 13 on the 23rd Dearth 122nd year of Ascendancy at 05:43 1 / 7Killed by storm drake at level 20 on the 20th Wealth 123rd year of Ascendancy at 22:27 Killed by giant spider at level 27 on the 37th Steel 125th year of Ascendancy at 00:24 Killed by elven corruptor at level 29 on the 8th Stralite 125th year of Ascendancy at 18:31 Killed by Corrupted Oozemancer at level 32 on the 29th Profit 126th year of Ascendancy at 20:22 Killed by Aeromira the slimy ooze at level 32 on the 30th Profit 126th year of Ascendancy at 01:09 Killed by skeleton warrior at level 38 on the 29th Profit 127th year of Ascendancy at 21:27 |
| Antimagic | Follower |
Primary Stats
| Strength | 117 (base 58) |
| Dexterity | 72 (base 45) |
| Constitution | 64 (base 49) |
| Magic | 8 (base 10) |
| Willpower | 27 (base 11) |
| Cunning | 23 (base 10) |
Resources
| Life | -91/1807 |
| Stamina | 88/264 |
| Equilibrium | 0 |
| Healing Factor | 0.68842322190795 |
| Regeneration | 40.044269185886 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 58 |
| Crit Chance | 30% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Cold | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 121.51539353192 (100%) |
| Defense | 51 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 75 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 16%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Bleed Resistance | 0% |
| Pinning Resistance | 20% |
| Knockback Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 719 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.69 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 40.60 fire damage per turn. Burning |
| beneficial effect | Each melee blow landed has a 56% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
| beneficial effect | You gain 25% resistance against lightning, fire and nature. Resolve |
| detrimental effect | The target is poisoned, taking 51.24 nature damage per turn. Healing received is reduced by 66%. Damage dealt is reduced by 22%. Deadly Poison |
| detrimental effect | Huge cut that bleeds, doing 36.86 physical damage per turn. Bleeding |
| beneficial effect | The target has 50 increased life regeneration. Recovery |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved mental save by +12. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 252. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xagawyn the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats Cun +3, Dex +2 offense ------ Damage +3% mind Ignore resists +25% mind, +10% acid defense ------ Armor +5 Resistance +18% acid, +12% mind Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Eremirasta the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Armor +4 Resistance +6% acid, +5% arcane Crit Resistance 5.00% Physical save +15 (+3 eff.) Mind save +12 (+3 eff.) Life +80.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Neragama (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Wil +8 defense ------ Armor +5 Fatigue +5% Resistance +12% blight, +6% fire +2% physical Crit Resistance 15.00% Spell save +3 (+1 eff.) Mind save +10 (+2 eff.) Life +80.00 Blind Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | scouring voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats Dex +3 offense ------ Accuracy +18 (+4 eff.) When Hit: * 19 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | stralite torque of clear mind [power 3] (8/25 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Con +2 defense ------ Spell save +13 (+3 eff.) Stun Resist +30% other ------- Max stamina +11.00 Rings make your fingers look great! |
| On fingers | savior's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+2 eff.) Ignore Armor +12 defense ------ Defense +11 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +11 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Polybeth0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: defense ------ Armor +6 Resistance +9% lightning, +9% light +6% mind, +6% blight Knockbk Resist +20% other ------- Masteries +0.39 Technique/Shield offense Amulets make your neck look great! |
| In main hand | Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +20.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +28.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats Dex +12, Cun +10, Lck +8 defense ------ Ranged Defense +20 (+5 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+2 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Floeorder (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: offense ------ Physical Crit +4.0% Physical Power +10 (+2 eff.) Damage +15% cold defense ------ Defense +3 (+1 eff.) Resistance +8% acid, +2% physical +9% cold, +8% lightning +8% fire Unlife -80.00 life other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layyldara the voratun plate armour (15 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Master While equipped: Stats Dex +2 offense ------ Critical power +10.00% defense ------ Armor +16 Defense +15 (+5 eff.) Fatigue +22% Resistance +9% acid, +4% physical +30% fire Crit Resistance 10.00% Blind Resist +20% Pinning Resist +20% A suit of armour made of metal plates. |
Inventory
blink rune of the wizard (range 3; phase 11; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 3 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 312; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 172; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats Str +6, Con +6 defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Pitchblood the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +6, Mag +6, Cun +7, Con +4 offense ------ Critical power +10.00% Move Speed +10% Accuracy +8 (+2 eff.) Ignore Armor +15 defense ------ Armor +2 Fatigue -6% Resistance +3% light, +6% darkness Life Regen +3.00 Pinning Resist +20% other ------- Stamina/turn +0.80 Amulets make your neck look great! |
archmage's stralite amulet of magic (+7)0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: Stats Mag +7 offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +6% acid, +6% fire +6% lightning, +5% cold Amulets make your neck look great! |
cleansing steel amulet of mastery (0.14 Technique / Warcries)0.1 Encumbrance T2 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +11% nature, +10% blight Poison Resist +21% Disease Resist +23% other ------- Masteries +0.14 Technique/Warcries Amulets make your neck look great! |
grounding copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Str +2 defense ------ Resistance +14% lightning Stun Resist +21% Amulets make your neck look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats Str +4, Wil +8 offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Runerig the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +12% lightning, +3% mind Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Resistance +24% lightning, +9% mind other ------- EQ when Hit +0.04 Rings make your fingers look great! |
conjurer's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats Wil +6, Mag +5 offense ------ Spellpower +6 (+3 eff.) Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +22% acid Rings make your fingers look great! |
gladiator's stralite ring of lightning (+20%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats Str +6, Con +5 offense ------ Physical Power +5 (+1 eff.) Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
gold ring 'Woeorder'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats Dex +4 defense ------ Resistance +6% darkness Mind save +7 (+2 eff.) Confus Resist +24% other ------- Infravision +3 See Invisibility +15 Rings make your fingers look great! |
mule's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +9 defense ------ Defense +7 (+3 eff.) Fatigue -5% other ------- Encumbrance +22 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+3 eff.) Mindpower +6 (+3 eff.) defense ------ Physical save +6 (+1 eff.) Spell save +7 (+2 eff.) Mind save +6 (+1 eff.) Rings make your fingers look great! |
steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +28% Rings make your fingers look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +52.00 Life Regen +11.00 Healmod +13% Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Str +3 defense ------ Armor +6 Life +22.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
warrior's stralite ring of lightning (+28%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats Str +7 offense ------ Damage +14% lightning defense ------ Armor +14 Resistance +28% lightning Rings make your fingers look great! |
Moon (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 10.0 - 13.0 Darkness Uses 20% Dex, 20% Str Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
steel dagger 'Obsidianserpent' (16-21 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats Con +3 offense ------ Physical Power +7 (+2 eff.) Ignore resists +15% darkness, +6% physical On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% acid, +3% cold +9% lightning Disarm Resist +14% Sharp, short and deadly. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats Str +7, Dex +7, Con +7 defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light, +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
elven-wood longbow 'Zeraregobers'4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +200% On-Hit, radius 1 +16 mind On-crit, radius 2 +26 lightning, +48 cold +8 mind While equipped: Stats Cun +9, Dex +5 offense ------ Move Speed +60% Combat Speed +10% Ignore resists +23% lightning, +12% physical +10% mind, +30% cold On-Hit (Ranged): * 10% chance to reduce armor by 9% defense ------ Resistance +9% mind Longbows are used to shoot arrows at your foes. |
Morrigor (50-70 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Weapon Damage 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 3.12 arcane and 3.12 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+9 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Torchsweep (24-34 power, 6 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Physical Power +5 (+1 eff.) Ignore resists +8% physical Accuracy +7 (+1 eff.) Ignore Armor +7 defense ------ Armor +4 Resistance +15% fire other ------- Stamina/turn +2.00 Sharp, long, and deadly. |
dwarven-steel longsword 'Flamestreak' (20-29 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +4, Dex +3 offense ------ Ignore resists +8% physical Accuracy +12 (+3 eff.) Ignore Armor +7 defense ------ Resistance +3% fire other ------- Infravision +3 Sharp, long, and deadly. |
enhanced stralite longsword of shearing (34-48 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Str +6, Dex +6, Mag +4, Wil +5 Cun +8, Con +7 offense ------ Ignore resists +5% all Accuracy +9 (+2 eff.) Ignore Armor +8 Sharp, long, and deadly. |
plaguebringer's stralite longsword of massacre (42-59 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +9 blight +14 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +14% Sharp, long, and deadly. |
warbringer's stralite longsword (34-48 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Con +1 offense ------ Physical Power +9 (+2 eff.) Ignore resists +5% physical defense ------ Disarm Resist +13% Sharp, long, and deadly. |
Darkarc (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats Str +2, Mag +2, Wil +2 defense ------ Resistance +6% mind, +18% darkness other ------- See Invisibility +12 Blunt and deadly. |
Mirewisp the voratun mace (46-65 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Psionic Weapon Damage 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +17 darkness Damage Against +19% Living While equipped: Stats Dex +5, Con +3 offense ------ Damage +12% nature Ignore resists +20% fire other ------- Light +3 Infravision +2 See Invisibility +12 Blunt and deadly. |
plaguebringer's stralite mace of massacre (48-66 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +13 blight +13 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +18% Blunt and deadly. |
Eyal's Will (22-24 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Wil +10 offense ------ Mind Crit +9% Mindpower +18 (+9 eff.) Damage +20% nature, +10% acid Ignore resists +20% nature, +10% acid defense ------ Resistance +25% blight, +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 17.44 slime damage for 11 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+6 eff.) Damage +20% physical Accuracy +7 (+1 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 2.0 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Crystal Shard (16-19 power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Weapon Damage 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+6 eff.) Damage +18% arcane, +18% blight defense ------ Resistance +10% arcane, +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
dragonbone vilestaff 'Voidriver' (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +22% Physical Power +10 (+2 eff.) Spellpower +34 (+12 eff.) Damage +30% blight, +15% darkness Ignore resists +10% darkness Accuracy +13 (+3 eff.) When Hit 10 lightning other ------- Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Bethyriara the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Str +3, Mag +4, Cun +1, Con +2 offense ------ Ignore Armor +3 defense ------ Resistance +3% darkness Life +41.00 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Porona1.0 Encumbrance T5 belt armor [Rare] Psionic While equipped: Stats Wil +4, Con +8 offense ------ Ignore resists +15% mind When Hit 10 mind, 4 physical defense ------ Resistance +6% mind Physical save +6 (+1 eff.) Mind save +11 (+3 eff.) Life +106.00 A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +5% blight, +6% cold, +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Urthymaldir (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +5 offense ------ Spellpower +5 (+2 eff.) Spellpower/crit +6 defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Mind save +6 (+1 eff.) other ------- Vim-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Yvytha' (5 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Con +2 offense ------ Critical power +20.00% Mindpower +5 (+2 eff.) Ignore resists +5% mind Accuracy +10 (+2 eff.) defense ------ Armor +6 Defense +5 (+2 eff.) Resistance +12% light, +11% fire Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Durodethel the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Con +3 offense ------ Physical Power +15 (+4 eff.) defense ------ Armor +1 Resistance +6% acid, +5% fire, +6% cold Poison Resist +10% A pair of boots made of leather. |
Gegadig (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats Dex +6, Cun +1, Lck +11 offense ------ Critical power +10.00% Damage +24% mind Ignore resists +20% acid defense ------ Armor +5 Stealth +14 other ------- Psi when Hit +0.04 A pair of boots made of leather. |
pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats Str +2, Con +3 defense ------ Armor +4 Fatigue +3% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats Cun +3, Dex +2 defense ------ Armor +3 Fatigue -6% Physical save +8 (+2 eff.) other ------- Encumbrance +28 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats Mag +3, Wil +2, Cun +4, Con +1 defense ------ Armor +3 Physical save +14 (+3 eff.) Mind save +12 (+3 eff.) Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
wanderer's pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats Cun +3, Con +3 offense ------ Move Speed +25% defense ------ Armor +3 Physical save +11 (+2 eff.) Mind save +12 (+3 eff.) A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats Str +3, Wil +3, Cun +3 offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Dex +4 offense ------ On-Hit 7 fire Damage +5% fire Accuracy +12 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
polar rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 cold Damage +4% cold defense ------ Armor +1 Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Thunderpunish (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% nature, +6% lightning Ignore resists +5% lightning, +5% mind When Hit 2 nature defense ------ Armor +4 Fatigue +4% Resistance +15% lightning, +8% temporal +6% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerymira the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats Cun +3, Wil +10 offense ------ Mindpower +4 (+2 eff.) Damage +9% blight Ignore resists +10% blight On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +4% Resistance +17% blight, +11% cold +8% fire, +3% temporal Mind save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voridhethra the Windtickler (5 def, 22 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: offense ------ Mindpower +15 (+7 eff.) Damage +18% nature, +9% light Ignore resists +10% light defense ------ Armor +22 Defense +5 (+2 eff.) Fatigue +12% Resistance +9% light other ------- Max hate +4.00 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of the deep (3 def, 19 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +19 Defense +3 (+1 eff.) Fatigue +12% Resistance +5% acid, +6% cold other ------- Breathe water A suit of armour made of mail. |
Xanenne the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: Stats Str +7 offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore resists +10% mind Accuracy +5 (+1 eff.) defense ------ Armor +16 Fatigue +22% Resistance +36% lightning, +19% physical +16% darkness, +8% acid +12% cold, +6% mind, +8% fire Unlife -20.00 life Disarm Resist +26% Stun Resist +30% Knockbk Resist +26% other ------- Light +1 Cooldown Rush -5 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+3 eff.) Fatigue +12% Resistance +10% fire, +15% cold other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Daywalker (0 def, 19 armour, 12-15 power, 81.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 12.5 - 15.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +82 On-Hit, radius 1 +4 light While equipped: defense ------ Armor +19 Fatigue +8% Resistance +6% blight, +17% fire other ------- Talents +1 Block Handheld deflection devices. |
Dimtaint the stralite shield (0 def, 14 armour, 45-54 power, 205 block)7.0 Encumbrance T4 shield armor [Rare] Master When used to Attack: Weapon Damage 45.0 - 54.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +205 On-hit +20 item darkness numbing On-crit, radius 2 +20 darkness On Hit: * 20% chance to reduce damage dealt by 14% While equipped: Stats Dex +2 offense ------ Damage +12% darkness Ignore resists +5% mind When Hit 4 mind defense ------ Armor +14 Fatigue +8% other ------- Infravision +3 Talents +1 Block Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 26-37 power, 60 block)7.0 Encumbrance T2 shield armor [Unique] Nature When used to Attack: Weapon Damage 26.5 - 37.1 Physical Uses 150% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +60 While equipped: defense ------ Armor +10 Defense +9 (+3 eff.) Fatigue +14% Resistance +20% cold, +20% darkness +20% nature other ------- Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
corrosive dwarven-steel shield (0 def, 6 armour, 31-37 power, 86.5 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +86 On-hit +12 acid While equipped: Stats Con +2 offense ------ When Hit: * 12% chance to reduce armor by 9% defense ------ Armor +6 Fatigue +8% Resistance +12% acid other ------- Talents +1 Block Handheld deflection devices. |
corrosive dwarven-steel shield of the stars (0 def, 6 armour, 34-40 power, 81.5 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 33.5 - 40.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-hit +12 acid, +10 light +13 darkness While equipped: Stats Mag +1, Cun +5, Con +2 offense ------ Damage +10% light, +12% darkness When Hit: * 14% chance to reduce armor by 9% defense ------ Armor +6 Fatigue +8% Resistance +12% acid, +12% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
coruscating stralite shield of crushing (0 def, 8 armour, 49-59 power, 137.5 block)7.0 Encumbrance T4 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 49.0 - 58.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +138 On-hit +14 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +3 offense ------ Physical Crit +7.0% Physical Power +8 (+2 eff.) When Hit 18 fire defense ------ Armor +8 Fatigue +8% Resistance +10% fire other ------- Talents +1 Block Handheld deflection devices. |
crackling dwarven-steel shield of mind resistance (+11%) (0 def, 6 armour, 28-33 power, 83 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane/Psionic When used to Attack: Weapon Damage 27.5 - 33.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +83 On-hit +12 lightning While equipped: Stats Dex +3 offense ------ When Hit 1 lightning defense ------ Armor +6 Fatigue +8% Resistance +11% lightning, +12% mind other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 26-32 power, 80 block)7.0 Encumbrance T3 shield armor [Ego+] Master When used to Attack: Weapon Damage 26.5 - 31.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
iron shield 'Murkvile' (0 def, 9 armour, 8-10 power, 82 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 8.5 - 10.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +82 While equipped: offense ------ Damage +15% nature defense ------ Armor +9 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of arcane resistance (+12%) (0 def, 6 armour, 32-38 power, 76.5 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Disrupt When used to Attack: Weapon Damage 32.0 - 38.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +76 While equipped: offense ------ On-Hit 12 lightning When Hit 12 lightning defense ------ Armor +6 Fatigue +8% Resistance +12% arcane other ------- Talents +1 Block Handheld deflection devices. |
stralite shield 'Islena' (30 def, 17 armour, 50-59 power, 185.5 block)7.0 Encumbrance T4 shield armor [Rare] Nature When used to Attack: Weapon Damage 49.5 - 59.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.5% Block +186 While equipped: Stats Cun +2 offense ------ Physical Power +30 (+7 eff.) defense ------ Armor +17 Defense +30 (+10 eff.) Fatigue +8% Resistance +6% temporal Life +78.00 other ------- Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
plaguebringer's quiver of yew arrows of crippling (16/16, 33-46 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego++] Arcane/Master Weapon Damage 33.0 - 46.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +16.0% Capacity 16 On-ranged-hit +21 blight +12 item blight disease On Hit: 20% Epidemic level 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Heatfoe' (21/21, 59-83 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Master/Psionic Weapon Damage 59.0 - 82.6 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +13.5% Capacity 21 Auto Reload 6 On-ranged-hit +29 physical, +8 fire +8 blight, +42 item expose +32 mind, +8 arcane On-Hit, radius 1 +20 fire On-crit, radius 2 +16 fire On Hit: * 42% chance to reduce all saves and defense by 17 * 20% chance to knock the target back 3 spaces and deal 89 physical damage On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
270 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hailreeve the iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +3% acid, +6% cold +3% lightning Cut Resist +20% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Firerune'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Dex +2, Mag +1 offense ------ Damage +6% cold When Hit 16 fire defense ------ Resistance +5% fire other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats Wil +5 offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +6 (+1 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern of focus2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: Stats Wil +4 offense ------ Damage +6% mind defense ------ Physical save +6 (+1 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Con +5, Mag +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Con +5, Mag +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
extending iron torque of clear mind [power 1] (8/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
quick iron torque of psionic shield [power 19] (8/16 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 19 for 5 turns Puts all charms on 16 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of clear mind [power 2] (8/32 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
innervating elm totem of stinging [power 116] (8/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 91 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 272] (8/15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Iron Shield the Dwarf Bulwark level 32
30th Loss 126th year of Ascendancy at 04:06 see stats
Against all odds
Killed Ukruk in the ambush.By Iron Shield the Dwarf Bulwark level 31
26th Stralite 125th year of Ascendancy at 08:36 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Iron Shield the Dwarf Bulwark level 17
29th Voratun 123rd year of Ascendancy at 04:23 see stats
Arachnophobia
Destroyed the spydric menace.By Iron Shield the Dwarf Bulwark level 35
10th Gold 127th year of Ascendancy at 21:42 see stats
Ay ay captain!
Turn into a pirate!By Iron Shield the Dwarf Bulwark level 32
43rd Steel 126th year of Ascendancy at 18:14 see stats
Brave new world
Went to the Far East and took part in the war.By Iron Shield the Dwarf Bulwark level 35
38th Steel 127th year of Ascendancy at 20:09 see stats
Bringer of Doom
Killed a Bringer of Doom.By Iron Shield the Dwarf Bulwark level 24
40th Profit 124th year of Ascendancy at 01:20 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Iron Shield the Dwarf Bulwark level 28
40th Steel 125th year of Ascendancy at 06:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Iron Shield the Dwarf Bulwark level 32
15th Iron 126th year of Ascendancy at 12:42 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Iron Shield the Dwarf Bulwark level 34
27th Shortage 126th year of Ascendancy at 17:51 see stats
Earth Master
Killed Harkor'Zun.By Iron Shield the Dwarf Bulwark level 21
14th Gold 124th year of Ascendancy at 18:13 see stats
Exterminator
Killed 1000 creatures.By Iron Shield the Dwarf Bulwark level 18
4th Profit 123rd year of Ascendancy at 12:34 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Iron Shield the Dwarf Bulwark level 21
26th Wealth 123rd year of Ascendancy at 18:56 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Iron Shield the Dwarf Bulwark level 37
19th Stralite 127th year of Ascendancy at 11:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Iron Shield the Dwarf Bulwark level 25
43rd Profit 124th year of Ascendancy at 14:47 see stats
Level 10
Got a character to level 10.By Iron Shield the Dwarf Bulwark level 10
11st Profit 122nd year of Ascendancy at 12:06 see stats
Level 20
Got a character to level 20.By Iron Shield the Dwarf Bulwark level 20
17th Wealth 123rd year of Ascendancy at 12:11 see stats
Level 30
Got a character to level 30.By Iron Shield the Dwarf Bulwark level 30
23rd Stralite 125th year of Ascendancy at 18:28 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Iron Shield the Dwarf Bulwark level 37
19th Stralite 127th year of Ascendancy at 14:48 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Iron Shield the Dwarf Bulwark level 32
29th Profit 126th year of Ascendancy at 23:46 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Iron Shield the Dwarf Bulwark level 26
4th Wealth 124th year of Ascendancy at 08:37 see stats
Size is everything
Did over 1500 damage in one attack.By Iron Shield the Dwarf Bulwark level 30
25th Stralite 125th year of Ascendancy at 07:15 see stats
Size matters
Did over 600 damage in one attack.By Iron Shield the Dwarf Bulwark level 25
45th Profit 124th year of Ascendancy at 21:04 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Iron Shield the Dwarf Bulwark level 34
16th Iron 127th year of Ascendancy at 18:32 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Iron Shield the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 06:11 see stats
That was close
Killed your target while having only 1 life left.By Iron Shield the Dwarf Bulwark level 27
37th Steel 125th year of Ascendancy at 00:23 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Iron Shield the Dwarf Bulwark level 27
22nd Loss 124th year of Ascendancy at 20:33 see stats
The secret city
Discovered the truth about mages.By Iron Shield the Dwarf Bulwark level 17
35th Steel 123rd year of Ascendancy at 00:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Iron Shield the Dwarf Bulwark level 37
1st Voratun 127th year of Ascendancy at 01:35 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Iron Shield the Dwarf Bulwark level 27
35th Steel 125th year of Ascendancy at 20:03 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Iron Shield the Dwarf Bulwark level 29
8th Stralite 125th year of Ascendancy at 17:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Iron Shield the Dwarf Bulwark level 22
16th Gold 124th year of Ascendancy at 15:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Iron Shield the Dwarf Bulwark level 30
25th Stralite 125th year of Ascendancy at 10:36 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Shield Pummel is ready to use.
Iron Shield uses Block.
Melee retaliation hits Skeleton warrior for 0 arcane damage.
Skeleton warrior hits Iron Shield for 41 physical damage.
Bleeding from Runed bone giant hits Iron Shield for 31 physical damage.
Deadly Poison from Thief hits Iron Shield for 36 nature damage.
Poison from Thief hits Iron Shield for 31 nature damage.
Ghoul speeds down outside of the retch.
Skeleton magus casts Flame.
Iron Shield is on fire!
Skeleton magus misses Iron Shield.
Melee retaliation hits Skeleton warrior for 0 arcane damage.
Skeleton magus hits Iron Shield for (46 blocked), 0 fire (0 total damage).
Skeleton warrior hits Iron Shield for (53 blocked), 0 physical (0 total damage).
Thunderstorm hits Iron Shield for (17 blocked), 0 lightning (0 total damage).
Ghoul misses Iron Shield.
Runed bone giant misses Iron Shield.
Skeleton warrior misses Iron Shield.
Iron Shield stops being poisoned.
Melee retaliation hits Skeleton warrior for 0 arcane damage.
Skeleton warrior hits Iron Shield for (34 blocked), 0 physical (0 total damage).
Bleeding from Runed bone giant hits Iron Shield for (31 blocked), 0 physical (0 total damage).
Burning from Skeleton magus hits Iron Shield for (15 blocked), 0 fire (0 total damage).
Deadly Poison from Thief hits Iron Shield for (36 blocked), 0 nature (0 total damage).
Iron Shield uses Shield Pummel.
Skeleton warrior is stunned!
Iron Shield hits Skeleton warrior for 85 physical, 118 physical (203 total damage).
Greater Weapon Focus from Iron Shield hits Skeleton warrior for 178 physical damage.











































































































































