













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 32 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by gloomy giant venus flytrap at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:55 / 144Killed by Neratira the cutpurse at level 12 on the 31st Dusk 122nd year of Ascendancy at 22:14 Killed by Elomira the cutpurse at level 13 on the 33rd Dusk 122nd year of Ascendancy at 22:41 Killed by Nekura Rei at level 14 on the 39th Dusk 122nd year of Ascendancy at 02:11 Killed by Ce'Nyldariathra the sandworm at level 14 on the 39th Dusk 122nd year of Ascendancy at 08:23 Killed by Nekura Rei at level 15 on the 40th Dusk 122nd year of Ascendancy at 01:23 Killed by Isletha the green ooze at level 15 on the 40th Dusk 122nd year of Ascendancy at 02:32 Killed by Nekura Rei at level 15 on the 40th Dusk 122nd year of Ascendancy at 05:20 Killed by Urkis, the High Tempest at level 15 on the 66th Dusk 122nd year of Ascendancy at 22:03 Killed by Urkis, the High Tempest at level 15 on the 66th Dusk 122nd year of Ascendancy at 22:17 Killed by Urkis, the High Tempest at level 15 on the 67th Dusk 122nd year of Ascendancy at 00:32 Killed by Urkis, the High Tempest at level 15 on the 67th Dusk 122nd year of Ascendancy at 00:47 Killed by Urkis, the High Tempest at level 15 on the 67th Dusk 122nd year of Ascendancy at 01:03 Killed by Urkis, the High Tempest at level 15 on the 67th Dusk 122nd year of Ascendancy at 01:13 Killed by Urkis, the High Tempest at level 15 on the 67th Dusk 122nd year of Ascendancy at 01:34 Killed by Urkis, the High Tempest at level 16 on the 67th Dusk 122nd year of Ascendancy at 05:58 Killed by Urkis, the High Tempest at level 16 on the 67th Dusk 122nd year of Ascendancy at 08:40 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 10:04 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 10:41 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 11:23 Killed by Nerena the rogue at level 18 on the 79th Dusk 122nd year of Ascendancy at 12:21 Killed by Nekura Rei at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:13 Killed by Betossra the squid at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:06 Killed by Grgglck the Devouring Darkness at level 19 on the 1st Haze 122nd year of Ascendancy at 11:02 Killed by Weirdling Beast at level 19 on the 1st Haze 122nd year of Ascendancy at 19:33 Killed by Weirdling Beast at level 19 on the 1st Haze 122nd year of Ascendancy at 20:23 Killed by Weirdling Beast at level 19 on the 1st Haze 122nd year of Ascendancy at 21:01 Killed by Xewe the Guardian at level 20 on the 42nd Haze 122nd year of Ascendancy at 02:01 Killed by faerlhing at level 20 on the 42nd Haze 122nd year of Ascendancy at 12:25 Killed by faerlhing at level 20 on the 42nd Haze 122nd year of Ascendancy at 12:36 Killed by faerlhing at level 20 on the 42nd Haze 122nd year of Ascendancy at 12:43 Killed by fire drake at level 20 on the 42nd Haze 122nd year of Ascendancy at 17:26 Killed by Polytira the weaver matriarch at level 20 on the 43rd Haze 122nd year of Ascendancy at 02:43 Killed by Cyroriawen the dredgling at level 20 on the 43rd Haze 122nd year of Ascendancy at 02:54 Killed by Cyroriawen the dredgling at level 20 on the 43rd Haze 122nd year of Ascendancy at 03:03 Killed by Polytira the weaver matriarch at level 21 on the 43rd Haze 122nd year of Ascendancy at 03:44 Killed by Gloraba the venom drake hatchling at level 21 on the 43rd Haze 122nd year of Ascendancy at 04:49 Killed by Gloraba the venom drake hatchling at level 21 on the 43rd Haze 122nd year of Ascendancy at 04:58 Killed by Gloraba the venom drake hatchling at level 21 on the 43rd Haze 122nd year of Ascendancy at 05:04 Killed by fire drake at level 21 on the 43rd Haze 122nd year of Ascendancy at 05:23 Killed by Gloraba the venom drake hatchling at level 21 on the 43rd Haze 122nd year of Ascendancy at 05:56 Killed by Adinor the cutpurse at level 21 on the 43rd Haze 122nd year of Ascendancy at 07:30 Killed by shadow at level 21 on the 80th Haze 122nd year of Ascendancy at 00:44 Killed by fire drake at level 21 on the 15th Regrowth 123rd year of Ascendancy at 22:25 Killed by skeleton assassin at level 21 on the 37th Regrowth 123rd year of Ascendancy at 02:12 Killed by skeleton assassin at level 21 on the 37th Regrowth 123rd year of Ascendancy at 02:37 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 21:19 Killed by Lisulralle the rotting mummy at level 21 on the 37th Regrowth 123rd year of Ascendancy at 21:45 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 21:56 Killed by Lisulralle the rotting mummy at level 21 on the 37th Regrowth 123rd year of Ascendancy at 22:07 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 22:21 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 22:26 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 22:33 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 22:43 Killed by Xanelrarinor the skeleton magus at level 21 on the 37th Regrowth 123rd year of Ascendancy at 22:50 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 00:46 Killed by ancient elven mummy at level 21 on the 38th Regrowth 123rd year of Ascendancy at 00:57 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 02:36 Killed by ancient elven mummy at level 21 on the 38th Regrowth 123rd year of Ascendancy at 03:01 Killed by Brokdri the Invoker at level 21 on the 38th Regrowth 123rd year of Ascendancy at 03:32 Killed by dragonsfire trap at level 21 on the 38th Regrowth 123rd year of Ascendancy at 04:40 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 06:26 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 07:17 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 07:34 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 07:55 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 08:08 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 09:13 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 09:35 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 10:04 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 12:23 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 12:54 Killed by Gloravena the skeleton archer at level 21 on the 38th Regrowth 123rd year of Ascendancy at 17:29 Killed by fire drake at level 22 on the 38th Regrowth 123rd year of Ascendancy at 18:25 Killed by Linnal the Invoker at level 22 on the 38th Regrowth 123rd year of Ascendancy at 23:44 Killed by Linnal the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 00:32 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 05:36 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 05:39 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 05:58 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 06:09 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 06:32 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 06:47 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 07:04 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 07:36 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 07:46 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 07:58 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 08:17 Killed by Rsan the Invoker at level 22 on the 39th Regrowth 123rd year of Ascendancy at 08:25 Killed by Qwefeghem the Bringer of Doom at level 22 on the 39th Regrowth 123rd year of Ascendancy at 08:53 Killed by Qwefeghem the Bringer of Doom at level 22 on the 39th Regrowth 123rd year of Ascendancy at 09:46 Killed by Qwefeghem the Bringer of Doom at level 22 on the 39th Regrowth 123rd year of Ascendancy at 09:56 Killed by Qwefeghem the Bringer of Doom at level 22 on the 39th Regrowth 123rd year of Ascendancy at 10:08 Killed by fire drake at level 22 on the 40th Regrowth 123rd year of Ascendancy at 05:33 Killed by Polyna the lesser vampire at level 22 on the 56th Regrowth 123rd year of Ascendancy at 17:46 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 02:54 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 03:04 Killed by armoured skeleton warrior at level 22 on the 57th Regrowth 123rd year of Ascendancy at 03:31 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 03:48 Killed by armoured skeleton warrior at level 22 on the 57th Regrowth 123rd year of Ascendancy at 03:56 Killed by skeleton master archer at level 22 on the 57th Regrowth 123rd year of Ascendancy at 04:27 Killed by skeleton mage at level 22 on the 57th Regrowth 123rd year of Ascendancy at 04:53 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 05:20 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 05:34 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 06:15 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 06:33 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 09:38 Killed by Celia at level 22 on the 57th Regrowth 123rd year of Ascendancy at 10:52 Killed by skeleton warrior at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 13:07 Killed by elder vampire at level 24 on the 72nd Regrowth 123rd year of Ascendancy at 17:46 Killed by Betyrima the forest wight at level 27 on the 78th Regrowth 123rd year of Ascendancy at 02:12 Killed by greater multi-hued wyrm at level 27 on the 78th Regrowth 123rd year of Ascendancy at 13:50 Killed by greater multi-hued wyrm at level 27 on the 78th Regrowth 123rd year of Ascendancy at 14:10 Killed by greater multi-hued wyrm at level 27 on the 78th Regrowth 123rd year of Ascendancy at 14:45 Killed by multi-hued drake at level 27 on the 78th Regrowth 123rd year of Ascendancy at 15:47 Killed by greater multi-hued wyrm at level 27 on the 78th Regrowth 123rd year of Ascendancy at 21:00 Killed by greater multi-hued wyrm at level 27 on the 78th Regrowth 123rd year of Ascendancy at 22:15 Killed by greater multi-hued wyrm at level 27 on the 78th Regrowth 123rd year of Ascendancy at 22:52 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 27 on the 79th Regrowth 123rd year of Ascendancy at 05:28 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 05:56 Killed by armoured skeleton warrior at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:16 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:24 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:59 Killed by Lord of Skulls (warrior) at level 27 on the 79th Regrowth 123rd year of Ascendancy at 08:17 Killed by ghast at level 27 on the 79th Regrowth 123rd year of Ascendancy at 08:31 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 10:23 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 10:45 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 11:06 Killed by ghast at level 27 on the 79th Regrowth 123rd year of Ascendancy at 11:21 Killed by elven blood mage at level 29 on the 7th Pyre 123rd year of Ascendancy at 00:24 Killed by elven cultist at level 29 on the 7th Pyre 123rd year of Ascendancy at 01:01 Killed by Lefor the wretchling at level 29 on the 7th Pyre 123rd year of Ascendancy at 10:42 Killed by Lefor the wretchling at level 29 on the 7th Pyre 123rd year of Ascendancy at 11:28 Killed by elven blood mage at level 29 on the 7th Pyre 123rd year of Ascendancy at 18:30 Killed by elven blood mage at level 29 on the 8th Pyre 123rd year of Ascendancy at 06:03 Killed by Nekura Rei at level 30 on the 24th Pyre 123rd year of Ascendancy at 00:34 Killed by Chronolith Twin at level 30 on the 24th Pyre 123rd year of Ascendancy at 01:30 Killed by Voryssra the grave wight at level 30 on the 24th Pyre 123rd year of Ascendancy at 14:08 Killed by snow giant boulder thrower at level 30 on the 24th Pyre 123rd year of Ascendancy at 18:54 Killed by Walcaan the halfling at level 31 on the 41st Pyre 123rd year of Ascendancy at 21:28 Killed by Emamira the skeleton archer at level 31 on the 49th Pyre 123rd year of Ascendancy at 00:08 Killed by Elota the skeleton warrior at level 31 on the 49th Pyre 123rd year of Ascendancy at 09:55 Killed by worm that walks at level 31 on the 49th Pyre 123rd year of Ascendancy at 22:46 Killed by Poltergeist Eye of Summer at level 31 on the 50th Pyre 123rd year of Ascendancy at 01:03 Killed by Poltergeist Drake's Bane at level 31 on the 50th Pyre 123rd year of Ascendancy at 09:45 |
Primary Stats
| Strength | 30 (base 18) |
| Dexterity | 43 (base 29) |
| Constitution | 50 (base 44) |
| Magic | 8 (base 10) |
| Willpower | 51 (base 26) |
| Cunning | 50 (base 21) |
Resources
| Life | 808/808 |
| Equilibrium | 38 |
| Healing Factor | 1.5786847857242 |
| Regeneration | 9.8667799107763 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Stealth | 70.130263235346 |
| See Invisible | 76.130263235346 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 33 |
| Crit Chance | 18% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 33 |
| Crit Chance | 18% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +17% |
| Darkness | +16% |
| Cold | +48% |
| Fire | +4% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +8% |
| Acid | +10% |
| Fire | +9% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 25 (72.718496631565%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 20 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 52%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 32%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 14% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 356 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 103 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Chant of Fortress |
| beneficial effect | Increases defense by 17. Mobile Defense |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Escort the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | active |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 166. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +7% fire Mental save: +5 (+2 eff.) Light radius: +4 See stealth: +7 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Berudir the cashmere wizard hat (12 def, 10 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +12 (+3 eff.) Changes stats: +5 Cun Changes resistances: +6% light / +19% cold Changes damage: +13% cold Disarm immunity: +10% A pointy cloth hat, very wizardly... This object's appearance was changed to Cloud Caller. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Satyrtouch the ash totem of stinging [power 188] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 6 nature Changes resistances: +9% nature / +9% mind Changes resistances penetration: +10% mind Changes damage: +3% mind It can be used to sting an enemy dealing 220 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | PorettaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% nature / +12% light Changes resistances penetration: +15% mind Changes damage: +12% nature Mental save: +3 (+1 eff.) Mental crit. chance: +2% Healing mod.: +15% Rings make your fingers look great! |
| On fingers | solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +11 (+3 eff.) Rings make your fingers look great! |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | wyrm's pulsing mindstar of flames (14-15 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 3 lightning / 2 physical / 12 fire / 8 acid / 4 cold Changes resistances: +5% lightning / +5% physical / +3% cold / +10% fire / +6% acid Changes resistances penetration: +9% fire Changes damage: +4% fire Talent granted: +1 Attune Mindstar Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +14 Stealth bonus: +8 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | gifted pulsing mindstar of nightfall (14-15 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +8% darkness Changes damage: +16% darkness Talent mastery: +0.20 Cursed / Darkness Talent granted: +1 Attune Mindstar Blindness immunity: +14% Mindpower: +27 (+7 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 17 power out of 20/20) : Effective talent level: 2.4 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | marauder's drakeskin leather armour of Eyal (25 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +25 (+6 eff.) Fatigue: +8% Changes stats: +6 Str / +7 Dex Physical save: +14 (+7 eff.) Life regen: +6.00 Maximum life: +38.00 Healing mod.: +15% A suit of armour made of leather. |
Inventory
healing infusion of the psychic (heal 166; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the wizard (die at -134; dur 6; cd 31)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -134 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 134 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 345; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 345 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 6; phase 16; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (354.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 354.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, temporal, arcane, cold)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 temporal, 5 arcane, 4 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing steel amulet of mastery (0.11 Wild-gift / Summoning (advanced))Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% nature / +10% blight Talent mastery: +0.11 Wild-gift / Summoning (advanced) Poison immunity: +24% Disease immunity: +20% Amulets make your neck look great! |
warmaker's stralite amulet of strength (+12)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +12 Str / +4 Dex / +6 Wil Amulets make your neck look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Poltergeist's Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +4 (+1 eff.) Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Unryzilazor the Coaltaint (10-11 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 28% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 28% Changes stats: +4 Wil Changes resistances penetration: +25% mind Changes damage: +6% mind / +9% cold Talent granted: +1 Attune Mindstar Spell save: +5 (+3 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Jetfurnace' (8-9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 28% When wielded/worn: Damage when hit (Melee): 2 temporal Changes resistances penetration: +20% darkness Changes damage: +3% darkness / +3% temporal Talent granted: +1 Attune Mindstar Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +1.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 38.93 to 48.67 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
mindwoven elven-silk robe of lightning (+19%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +19% lightning / +15% all Changes damage: +13% lightning Mental save: +20 (+7 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+4 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
NoonhackPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 13% Changes resistances: +11% blight / +9% light / +3% lightning Physical save: +9 (+5 eff.) Disease immunity: +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
enveloping cashmere cloak of the voidstalker (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Changes resistances: +15% darkness / +10% temporal Physical save: +7 (+4 eff.) Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 98.60 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
scouring drakeskin leather gloves of butchering (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +3 Effects when hit in melee: * 21 arcane resource burn Changes resistances: +6% blight Spell save: +28 (+14 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
211 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Bregalerath'Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +2% physical / +3% all Physical save: +19 (+8 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Light radius: +4 See stealth: +17 See invisible: +8 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% blight / +7% darkness Spellpower: +8 (+8 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +3 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 27 blight damage or heals 40 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Prismraven (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +6 (+2 eff.) Damage when hit (Melee): 2 mind Changes stats: +1 Str Changes resistances penetration: +20% light Critical mult.: +11.00% Mental save: +3 (+1 eff.) Mindpower: +5 (+2 eff.) Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 356/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing dwarven-steel torque of psionic shield [power 69] (22 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 69 for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Hellsage [power 194] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Dex / +3 Cun / +1 Con Changes damage: +12% fire See invisible: +9 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Dawnwither [power 37] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+3 eff.) Damage when hit (Melee): 6 light Changes stats: +1 Dex Changes damage: +3% light It can be used to harden the skin for 7 turns increasing armour by 37 and armour hardiness by 50% Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle [power 215] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 465 Base Damage: 236 Armor: 1 All Resist: 9 Activation puts all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
innervating elven-wood totem of healing [power 350] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 350 Activation puts all charms on cooldown for 13 turns. When used: * Reduce fatigue by 44% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing yew wand of shielding [power 230] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nekura Rei the Thalore Summoner level 32
55th Pyre 123rd year of Ascendancy at 03:06 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Nekura Rei the Thalore Summoner level 28
79th Regrowth 123rd year of Ascendancy at 22:04 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Nekura Rei the Thalore Summoner level 22
39th Regrowth 123rd year of Ascendancy at 10:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nekura Rei the Thalore Summoner level 11
2nd Dusk 122nd year of Ascendancy at 23:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nekura Rei the Thalore Summoner level 19
1st Haze 122nd year of Ascendancy at 11:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nekura Rei the Thalore Summoner level 16
71st Dusk 122nd year of Ascendancy at 19:21 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nekura Rei the Thalore Summoner level 19
2nd Haze 122nd year of Ascendancy at 07:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nekura Rei the Thalore Summoner level 10
7th Mirth 122nd year of Ascendancy at 23:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nekura Rei the Thalore Summoner level 20
18th Haze 122nd year of Ascendancy at 02:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nekura Rei the Thalore Summoner level 30
22nd Pyre 123rd year of Ascendancy at 09:17 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Nekura Rei the Thalore Summoner level 31
25th Pyre 123rd year of Ascendancy at 08:13 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Nekura Rei the Thalore Summoner level 19
4th Haze 122nd year of Ascendancy at 21:24 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nekura Rei the Thalore Summoner level 29
8th Pyre 123rd year of Ascendancy at 23:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nekura Rei the Thalore Summoner level 19
14th Haze 122nd year of Ascendancy at 00:41 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Nekura Rei the Thalore Summoner level 19
12nd Haze 122nd year of Ascendancy at 22:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nekura Rei the Thalore Summoner level 11
23rd Dusk 122nd year of Ascendancy at 05:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nekura Rei the Thalore Summoner level 12
30th Dusk 122nd year of Ascendancy at 11:24 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nekura Rei the Thalore Summoner level 30
24th Pyre 123rd year of Ascendancy at 20:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nekura Rei the Thalore Summoner level 19
4th Haze 122nd year of Ascendancy at 19:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nekura Rei the Thalore Summoner level 27
79th Regrowth 123rd year of Ascendancy at 12:25 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Nekura Rei the Thalore Summoner level 22
41st Regrowth 123rd year of Ascendancy at 00:10 see stats
Log
Today is the 53rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 54th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
There is a Last Hope (Town) here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Today is the 55th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Saving done.
Quest 'A mysterious staff' is done! (Press 'j' to see the quest log)
New Achievement: A dangerous secret (Exploration mode)!
The elder points to Reknor on your map, to the north on the western side of the Iron Throne.
Accepted quest 'Let's hunt some Orc'! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 56th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 57th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:23.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Ran for 19 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
















































































































