






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! ANC GOD Mode light 1.5.5In-game menu option to toggle a GODMODE cheat that gives the player invincibility. Version with HP God Mode only. All credits to Nyles, https://te4.org/games/addons/tome/nyles-godmode Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 50 / 763% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 9061 (base 60) |
Dexterity | 9061 (base 59) |
Constitution | 9016 (base 10) |
Magic | 9063 (base 60) |
Willpower | 9014 (base 10) |
Cunning | 9015 (base 10) |
Resources
Life | 10099647/10101377 |
Positive | 183/197 |
Healing Factor | 1.244804467222 |
Regeneration | 12460496.762507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 1216 |
Accuracy | 592 |
Crit Chance | 2714% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 296 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 619 |
Crit Chance | 100% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 35 (88.568973732692%) |
Defense | 493 |
Ranged Defense | 493 |
Fatigue | 30 |
Physical Save | 493 |
Spell Save | 493 |
Mental Save | 492 |
Defense: Resistances
Acid | + 70%( 70%) |
Nature | + 70%( 70%) |
Fire | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 40% of the time and arcane sustains have a 4.0% chance to deactivate each turn. Antimagic Disruption |
detrimental effect | Reduces global action speed by 30%. Slow |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
Equipment
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage (Melee): 12 acid / 19 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +23% acid / +18% fire Life regen: +3.00 Maximum life: +32.00 Healing mod.: +15% A suit of armour made of metal plates. |
In off hand | ![]() Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +144 Damage (Melee): +20 cold When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 13 arcane resource burn Damage (Melee): 9 acid / 9 nature Effects when hit in melee: * 9 arcane resource burn On shield block: * Deals 950 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil / +5 Con Changes resistances: +10% acid / +14% cold / +13% nature Talent granted: +1 Block Handheld deflection devices. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Inventory
![]() Icy Kill (35-46 power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Blizzardvile the drakeskin leather cap (8 def, 14 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+0 eff.) Fatigue: +5% Damage when hit (Melee): 12 cold Changes resistances: +33% acid / +27% darkness / +21% cold / +8% arcane / +5% all Changes resistances penetration: +25% acid / +39% cold Changes damage: +47% arcane Physical save: +15 (+0 eff.) A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() quiver of elven-wood arrows 'Gumira' (23/23, 60-84 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 60.0 - 84.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 32% chance to reduce armor by 87% Travel speed: +316% When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Achievements
By dddddd the Higher Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 12:03 see stats
By dddddd the Higher Sun Paladin level 20
74th Pyre 122nd year of Ascendancy at 12:46 see stats
By dddddd the Higher Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 12:46 see stats
By dddddd the Higher Sun Paladin level 40
74th Pyre 122nd year of Ascendancy at 12:46 see stats
By dddddd the Higher Sun Paladin level 50
76th Pyre 122nd year of Ascendancy at 22:11 see stats
By dddddd the Higher Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:03 see stats
By dddddd the Higher Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:03 see stats
By dddddd the Higher Sun Paladin level 50
77th Pyre 122nd year of Ascendancy at 22:52 see stats
Log
Ivada the orc berserker's Living Lightning hits dddddd for 18 physical, 13 lightning (30 total damage).
Nerulena the orc warrior calms down.
Ivada the orc berserker's Fugue Clone's Channel Staff hits dddddd for 26 physical damage.
Ivada the orc berserker's Channel Staff hits dddddd for 24 physical damage.
Ivada the orc berserker's Living Lightning hits dddddd for 18 physical, 13 lightning (30 total damage).
Dddddd is free from the mind parasite.
dddddd performs a melee critical strike against Bloated ooze!
dddddd hits Bloated ooze for 1094 physical, 8 acid, 7 fire, 3 nature, 0 arcane (1112 total damage).
Nerulena the orc warrior uses Mucus.
Nerulena the orc warrior misses dddddd.
Nerulena the orc warrior misses dddddd.
Ivada the orc berserker's Fugue Clone casts Temporal Bolt.
Ivada the orc berserker's Fugue Clone hits dddddd for 40 physical, 12 temporal (52 total damage).
Ivada the orc berserker's Fugue Clone's Temporal Bolt hits Bloated ooze for 52 physical, 15 temporal (67 total damage).
Ivada the orc berserker's Fugue Clone casts Temporal Bolt.
Ivada the orc berserker's Fugue Clone hits dddddd for 41 physical, 12 temporal (54 total damage).
Ivada the orc berserker casts Temporal Bolt.
Bloated ooze misses dddddd.
Ivada the orc berserker hits dddddd for 42 physical, 12 temporal (55 total damage).
Ivada the orc berserker's Living Lightning hits dddddd for 18 physical, 13 lightning (30 total damage).
Ivada the orc berserker's Living Lightning hits dddddd for 18 physical, 13 lightning (30 total damage).
Ivada the orc berserker's Living Lightning hits dddddd for 18 physical, 13 lightning (30 total damage).
Dddddd's solar fury subsides.
Bloated ooze misses dddddd.
Dddddd resists Nerulena the orc warrior's 'Poison'!
Nerulena the orc warrior uses Oozebeam.
Nerulena the orc warrior's mind surges with critical power!
Nerulena the orc warrior hits dddddd for 1730 nature damage.