





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.It works this way (there are two different modes inside):     - When activated, start a New Game.
    - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
    - You can change this setting any time at any place in the game.
    Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1 
 Update v2.0.0 
 Items Vault 1.7.6Donators/Buyers bonus! ANC GOD Mode light 1.5.5In-game menu option to toggle a GODMODE cheat that gives the player invincibility. Version with HP God Mode only. All credits to Nyles, https://te4.org/games/addons/tome/nyles-godmode Experience Controller 1.7.4
 Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. 
 How to enable/disable or configure this addon: 
 
 Modes functionality: 
 
 --- 
 Update v4.0.1 * Fixed a few typos and minor logging issues 
 Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Male | 
| Race | Higher | 
| Class | Archmage | 
| Level / Exp | 50 / 608% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 52 (base 51) | 
| Dexterity | 16 (base 14) | 
| Constitution | 22 (base 16) | 
| Magic | 63 (base 60) | 
| Willpower | 17 (base 13) | 
| Cunning | 16 (base 11) | 
Resources
| Life | 100814/100814 | 
| Mana | 463/463 | 
| Healing Factor | 2.4999991200537 | 
| Regeneration | 25000.616200317 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 15 | 
| Lite | 3 | 
| Infravision | 3 | 
Offense: Mainhand
| Damage | 54 | 
| Accuracy | 28 | 
| Crit Chance | 6% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 41 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +1410065428% | 
| Physical | +1410065422% | 
| All | +1410065409% | 
Offense: Damage Penetration
| Lightning | +19% | 
Defense: Base
| Armour (hardiness) | 0 (30%) | 
| Defense | 4 | 
| Ranged Defense | 4 | 
| Fatigue | 0 | 
| Physical Save | 22 | 
| Spell Save | 41 | 
| Mental Save | 11 | 
Defense: Resistances
| Arcane | + 70%( 70%) | 
| All | +100%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Blind Resistance | 50% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
Class Talents
| Spell / Arcane | 1.30 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Spell / Temporal | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Water | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Higher | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Divination | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff In its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active | 
| You failed to protect the lost warrior from death by ZIGUR.Escort: lost warrior (level 1 of Dreadfell) | failed | 
| You failed to protect the repented thief from death by ZIGUR.Escort: repented thief (level 3 of Dreadfell) | failed | 
| You failed to protect the repented thief from death by ZIGUR.Escort: repented thief (level 4 of Dreadfell) | failed | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
| The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars.Spellblaze Fallouts It has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done | 
Equipment
| Light source |  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Main armor |  linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| In main hand |  elemental stralite greatsword of rage (52-82 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 71 lightning damage (1/turn) When wielded/worn: Accuracy: +26 (+13 eff.) Changes stats: +10 Str Changes resistances penetration: +19% lightning Changes damage: +19% lightning / +13% physical Massive two-handed swords. | 
Inventory
|  This item will automatically be transmogrified when you leave the level. movement infusion (speed 812%; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Phial of the Ultimate Bearness Powered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! | 
|  This item will automatically be transmogrified when you leave the level. blink rune (range 5; phase 20; cd 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  This item will automatically be transmogrified when you leave the level. Daneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. | 
|  This item will automatically be transmogrified when you leave the level. grounding steel amulet of willpower (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Wil Changes resistances: +17% lightning Stun/Freeze immunity: +28% Amulets make your neck look great! | 
|  This item will automatically be transmogrified when you leave the level. warmaker's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +5 Dex / +7 Wil Amulets make your neck look great! | 
|  This item will automatically be transmogrified when you leave the level. Glimmerhacker the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes resistances: +32% fire / +5% arcane / +22% light Changes damage: +27% arcane Maximum encumbrance: +28 Light radius: +3 Rings make your fingers look great! | 
|  This item will automatically be transmogrified when you leave the level. quick steel battleaxe of erosion (22-33 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 nature When wielded/worn: Accuracy: +17 (+9 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed battleaxes. | 
|  This item will automatically be transmogrified when you leave the level. Demonvile (28-41 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +8 darkness Damage (radius 1) on hit: +8 darkness / +13 fire When wielded/worn: Damage when hit (Melee): 11 acid / 8 mind Changes stats: +5 Cun Changes resistances: +9% darkness Critical mult.: +21.54% Mental save: +6 (+6 eff.) Equilibrium when hit: +0.12 Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatmaul of corruption (39-58 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.0 - 58.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 3). Damage (Melee): +9 cold Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. | 
|  This item will automatically be transmogrified when you leave the level. Spectral Blade (26-42 power, 25 apr) Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. | 
|  This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatsword of the mystic (34-54 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage When wielded/worn: Changes stats: +9 Mag / +7 Wil Spellpower: +14 (+4 eff.) Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. arcing voratun greatsword of projection (63-101 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 71 damage Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of rage (36-58 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+7 eff.) Changes stats: +7 Str Changes damage: +13% physical Massive two-handed swords. | 
|  This item will automatically be transmogrified when you leave the level. Frozenwish (23-32 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +14 fire When wielded/worn: Physical power: +10 (+4 eff.) Armour: +12 Changes stats: +3 Str / +5 Dex Changes resistances: +5% arcane / +12% darkness Changes resistances penetration: +20% cold Teleport immunity: +22% Spellpower on spell critical (stacks up to 3 times): +6 Healing mod.: +5% Sharp, long, and deadly. | 
|  This item will automatically be transmogrified when you leave the level. blooming living mindstar of disruption (17-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +21% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +10 (+6 eff.) Mental crit. chance: +5% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +36 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. hungering vined mindstar of life (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Life regen: +0.90 Hate per kill: +2.00 Psi per kill: +3.00 Maximum life: +26.00 Mindpower: +4 (+3 eff.) Mental crit. chance: +2% It can be used to inflict 3320000033.53 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  This item will automatically be transmogrified when you leave the level. drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +9 Changes resistances penetration: +11% all Slings are used to hurl stones or metal shots at your foes. | 
|  Staff of Absorption Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+10 eff.) Spellpower: +20 (+6 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. | 
|  This item will automatically be transmogrified when you leave the level. Staff of Destruction (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. | 
|  elm starstaff (10-12 power, 2 apr, physical element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. | 
|  This item will automatically be transmogrified when you leave the level. yew vilestaff 'Blastbright' (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +11 (+11 eff.) Changes resistances: +5% arcane Changes resistances penetration: +16% arcane Changes damage: +32% lightning / +20% fire / +16% arcane Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +7 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 10129024471.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  This item will automatically be transmogrified when you leave the level. Aerutha the dwarven-steel waraxe (22-31 power, 21 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +16% When wielded/worn: Armour penetration: +7 Changes resistances: +9% darkness / +6% cold Physical save: +9 (+5 eff.) Blindness immunity: +22% Cut immunity: +22% Psi when hit: +0.08 Maximum hate: +10.77 Healing mod.: +22% One-handed war axes. | 
|  This item will automatically be transmogrified when you leave the level. Bleakhack the cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 22% chance to reduce damage dealt by 11% Changes stats: +3 Mag / +3 Wil Changes resistances: +21% darkness Changes damage: +21% acid / +21% darkness Infravision radius: +3 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of protection (4 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Changes resistances: +15% all Changes resistances penetration: +15% darkness / +15% physical Changes damage: +30% darkness / +22% physical Physical save: +27 (+14 eff.) Maximum hate: +15.00 Mindpower: +7 (+4 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. shimmering elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +16% acid / +16% physical / +20% fire / +16% cold / +15% all Changes damage: +25% acid / +25% physical / +19% fire / +27% arcane / +14% cold Talent cooldown: Refit Golem (-4 turns) Maximum mana: +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. stormwoven woollen robe of protection (4 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +4 (+4 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +8% lightning / +9% cold / +9% all Changes damage: +15% lightning / +11% physical / +12% cold Physical save: +19 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. timebroken linen robe of darkness (+19%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +19% darkness / +7% all Changes damage: +8% temporal / +8% arcane / +13% darkness Maximum mana: +26.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  This item will automatically be transmogrified when you leave the level. Emyrille the Taintmarrow (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+7 eff.) Physical power: +20 (+8 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Cun / +6 Str Changes resistances: +21% darkness Changes damage: +12% nature Mental save: +9 (+9 eff.) Life regen: +4.30 Stamina each turn: +1.30 Psi each turn: +0.39 Only die when reaching: -80.00 life Maximum life: +40.00 Infravision radius: +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  This item will automatically be transmogrified when you leave the level. Branesus the Sparkumbra (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 mind Changes stats: +7 Str / +9 Cun Changes resistances: +5% arcane Changes resistances penetration: +27% lightning Equilibrium when hit: +0.24 Maximum hate: +10.77 Mindpower: +15 (+8 eff.) Mental crit. chance: +3% A cap made of leather. | 
|  This item will automatically be transmogrified when you leave the level. Emelebeth the Carrionwake (19 def, 19 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +19 (+17 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce all saves and defense by 12 Changes stats: +14 Cun / +9 Wil Changes resistances: +30% fire / +3% mind / +22% nature Changes resistances penetration: +5% nature Mental save: +50 (+29 eff.) A suit of armour made of mail. | 
|  This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of resilience (2 def, 15 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+2 eff.) Fatigue: +12% Maximum life: +36.00 A suit of armour made of mail. | 
|  This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +18% blight / +21% fire / +19% darkness Light radius: +2 A suit of armour made of mail. | 
|  This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+18 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +16% darkness / +9% physical Life regen: +6.10 Stamina each turn: +1.70 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. | 
|  This item will automatically be transmogrified when you leave the level. Zanyrain (0 def, 6 armour, 87.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +6 Fatigue: +8% Damage when hit (Melee): 8 arcane Changes stats: +5 Str / +9 Dex / +4 Wil Changes resistances: +9% blight Changes resistances penetration: +27% blight / +20% arcane / +25% mind Talent granted: +1 Block Mana when firing critical spell: +2.15 Maximum mana: +60.00 Maximum hate: +6.00 Handheld deflection devices. | 
|  This item will automatically be transmogrified when you leave the level. coruscating iron shield of crushing (0 def, 2 armour, 21 block) Requires: - Shield usage training - Strength 11 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+3 eff.) Armour: +2 Fatigue: +8% Damage when hit (Melee): 5 fire Changes stats: +2 Str Changes resistances: +12% fire Talent granted: +1 Block Handheld deflection devices. | 
|  agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  117 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  This item will automatically be transmogrified when you leave the level. crystalomancer's dwarven-steel pickaxe (dig speed 30 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +34.00 Spell crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Heart of Poosh Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? | 
|  Prothotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  2 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  2 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  This item will automatically be transmogrified when you leave the level. psychokinetic pouch of voratun shots of grasping (20/20, 50-61 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 50.5 - 60.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 56 physical damage * 20% chance to create vines that bind the target to the ground dealing 56 nature damage and pinning them for 3 turns Damage (Ranged): +28 physical Shots are used with slings to pummel your foes to death. | 
|  This item will automatically be transmogrified when you leave the level. dwarven-steel torque of mindblast 'Islatira' [power 260] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 22% chance to gain 10% of a turn (3/turn limit) Changes resistances: +16% temporal Changes resistances penetration: +27% mind / +25% temporal Changes damage: +24% mind Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% It can be used to blast the opponent's mind dealing 230196487 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. | 
|  2 moonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+10 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+9 eff.) When used to imbue an object: Defense: +10 (+10 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+9 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
Achievements
 Anti-Antimagic! (Madness (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Madness (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By ZIGUR the Higher Archmage level 50
3rd Flare 122nd year of Ascendancy at 19:47 see stats
 Can you bear it? So much bearness! (Madness (Roguelike) difficulty)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Madness (Roguelike) difficulty)
			Killed Borius in the Bearscape.By ZIGUR the Higher Archmage level 50
39th Dusk 122nd year of Ascendancy at 00:20 see stats
 Don't Poosh it! (Madness (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.
			Don't Poosh it! (Madness (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By ZIGUR the Higher Archmage level 50
77th Dusk 122nd year of Ascendancy at 23:35 see stats
 Dragon's Greed (Madness (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Madness (Roguelike) difficulty)
			Amassed 8000 gold pieces.By ZIGUR the Higher Archmage level 50
44th Haze 122nd year of Ascendancy at 09:19 see stats
 Fear me not! (Madness (Roguelike) difficulty)
			Survived the Fearscape!
			Fear me not! (Madness (Roguelike) difficulty)
			Survived the Fearscape!By ZIGUR the Higher Archmage level 50
5th Mirth 122nd year of Ascendancy at 05:28 see stats
 Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By ZIGUR the Higher Archmage level 10
75th Pyre 122nd year of Ascendancy at 16:10 see stats
 Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.By ZIGUR the Higher Archmage level 20
75th Pyre 122nd year of Ascendancy at 16:10 see stats
 Level 30 (Madness (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Madness (Roguelike) difficulty)
			Got a character to level 30.By ZIGUR the Higher Archmage level 30
75th Pyre 122nd year of Ascendancy at 16:10 see stats
 Level 40 (Madness (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Madness (Roguelike) difficulty)
			Got a character to level 40.By ZIGUR the Higher Archmage level 40
75th Pyre 122nd year of Ascendancy at 16:10 see stats
 Level 50 (Madness (Roguelike) difficulty)
			Got a character to level 50.
			Level 50 (Madness (Roguelike) difficulty)
			Got a character to level 50.By ZIGUR the Higher Archmage level 50
75th Pyre 122nd year of Ascendancy at 16:10 see stats
 Overpowered! (Madness (Roguelike) difficulty)
			Did over 6000 damage in one attack.
			Overpowered! (Madness (Roguelike) difficulty)
			Did over 6000 damage in one attack.By ZIGUR the Higher Archmage level 50
4th Mirth 122nd year of Ascendancy at 20:14 see stats
 Size is everything (Madness (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Madness (Roguelike) difficulty)
			Did over 1500 damage in one attack.By ZIGUR the Higher Archmage level 50
4th Mirth 122nd year of Ascendancy at 18:50 see stats
 Size matters (Madness (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Madness (Roguelike) difficulty)
			Did over 600 damage in one attack.By ZIGUR the Higher Archmage level 50
4th Mirth 122nd year of Ascendancy at 18:50 see stats
 The bigger the better! (Madness (Roguelike) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Madness (Roguelike) difficulty)
			Did over 3000 damage in one attack.By ZIGUR the Higher Archmage level 50
4th Mirth 122nd year of Ascendancy at 19:10 see stats
 Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.By ZIGUR the Higher Archmage level 50
77th Pyre 122nd year of Ascendancy at 07:24 see stats
 Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.By ZIGUR the Higher Archmage level 50
77th Pyre 122nd year of Ascendancy at 07:24 see stats
 Vampire crusher (Madness (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Madness (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By ZIGUR the Higher Archmage level 50
46th Haze 122nd year of Ascendancy at 10:57 see stats
Log
ZIGUR killed Carrion worm mass!
Carrion worm mass's wormblight area effect hits ZIGUR for 0 blight damage.
Carrion worm mass's wormblight area effect hits Voromina the spitting spider for (85 to bones), 0 blight (0 total damage).
Poison from Voromina the spitting spider hits ZIGUR for 0 nature damage.
ZIGUR performs a melee critical strike against Voromina the spitting spider!
ZIGUR's spell attains critical power!
ZIGUR hits Voromina the spitting spider for (-16539224 to bones), 0 physical, (-104638683 to bones), 0 lightning (0 total damage).
Carrion worm mass's wormblight area effect hits ZIGUR for 0 blight damage.
Carrion worm mass's wormblight area effect hits Voromina the spitting spider for (85 to bones), 0 blight (0 total damage).
ZIGUR stops being poisoned.
ZIGUR performs a melee critical strike against Voromina the spitting spider!
ZIGUR's spell attains critical power!
ZIGUR hits Voromina the spitting spider for (-1638405478 to bones), 0 physical, (-104638683 to bones), 0 lightning (0 total damage).
Carrion worm mass's wormblight area effect hits ZIGUR for 0 blight damage.
Carrion worm mass's wormblight area effect hits Voromina the spitting spider for 85 blight damage.
Voromina the spitting spider uses Web.
ZIGUR resists the effect 'Pinned to the ground'!
ZIGUR performs a melee critical strike against Voromina the spitting spider!
ZIGUR's spell attains critical power!
ZIGUR hits Voromina the spitting spider for 623783819 physical damage.
ZIGUR killed Voromina the spitting spider!
Carrion worm mass's wormblight area effect hits ZIGUR for 0 blight damage.
ZIGUR picks up (w.): yew vilestaff 'Blastbright' (20-24 power, 4 apr, fire element).
Ran for 2 turns (stop reason: taken damage).
Carrion worm mass's wormblight area effect hits ZIGUR for 0 blight damage.












































