












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Arcane Blade | 
| Level / Exp | 25 / 4% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeleton magus at level 5 on the 1st Mirth 122nd year of Ascendancy at 04:590 / 8 Killed by Minotaur of the Labyrinth at level 14 on the 67th Dusk 122nd year of Ascendancy at 16:14 Killed by Silirin the giant ice ant at level 15 on the 68th Dusk 122nd year of Ascendancy at 03:57 Killed by corrupted mastocytic feeder at level 17 on the 1st Wintertide 123rd year of Ascendancy at 20:30 Killed by Blood Master at level 21 on the 76th Regrowth 123rd year of Ascendancy at 12:10 Killed by Poltergeist steel mace 'Porabrewe' at level 22 on the 15th Pyre 123rd year of Ascendancy at 19:12 Killed by Chronolith Twin at level 24 on the 47th Pyre 123rd year of Ascendancy at 14:26 Killed by Velavena the ogre rune-spinner at level 25 on the 2nd Dusk 123rd year of Ascendancy at 18:31 | 
Primary Stats
| Strength | 43 (base 20) | 
| Dexterity | 43 (base 16) | 
| Constitution | 40 (base 17) | 
| Magic | 100 (base 43) | 
| Willpower | 35 (base 10) | 
| Cunning | 69 (base 41) | 
Resources
| Life | -18/600 | 
| Mana | 195/437 | 
| Stamina | 238/284 | 
| Healing Factor | 1.2222297605397 | 
| Regeneration | 0.30555744013493 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 51.594739025712 | 
| See Invisible | 52.594739025712 | 
Offense: Mainhand
| Damage | 39 | 
| Accuracy | 35 | 
| Crit Chance | 29% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 16 | 
| Accuracy | 35 | 
| Crit Chance | 33% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 68 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 41 | 
| Crit Chance | 26% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| Lightning | +2% | 
| Light | +14% | 
| Cold | +32% | 
| Blight | +8% | 
| Arcane | +27% | 
| Fire | +14% | 
| All | +2% | 
Offense: Damage Penetration
| Mind | +25% | 
| Acid | +20% | 
Defense: Base
| Armour (hardiness) | 13 (30%) | 
| Defense | 29 | 
| Ranged Defense | 29 | 
| Fatigue | 14 | 
| Physical Save | 24 | 
| Spell Save | 37 | 
| Mental Save | 37 | 
Defense: Resistances
| Acid | + 37%( 70%) | 
| Blight | + 18%( 70%) | 
| Cold | + 55%( 70%) | 
| All | + 8%( 70%) | 
| Lightning | + 24%( 70%) | 
| Light | + 14%( 70%) | 
| Temporal | + 26%( 70%) | 
| Mind | + 18%( 70%) | 
| Darkness | + 28%( 70%) | 
| Fire | + 14%( 70%) | 
| Nature | + 30%( 70%) | 
Defense: Immunities
| Confusion Resistance | 44% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 0% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 3 turns. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (10 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 701% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat techniques | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Enhancement | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Magical combat | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Aegis | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair.Escort: injured seer (level 2 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair.Escort: injured seer (level 3 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest.Escort: lost sun paladin (level 4 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Daikara.Escort: lost warrior (level 1 of Daikara) As a reward you improved Constitution by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves.Escort: worried loremaster (level 3 of Scintillating Caves) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of bone giant dust. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed black mamba head. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of faeros ash. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Quiver |  Fogsweeper (18/18, 134% power, 7 apr) 3.0 T2 arrow ammo [Random Unique] Master/Psionic Power 134% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +10.5% Capacity 18 Ranged+ +20 darkness +9 physical On Hit.r1 +8 darkness On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. | 
| Light source |  Zerintir the alchemist's lamp 1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +25% mind ----- def ----- Resists +6% blight +6% acid Mind.save +5 (+3 eff.) ---------- misc Max.hate +8.00 Light +4 See.Stealth +13 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Halakan (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +4 Dex +6 Mag +6 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Dmg.mod +14% arcane +13% acid ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +6% temporal +6% light +6% fire +4% nature +25% acid +5% blight +6% cold +6% darkness ---------- misc Max.stam +30.00 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... | 
| On hands |  Gunyrim (0 def, 2 armour) 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +1 Wil +3 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +8 Dmg.mod +5% arcane +6% blight ----- def ----- Armour +2 ---------- misc Mana/turn +0.12 Psi/ret +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  overpowered yew wand of shielding [power 470]  (22 cooldown) 2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 470 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.55 cold and 12.78 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. | 
| On fingers |  steel ring 'Ivenne' 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +2 Dex +3 Mag +4 Wil +2 Con dps ---------- Melee+ 15 light Ranged+ 13 light Dmg.mod +12% light +6% arcane ----- def ----- Mind.save +14 (+6 eff.) Confus- +24% ---------- misc Infravis +2 See.Invis +3 Rings make your fingers look great! | 
| Around neck |  clarifying steel amulet of constitution (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! | 
| In main hand |  potent short elm magestaff of might (104% power, 2 apr, fire element) 3.0 T1 staff 1H weapon [Ego] Arcane Power 105% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| Around waist |  Jaw of Rogroth 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. | 
| In off hand |  dwarven-steel dagger 'Zanemas' (119% power, 7 apr) 1.0 T3 dagger 1H weapon [Rare] Nature Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature +16 acid While equipped: Stats +4 Cun +1 Con dps ---------- Res.pen +20% acid ---------- misc Infravis +2 Sharp, short and deadly. | 
| Cloak |  spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness +13% temporal Spell.save +8 (+4 eff.) Def/telep +15 Res/telep +11% Dur/telep +10% ---------- misc Max.mana +48.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  duelist's cured leather armour of thunder (9 def, 7 armour) 9.0 T2 light armor [Ego++] Arcane/Master While equipped: Stats +3 Str +5 Dex +5 Mag +3 Wil +4 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +4% Phys.pwr +10 (+5 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Armour +7 Defense +9 (+4 eff.) Fatigue +7% Resists +11% lightning A suit of armour made of leather. | 
Inventory
|  Elixir of Explosive Force 0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. | 
|  Rune of the Rift (290.00 temporal damage, removed from time 4 turns) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 295.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. | 
|  copper ring 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! | 
|  gold ring 'Emelyyatira' 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Crit.mult +15.00% Mind.pwr +25 (+8 eff.) ----- def ----- Spell.save +10 (+4 eff.) ---------- misc Equi/ret +0.08 Max.stam +10.00 Rings make your fingers look great! | 
|  rogue's steel ring of arcana (+0.10/turn) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+5 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! | 
|  dwarven-steel dagger 'Gluseda' (142% power, 9 apr) 1.0 T3 dagger 1H weapon [Rare] Master Power 142% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +2.0% Crit.mult +5.00% Acc +10 (+4 eff.) On Hit (Melee): * 20 arcane resource burn Sharp, short and deadly. | 
|  arcing steel greatsword of massacre (142% power, 2 apr) 3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 143% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage Massive two-handed swords. | 
|  Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 189.61 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  Greenquarry the yew magestaff (120% power, 4 apr, lightning element) 5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning ----- def ----- Armour +2 Defense +7 (+3 eff.) Resists +9% nature +6% temporal Knockbk- +20% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 107.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Willowfame (105% power, 3 apr) 3.0 T2 waraxe 1H weapon [Rare] Nature Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +6 Str +7 Dex +5 Mag +4 Wil +4 Cun +5 Con dps ---------- Dmg.mod +6% nature Res.pen +5% darkness Melee Ret 2 lightning On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +12% lightning +9% nature One-handed war axes. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  cleansing hardened leather belt of burglary 1.0 T3 belt armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex +3 Cun +6 Lck ----- def ----- Resists +10% acid +7% blight Stealth +7 ---------- misc T.Disarm +11 Infravis +3 A belt that goes around your waist. | 
|  nightruned rough leather belt of dampening 1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +5% acid +5% light +6% darkness +6% fire +5% cold +5% lightning A belt that goes around your waist. | 
|  linen cloak 'Duskgash' (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +3% darkness ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% lightning +10% cold ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  cashmere robe 'Eilinowe' (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +17% fire ----- def ----- Resists +31% fire +3% cold +11% all Die.at -60.00 life HP.reg +2.00 Disease- +10% Confus- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  woollen robe 'Xanildamina' (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Dex +5 Mag +7 Wil +2 Con dps ---------- Spell.pwr +20 (+5 eff.) ----- def ----- Resists +9% all ---------- misc Mana/turn +0.18 Psi/turn +0.17 Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Yvotira the Jetreek (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Wil +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +15% darkness ----- def ----- Armour +3 Fatigue +2% ---------- misc Equi/ret +0.08 Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  temporal rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% arcane +3% temporal ----- def ----- Armour +1 Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
|  iron helm 'Eclipsewrack' (0 def, 13 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +13 Fatigue +5% Phys.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  marauder's cured leather armour of Toknor (9 def, 4 armour) 9.0 T2 light armor [Ego++] Master While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +4 Defense +9 (+4 eff.) Fatigue +7% Phys.save +8 (+4 eff.) A suit of armour made of leather. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  dwarven-steel pickaxe 'Isulrabrena' (dig speed 16 turns) 3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Dmg.mod +11% mind +10% fire ----- def ----- Resists +3% acid +6% light Spell.save +3 (+2 eff.) Mind.save +7 (+3 eff.) Confus- +10% ---------- misc Max.psi +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Anozilarek the brass lantern 2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Con dps ---------- Melee Ret 13 fire ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +3% light +6% fire Confus- +20% Pinning- +20% Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +6 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  survivor's brass lantern of clarity 2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
| PlumpkinPlumpkin 15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 85 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  Rod of Recall (1/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 314/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  The Jolt 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. | 
Achievements
 Catch that Plumpkin!
			Finish the Plumpkin event.
			Catch that Plumpkin!
			Finish the Plumpkin event.By Aneeva the Shalore Arcane Blade level 17
71st Haze 122nd year of Ascendancy at 19:44 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Aneeva the Shalore Arcane Blade level 14
36th Dusk 122nd year of Ascendancy at 07:41 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Aneeva the Shalore Arcane Blade level 18
2nd Allure 123rd year of Ascendancy at 14:17 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Aneeva the Shalore Arcane Blade level 10
3rd Dusk 122nd year of Ascendancy at 04:02 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Aneeva the Shalore Arcane Blade level 20
3rd Regrowth 123rd year of Ascendancy at 08:25 see stats
 Poisonous
			Sided with the assassin lord.
			Poisonous
			Sided with the assassin lord.By Aneeva the Shalore Arcane Blade level 21
15th Regrowth 123rd year of Ascendancy at 17:58 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Aneeva the Shalore Arcane Blade level 16
72nd Dusk 122nd year of Ascendancy at 07:25 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Aneeva the Shalore Arcane Blade level 8
3rd Summertide 122nd year of Ascendancy at 12:14 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Aneeva the Shalore Arcane Blade level 11
11st Dusk 122nd year of Ascendancy at 15:07 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Aneeva the Shalore Arcane Blade level 21
75th Regrowth 123rd year of Ascendancy at 19:50 see stats
 Treasure Hoarder
			Amassed 3000 gold pieces.
			Treasure Hoarder
			Amassed 3000 gold pieces.By Aneeva the Shalore Arcane Blade level 25
6th Flare 123rd year of Ascendancy at 15:31 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Aneeva the Shalore Arcane Blade level 15
71st Dusk 122nd year of Ascendancy at 22:37 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By Aneeva the Shalore Arcane Blade level 22
15th Pyre 123rd year of Ascendancy at 19:12 see stats
Log
Velavena the ogre rune-spinner shares damage with her guardian!
Aneeva hits Elven tempest for 573 lightning damage.
Aneeva hits Velavena the ogre rune-spinner for (154 shared), 162 lightning (162 total damage).
Aneeva hits Something for 460 lightning damage.
Demonic Soul hits Velavena the ogre rune-spinner for 60 fire damage.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Aneeva casts Lightning.
Aneeva hits Something for 146 lightning damage.
Aneeva hits Something for (47 shared) damage.
Aneeva regains balance.
Velavena the ogre rune-spinner's temporal clone's temporal clone's Arrow Stitching hits Aneeva for (52 absorbed), 0 physical, (4 absorbed), 0 temporal (0 total damage).
Velavena the ogre rune-spinner's temporal clone's Arrow Stitching hits Aneeva for (53 absorbed), 0 physical, (4 absorbed), 0 temporal (0 total damage).
Velavena the ogre rune-spinner's temporal clone's temporal clone's Arrow Stitching hits Aneeva for (50 absorbed), 0 physical, (4 absorbed), 0 temporal (0 total damage).
Your shield crumbles under the damage!
The shield around Aneeva crumbles.
Aneeva is nearing the end.
Aneeva slows down.
Velavena the ogre rune-spinner's temporal clone's Arrow Stitching performs a ranged critical strike against Aneeva!
Velavena the ogre rune-spinner's Arrow Stitching hits Aneeva for (63 absorbed), 43 physical, 9 temporal, 21 temporal, 34 physical, 23 temporal (130 total damage).
Velavena the ogre rune-spinner's temporal clone's Arrow Stitching hits Aneeva for 93 physical, 6 temporal, 11 temporal (110 total damage).
Velavena the ogre rune-spinner's temporal clone hits Aneeva for 32 physical, 11 temporal, 13 physical, 11 temporal, 26 physical, 11 temporal, 14 physical, 17 physical, 11 temporal (148 total damage).
You feel a surge of power as a powerful creature falls nearby.
Velavena the ogre rune-spinner performs a melee critical strike against Aneeva!
Velavena the ogre rune-spinner hits Aneeva for 67 physical, 23 temporal, 43 physical, 23 temporal, 52 physical, 23 temporal (230 total damage).
Aneeva the level 25 shalore arcane blade was paradoxed to death by Velavena the ogre rune-spinner on level 1 of Dark crypt.
The furious lightning storm around Aneeva calms down and disappears.



























































