











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ashes of Urh'Rok 1.5.0Official Expansion!Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Embers of Rage 1.5.0Official Expansion!Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 12 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Cyryba the large white snake at level 12 on the 7th Dusk 122nd year of Ascendancy at 09:02 / 1 |
Primary Stats
| Strength | 30 (base 26) |
| Dexterity | 47 (base 37) |
| Constitution | 13 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 19 (base 12) |
Resources
| Life | -22/248 |
| Stamina | 116/140 |
| Healing Factor | 1.1245901639344 |
| Regeneration | 50.167967213115 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 41 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.14 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 28% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +31% |
| Temporal | +3% |
| Blight | +10% |
| Arcane | +6% |
| Fire | +26% |
Offense: Damage Penetration
| Light | +15% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 8 (38.536585365854%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 2.669446550417 |
| Physical Save | 21 |
| Spell Save | 12 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Light | + 50%( 70%) |
| Darkness | + 23%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 37%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 219 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Trained Reactions |
| talent | Intuitive Shots |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 43.96 life per turn. Regeneration |
| beneficial effect | The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces. Spellblaze Scar |
| beneficial effect | The target is recovering 12 life each turn. Recovery |
| beneficial effect | The target ignores pain, reducing all damage taken by 10%. Pain Suppression |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Prismbutcher (0 def, 1 armour) (On feet)]Prismbutcher (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +4 (+1 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Damage when hit (Melee): 12(-) light Changes resistances penetration: +6%(-) physical Changes damage: +21%(-) light Light radius: +3 (-) A pair of boots made of leather. |
| Quiver | [vs. Radhelebers (9/15, 137% power, 7 apr) (Quiver, 1 of 2)]Radhelebers (9/15, 137% power, 7 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 137% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 (-) Crit. chance: +1.5% (-) Capacity: 15 (-) On weapon hit: * Slows global speed by 11% Travel speed: +200% (-) When wielded/worn: Ammo reloads per turn: +2 (-) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (73 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. cashmere wizard hat 'Budrandil' (2 def, 0 armour) (On head)]cashmere wizard hat 'Budrandil' (2 def, 0 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +3%(-) blight / +18%(-) fire / +3%(-) darkness / +3%(-) light Changes damage: +12%(-) acid / +12%(-) fire Physical save: +8 (+6 eff.) (-) Mental save: +7 (+6 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. dwarven-steel pickaxe of Reknor (dig speed 15 turns) (Tool)]dwarven-steel pickaxe of Reknor (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2(-) Str Changes resistances: +6%(-) darkness / +7%(-) fire When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. rogue's copper ring of arcana(+0.11/turn) (On fingers)]rogue's copper ring of arcana(+0.11/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) (-) Changes stats: +2(-) Cun Silence immunity: +23% (-) Mana each turn: +0.11 (-) Rings can have magical properties. |
| Around waist | [vs. rough leather belt 'Runysaroddagen' (Around waist)]rough leather belt 'Runysaroddagen' Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-40) item temporal energize Changes resistances: +12%(-) acid / +6%(-) light / +6%(-) darkness Changes damage: +3%(-) temporal A belt that goes around your waist. |
| In main hand | [vs. ash longbow 'Olilen' (In main hand, 1 of 2)]ash longbow 'Olilen' Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% (-) Firing range: +7 (-) When wielded/worn: Accuracy: +9 (+4 eff.) (-) Physical crit. chance: +3.0% (-) Physical power: +16 (+5 eff.) (-) Changes stats: +4(-) Str Life regen: +0.40 (-) Maximum stamina: +15.00 (-) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Polyrenne the iron gauntlets (0 def, 1 armour) (On hands)]Polyrenne the iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) fire Changes stats: +7(-) Dex / +4(-) Wil / +3(-) Con Changes resistances: +6%(-) fire Changes damage: +4%(-) fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. spiked hardened leather armour (3 def, 6 armour) (Main armor)]spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +3 (+2 eff.) (-) Fatigue: +8% (-) Damage when hit (Melee): 12(-) physical A suit of armour made of leather. |
| Cloak | [vs. Airgrind (1 def, 0 armour) (Cloak)]Airgrind (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Wil / +1(-) Mag Changes damage: +6%(-) arcane Critical mult.: +10.00% (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Gesetira the Glintrot (Around neck)]Gesetira the Glintrot Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Changes resistances: +6%(-) light / +8%(-) physical Changes resistances penetration: +15%(-) light Stamina each turn: +0.30 (-) Light radius: +2 (-) Amulets can have magical properties. |
Inventory
sun infusion of the duelist (rad 5; power 45; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 45) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. rogue's copper ring of arcana(+0.11/turn) (On fingers)]This item will automatically be transmogrified when you leave the level. Salelle Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-4 (-2 eff.)) Changes stats: +4(+2) Cun / +5 Wil Changes resistances: +22% acid / +7% nature / +6% blight Changes damage: +11% acid / +3% temporal Critical mult.: +10.00% Poison immunity: +11% Disease immunity: +11% Silence immunity: +0% (-23%) Mana each turn: +0.00 (-0.11) Mindpower: +5 (+3 eff.) Rings can have magical properties. |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Brenydrador the ash magestaff (117% power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% (+51%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% (-25%) Firing range: +0 (-7) On weapon hit: * 40% chance to cause random gloom (+40%) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Armour: +9 Armour Hardiness: +3% Defense: +5 (+2 eff.) Changes stats: +0(-4) Str Maximum wards: +2 fire Changes damage: +3% mind / +18% fire Talents granted: +1 Command Staff +2 Ward Physical save: +3 (+2 eff.) Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Spellpower: +9 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. surging ash magestaff of warding (111% power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (+45%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% (-25%) Firing range: +0 (-7) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Armour: +5 Defense: +4 (+2 eff.) Changes stats: +0(-4) Str Maximum wards: +2 arcane Changes damage: +15% arcane Talents granted: +1 Command Staff +2 Ward Life regen: +0.00 (-0.40) Spellpower on spell critical (stacks up to 3 times): +3 Maximum stamina: +0.00 (-15.00) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Cinderbore (119% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 119% (+54%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% (-25%) Firing range: +0 (-7) On weapon hit: * 16% chance to cause random gloom (+16%) Damage Shield penetration (this weapon only): +40% Damage (Melee): +9 mind / +4 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str / +3 Wil / +2 Cun Changes resistances: +9% fire Life regen: +0.00 (-0.40) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Maximum stamina: +0.00 (-15.00) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron greatsword of massacre (125% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 125% (+60%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% (-25%) Firing range: +0 (-7) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. slime-covered iron greatsword of massacre (123% power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 123% (+57%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% (-25%) Firing range: +0 (-7) On weapon hit: * Slows global speed by 7% (+7%) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. balanced iron longsword of vileness (100% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 100% (+34%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% (-25%) Firing range: +0 (-7) On weapon hit: * 6% chance to disease (+6%) Damage (Melee): +5 blight When wielded/worn: Accuracy: +6 (+3 eff.) (-3 (-1 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Defense: +5 (+2 eff.) Changes stats: +0(-4) Str Disarm immunity: +22% Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron mace (104% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% (+38%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% (-25%) Firing range: +0 (-7) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Blunt and deadly. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Prismwild (104% power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% (+38%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% (-25%) Firing range: +0 (-7) On weapon hit: + 25% chance to put talents on cooldown Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str Changes resistances: +3% light Changes resistances penetration: +15% darkness Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) One-handed war axes. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron waraxe of phasing (103% power, 8 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 103% (+37%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +3.5% Attack speed: 100% (-25%) Firing range: +0 (-7) Damage Shield penetration (this weapon only): +10% When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) One-handed war axes. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. arcing iron dagger (102% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% (+36%) Range: 1.3x (+0.2x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% (-25%) Firing range: +0 (-7) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Changes stats: +0(-4) Str Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. ash longbow 'Olilen' (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. mossy mindstar of slime (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (+11%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% (-25%) Firing range: +0 (-7) When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-16 (-5 eff.)) Effects when hit in melee: * Slows global speed by 2% Changes stats: +0(-4) Str Changes damage: +3% nature Life regen: +0.00 (-0.40) Maximum stamina: +0.00 (-15.00) Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Radhelebers (9/15, 137% power, 7 apr) (Quiver, 1 of 2)]insidious quiver of elm arrows of erosion (17/17, 108% power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 108% (-29%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-2) Crit. chance: +1.0% (-0.5%) Capacity: 17 (2) On weapon hit: * Slows global speed by 0% (-11%) Travel speed: +0% (-200%) Damage (Ranged): +27 insidious poison / +11 temporal / +8 nature When wielded/worn: Ammo reloads per turn: +0 (-2) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. spiked hardened leather armour (3 def, 6 armour) (Main armor)]Rags of the Sanctuary of frost (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +0 (+0 eff.) (-3 (-2 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-12) physical Changes resistances: +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spiked hardened leather armour (3 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mindwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +0 (+0 eff.) (-3 (-2 eff.)) Fatigue: +0% (-8%) Damage when hit (Melee): 0(-12) physical Mental save: +16 (+8 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spiked hardened leather armour (3 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-4) Defense: +1 (+1 eff.) (-2 (-1 eff.)) Fatigue: +6% (-2%) Damage when hit (Melee): 0(-12) physical Changes resistances: +15% acid / +10% nature / +10% blight A suit of armour made of leather. |
[vs. spiked hardened leather armour (3 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rough leather armour of thunder (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+3 eff.) Armour: +2 (-4) Defense: +1 (+1 eff.) (-2 (-1 eff.)) Fatigue: +6% (-2%) Damage when hit (Melee): 0(-12) physical Changes stats: +4 Str / +4 Mag / +3 Wil Changes resistances: +11% lightning Spellpower: +10 (+4 eff.) Spell crit. chance: +5% Mindpower: +11 (+6 eff.) Mental crit. chance: +5% A suit of armour made of leather. |
[vs. spiked hardened leather armour (3 def, 6 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-2) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Fatigue: +12% (+4%) Damage when hit (Melee): 11(-1) physical A suit of armour made of mail. |
[vs. Airgrind (1 def, 0 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. Blindoracle the linen cloak (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +0(-1) Mag / +2(-) Wil Changes resistances penetration: +10% acid Changes damage: +15% acid / +3% darkness / +0%(-6%) arcane Critical mult.: +0.00% (-10.00%) Mental save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +0 (-4) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Polyrenne the iron gauntlets (0 def, 1 armour) (On hands)]This item will automatically be transmogrified when you leave the level. Shadedare (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 (-) Damage (Melee): 0(-5) fire Changes stats: +3(-4) Dex / +0(-4) Wil / +0(-3) Con Changes resistances: +6% lightning / +0%(-6%) fire Changes resistances penetration: +15% darkness Changes damage: +3% darkness / +0%(-4%) fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Polyrenne the iron gauntlets (0 def, 1 armour) (On hands)]This item will automatically be transmogrified when you leave the level. restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 0(-5) fire Changes stats: +0(-7) Dex / +0(-4) Wil / +0(-3) Con Changes resistances: +0%(-6%) fire Changes damage: +0%(-4%) fire Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Polyrenne the iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves 'Cleanseslicer' (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 (-) Damage (Melee): 0(-5) fire Changes stats: +3 Str / +0(-7) Dex / +0(-4) Wil / +0(-3) Con Changes resistances: +3% nature / +0%(-6%) fire Changes resistances penetration: +5% mind Changes damage: +0%(-4%) fire / +3% nature / +21% mind Critical mult.: +5.00% Heals friendly targets nearby when you use a nature summon: +30 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. cashmere wizard hat 'Budrandil' (2 def, 0 armour) (On head)]dwarven-steel helm of constitution (+5) (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +4% Changes stats: +0(-4) Wil / +0(-4) Cun / +5 Con Changes resistances: +0%(-3%) blight / +0%(-18%) fire / +0%(-3%) darkness / +0%(-3%) light Changes damage: +0%(-12%) acid / +0%(-12%) fire Physical save: +0 (+0 eff.) (-8 (-6 eff.)) Mental save: +0 (+0 eff.) (-7 (-6 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Radhelebers (9/15, 137% power, 7 apr) (Quiver, 1 of 2)]103 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-7) Crit. chance: +0.0% (-1.5%) Capacity: 0 (-15) On weapon hit: * Slows global speed by 0% (-11%) Travel speed: +0% (-200%) When wielded/worn: Ammo reloads per turn: +0 (-2) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Summertide Phial (Light source)]This item will automatically be transmogrified when you leave the level. scorching brass lantern Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +0%(-30%) light / +6% fire Changes damage: +0%(-10%) light Light radius: +2 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-1) Healing mod.: +0% (-10%) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.93 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.93 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. dwarven-steel pickaxe of Reknor (dig speed 15 turns) (Tool)]This item will automatically be transmogrified when you leave the level. Shimmerterror [power 1] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +0(-2) Str Changes resistances: +3% lightning / +0%(-7%) fire / +0%(-6%) darkness Changes damage: +9% lightning / +6% fire When carried: Talent granted: +0(+-1) Dig It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 1 stamina. Natural totems are made by powerful wilders to store nature power. |
[vs. dwarven-steel pickaxe of Reknor (dig speed 15 turns) (Tool)]Eilinulaith the elm wand of firewall [power 73] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +0(-2) Str Changes resistances: +0%(-6%) darkness / +0%(-7%) fire Changes resistances penetration: +10% mind Maximum psi: +40.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +0(+-1) Dig It can be used to creates a wall of flames lasting 4 turns (dealing 78 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Itheslaar the Shalore Archer level 10
8th Flare 122nd year of Ascendancy at 05:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Itheslaar the Shalore Archer level 8
4th Mirth 122nd year of Ascendancy at 05:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Itheslaar the Shalore Archer level 11
3rd Dusk 122nd year of Ascendancy at 01:46 see stats
Log
Itheslaar's Shoot killed Velogassra the cave bear!
Velogassra the cave bear's Throwing Knife performs a melee critical strike against Itheslaar!
Itheslaar reacts to an attack from Velogassra the cave bear's Throwing Knife, mitigating the blow!.
Velogassra the cave bear's Throwing Knife hits Itheslaar for (8 reacted , -3 stam), 60 physical (60 total damage).
Itheslaar shoots!
Cyryba the large white snake strafes with his steamguns!
Cyryba the large white snake slows down.
Itheslaar's Shoot hits Cyryba the large white snake for 82 physical damage.
Cyryba the large white snake's Strafe performs a ranged critical strike against Itheslaar!
Itheslaar is recovering from the damage!
Itheslaar is crippled.
Cyryba the large white snake's Strafe hits Itheslaar for 41 physical, 3 darkness (46 total damage).
Cyryba the large white snake's Strafe hits Itheslaar for 66 physical, 3 darkness (70 total damage).
Itheslaar uses Infusion: Movement.
Itheslaar is moving freely.
Itheslaar is moving at extreme speed!
Itheslaar uses Infusion: Wild.
Itheslaar is not crippled anymore.
Itheslaar is cured!
Itheslaar lessens the pain.
Itheslaar slows down.
Itheslaar uses Infusion: Regeneration.
Itheslaar starts regenerating health quickly.
Cyryba the large white snake strafes with his steamguns!
Cyryba the large white snake's Strafe performs a ranged critical strike against Itheslaar!
Itheslaar is crippled.
Cyryba the large white snake's Strafe hits Itheslaar for 53 physical, 3 darkness (57 total damage).
Saving game...



























































































