Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 10 / 99% |
Size | medium |
Lifes / Deaths | Killed by Belivena the large brown snake at level 10 on the 11st Profit 122nd year of Ascendancy at 02:27 / 1 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 9 (base 10) |
Constitution | 16 (base 10) |
Magic | 41 (base 34) |
Willpower | 31 (base 23) |
Cunning | 17 (base 10) |
Resources
Life | -5/314 |
Mana | 103/259 |
Equilibrium | 30 |
Healing Factor | 1.1545771506545 |
Regeneration | 4.9069528902817 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 19.500146650446 |
See Invisible | 19.500146650446 |
Offense: Mainhand
Damage | 32 |
Accuracy | 38 |
Crit Chance | 5% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 38 |
Crit Chance | 5% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +11% |
Light | +20% |
Lightning | +9% |
Cold | +13% |
Nature | +6% |
Offense: Damage Penetration
Lightning | +15% |
Mind | +5% |
Physical | +15% |
Defense: Base
Armour (hardiness) | 17.413408721348 (65.897138898113%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 30 |
Physical Save | 12 |
Spell Save | 22 |
Mental Save | 28 |
Defense: Resistances
Acid | + 8%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 26%( 70%) |
All | 0%( 70%) |
Darkness | + 10%( 70%) |
Light | + 40%( 70%) |
Physical | + 11%( 70%) |
Mind | + 11%( 70%) |
Lightning | + 16%( 70%) |
Fire | + 12%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 41% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | [vs. pair of rough leather boots of speed (0 def, 1 armour) (On feet)] pair of rough leather boots of speed (0 def, 1 armour)pair of rough leather boots of speed (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Movement speed: +25% (-) A pair of boots made of leather. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. Arcspawn the rough leather cap (0 def, 1 armour) (On head)] Arcspawn the rough leather cap (0 def, 1 armour)Arcspawn the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Con Changes resistances: +6%(-) mind Changes resistances penetration: +5%(-) mind / +15%(-) lightning Changes damage: +9%(-) lightning / +3%(-) cold A cap made of leather. |
On hands | [vs. Murkoath the iron gauntlets (0 def, 1 armour) (On hands)] Murkoath the iron gauntlets (0 def, 1 armour)Murkoath the iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Damage when hit (Melee): 6(-) mind Changes resistances: +3%(-) acid / +6%(-) fire Changes damage: +6%(-) nature Life regen: +2.00 (-) Stamina each turn: +0.70 (-) Maximum stamina: +12.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | [vs. copper ring of frost (+20%) (On fingers, 1 of 2)] copper ring of frost (+20%)copper ring of frost (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20%(-) cold Changes damage: +10%(-) cold Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of frost (+20%) (On fingers, 1 of 2)] rogue's copper ring of perseverancerogue's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Changes resistances: +0%(-20%) cold Changes damage: +0%(-10%) cold Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. grounding copper amulet of strength (+2) (Around neck)] grounding copper amulet of strength (+2)grounding copper amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Str Changes resistances: +10%(-) lightning Stun/Freeze immunity: +20% (-) Amulets make your neck look great! |
In main hand | [vs. windwalling iron shield of resistance (0 def, 2 armour, 10-11 power, 23 block) (In main hand, 1 of 2)] windwalling iron shield of resistance (0 def, 2 armour, 10-11 power, 23 block)windwalling iron shield of resistance (0 def, 2 armour, 10-11 power, 23 block) Requires: - Shield usage training - Strength 11 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-) Block value: +23 (-) Damage (Melee): +13(-) physical When wielded/worn: Armour: +2 (-) Fatigue: +8% (-) Changes stats: +2(-) Wil Changes resistances: +5%(-) acid / +11%(-) physical / +6%(-) fire / +6%(-) lightning / +6%(-) cold Talents granted: +1.00(-) Block Slows Projectiles: +13% (-) Bonus block near projectiles: +22 (-) Handheld deflection devices. Tap to cycle through comparison choices |
Around waist | [vs. Xanaletha the rough leather belt (Around waist)] Xanaletha the rough leather beltXanaletha the rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +3(-) Mag / +3(-) Cun Mental save: +5 (+2 eff.) (-) Spellpower: +3 (+2 eff.) (-) Infravision radius: +3 (-) A belt that goes around your waist. |
In off hand | [vs. windwalling iron shield of resistance (0 def, 2 armour, 10-11 power, 23 block) (In main hand, 1 of 2)] iron shield of the stars (0 def, 2 armour, 9-11 power, 22.5 block)iron shield of the stars (0 def, 2 armour, 9-11 power, 22.5 block) Requires: - Shield usage training - Strength 11 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8(-0.5 - -0.6) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-) Block value: +22 (+0) Damage (Melee): +0(-13) physical / +11 light / +10 darkness When wielded/worn: Armour: +2 (-) Fatigue: +8% (-) Changes stats: +1 Mag / +0(-2) Wil / +1 Cun Changes resistances: +0%(-5%) acid / +0%(-11%) physical / +10% light / +0%(-6%) lightning / +0%(-6%) cold / +0%(-6%) fire / +10% darkness Changes damage: +10% light / +11% darkness Talents granted: +1.00(-) Block Slows Projectiles: +0% (-13%) Bonus block near projectiles: +0 (-22) Handheld deflection devices. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak 'Oozespire' (1 def, 0 armour) (Cloak)] linen cloak 'Oozespire' (1 def, 0 armour)linen cloak 'Oozespire' (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +15 (+7 eff.) (-) Defense: +1 (+1 eff.) (-) Changes stats: +3(-) Wil Changes resistances: +6%(-) nature Changes resistances penetration: +15%(-) physical Mental save: +5 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Beosin (2 def, 4 armour) (Main armor)] Beosin (2 def, 4 armour)Beosin (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes stats: +1(-) Dex Changes resistances: +5%(-) mind / +6%(-) nature / +5%(-) arcane Reduces incoming crit damage: 5.00% (-) Mental save: +11 (+5 eff.) (-) A suit of armour made of mail. |
Inventory
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shatter afflictions rune of the duelist (absorb 33; cd 18) shatter afflictions rune of the duelist (absorb 33; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. grounding copper amulet of strength (+2) (Around neck)] Hathurab the copper amuletHathurab the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +2 Changes stats: +0(-2) Str Changes resistances: +0%(-10%) lightning / +9% fire / +6% physical Stun/Freeze immunity: +0% (-20%) Stamina each turn: +0.20 Amulets make your neck look great! |
[vs. grounding copper amulet of strength (+2) (Around neck)] grounding copper amuletgrounding copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +0(-2) Str Changes resistances: +10%(-) lightning Stun/Freeze immunity: +20% (-) Amulets make your neck look great! |
[vs. grounding copper amulet of strength (+2) (Around neck)] grounding copper amulet of cunning (+3)grounding copper amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun / +0(-2) Str Changes resistances: +10%(-) lightning Stun/Freeze immunity: +24% (+4%) Amulets make your neck look great! |
[vs. windwalling iron shield of resistance (0 def, 2 armour, 10-11 power, 23 block) (In main hand, 1 of 2)] flaming iron shield (0 def, 2 armour, 11-13 power, 19.5 block)flaming iron shield (0 def, 2 armour, 11-13 power, 19.5 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2(+1.5 - +1.8) Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-) Block value: +20 (-4) Damage (Melee): +0(-13) physical Damage (radius 1) on hit: +11 fire When wielded/worn: Armour: +2 (-) Fatigue: +8% (-) Damage (Melee): 5 fire Damage when hit (Melee): 4 fire Changes stats: +0(-2) Wil Changes resistances: +0%(-5%) acid / +0%(-11%) physical / +0%(-6%) fire / +0%(-6%) lightning / +0%(-6%) cold Talents granted: +1.00(-) Block Slows Projectiles: +0% (-13%) Bonus block near projectiles: +0 (-22) Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Xanaletha the rough leather belt (Around waist)] Moruiroddachik the rough leather beltMoruiroddachik the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +20 (+16 eff.) Changes stats: +0(-1) Str / +0(-3) Mag / +0(-3) Cun Changes resistances: +6% darkness / +3% nature Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Maximum life: +32.00 Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Infravision radius: +0 (-3) A belt that goes around your waist. |
[vs. linen cloak 'Oozespire' (1 def, 0 armour) (Cloak)] Cystpiercer the linen cloak (7 def, 0 armour)This item will automatically be transmogrified when you leave the level. Cystpiercer the linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Defense: +7 (+7 eff.) (+6 (+6 eff.)) Damage when hit (Melee): 2 nature Changes stats: +0(-3) Wil Changes resistances: +3%(-3%) nature Changes resistances penetration: +10% nature / +0%(-15%) physical Changes damage: +12% nature / +9% lightning Physical save: +6 (+6 eff.) Mental save: +0 (+0 eff.) (-5 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Oozespire' (1 def, 0 armour) (Cloak)] Emelymina (1 def, 0 armour)Emelymina (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Defense: +1 (+1 eff.) (-) Changes stats: +1 Mag / +1(-2) Wil / +2 Cun Changes resistances: +0%(-6%) nature Changes resistances penetration: +0%(-15%) physical Changes damage: +3% mind Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Equilibrium when hit: +0.08 Psi when hit: +0.20 Hate when firing a critical mind attack: +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Oozespire' (1 def, 0 armour) (Cloak)] linen cloak of the Shaloren (1 def, 0 armour)linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-15 (-7 eff.)) Defense: +1 (+1 eff.) (-) Changes stats: +1 Mag / +1(-2) Wil Changes resistances: +0%(-6%) nature Changes resistances penetration: +0%(-15%) physical Mental save: +0 (+0 eff.) (-5 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots of speed (0 def, 1 armour) (On feet)] insulating pair of iron boots of tirelessness (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. insulating pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% Changes resistances: +6% fire / +6% cold Stamina each turn: +0.40 Maximum stamina: +12.00 Movement speed: +0% (-25%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Murkoath the iron gauntlets (0 def, 1 armour) (On hands)] steady rough leather gloves of magic (+3) (0 def, 1 armour)steady rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 (-) Fatigue: +0% (-1%) Damage when hit (Melee): 0(-6) mind Changes stats: +3 Mag Changes resistances: +0%(-3%) acid / +0%(-6%) fire Changes damage: +4% arcane / +0%(-6%) nature Physical save: +5 (+5 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +20% Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-12.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Murkoath the iron gauntlets (0 def, 1 armour) (On hands)] corrosive iron gauntlets of strength (+2) (0 def, 1 armour)corrosive iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 (-) Fatigue: +1% (-) Damage (Melee): 6 acid Damage when hit (Melee): 0(-6) mind Changes stats: +2 Str Changes resistances: +5%(+2%) acid / +0%(-6%) fire Changes damage: +4% acid / +0%(-6%) nature Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-12.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Arcspawn the rough leather cap (0 def, 1 armour) (On head)] Tarryrim the linen wizard hat (1 def, 0 armour)Tarryrim the linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Changes stats: +0(-3) Con Changes resistances: +11%(+5%) mind / +6% nature Changes resistances penetration: +0%(-5%) mind / +0%(-15%) lightning Changes damage: +0%(-9%) lightning / +0%(-3%) cold / +11% mind Physical save: +9 (+8 eff.) Pinning immunity: +10% Only die when reaching: -20.00 life A pointy cloth hat, very wizardly... |
[vs. Arcspawn the rough leather cap (0 def, 1 armour) (On head)] Flashlore (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. Flashlore (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +5% (+4%) Changes stats: +1(-2) Con / +7 Wil Changes resistances: +6% fire / +3%(-3%) mind / +6% cold Changes resistances penetration: +0%(-5%) mind / +0%(-15%) lightning Changes damage: +3%(-6%) lightning / +0%(-3%) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Drekral the Dwarf Stone Warden level 10
30th Voratun 122nd year of Ascendancy at 10:19 see stats
By Drekral the Dwarf Stone Warden level 6
19th Voratun 122nd year of Ascendancy at 05:05 see stats
By Drekral the Dwarf Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 07:05 see stats
Log
Drekral is stunned!
Melee retaliation hits Isleldamina the white ooze for 6 mind, 7 arcane, 3 mind, 7 arcane (22 total damage).
Isleldamina the white ooze hits Drekral for 21 physical, 5 darkness, 21 physical, 5 darkness (51 total damage).
Stone Vine from Drekral hits Emulle the thief for 6 nature, 4 arcane (10 total damage).
Stone Vine from Drekral hits Rogue for 6 nature, 4 arcane (10 total damage).
Bleeding from Belivena the large brown snake hits Drekral for 14 physical damage.
Melee retaliation hits Isleldamina the white ooze for 2 mind, 3 arcane (5 total damage).
Isleldamina the white ooze hits Drekral for 28 physical, 5 darkness (33 total damage).
Stone Vine from Drekral hits Emulle the thief for 6 nature, 4 arcane (10 total damage).
Stone Vine from Drekral hits Rogue for 6 nature, 4 arcane (10 total damage).
Drekral instinctively hardens his skin and ignores the attack!
Drekral repels an attack from Belivena the large brown snake.
Drekral speeds up.
Isleldamina the white ooze is seized by a stone vine.
Talent Infusion: Regeneration is ready to use.
Talent Pulverizing Auger is ready to use.
Belivena the large brown snake hits Drekral for 22 physical damage.
Bleeding from Belivena the large brown snake hits Drekral for 10 physical damage.
Melee retaliation hits Belivena the large brown snake for 2 mind, 2 arcane (4 total damage).
Drekral uses Infusion: Regeneration.
Drekral starts regenerating health quickly.
Drekral instinctively hardens his skin and ignores the attack!
Drekral repels an attack from Isleldamina the white ooze.
Stone Vine from Drekral hits Isleldamina the white ooze for 5 nature, 5 arcane (10 total damage).
Melee retaliation hits Belivena the large brown snake for 1 mind, 2 arcane, 2 mind, 2 arcane (8 total damage).
Stone Vine from Drekral hits Emulle the thief for 6 nature, 4 arcane (10 total damage).
Belivena the large brown snake hits Drekral for 29 physical, 10 physical (39 total damage).
Drekral the level 10 dwarf stone warden was eviscerated to death by Belivena the large brown snake on level 2 of Ruins of Kor'Pul.