Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.4.0Official Expansion!Embers of Rage 1.4.4Official Expansion!Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.6a for ToME 1.4.8 1.4.8Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.4.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 9 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 9 on the 14th Dusk 122nd year of Ascendancy at 16:53 / 1 |
Primary Stats
| Strength | 30 (base 26) |
| Dexterity | 14 (base 13) |
| Constitution | 14 (base 10) |
| Magic | 26 (base 24) |
| Willpower | 18 (base 10) |
| Cunning | 16 (base 13) |
Resources
| Life | -5/225 |
| Mana | 48/118 |
| Stamina | 64/104 |
| Healing Factor | 1.15 |
| Regeneration | 2.0125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 8 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.242360156512 (30%) |
| Defense | 26 |
| Ranged Defense | 27 |
| Fatigue | 10 |
| Physical Save | 35 |
| Spell Save | 10 |
| Mental Save | 19 |
Defense: Resistances
| All | + 15%( 74%) |
Defense: Immunities
| Knockback Resistance | 10% |
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Arcane Feed |
| talent | Shielding |
| talent | Arcane Combat |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| beneficial effect | The mana surge engulfs the target, regenerating 1.21 mana per turn. Surging mana |
| detrimental effect | The target's armour and saves are broken, reducing them by 11. Sunder Armour |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | [vs. miner's pair of iron boots of uncanny dodging (2 def, 8 armour) (On feet)] miner's pair of iron boots of uncanny dodging (2 def, 8 armour)miner's pair of iron boots of uncanny dodging (2 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 (-) Defense: +2 (+1 eff.) (-) Ranged Defense: +3 (+1 eff.) (-) Fatigue: +2% (-) Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. polar hardened leather gloves (0 def, 2 armour) (On hands)] polar hardened leather gloves (0 def, 2 armour)polar hardened leather gloves (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Damage (Melee): 8(-) cold Changes resistances: +7%(-) cold Changes damage: +5%(-) cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. rough leather cap 'Lelirak' (0 def, 1 armour) (On head)] rough leather cap 'Lelirak' (0 def, 1 armour)rough leather cap 'Lelirak' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Str Changes damage: +6%(-) blight Vim when firing critical spell: +1.00 (-) A cap made of leather. |
| On fingers | [vs. savior's gold ring of clarity (On fingers)] savior's gold ring of claritysavior's gold ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +9 (+4 eff.) (-) Spell save: +6 (+6 eff.) (-) Mental save: +18 (+18 eff.) (-) Confusion immunity: +29% (-) Rings can have magical properties. |
| Around neck | [vs. gold amulet 'Balarin' (Around neck)] gold amulet 'Balarin'gold amulet 'Balarin' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +11 (-) Defense: +6 (+3 eff.) (-) Changes stats: +3(-) Str Changes resistances: +13%(-) lightning Changes resistances cap: +4%(-) all Physical save: +38 (+22 eff.) (-) Stun/Freeze immunity: +28% (-) Knockback immunity: +10% (-) Amulets can have magical properties. |
| In main hand | [vs. steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr) (In main hand)] steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr)steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Fire Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +10(-) nature / +7(-) temporal When wielded/worn: Changes stats: +2(-) Cun Equilibrium when hit: +0.04 (-) Massive two-handed battleaxes. |
| Main armor | [vs. Rogue Plight (6 def, 7 armour) (Main armor)] Rogue Plight (6 def, 7 armour)Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 (-) Defense: +6 (+3 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Con / +5(-) Wil Changes resistances: +35%(-) nature Reduces incoming crit damage: 30.00% (-) Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
| Cloak | [vs. cashmere cloak 'Offallace' (2 def, 0 armour) (Cloak)] cashmere cloak 'Offallace' (2 def, 0 armour)cashmere cloak 'Offallace' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Damage when hit (Melee): 8(-) nature Changes resistances: +16%(-) blight / +12%(-) nature / +6%(-) darkness Changes damage: +9%(-) nature / +6%(-) darkness Life regen: +1.50 (-) Healing mod.: +15% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion of the psychic (471% speed; 5 turns) movement infusion of the psychic (471% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. gold amulet 'Balarin' (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +0 (-11) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-3) Str Changes resistances: +0%(-13%) lightning Changes resistances cap: +0%(-4%) all Physical save: +0 (+0 eff.) (-38 (-22 eff.)) Stun/Freeze immunity: +0% (-28%) Knockback immunity: +0% (-10%) Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr) (In main hand)] balanced dwarven-steel waraxe (19.5-27.3 power, 4 apr)balanced dwarven-steel waraxe (19.5-27.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3(+1.0 - -0.5) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) Damage (Melee): +0(-10) nature / +0(-7) temporal When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +7 (+3 eff.) Changes stats: +0(-2) Cun Disarm immunity: +27% Equilibrium when hit: +0.00 (-0.04) One-handed war axes. |
[vs. steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr) (In main hand)] dwarven-steel dagger of vileness (18.5-24.05 power, 7 apr)dwarven-steel dagger of vileness (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1(+0.0 - -3.7) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+5) Physical crit. chance: +6.0% (+1.0%) Attack speed: 100% (-) On weapon hit: * 9% chance to disease (+9%) Damage (Melee): +7 blight / +0(-10) nature / +0(-7) temporal When wielded/worn: Changes stats: +0(-2) Cun Equilibrium when hit: +0.00 (-0.04) Sharp, short and deadly. |
[vs. steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr) (In main hand)] warbringer's dwarven-steel dagger of crippling (15-19.5 power, 7 apr)warbringer's dwarven-steel dagger of crippling (15-19.5 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(-3.5 - -8.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+5) Physical crit. chance: +6.0% (+1.0%) Attack speed: 100% (-) On weapon crit: + cripple the target Damage (Melee): +0(-10) nature / +0(-7) temporal When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Changes stats: +0(-2) Cun / +1 Con Changes resistances penetration: +6% physical Disarm immunity: +10% Equilibrium when hit: +0.00 (-0.04) Sharp, short and deadly. |
[vs. steel battleaxe 'Cuthelin' (18.5-27.75 power, 2 apr) (In main hand)] UrthedasUrthedas Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-5.0%) Attack speed: 143% (+43%) Firing range: +7 Travel speed: +200% Damage (Melee): +0(-10) nature / +0(-7) temporal Damage (Ranged): +7 lightning When wielded/worn: Armour penetration: +2 Physical power: +2 (+1 eff.) Changes stats: +0(-2) Cun Changes damage: +10% lightning / +10% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Maximum encumbrance: +20 Equilibrium when hit: +0.00 (-0.04) Healing mod.: +10% Longbows are used to shoot arrows at your foes. |
[vs. Rogue Plight (6 def, 7 armour) (Main armor)] spiked rough leather armour (1 def, 2 armour)This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-5) Defense: +1 (+0 eff.) (-5 (-3 eff.)) Fatigue: +6% (-1%) Damage when hit (Melee): 11 physical Changes stats: +0(-4) Con / +0(-5) Wil Changes resistances: +0%(-35%) nature Reduces incoming crit damage: 0.00% (-30.00%) A suit of armour made of leather. |
[vs. rough leather cap 'Lelirak' (0 def, 1 armour) (On head)] hardened leather cap 'Emata' (0 def, 3 armour)hardened leather cap 'Emata' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 (+2) Fatigue: +3% (+2%) Changes stats: +0(-3) Str / +4 Dex / +3 Cun Changes resistances: +9% temporal Changes resistances penetration: +5% arcane Changes damage: +0%(-6%) blight Vim when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +1% A cap made of leather. |
[vs. rough leather cap 'Lelirak' (0 def, 1 armour) (On head)] dwarven-steel helm of constitution (+4) (0 def, 4 armour)dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (+3) Fatigue: +4% (+3%) Changes stats: +0(-3) Str / +4 Con Changes damage: +0%(-6%) blight Vim when firing critical spell: +0.00 (-1.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lhamehro the Shalore Arcane Blade level 7
3rd Dusk 122nd year of Ascendancy at 06:24 see stats
Log
Talent Rune: Phase Door is ready to use.
Talent Dirty Fighting is ready to use.
Talent Rune: Shielding is ready to use.
Bill the Stone Troll rushes out!
Lhamehro hits Bill the Stone Troll for 8 nature damage.
Bill the Stone Troll hits Lhamehro for 69 physical damage.
Lhamehro casts Rune: Phase Door.
Lhamehro is out of phase.
Lhamehro casts Rune: Shielding.
A shield forms around Lhamehro.
Bill the Stone Troll activates his tree trunk!
Lhamehro's armour is damaged!
Bill the Stone Troll shatters Lhamehro shield!
The shield around Lhamehro crumbles.
Lhamehro hits Bill the Stone Troll for 8 nature damage.
Bill the Stone Troll hits Lhamehro for (75 absorbed), 0 physical (0 total damage).
Lhamehro hits Bill the Stone Troll for 7 nature damage.
Bill the Stone Troll hits Lhamehro for 49 physical damage.
Talent Rune: Manasurge is ready to use.
Lhamehro casts Rune: Manasurge.
Lhamehro starts to surge mana.
Bill the Stone Troll uses Knockback.
Saving game...
