











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 26 / 20% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 6 on the 35th Dusk 122nd year of Ascendancy at 02:34 1 / 6Killed by Betaba the thief at level 24 on the 29th Regrowth 123rd year of Ascendancy at 21:01 Killed by Glidatira the ogre pounder at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 19:59 Killed by elven cultist at level 26 on the 34th Regrowth 123rd year of Ascendancy at 08:54 Killed by shadow at level 26 on the 39th Regrowth 123rd year of Ascendancy at 19:53 Killed by Dodo at level 26 on the 39th Regrowth 123rd year of Ascendancy at 19:57 |
Primary Stats
| Strength | 109 (base 47) |
| Dexterity | 18 (base 13) |
| Constitution | 18 (base 13) |
| Magic | 88 (base 57) |
| Willpower | 19 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 763/763 |
| Mana | 369/369 |
| Insanity | 99/100 |
| Healing Factor | 1.2111363549267 |
| Regeneration | 11.203011283072 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -52.894039369253% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 48 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Acid | +4% |
| Light | +3% |
| Nature | +18% |
| Blight | +18% |
| Arcane | +5% |
| Darkness | +75% |
| All | 0% |
Offense: Damage Penetration
| Nature | +25% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 21 (44.574340358689%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 46 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 46%( 70%) |
| All | + 15%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 31%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 672 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 208 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 325 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed honey tree root. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed giant spider spinneret. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Gorimira (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Resists +25% lightning +14% temporal +3% blight +6% fire +10% cold +7% acid HP.reg +5.00 Heal.mod +14% A pair of boots made of leather. |
| Light source | brass lantern 'Beludil'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str ----- def ----- Defense +15 (+5 eff.) Crit.chn- 5.00% Phys.save +9 (+3 eff.) Max.HP +41.00 ---------- misc Max.stam +20.00 Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding linen wizard hat of the mountain (+5%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +5% lightning +5% temporal +10% physical A pointy cloth hat, very wizardly... |
| Tool | Sootoracle (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Mag +2 Con dps ---------- Dmg.mod +6% nature +15% darkness Res.pen +15% darkness ----- def ----- Resists +11% nature +9% darkness ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Offalknave0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Dex +3 Mag +4 Cun +3 Con dps ---------- Dmg.mod +9% nature ----- def ----- Defense +8 (+3 eff.) Resists +6% nature Crit.chn- 5.00% Rings make your fingers look great! |
| On fingers | conjurer's copper ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
| Around waist | hardened leather belt 'Chalyroddakhad'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 mind ----- def ----- Resists +3% blight +9% cold +5% arcane +9% mind Spell.save +8 (+3 eff.) Knockbk- +20% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | blighted elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +29 (+7 eff.) Dmg.mod +25% darkness ---------- misc Mana/turn +0.10 Vim/s.crit +3.00 Max.vim +14.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Earorand the Prismbreeze (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +7% Crit.mult +5.00% Melee+ 5 acid Dmg.mod +4% acid +5% arcane +3% light Res.pen +5% darkness ----- def ----- Armour +2 Fatigue +3% Resists +5% acid +3% light +6% darkness ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Sepsisraze the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +9% Spell.pwr +24 (+6 eff.) Dmg.mod +17% darkness +3% nature Melee Ret 4 nature ----- def ----- Resists +3% lightning +12% nature +25% darkness +15% all ---------- misc Mana/turn +0.67 Psi/turn +0.40 Max.mana +74.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Satyrhunter the cashmere cloak (32 def, 11 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +25% nature ----- def ----- Armour +11 Defense +32 (+11 eff.) Phys.save +18 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +13 (+7 eff.) ---------- misc Max.stam +20.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lavawell0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 fire ----- def ----- Resists +6% acid +18% fire +3% physical +17% cold Mind.save +6 (+3 eff.) HP.reg +4.00 Disarm- +20% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, physical, light, blight, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 light, 3 blight, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 15; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet 'Starwedge'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% lightning +10% light ----- def ----- Resists +12% lightning +6% cold +5% arcane +9% nature Stun/Frz- +22% Amulets make your neck look great! |
steel amulet 'Duathelthorn'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Resists +6% mind +7% physical Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
Arythra (21-25 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 21.0 - 25.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +6 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+5 eff.) Dmg.mod +21% darkness Res.pen +10% blight +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Berirolar the ash starstaff (18-22 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Dmg.mod +18% temporal Res.pen +10% mind ----- def ----- Defense +13 (+4 eff.) ---------- misc Psi/ret +0.04 Hate/m.crit +4.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 135.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Layadhewyn the ash magestaff (18-22 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Spell.crit +2% Spell.pwr +8 (+2 eff.) Dmg.mod +18% lightning ----- def ----- Armour +7 Hardiness +2% Defense +5 (+2 eff.) Phys.save +3 (+1 eff.) ---------- misc Infravis +1 Wards +2 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, nature element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+4 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Rainsever (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Spell.pwr +24 (+6 eff.) Melee+ 18 arcane Dmg.mod +6% blight +15% darkness Res.pen +5% blight ----- def ----- Resists +6% blight +3% cold ---------- misc Mana/turn +0.11 Vim/s.crit +2.00 Max.mana +38.00 Max.vim +10.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Shockfear (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.crit +2% Spell.pwr +18 (+4 eff.) Dmg.mod +15% blight +21% mind ----- def ----- Armour +2 Hardiness +2% Phys.save +4 (+2 eff.) ---------- misc Mana/turn +0.16 Max.mana +39.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Stokereign' (17-20 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+2 eff.) Dmg.mod +17% acid +3% arcane Melee Ret 10 fire ----- def ----- Resists +5% arcane +8% acid ---------- misc Mana/turn +0.12 Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Gilydir' (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Mag +2 Wil dps ---------- Spell.crit +3% Spell.pwr +11 (+3 eff.) Dmg.mod +3% arcane +20% temporal ----- def ----- Armour +2 Hardiness +6% Phys.save +2 (+1 eff.) ---------- misc Mana/turn +0.18 Vim/s.crit +1.00 Max.mana +102.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Emelywen (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +16% physical +12% fire ----- def ----- Resists +10% blight +18% fire +16% physical +11% all Die.at -40.00 life Max.HP +52.00 HP.reg +2.40 Heal.mod +13% Disarm- +20% ---------- misc Max.vim +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rags of the Sanctuary of lightning (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm of darkness (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +16% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: ----- def ----- Resists +11% darkness +11% mind +7% all Phys.save +10 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +23 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Emelitira' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +13% lightning +13% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +19% lightning +6% fire +13% mind +9% all Blind- +20% ---------- misc Mana/turn +0.15 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aremina the Naturewild (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +5 Wil +3 Cun dps ---------- Spell.crit +3% Dmg.mod +7% blight +6% acid +8% arcane +9% nature Apr +4 Melee Ret 8 acid ----- def ----- Armour +3 Fatigue +3% Resists +16% darkness ---------- misc Infravis +4 A cap made of leather. |
cashmere wizard hat 'Belyna' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +15% mind +9% blight Res.pen +10% blight Melee Ret 2 arcane ----- def ----- Defense +2 (+1 eff.) Resists +15% mind +5% arcane ---------- misc Infravis +4 See.Stealth +7 See.Invis +8 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 63% and attempts to push all creatures other than yourself out of its radius, inflicting 12.96 light damage and 22.02 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Zubenne the dwarven-steel mail armour (3 def, 24 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Mag ----- def ----- Armour +24 Defense +3 (+1 eff.) Fatigue +6% Resists +9% lightning +3% light Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Max.HP +25.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
Chalidradas (14 def, 6 armour)9.0 T3 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +14 Str +7 Dex +7 Mag +4 Wil +3 Cun dps ---------- Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 13 ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +8% Resists +20% lightning +7% physical +13% darkness Max.HP +38.00 ---------- misc Stam/turn +3.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Yverawyn the Icenull (20 def, 14 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Melee+ 12 acid 15 fire Ranged+ 5 fire Acc +20 (+7 eff.) Melee Ret 11 acid 10 fire 2 cold ----- def ----- Armour +14 Defense +20 (+7 eff.) Fatigue +8% Resists +17% acid +31% fire +28% physical ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
48 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Camulathanik (dig speed 31 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Dex +4 Con dps ---------- Dmg.mod +7% nature +12% physical ----- def ----- Resists +10% nature +12% acid Crit.chn- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Lisoreth' (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Apr +5 On Hit (Melee): * 10% chance to slow global speed by 38% ----- def ----- Resists +6% acid +6% temporal +5% arcane +6% blight While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dodo the Ogre Writhing One level 7
35th Dusk 122nd year of Ascendancy at 04:04 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Dodo the Ogre Writhing One level 24
29th Regrowth 123rd year of Ascendancy at 20:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dodo the Ogre Writhing One level 10
7th Haze 122nd year of Ascendancy at 20:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dodo the Ogre Writhing One level 20
79th Haze 122nd year of Ascendancy at 05:54 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Dodo the Ogre Writhing One level 25
32nd Regrowth 123rd year of Ascendancy at 11:54 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Dodo the Ogre Writhing One level 16
61st Haze 122nd year of Ascendancy at 13:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dodo the Ogre Writhing One level 6
77th Pyre 122nd year of Ascendancy at 08:48 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dodo the Ogre Writhing One level 13
13rd Haze 122nd year of Ascendancy at 14:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dodo the Ogre Writhing One level 24
31st Regrowth 123rd year of Ascendancy at 02:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dodo the Ogre Writhing One level 15
61st Haze 122nd year of Ascendancy at 06:02 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Dodo the Ogre Writhing One level 26
39th Regrowth 123rd year of Ascendancy at 19:57 see stats
Log
Shadow hits Dodo for 2 healing, 31 physical (31 total damage) [2 healing].
Melee retaliation hits Shadow for 5 fire, 3 mind, 5 nature (14 total damage).
Betydhewyn the storm drake hatchling casts Worm Walk.
Betydhewyn the storm drake hatchling receives 344 healing.
Shadow fades for a moment and then reforms whole again!
Dodo hits Shadow for 0 physical, 5 acid, 9 arcane, 73 darkness, 3 acid, 13 arcane (104 total damage).
Carrion worm mass's wormblight area effect hits Shadow for 42 blight damage.
Betydhewyn the storm drake hatchling receives 17 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Dodo for 32 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 42 blight damage.
Carrion worm mass's wormblight area effect hits Dodo for 32 blight damage.
Talent Constrict is ready to use.
Talent Channel Staff is ready to use.
Weakness Disease from Betydhewyn the storm drake hatchling hits Dodo for 1 healing, 24 blight (24 total damage) [1 healing].
Epidemic from Betydhewyn the storm drake hatchling hits Dodo for 2 healing, 34 blight (34 total damage) [2 healing].
Shadow is clear from the black blood.
Shadow casts Shadow Lightning.
Shadow hits Dodo for 113 lightning damage.
Dodo the level 26 ogre writhing one was volted to death by a shadow on level 2 of Tempest Peak.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shadow killed Dodo!
Saving game...
Talent Infusion: Healing is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!

































































































