











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 19 / 61% |
| Size | big |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 73rd Dusk 122nd year of Ascendancy at 15:59 0 / 6Killed by Forest Troll Hedge-Wizard at level 7 on the 73rd Dusk 122nd year of Ascendancy at 17:44 Killed by Forest Troll Hedge-Wizard at level 7 on the 73rd Dusk 122nd year of Ascendancy at 18:16 Killed by Siluna the brown mold at level 12 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:39 Killed by Bebe's Inner Demon at level 19 on the 68th Haze 122nd year of Ascendancy at 07:31 Killed by Gyda the gloomy warg at level 19 on the 68th Haze 122nd year of Ascendancy at 09:12 |
Primary Stats
| Strength | 65 (base 43) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 13) |
| Magic | 58 (base 40) |
| Willpower | 17 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -58/514 |
| Insanity | 60/100 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 6.7356027724115 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 47 |
| Crit Chance | 3% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +9% |
| Physical | +14% |
| Darkness | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Darkness | +40% |
| Blight | +15% |
| Physical | +10% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27.413408721348 (65.897138898113%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 18 |
| Physical Save | 27 |
| Spell Save | 39 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 8%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 17%( 70%) |
| Temporal | + 5%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 25% |
| Stun Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 477 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Ragudedin' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+3 eff.) Apr +1 On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Phys.save +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eclipsestoker the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +3% darkness +3% physical HP.reg +4.00 Disease- +10% Knockbk- +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bleakjam the rough leather cap (5 def, 3 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +8 Str +3 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +1% A cap made of leather. |
| Tool | Flarebreak the steel torque of psionic shield [power 45] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Resists +3% fire Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Zanydig'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +20% mind On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Resists +3% acid +9% fire +3% blight Spell.save +12 (+4 eff.) Mind.save +6 (+3 eff.) Confus- +25% Rings make your fingers look great! |
| On fingers | Polithra the Windquick0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +5 Wil +2 Cun dps ---------- Spell.crit +1% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) ----- def ----- Resists +3% nature ---------- misc Max.hate +6.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Infernowrecker'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Res.pen +15% darkness Melee Ret 2 mind 6 fire ----- def ----- Resists +6% lightning +5% temporal +6% fire A belt that goes around your waist. |
| In main hand | Yvyssra the steel greatmaul (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 light +4 blight Against +7% Undead On Crit.r2 +12 blight While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical Res.pen +15% blight +10% physical Acc +17 (+6 eff.) Apr +9 Massive two-handed mauls. |
| On hands | Isedhelle (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Mag +1 Wil dps ---------- Melee+ 5 blight 7 physical Dmg.mod +5% blight +4% physical Acc +7 (+3 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +5% blight Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Galebreak the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +3% acid Res.pen +25% lightning Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +27% acid +9% physical +14% darkness HP.reg +2.30 ---------- misc Stam/turn +0.80 Light +2 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Cloak | Unlighttouch (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% acid Res.pen +25% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 213; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 20; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 114; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Lustrebright the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% physical +3% light +3% darkness +12% mind +5% arcane Phys.save +3 (+2 eff.) Rings make your fingers look great! |
Relgidil0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% ----- def ----- Resists +6% lightning +6% temporal +5% arcane Max.HP +46.00 HP.reg +7.00 Heal.mod +11% Poison- +20% Disease- +20% Rings make your fingers look great! |
steel battleaxe 'Olehad' (31-46 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 nature On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: dps ---------- Res.pen +7% all Acc +10 (+4 eff.) Apr +9 ----- def ----- Resists +3% mind +9% blight Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
steel longsword of massacre (22-30 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
spellcowled kruk cloak (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Max.mana +43.00 A stylish kruk-style cloak, to look awesome. |
woollen robe 'Amukalthovor' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag dps ---------- Spell.crit +1% Mind.crit +2% Spell.pwr +12 (+4 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +12% fire +5% all Res.pen +15% arcane +5% blight ----- def ----- Resists +18% fire +9% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glintthorn (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +6% temporal +6% light ---------- misc Hate/m.crit +4.00 A cap made of leather. |
radiant iron mail armour of the deep (2 def, 5 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +5 Defense +2 (+2 eff.) Fatigue +12% Resists +11% blight +6% cold +10% darkness +6% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
cured leather armour 'Zorab' (6 def, 14 armour)9.0 T2 light armor [Random Unique] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +14 Defense +6 (+6 eff.) Fatigue +7% Resists +10% fire +16% physical Max.HP +70.00 HP.reg +7.60 Heal.mod +23% Cut- +10% A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chargestar the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 8 light 2 lightning ----- def ----- Resists +9% acid +6% nature Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ragodor'2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Dmg.mod +3% physical Res.pen +5% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bebe the Ogre Writhing One level 7
63rd Dusk 122nd year of Ascendancy at 11:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bebe the Ogre Writhing One level 10
76th Dusk 122nd year of Ascendancy at 09:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bebe the Ogre Writhing One level 14
51st Haze 122nd year of Ascendancy at 02:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bebe the Ogre Writhing One level 6
58th Dusk 122nd year of Ascendancy at 11:13 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bebe the Ogre Writhing One level 13
13rd Haze 122nd year of Ascendancy at 21:40 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bebe the Ogre Writhing One level 16
55th Haze 122nd year of Ascendancy at 02:01 see stats
Log
Bebe killed Sick great wolf!
The Withering Thing hits Bebe for (52 absorbed), 0 mind (0 total damage).
Bebe's morale has been lowered.
Gyda the gloomy warg rushes out!
Your shield crumbles under the damage!
The shield around Bebe crumbles.
Bebe is dazed!
Shadow casts Blindside.
Bebe is not dazed anymore.
Shadow casts Shadow Flames.
Melee retaliation hits Shadow for 6 fire, 5 mind, 2 lightning (13 total damage).
Melee retaliation hits Gyda the gloomy warg for 5 fire, 6 mind, 2 lightning (13 total damage).
Shadow hits Bebe for 37 physical damage.
Shadow hits Bebe for 82 fire damage.
Gyda the gloomy warg hits Bebe for (104 absorbed), 16 physical (16 total damage).
Bethuratta the sick treant uses Blindside.
Gyda the gloomy warg has shrugged off 40 damage and is ready for more.
Bethuratta the sick treant shares damage with his oozes!
Bethuratta the sick treant hits Bebe for 31 nature, 3 physical, 28 mind, 3 physical (65 total damage).
Melee retaliation hits Bethuratta the sick treant for 3 fire, 3 mind, 1 lightning, 3 fire, 3 mind, 1 lightning (13 total damage).
Agony from Deformed giant venus flytrap hits Bebe for 7 mind damage.
The Withering Thing uses Reproach.
The Withering Thing hits Bebe for 242 mind damage.
Xeraba the deformed wolf uses Acid Splash.
Xeraba the deformed wolf hits Bebe for 58 acid damage.
Gyda the gloomy warg uses Dominate.
Bebe has been dominated!
Melee retaliation hits Gyda the gloomy warg for (5 rampage shugs off), 0 fire, (7 rampage shugs off), 0 mind, (2 rampage shugs off), 0 lightning (0 total damage).
Gyda the gloomy warg hits Bebe for 74 physical damage.
Bebe the level 19 ogre writhing one was decapitated to death by Gyda the gloomy warg on level 3 of Heart of the Gloom.











































































