Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Bull |
| Class | Minotaur |
| Level / Exp | 50 / 1879% |
| Size | big |
| Lifes / Deaths | Killed by Bethadamira the cutpurse at level 13 on the 7th Dusk 122nd year of Ascendancy at 20:36 / 73Killed by elven corruptor at level 15 on the 5th Haze 122nd year of Ascendancy at 23:07 Killed by elven corruptor at level 15 on the 5th Haze 122nd year of Ascendancy at 23:55 Killed by Rantha the Worm at level 18 on the 30th Haze 122nd year of Ascendancy at 19:16 Killed by worm that walks at level 19 on the 43rd Haze 122nd year of Ascendancy at 06:03 Killed by worm that walks at level 20 on the 43rd Haze 122nd year of Ascendancy at 14:30 Killed by luminous horror at level 20 on the 46th Haze 122nd year of Ascendancy at 06:47 Killed by worm that walks at level 20 on the 47th Haze 122nd year of Ascendancy at 10:48 Killed by worm that walks at level 20 on the 47th Haze 122nd year of Ascendancy at 11:30 Killed by worm that walks at level 20 on the 47th Haze 122nd year of Ascendancy at 16:57 Killed by Weirdling Beast at level 20 on the 49th Haze 122nd year of Ascendancy at 04:03 Killed by Gita the skeleton warrior at level 22 on the 70th Pyre 123rd year of Ascendancy at 11:55 Killed by Ce'Nilrawyn the bone giant at level 22 on the 71st Pyre 123rd year of Ascendancy at 07:09 Killed by Ce'Nilrawyn the bone giant at level 22 on the 71st Pyre 123rd year of Ascendancy at 08:49 Killed by Ce'Nilrawyn the bone giant at level 22 on the 71st Pyre 123rd year of Ascendancy at 10:36 Killed by Ce'Nilrawyn the bone giant at level 22 on the 71st Pyre 123rd year of Ascendancy at 15:10 Killed by bone giant at level 22 on the 71st Pyre 123rd year of Ascendancy at 23:30 Killed by Eilinykira the elven blood mage at level 23 on the 35th Dusk 123rd year of Ascendancy at 10:57 Killed by elven cultist at level 23 on the 35th Dusk 123rd year of Ascendancy at 11:54 Killed by Grand Corruptor at level 23 on the 35th Dusk 123rd year of Ascendancy at 23:01 Killed by Grand Corruptor at level 23 on the 35th Dusk 123rd year of Ascendancy at 23:30 Killed by Grand Corruptor at level 23 on the 35th Dusk 123rd year of Ascendancy at 23:57 Killed by elven mage at level 23 on the 36th Dusk 123rd year of Ascendancy at 01:11 Killed by Emelomina the Guardian at level 23 on the 28th Haze 123rd year of Ascendancy at 09:21 Killed by Bamos the wretchling at level 23 on the 29th Haze 123rd year of Ascendancy at 21:41 Killed by elven blood mage at level 25 on the 2nd Wintertide 124th year of Ascendancy at 03:55 Killed by elven blood mage at level 25 on the 2nd Wintertide 124th year of Ascendancy at 21:16 Killed by elven cultist at level 25 on the 1st Allure 124th year of Ascendancy at 15:21 Killed by elven blood mage at level 25 on the 1st Allure 124th year of Ascendancy at 15:59 Killed by Celia at level 25 on the 1st Regrowth 124th year of Ascendancy at 09:55 Killed by skeleton master archer at level 25 on the 1st Regrowth 124th year of Ascendancy at 11:30 Killed by orc necromancer at level 26 on the 7th Regrowth 124th year of Ascendancy at 16:18 Killed by orc blood mage at level 26 on the 7th Regrowth 124th year of Ascendancy at 17:49 Killed by wretchling at level 27 on the 12nd Regrowth 124th year of Ascendancy at 04:23 Killed by venom wyrm at level 27 on the 12nd Regrowth 124th year of Ascendancy at 05:18 Killed by emperor wight at level 29 on the 24th Regrowth 124th year of Ascendancy at 01:28 Killed by The Master at level 29 on the 27th Regrowth 124th year of Ascendancy at 11:06 Killed by Lord of Skulls (warrior) at level 29 on the 27th Regrowth 124th year of Ascendancy at 13:08 Killed by armoured skeleton warrior at level 29 on the 28th Regrowth 124th year of Ascendancy at 00:42 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Pyre 124th year of Ascendancy at 01:23 Killed by overpowered greater multi-hued wyrm at level 35 on the 59th Pyre 124th year of Ascendancy at 03:23 Killed by Isliriana the orc necromancer at level 38 on the 4th Dusk 124th year of Ascendancy at 07:43 Killed by freezing trap at level 38 on the 4th Dusk 124th year of Ascendancy at 14:41 Killed by Eilinyma the orc blood mage at level 38 on the 5th Dusk 124th year of Ascendancy at 17:02 Killed by orc blood mage at level 38 on the 7th Dusk 124th year of Ascendancy at 00:54 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 10th Dusk 124th year of Ascendancy at 06:11 Killed by Lisotira the necrotic abomination at level 39 on the 10th Dusk 124th year of Ascendancy at 07:40 Killed by Bethuna the orc summoner at level 40 on the 20th Dusk 124th year of Ascendancy at 04:47 Killed by rimebark at level 41 on the 23rd Dusk 124th year of Ascendancy at 12:45 Killed by Ivykira the Storm Terror at level 42 on the 26th Dusk 124th year of Ascendancy at 18:29 Killed by Ivykira the Storm Terror at level 42 on the 26th Dusk 124th year of Ascendancy at 20:19 Killed by minotaur at level 42 on the 26th Dusk 124th year of Ascendancy at 22:22 Killed by Bethiwe the Frozen Terror at level 43 on the 27th Dusk 124th year of Ascendancy at 06:03 Killed by Mirror Image (Velomira the Flame Terror) at level 43 on the 27th Dusk 124th year of Ascendancy at 12:35 Killed by Bethirena the orc blood mage at level 45 on the 1st Haze 124th year of Ascendancy at 08:27 Killed by Atamathon the Giant Golem at level 46 on the 57th Regrowth 125th year of Ascendancy at 07:12 Killed by Atamathon the Giant Golem at level 46 on the 57th Regrowth 125th year of Ascendancy at 07:55 Killed by Atamathon the Giant Golem at level 46 on the 57th Regrowth 125th year of Ascendancy at 08:43 Killed by Atamathon the Giant Golem at level 49 on the 33rd Haze 125th year of Ascendancy at 01:10 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 22nd Regrowth 126th year of Ascendancy at 01:56 Killed by Poridhetha the Invoker at level 50 on the 23rd Regrowth 126th year of Ascendancy at 23:20 Killed by Lisytha the Invoker at level 50 on the 24th Regrowth 126th year of Ascendancy at 01:54 Killed by dream seed at level 50 on the 77th Regrowth 126th year of Ascendancy at 13:37 Killed by Atamathon the Giant Golem at level 50 on the 69th Pyre 126th year of Ascendancy at 04:20 Killed by Atamathon the Giant Golem at level 50 on the 69th Pyre 126th year of Ascendancy at 09:29 Killed by Atamathon the Giant Golem at level 50 on the 69th Pyre 126th year of Ascendancy at 17:03 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 06:47 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 07:38 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 09:14 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 10:32 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 11:45 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 12:58 Killed by Atamathon the Giant Golem at level 50 on the 70th Pyre 126th year of Ascendancy at 14:01 |
Primary Stats
| Strength | 90 (base 63) |
| Dexterity | 50 (base 39) |
| Constitution | 105 (base 64) |
| Magic | 24 (base 7) |
| Willpower | 42 (base 40) |
| Cunning | 73 (base 39) |
Resources
| Life | 7579/7579 |
| Fury | 326/326 |
| Stamina | 454/454 |
| Equilibrium | 15 |
| Healing Factor | 2.5 |
| Regeneration | 269.125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 16 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 84 |
| Crit Chance | 101% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
| Arcane | +16% |
| Mind | +13% |
| Temporal | +19% |
Offense: Damage Penetration
| Physical | +24% |
| Light | +39% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 247.46262579747 (64.523606301113%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 8 |
| Physical Save | 74 |
| Spell Save | 40 |
| Mental Save | 51 |
Defense: Resistances
| Nature | + 29%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 22%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 19%( 70%) |
| Fire | + 22%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 90% |
| Confusion Resistance | 10% |
| Poison Resistance | 36% |
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Severance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-heart / Brute Force | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-child / Metal Rending | 1.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Wild-heart / Seismancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Ego / Bull | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Hoarding Beast | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.10 |
| 10/10 |
| 10/10 |
| 10/10 |
| 5/10 |
| 10/10 |
| 0/10 |
| 10/10 |
| 0/10 |
| Wild-heart / Inner Animal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/10 |
| 0/10 |
| 10/10 |
| 10/10 |
| Wild-heart / Stone Flesh | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-heart / Martial Training | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Wealth | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Abs of Steel |
| talent | Swordbreaker |
| beneficial effect | You have gladiator's voratun ring of life in your mouth: ClaspingT5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +14 (+2 eff.) ----- def ----- Max.HP +78.00 HP.reg +20.00 Heal.mod +16% |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Wildness by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Wildness by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - There was the Shade of an old sorcerer within. Keyword: 'Was'. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You have explored the Old Forest. Go tell the Summoner what you saw! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair. Go tell the Summoner what you saw! * You have explored the Daikara. Go tell the Summoner what you saw! | done |
- You have just received a big lead-- An explanation why you couldn't find what you have been looking for: The source of your anxiety is not on Maj'Eyal, but rather, to the Far East. Jogging memories (part 3)- For some reason, the Summoner seems unusually confident about how you could get there-- But feels a great deal of worry about how safe it would be to send you outside of his range. - You must find a POWERFUL source of natural energies that may be used to fuel you during your long-distance travel to the east... * You explored the Spellblaze Mark and only found a maniacal Rhalore bent on world destruction. Unfortunately, his altar had nothing to offer you... * You explored an old crypt of dead and mummified shaloren. There were powerful, magical artifacts indeed, but unfortunately, they were all mostly arcane... * You explored a hidden compound of enslaved, gladiatorial men-- whether you were their savior or not is debatable. Unfortunately, they did not have anything... * You explored some old ruins and solved a centuries-old riddle. Unfortunately, all you found were a set of stairs, and something tells you you don't want to go down them... Yet. * You explored the Last Hope Graveyard and found the wailing spirit of a banshee. Unfortunately, there were no powerful artifacts within the disturbed tomb... * You explored Tempest Peak and encountered a maniacal storm mage. Unfortunately, despite all that lightning, you found no usable sources of power... * You explored an abandoned complex and found a mutant human created through experiments. Unfortunately, he offered you no solutions to your problems... * You were lured into a cellar full of cultists that wanted to summon a demon. Unfortunately, the woman you found cannot (conventionally) be used as a fuel source... * Upon trying to inform The Summoner, the 'butler' (a voice even more overpowering than The Summoner's himself) warned you not to tell him... Yet. - By the Summoner's command, you are now to investigate Dreadfell! You are warned of powerful blighted energies, however. * You have braved the dreaded Dreadfell and defeated the powerful master within! It seems he had acquired a powerful artifact at some point... | done |
You have taken the Farportal and successfully arrived in the east. Ironically, now that you are here, you must find a way back as soon as possible. Again, it's strange: How did The Summoner know this portal would only be one-way...?! Journey to the West- You were warned that your time would be limited with ONLY your orb. You MUST find a way back! - You found out The Summoner's true name: It was Gandnalli! - It turns out The Summoner did, indeed, know of Sunwall long before anyone else in Maj'Eyal. In fact, he was a sympathizer for them against antimagics! Either way, Aeryn has suggested a way of returning home-- An old tinkerer at the north-east of town... - Zemekkys appears to have helped The Summoner reach Maj'Eyal in the past, but will say no more than that. No doubt, he can help you get back as well, but you'll need to do some tasks... - You got back home safely! Go tell The Summoner what has transgressed! - You found the Summoner! - You could not tell The Summoner what you really thought of him... And he somehow seems to have known...! | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
In your hands (figuratively), you hold a staff of unquestionably immense power. You instantly sense that this artifact might be the key to solving one step of your problems... You'd best inform The Summoner. Lost MagicIn the midst of your battle with the orcs, you were absorbed by the staff of absorption. Luckily, you and the staff were later found by The Summoner. He intends to use the staff to send you to the east... But how? You defeated your opponent and created an orb out of its essence! Using the Staff of Absorption, you have created yourself a Lifelink-- something along the lines of a battery. With this, you should have absolutely no issues journeying to the Far East. There, you should find this elusive 'Truth'... You have made it to the Far East! | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
It seems much has occurred while you have been gone. The Summoner has given you a checklist of things you must accomplish in order to truly purify Maj'Eyal of evil: Returning Evils- "A giant corrupted tree?? Really now, nature has no place for such a thing! At least now, the forest is safe..." - Within the Maze, you discovered Nimisil: a spider capable of wielding celestial sun and moon magic. Go tell The Summoner! - "A depressed sun paladin?? What could an anorithil be doing all the way out here?! The soul must have fallen into a portal... Or was pushed in." - "An angry, dragon-hating orc?? What? He wanted to kill you?? Well, did you explain everything to him? Honestly now..." - Within Dreadfell, you discovered Pale Drake: a cunning, fiery skeleton mage. Go tell The Summoner! - "A giant blighted sandworm?? Oh dear... Was the queen containing this terrible fiend? Well, it is dealt with now, at least..." - "A crystalline replica of yourself?? Amazing! I wish I could have seen this for myself! Imagine: Crystalline animals!" - "The very spirit of Kor'Pul himself?? My gosh... Another restless dead... I only wish we could have settled him more... Amicably." - "A terrible, blighted demon?? Errrmmm... Are you okay? You look a little bit pale... No? You're fine? I hope so..." Maj'Eyal is now a safe place, thanks to your hard work! | done |
The Summoner is really starting to lose it. He wants you to bring him the Awakened Staff of Absorption so that he could "show" you something... Saying Farewell... It is quite likely what he is about to show you is his own demise... And yet, there might still be some substance behind this. Worst case scenario: You become immortal. - The Summoner's parting gift was an orb filled with his natural energies. Simply clasping it permanently removes all necessity for a lifelink. One might say this is the end of your journey and his-- But you can feel his will within the orb, stressing to you: "No. This is only the beginning." | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1712. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On hands | Prismraptor (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +8 Cun +4 Con dps ---------- Res.pen +25% light ----- def ----- Armour +3 Resists +9% light HP.reg +7.00 ---------- misc Stam/turn +1.50 Max.stam +32.00 Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Con +4 Mag dps ---------- Dmg.mod +9% arcane ----- def ----- Defense +3 (+1 eff.) Shield.pwr +11% HP.reg +4.90 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
| Tail slot | alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +5% blight +8% darkness ---------- misc Light +4 Infravis +3 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 51 blight damage or heals 72 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 37.42 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| In mouth | gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +14 (+2 eff.) ----- def ----- Max.HP +78.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! |
| Around waist | Polominn the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Mag dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +12% temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Resists +6% arcane +9% fire Phys.save +15 (+4 eff.) Mind.save +3 (+1 eff.) HP.reg +3.10 Heal.mod +30% Cut- +10% Create a temporary shield that absorbs 455 damage Puts all charms on 30 cooldown A belt that goes around your waist. This item has been sent to the Item's Vault. |
| Main armor | troll-hide drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +100.00 HP.reg +19.10 Heal.mod +34% A suit of armour made of leather. |
| In main hand | Eksatin's Ultimatum (63-94 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% ---------- misc Masteries +0.20 Wild-heart/Severance This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| Light source | preserving dwarven lantern of clarity1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +4 Con ----- def ----- Resists +14% blight Mind.save +7 (+2 eff.) HP.reg +11.00 ---------- misc Light +5 See.Stealth +16 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | restorative elven-silk cloak of the guardian (18 def, 7 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +7 Defense +18 (+5 eff.) Resists +15% nature +13% blight Phys.save +16 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +20 (+6 eff.) HP.reg +9.00 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Around neck | voratun amulet 'Taintgrind'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Wil +14 Cun +5 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% nature Phys.save +20 (+5 eff.) Max.HP +59.00 HP.reg +10.00 Heal.mod +29% Cut- +80% ---------- misc Equi/ret +0.24 Hate/m.crit +4.00 Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 305 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
healing infusion (heal 86; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -594; dur 10; cd 34)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -594 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 594 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 667%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 667% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 514; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 373; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 319; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 38%; mental, physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 117; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 116.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 163; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 162.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 123; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 123.05 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 209; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 208.65 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 27; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 28; resist 32%; move 49%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 49% faster, and you are invisible (power 28). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1589% over 10 turns; mana 79; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (0 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 87; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 59; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 347; dur 6; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 513; dur 7; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 513 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 45; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet of perfection (0.37 Wild-child / Cold-Blooded,0.37 Wild-heart / Raging Beast)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.37 Wild-child/Cold-Blooded +0.37 Wild-heart/Raging Beast Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
dwarven-steel greatsword 'Gissra' (54-86 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 53.5 - 85.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil +2 Mag ----- def ----- Mind.save +9 (+3 eff.) HP.reg +4.00 Poison- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+20 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+4 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+4 eff.) Spell.save +25 (+9 eff.) Mind.save +25 (+8 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
683 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+8 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brilliant Orb of the Summoner Brilliant Orb of the Summoner1.0 T5 lifelink orb [Plot Item] Nature While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +5 Lck While carried: This item can be held in the mouth. Tap into The Summoner's power. Uses 10 power out of 100000/100000 Activation is instant. An orb containing the spirit of The Summoner. Its touch invigorates you, reminding you of The Summoner's resplendent aura. |
Orb of the Self Orb of the Self1.0 T5 lifelink orb [Plot Item] Nature While equipped: Stats +10 Lck While carried: This item can be held in the mouth. Tap into The Summoner's power. Uses 10 power out of 39913/40000 Activation is instant. An orb containing part of your own spirit. Its touch empowers you; You feel as though another you were holding yourself up. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
preserving alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +8% light ----- def ----- Resists +10% darkness +8% blight Affinity +5% light HP.reg +6.00 ---------- misc Light +5 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 102.28 light damage. At talent level 3 you gain 20% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+4 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
30 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 316.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 71 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
31 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
You never did find out who or what you really are, but that does not matter now; you have found a new purpose.
... And so, Kururo, though having sought the heavens and divided the earth, did not feel satisfied with her conquest-- She sought more than that.
Kururo walks away from High Peak, dissatisfied, in search of more that requires her aid; a wandering avatar of nature, doing all that nature decrees...
However, your story does not yet have closure:
Back in Maj'Eyal, The Summoner is still yet unaware of your whereabouts. You should tell him the good news.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Kururo the Bull Minotaur level 32
10th Pyre 124th year of Ascendancy at 10:43 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kururo the Bull Minotaur level 21
50th Haze 122nd year of Ascendancy at 00:35 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Kururo the Bull Minotaur level 35
54th Pyre 124th year of Ascendancy at 00:41 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kururo the Bull Minotaur level 35
59th Pyre 124th year of Ascendancy at 01:18 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Kururo the Bull Minotaur level 50
70th Pyre 126th year of Ascendancy at 14:47 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Kururo the Bull Minotaur level 49
15th Haze 125th year of Ascendancy at 11:44 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Kururo the Bull Minotaur level 34
49th Pyre 124th year of Ascendancy at 14:11 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Kururo the Bull Minotaur level 33
32nd Pyre 124th year of Ascendancy at 06:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Kururo the Bull Minotaur level 38
2nd Dusk 124th year of Ascendancy at 06:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kururo the Bull Minotaur level 21
23rd Regrowth 123rd year of Ascendancy at 21:17 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Kururo the Bull Minotaur level 38
4th Dusk 124th year of Ascendancy at 15:43 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Kururo the Bull Minotaur level 33
32nd Pyre 124th year of Ascendancy at 19:22 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Kururo the Bull Minotaur level 44
44th Dusk 124th year of Ascendancy at 17:49 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Kururo the Bull Minotaur level 24
7th Decay 123rd year of Ascendancy at 06:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kururo the Bull Minotaur level 16
20th Haze 122nd year of Ascendancy at 18:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kururo the Bull Minotaur level 25
9th Decay 123rd year of Ascendancy at 05:59 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Kururo the Bull Minotaur level 50
61st Regrowth 126th year of Ascendancy at 20:12 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Kururo the Bull Minotaur level 49
1st Regrowth 126th year of Ascendancy at 22:10 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Kururo the Bull Minotaur level 32
29th Pyre 124th year of Ascendancy at 02:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kururo the Bull Minotaur level 21
49th Haze 122nd year of Ascendancy at 21:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Kururo the Bull Minotaur level 37
59th Pyre 124th year of Ascendancy at 21:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kururo the Bull Minotaur level 10
3rd Summertide 122nd year of Ascendancy at 15:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kururo the Bull Minotaur level 20
43rd Haze 122nd year of Ascendancy at 07:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kururo the Bull Minotaur level 30
28th Regrowth 124th year of Ascendancy at 03:02 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Kururo the Bull Minotaur level 40
18th Dusk 124th year of Ascendancy at 05:34 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Kururo the Bull Minotaur level 50
8th Regrowth 126th year of Ascendancy at 16:09 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Kururo the Bull Minotaur level 31
74th Regrowth 124th year of Ascendancy at 02:15 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Kururo the Bull Minotaur level 50
22nd Regrowth 126th year of Ascendancy at 17:10 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Kururo the Bull Minotaur level 50
4th Pyre 126th year of Ascendancy at 03:42 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Kururo the Bull Minotaur level 50
37th Regrowth 126th year of Ascendancy at 12:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kururo the Bull Minotaur level 21
7th Decay 122nd year of Ascendancy at 21:18 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kururo the Bull Minotaur level 25
3rd Allure 124th year of Ascendancy at 21:56 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Kururo the Bull Minotaur level 42
26th Dusk 124th year of Ascendancy at 23:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kururo the Bull Minotaur level 17
27th Haze 122nd year of Ascendancy at 07:38 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Kururo the Bull Minotaur level 33
32nd Pyre 124th year of Ascendancy at 20:54 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Kururo the Bull Minotaur level 50
7th Pyre 126th year of Ascendancy at 17:42 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Kururo the Bull Minotaur level 21
50th Haze 122nd year of Ascendancy at 00:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kururo the Bull Minotaur level 38
7th Dusk 124th year of Ascendancy at 18:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kururo the Bull Minotaur level 9
1st Summertide 122nd year of Ascendancy at 12:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Kururo the Bull Minotaur level 21
50th Haze 122nd year of Ascendancy at 00:35 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Kururo the Bull Minotaur level 50
7th Pyre 126th year of Ascendancy at 17:44 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Kururo the Bull Minotaur level 49
14th Haze 125th year of Ascendancy at 13:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kururo the Bull Minotaur level 13
29th Dusk 122nd year of Ascendancy at 19:31 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Kururo the Bull Minotaur level 46
13rd Haze 124th year of Ascendancy at 01:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Kururo the Bull Minotaur level 23
46th Dusk 123rd year of Ascendancy at 14:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kururo the Bull Minotaur level 37
60th Pyre 124th year of Ascendancy at 17:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kururo the Bull Minotaur level 20
43rd Haze 122nd year of Ascendancy at 22:46 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Kururo the Bull Minotaur level 29
28th Regrowth 124th year of Ascendancy at 03:02 see stats
Log
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
Today is the 71st Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 72nd Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 73rd Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 74th Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 75th Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Ran for 5 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 76th Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Ran for 2 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).
You don't see how to get there...
There is a Derth (Town) here (press '' or right click to use).
Today is the 77th Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Ran for 4 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
There is a Derth (Town) here (press '' or right click to use).
Kururo's iron heart reinforces their will to live! (-4361 threshold)


































































