
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 22 / 86% |
| Size | small |
| Lifes / Deaths | Killed by Zubenne the cold drake hatchling at level 17 on the 16th Haze 122nd year of Ascendancy at 10:54 0 / 7Killed by Porytira the carrion worm mass at level 18 on the 56th Haze 122nd year of Ascendancy at 18:13 Killed by Islyrira the black mamba at level 18 on the 63rd Haze 122nd year of Ascendancy at 18:39 Killed by Porytira the carrion worm mass at level 20 on the 4th Allure 123rd year of Ascendancy at 08:33 Killed by Mayyda the slaver at level 22 on the 43rd Pyre 123rd year of Ascendancy at 17:52 Killed by Urkis, the High Tempest at level 22 on the 70th Pyre 123rd year of Ascendancy at 05:28 Killed by Voraba the armoured skeleton warrior at level 22 on the 79th Pyre 123rd year of Ascendancy at 09:35 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 50 (base 47) |
| Constitution | 11 (base 10) |
| Magic | 30 (base 30) |
| Willpower | 16 (base 11) |
| Cunning | 43 (base 27) |
Resources
| Life | -74/637 |
| Stamina | 56/189 |
| Healing Factor | 1.0097162075847 |
| Regeneration | 3.2815776746503 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 35.281158001368 |
| See Invisible | 35.281158001368 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 50 |
| Crit Chance | 19% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Acid | +7% |
| Light | +15% |
| Nature | +6% |
| Cold | +16% |
| Physical | +22% |
| Fire | +7% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Darkness | +25% |
| Mind | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 27 (48.594633868923%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 16 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 48%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 14%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 49%( 70%) |
| Mind | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 4 times. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Prox the Mighty. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lost defiler from death by Galemina the snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zubunn the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness HP.reg +2.00 Stun/Frz- +20% ---------- misc Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of dwarven-steel shots (18/18, 30-36 power, 3 apr)3.0 T3 shot ammo [Normal] Power 30.0 - 36.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
| Light source | Floeserpent2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Res.pen +20% mind Melee Ret 2 arcane ----- def ----- Resists +5% arcane +12% cold Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Elomina (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% physical On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness +3% fire +5% arcane +14% physical Max.HP +40.00 A pointy cloth hat, very wizardly... |
| On hands | Moldgore the dwarven-steel gauntlets (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold +12% light +6% nature Res.pen +15% nature +15% cold Melee Ret 2 nature ----- def ----- Armour +7 Fatigue +3% Mind.save +8 (+4 eff.) Max.HP +55.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of gale force [power 175] (13 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 214 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
| On fingers | copper quartz ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | insulating copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
| In main hand | hardened leather sling 'Duathelmistress'4.0 T3 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +9 lightning +20 blight While equipped: dps ---------- Dmg.mod +12% lightning +3% light Res.pen +15% darkness ----- def ----- Resists +3% light +6% darkness Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Nightsun (0 def, 10 armour, 12-15 power, 43 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +43 While equipped: dps ---------- Phys.crit +3.0% Mind.pwr +5 (+2 eff.) Res.pen +10% darkness +5% mind Melee Ret 2 darkness ----- def ----- Armour +10 Fatigue +8% Resists +15% lightning ---------- misc Hate/m.crit +1.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Flarerot the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +8 Cun ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +15% fire +6% cold +6% mind +6% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +8% physical +7% fire +7% cold ----- def ----- Resists +12% acid +12% physical +15% fire +13% cold +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Stokelace the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% light ----- def ----- Resists +11% mind +12% fire Confus- +20% Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Purebrace the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +10 (+3 eff.) Die.at -40.00 life Max.HP +28.00 Disarm- +31% Pinning- +49% Knockbk- +28% Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
gold ring 'Beidunaldil'0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +2 Wil +4 Cun dps ---------- Spell.pwr +7 (+3 eff.) Melee Ret 4 mind ----- def ----- Mind.save +7 (+4 eff.) Blind- +24% Confus- +23% ---------- misc Max.psi +30.00 Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Mind.save +7 (+4 eff.) Confus- +24% Rings make your fingers look great! |
warrior's copper ring of arcana (+0.13/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +23% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
rough leather belt 'Polivea'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Mag +4 Wil +4 Cun dps ---------- Against +16% Summoned ----- def ----- Resists +9% blight +3% fire +3% acid D.Red.from +16% Summoned A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spellcowled linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil +3 Cun dps ---------- Mind.crit +4% ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+5 eff.) ---------- misc Max.mana +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armendur (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +3% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light +9% all Mind.save +20 (+10 eff.) Pinning- +20% Stun/Frz- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galirebers (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag dps ---------- Dmg.mod +13% acid ----- def ----- Resists +19% acid +9% light +5% arcane +6% nature +7% all ---------- misc See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gariada (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Mag +1 Con dps ---------- Dmg.mod +3% mind Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal Crit.chn- 15.00% ---------- misc Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Noonwarden (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 9 light 4 arcane Dmg.mod +3% mind +4% light +4% arcane Res.pen +5% light On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Resists +6% light +5% arcane HP.reg +1.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+4 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
cinder dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 5 fire Dmg.mod +5% fire Acc +15 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bogvault the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% lightning +10% nature Melee Ret 2 nature 2 darkness ----- def ----- Armour +3 Fatigue +3% Resists +29% lightning +8% temporal +6% nature A cap made of leather. |
iron helm 'Ereloneg' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Phys.pwr +15 (+8 eff.) Res.pen +10% mind Apr +1 ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Cyrorimira' (11 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +10 (+5 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +11 (+4 eff.) Resists +6% lightning +6% temporal A pointy cloth hat, very wizardly... |
linen wizard hat 'Tyrakhad' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +2% Res.pen +20% blight ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+5 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Blazegrit' (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% fire ----- def ----- Defense +5 (+2 eff.) Fatigue -4% Resists +1% physical Phys.save +9 (+9 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hailblight (20/20, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 15.5 - 18.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +7 physical On Hit.r1 +4 acid On Crit.r2 +16 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage Shots are used with slings to pummel your foes to death. |
flaming pouch of steel shots of accuracy (22/22, 22-27 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 22 On Hit.r1 +8 fire Shots are used with slings to pummel your foes to death. |
pouch of iron shots (21/21, 15-18 power, 1 apr)3.0 T1 shot ammo [Normal] Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
Cloudripper the iron torque of psionic shield [power 29] (21 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% lightning ----- def ----- Resists +3% mind +6% nature +5% arcane Setup a psionic shield, reducing all damage taken by 29 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing iron torque of mindblast [power 110] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Ulfyntir' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% nature +6% temporal Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 128 physical damage Puts all charms on 13 cooldown 100% to heal for 34. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 49] (21 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 21 cooldown 100% to heal for 31. Torques are made by powerful psionics to store psionic powers. |
Nerada [power 302] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Str +7 Mag +2 Cun ----- def ----- Resists +6% nature +9% mind Spell.save +9 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By R2D3 the Halfling Skirmisher level 9
9th Flare 122nd year of Ascendancy at 04:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By R2D3 the Halfling Skirmisher level 21
6th Allure 123rd year of Ascendancy at 05:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By R2D3 the Halfling Skirmisher level 10
4th Dusk 122nd year of Ascendancy at 01:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By R2D3 the Halfling Skirmisher level 20
80th Haze 122nd year of Ascendancy at 09:57 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By R2D3 the Halfling Skirmisher level 18
36th Haze 122nd year of Ascendancy at 04:33 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By R2D3 the Halfling Skirmisher level 16
16th Haze 122nd year of Ascendancy at 00:12 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By R2D3 the Halfling Skirmisher level 22
44th Pyre 123rd year of Ascendancy at 21:04 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By R2D3 the Halfling Skirmisher level 22
62nd Pyre 123rd year of Ascendancy at 10:43 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By R2D3 the Halfling Skirmisher level 22
43rd Pyre 123rd year of Ascendancy at 23:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By R2D3 the Halfling Skirmisher level 15
1st Time of Equilibrium 122nd year of Ascendancy at 07:03 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By R2D3 the Halfling Skirmisher level 22
70th Pyre 123rd year of Ascendancy at 05:28 see stats
Log
R2D3's Rune: Shatter Afflictions is disrupted by his wounds!
Melee retaliation hits Voraba the armoured skeleton warrior for 1 darkness, 1 nature, 1 arcane, 1 darkness, 1 nature, 1 arcane (6 total damage).
Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 19 physical, (9 flat reduction), 0 blight, (4 flat reduction), 0 fire, (20 flat reduction), 14 physical, (9 flat reduction), 0 blight, (4 flat reduction), 0 fire (33 total damage).
R2D3 hits Voraba the armoured skeleton warrior for (21 parried), 3 physical (3 total damage).
R2D3's stormshield is out of charges and dissipates!.
R2D3's storm dissipates.
Epidemic from Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 8 blight (8 total damage).
Bleeding from Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), (47 stormshielded), 0 physical (0 total damage).
Melee retaliation hits Voraba the armoured skeleton warrior for 1 darkness, 1 nature, 1 arcane, 1 darkness, 1 nature, 1 arcane (6 total damage).
Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 24 physical, (7 flat reduction), 0 blight, (3 flat reduction), 0 fire, (20 flat reduction), 19 physical, (7 flat reduction), 0 blight, (3 flat reduction), 0 fire (44 total damage).
R2D3 uses Infusion: Movement.
R2D3 is moving at extreme speed!
Talent Swift Shot is ready to use.
Epidemic from Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 3 blight (3 total damage).
Bleeding from Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 30 physical (30 total damage).
Voraba the armoured skeleton warrior casts Epidemic.
Melee retaliation hits Voraba the armoured skeleton warrior for 1 darkness, 1 nature, 1 arcane, 1 darkness, 1 nature, 1 arcane (6 total damage).
Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 19 physical, (7 flat reduction), 0 blight, (3 flat reduction), 0 fire, (20 flat reduction), 17 physical, (7 flat reduction), 0 blight, (3 flat reduction), 0 fire (36 total damage).
There is an exit to the worldmap here (press '' or right click to use).
R2D3 slows down.
Epidemic from Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 8 blight (8 total damage).
Bleeding from Voraba the armoured skeleton warrior hits R2D3 for (20 flat reduction), 41 physical (41 total damage).
You cannot go into the wilds with the following effects: Stunned, Disarmed, Scoundrel's Strategies, Spellshocked, Epidemic, Bleeding, Fumble
R2D3 fumbles and fails to use Infusion: Regeneration, injuring himself!
R2D3 tries to evade attacks.


























































































