










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Rogue |
| Level / Exp | 24 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:41 / 105Killed by wolf at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:57 Killed by Bethadanor the white wolf at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:52 Killed by Betotira the grey mold at level 9 on the 77th Dusk 122nd year of Ascendancy at 02:01 Killed by poison ooze at level 9 on the 78th Dusk 122nd year of Ascendancy at 07:25 Killed by Urrek the thalore at level 13 on the 18th Haze 122nd year of Ascendancy at 06:26 Killed by Unixargr the dwarf at level 13 on the 18th Haze 122nd year of Ascendancy at 06:37 Killed by Urcian the thalore at level 13 on the 24th Haze 122nd year of Ascendancy at 17:38 Killed by Cehaea the human at level 13 on the 33rd Haze 122nd year of Ascendancy at 11:01 Killed by Cehaea the human at level 13 on the 33rd Haze 122nd year of Ascendancy at 11:22 Killed by Sanculla the human at level 13 on the 33rd Haze 122nd year of Ascendancy at 12:19 Killed by thought-forged bowman at level 13 on the 33rd Haze 122nd year of Ascendancy at 12:35 Killed by Jamdoan the thalore at level 13 on the 33rd Haze 122nd year of Ascendancy at 16:01 Killed by Jamdoan the thalore at level 13 on the 33rd Haze 122nd year of Ascendancy at 16:17 Killed by Yrtim the halfling at level 13 on the 33rd Haze 122nd year of Ascendancy at 16:31 Killed by Gloridhetta the white jelly at level 14 on the 35th Haze 122nd year of Ascendancy at 03:24 Killed by Vorosenne the white jelly at level 14 on the 35th Haze 122nd year of Ascendancy at 09:07 Killed by shadow at level 16 on the 52nd Haze 122nd year of Ascendancy at 21:58 Killed by Venette at level 17 on the 66th Haze 122nd year of Ascendancy at 23:40 Killed by skeleton master archer at level 17 on the 67th Haze 122nd year of Ascendancy at 00:22 Killed by Neryba the skeleton warrior at level 17 on the 67th Haze 122nd year of Ascendancy at 04:23 Killed by degenerated skeleton archer at level 17 on the 67th Haze 122nd year of Ascendancy at 06:09 Killed by Betebeth the forest wight at level 17 on the 67th Haze 122nd year of Ascendancy at 06:22 Killed by skeleton warrior at level 17 on the 67th Haze 122nd year of Ascendancy at 10:07 Killed by Galdanne the forest wight at level 18 on the 67th Haze 122nd year of Ascendancy at 16:30 Killed by armoured skeleton warrior at level 18 on the 67th Haze 122nd year of Ascendancy at 16:38 Killed by Galdanne the forest wight at level 18 on the 67th Haze 122nd year of Ascendancy at 16:46 Killed by armoured skeleton warrior at level 18 on the 67th Haze 122nd year of Ascendancy at 16:59 Killed by skeleton magus at level 18 on the 67th Haze 122nd year of Ascendancy at 18:45 Killed by skeleton assassin at level 18 on the 67th Haze 122nd year of Ascendancy at 20:22 Killed by Viessa at level 18 on the 68th Haze 122nd year of Ascendancy at 12:38 Killed by armoured skeleton warrior at level 18 on the 68th Haze 122nd year of Ascendancy at 12:49 Killed by Viessa at level 18 on the 68th Haze 122nd year of Ascendancy at 13:05 Killed by Viessa at level 18 on the 68th Haze 122nd year of Ascendancy at 13:27 Killed by Viessa at level 18 on the 68th Haze 122nd year of Ascendancy at 13:44 Killed by grave wight at level 18 on the 68th Haze 122nd year of Ascendancy at 23:36 Killed by skeleton master archer at level 18 on the 69th Haze 122nd year of Ascendancy at 00:55 Killed by naga myrmidon at level 19 on the 69th Haze 122nd year of Ascendancy at 22:28 Killed by grave wight at level 19 on the 70th Haze 122nd year of Ascendancy at 05:10 Killed by icy orc wyrmic at level 19 on the 70th Haze 122nd year of Ascendancy at 07:15 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 07:50 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 08:07 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 08:31 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 08:50 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 09:20 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 09:45 Killed by skeleton master archer at level 19 on the 70th Haze 122nd year of Ascendancy at 10:56 Killed by skeleton archer at level 19 on the 71st Haze 122nd year of Ascendancy at 07:26 Killed by Vampire Queen at level 19 on the 71st Haze 122nd year of Ascendancy at 08:11 Killed by elder vampire at level 19 on the 71st Haze 122nd year of Ascendancy at 08:33 Killed by armoured skeleton warrior at level 19 on the 71st Haze 122nd year of Ascendancy at 09:52 Killed by Lord of Skulls (warrior) at level 19 on the 71st Haze 122nd year of Ascendancy at 11:02 Killed by Vampire Queen at level 19 on the 71st Haze 122nd year of Ascendancy at 11:18 Killed by Lord of Skulls (mage) at level 19 on the 71st Haze 122nd year of Ascendancy at 12:03 Killed by armoured skeleton warrior at level 19 on the 71st Haze 122nd year of Ascendancy at 12:31 Killed by Lord of Skulls (mage) at level 19 on the 71st Haze 122nd year of Ascendancy at 12:43 Killed by lava floor at level 19 on the 71st Haze 122nd year of Ascendancy at 12:55 Killed by lava floor at level 19 on the 71st Haze 122nd year of Ascendancy at 13:35 Killed by elder vampire at level 19 on the 71st Haze 122nd year of Ascendancy at 13:46 Killed by elder vampire at level 19 on the 71st Haze 122nd year of Ascendancy at 13:58 Killed by Vampire Queen at level 19 on the 71st Haze 122nd year of Ascendancy at 14:05 Killed by armoured skeleton warrior at level 19 on the 71st Haze 122nd year of Ascendancy at 14:12 Killed by Vampire Queen at level 19 on the 71st Haze 122nd year of Ascendancy at 14:21 Killed by Vampire Queen at level 19 on the 71st Haze 122nd year of Ascendancy at 14:30 Killed by ghoul at level 19 on the 71st Haze 122nd year of Ascendancy at 14:38 Killed by ghoul at level 19 on the 71st Haze 122nd year of Ascendancy at 14:44 Killed by Vampire Queen at level 19 on the 71st Haze 122nd year of Ascendancy at 14:51 Killed by Lord of Skulls (warrior) at level 19 on the 71st Haze 122nd year of Ascendancy at 15:02 Killed by Lord of Skulls (warrior) at level 19 on the 71st Haze 122nd year of Ascendancy at 15:14 Killed by Lord of Skulls (warrior) at level 21 on the 71st Haze 122nd year of Ascendancy at 16:35 Killed by Lord of Skulls (warrior) at level 21 on the 71st Haze 122nd year of Ascendancy at 16:47 Killed by Lord of Skulls (warrior) at level 21 on the 71st Haze 122nd year of Ascendancy at 17:16 Killed by armoured skeleton warrior at level 21 on the 71st Haze 122nd year of Ascendancy at 19:21 Killed by armoured skeleton warrior at level 21 on the 71st Haze 122nd year of Ascendancy at 19:31 Killed by armoured skeleton warrior at level 21 on the 71st Haze 122nd year of Ascendancy at 19:48 Killed by forest wight at level 21 on the 71st Haze 122nd year of Ascendancy at 20:36 Killed by skeleton magus at level 21 on the 71st Haze 122nd year of Ascendancy at 20:43 Killed by elder vampire at level 21 on the 71st Haze 122nd year of Ascendancy at 21:13 Killed by elder vampire at level 21 on the 71st Haze 122nd year of Ascendancy at 21:52 Killed by skeleton master archer at level 21 on the 71st Haze 122nd year of Ascendancy at 22:38 Killed by skeleton master archer at level 21 on the 71st Haze 122nd year of Ascendancy at 23:17 Killed by onilug at level 21 on the 72nd Haze 122nd year of Ascendancy at 03:24 Killed by onilug at level 21 on the 72nd Haze 122nd year of Ascendancy at 03:32 Killed by onilug at level 21 on the 72nd Haze 122nd year of Ascendancy at 03:45 Killed by onilug at level 21 on the 72nd Haze 122nd year of Ascendancy at 03:55 Killed by onilug at level 21 on the 72nd Haze 122nd year of Ascendancy at 04:11 Killed by wretchling at level 21 on the 72nd Haze 122nd year of Ascendancy at 05:06 Killed by skeleton mage at level 22 on the 72nd Haze 122nd year of Ascendancy at 11:00 Killed by forest wight at level 22 on the 72nd Haze 122nd year of Ascendancy at 11:20 Killed by skeleton magus at level 22 on the 72nd Haze 122nd year of Ascendancy at 11:50 Killed by skeleton magus at level 22 on the 72nd Haze 122nd year of Ascendancy at 12:17 Killed by Poloserin the cold drake hatchling at level 22 on the 74th Haze 122nd year of Ascendancy at 17:05 Killed by Rantha the Worm at level 22 on the 76th Haze 122nd year of Ascendancy at 08:54 Killed by Rantha the Worm at level 22 on the 76th Haze 122nd year of Ascendancy at 10:01 Killed by Mataulan the thalore at level 23 on the 77th Haze 122nd year of Ascendancy at 15:32 Killed by ritch flamespitter at level 23 on the 77th Haze 122nd year of Ascendancy at 15:53 Killed by Mataulan the thalore at level 23 on the 77th Haze 122nd year of Ascendancy at 16:07 Killed by Mataulan the thalore at level 23 on the 77th Haze 122nd year of Ascendancy at 16:20 Killed by Mataulan the thalore at level 23 on the 77th Haze 122nd year of Ascendancy at 16:36 Killed by water imp at level 24 on the 10th Regrowth 123rd year of Ascendancy at 18:23 Killed by Xerothra the electric eel at level 24 on the 10th Regrowth 123rd year of Ascendancy at 18:41 Killed by Xerothra the electric eel at level 24 on the 10th Regrowth 123rd year of Ascendancy at 18:58 Killed by fire drake at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 00:47 Killed by worm that walks at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 20:07 Killed by Eilinyrama the bloated horror at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 01:37 |
Primary Stats
| Strength | 28 (base 19) |
| Dexterity | 62 (base 49) |
| Constitution | 29 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 56 (base 43) |
Resources
| Life | 577/577 |
| Stamina | 194/194 |
| Healing Factor | 1.1524687383468 |
| Regeneration | 4.8834716529727 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -992 |
| Infravision | 7 |
| See Stealth | 51.859112603512 |
| See Invisible | 51.859112603512 |
| Stealth | 61 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 62 |
| Crit Chance | 37% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 62 |
| Crit Chance | 36% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Lightning | +6% |
| Darkness | +9% |
| Mind | +15% |
| Blight | +5% |
| Acid | +21% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (68.594633868923%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 30 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Temporal | + 19%( 70%) |
| All | + 11%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.0 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 34% chance to deflect up to 17 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by cold drake hatchling. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Wolfmire. Escort: lone alchemist (level 3 of Wolfmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Wolfmire. Escort: lost sun paladin (level 2 of Wolfmire)As a reward you improved spell save by +12. | done |
You failed to protect the lost warrior from death by midge swarm. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Eilinekira the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +6% acid Res.pen +25% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Phys.save +18 (+6 eff.) Mind.save +12 (+6 eff.) A pair of boots made of leather. |
| Light source | Halirentir the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Melee Ret 8 acid ----- def ----- Phys.save +12 (+4 eff.) Spell.save +6 (+3 eff.) Max.HP +40.00 Disease- +20% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 46.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 8 physical Ranged+ 7 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 23 On Hit (Ranged): * 10% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | grounding steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% lightning Stun/Frz- +20% Amulets make your neck look great! |
| In main hand | Cobradeath (20-26 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 lightning +12 fire +9 nature On Crit.r2 +8 nature While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +9% nature Sharp, short and deadly. |
| Around waist | hardened leather belt 'Silutira'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Phys.crit +6.0% Phys.pwr +30 (+9 eff.) ----- def ----- Stealth +8 Die.at -80.00 life ---------- misc T.Disarm +14 Equi/ret +0.12 Infravis +4 A belt that goes around your waist. |
| In off hand | steel dagger 'Murkterror' (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 13.5 - 17.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 blight On Hit: * 20% chance to reduce damage dealt by 19% * 12% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +6 Wil +7 Con dps ---------- Dmg.mod +6% darkness Sharp, short and deadly. |
| Cloak | Cysttrail the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to slow global speed by 50% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +7 (+2 eff.) Resists +9% temporal Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
Inventory
cleansing steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Cun ----- def ----- Resists +12% nature +12% blight Poison- +20% Disease- +20% Amulets make your neck look great! |
restful steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
savior's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+5 eff.) Max.HP +20.00 Disarm- +25% Pinning- +22% Knockbk- +22% Rings make your fingers look great! |
wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
earthen yew vilestaff of might (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +9 (+9 eff.) Dmg.mod +20% blight ----- def ----- Armour +4 Hardiness +3% Phys.save +4 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
prismatic hardened leather armour of temporal resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +19% temporal +11% light +12% darkness A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
slimey pouch of dwarven-steel shots of erosion (21/21, 30-37 power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Disrupt Power 30.5 - 36.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +11 nature On Hit: * 10% chance to slow global speed by 50% Shots are used with slings to pummel your foes to death. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kera Morie the Higher Rogue level 9
63rd Dusk 122nd year of Ascendancy at 14:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kera Morie the Higher Rogue level 21
72nd Haze 122nd year of Ascendancy at 04:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kera Morie the Higher Rogue level 24
13rd Regrowth 123rd year of Ascendancy at 08:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kera Morie the Higher Rogue level 10
78th Dusk 122nd year of Ascendancy at 10:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kera Morie the Higher Rogue level 20
71st Haze 122nd year of Ascendancy at 16:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kera Morie the Higher Rogue level 7
79th Pyre 122nd year of Ascendancy at 12:52 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kera Morie the Higher Rogue level 16
63rd Haze 122nd year of Ascendancy at 02:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kera Morie the Higher Rogue level 16
51st Haze 122nd year of Ascendancy at 22:16 see stats
Log
Lore found: A poem written in an elegant Gothic script
Lore found: how to be a necromancer, part 1
Lore found: a note about undead poetry from the Master
Lore found: note from the Master
Lore found: song of the sands
Lore found: letter to Rolf (1)
Lore found: fifth mural painting
Lore found: letter to Rolf (2)
Lore found: research log of halfling mage Hompalan
Lore found: research log of halfling mage Hompalan
Lore found: Dust to Dust
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves
Lore found: A poem written in scribbled, child-like writing
Lore found: A creased letter
Lore found: a letter to Borfast from the Master
Lore found: Spellhunter's Guide part 1: How to Detect a Spellweaver
Lore found: Running man
Lore found: letter to Weisman (1)
Lore found: journal page (kor'pul)
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races
Lore found: research log of halfling mage Hompalan
Lore found: Guard's Journal
Lore found: research log of halfling mage Hompalan
Lore found: On Adventuring
Lore found: fifth mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Saving game...
Saving done.



































































































