








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Berserker |
| Level / Exp | 22 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by orc assassin at level 22 on the 78th Pyre 122nd year of Ascendancy at 10:13 / 1 |
Primary Stats
| Strength | 50 (base 46) |
| Dexterity | 20 (base 11) |
| Constitution | 52 (base 48) |
| Magic | 17 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -5/729 |
| Stamina | 70/176 |
| Healing Factor | 1.289329218765 |
| Regeneration | 11.792401608515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 36 |
| Crit Chance | 10% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Temporal | +5% |
| Blight | +10% |
| Arcane | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +29% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 15 |
| Physical Save | 35 |
| Spell Save | 29 |
| Mental Save | 29 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Temporal | + 39%( 70%) |
| Blight | + 23%( 70%) |
| Darkness | + 31%( 70%) |
| Mind | + 20%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Orc | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 4/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | cleansing yew totem of stinging [power 284] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 284 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of blight (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +10% blight Changes damage: +10% blight Rings make your fingers look great! |
| On fingers | conjurer's gold ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +20% darkness Changes damage: +10% darkness Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
| Around waist | grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. |
| In main hand | warbringer's dwarven-steel greatsword of paradox (32-52 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 temporal When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Con Changes resistances: +14% temporal Changes resistances penetration: +16% physical Disarm immunity: +21% Massive two-handed swords. |
| On hands | temporal dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 temporal Damage (Ranged): 8 temporal Changes stats: +3 Mag Changes resistances: +9% temporal Changes damage: +3% arcane / +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | duelist's drakeskin leather armour of clarity (25 def, 14 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +25 (+13 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Dex Changes resistances: +7% mind Mental save: +15 (+8 eff.) A suit of armour made of leather. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +11 (+5 eff.) Spell save: +11 (+5 eff.) Mental save: +13 (+7 eff.) Amulets make your neck look great! |
Inventory
prismatic dwarven-steel mail armour of command (11 def, 14 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +11 (+6 eff.) Fatigue: +12% Changes stats: +1 Cun Changes resistances: +14% light / +12% darkness Mental save: +13 (+7 eff.) A suit of armour made of mail. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Ezoraketh the Orc Berserker level 17
76th Pyre 122nd year of Ascendancy at 13:31 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ezoraketh the Orc Berserker level 10
75th Pyre 122nd year of Ascendancy at 08:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ezoraketh the Orc Berserker level 20
77th Pyre 122nd year of Ascendancy at 17:15 see stats
Log
Ezoraketh uses Fearless Cleave.
Ezoraketh misses Something.
Ezoraketh hits Orc assassin for 128 physical, 7 temporal, 5 temporal (140 total damage).
Ezoraketh has finished recovering.
Ezoraketh is no longer inspired.
Ezoraketh's deep wound closes.
Talent Execution is ready to use.
Deadly Poison from Orc assassin hits Ezoraketh for 25 nature damage.
Acid Splash from Gigantic corrosive tunneler hits Ezoraketh for 2 acid damage.
Gigantic corrosive tunneler's acid area effect hits Something for 49 acid damage.
Gigantic corrosive tunneler's acid area effect hits Orc assassin for 48 acid damage.
Gigantic corrosive tunneler's acid area effect hits Ezoraketh for 53 acid damage.
Something performs a melee critical strike against Ezoraketh!
Something misses Ezoraketh.
Something hits Ezoraketh for 99 nature, 7 temporal (106 total damage).
Ezoraketh uses Fearless Cleave.
Deadly Poison from Orc assassin hits Ezoraketh for 36 nature damage.
Acid Splash from Orc assassin hits Ezoraketh for 6 acid damage.
Gigantic corrosive tunneler's acid area effect hits Orc assassin for 49 acid damage.
Gigantic corrosive tunneler's acid area effect hits Ezoraketh for 66 acid damage.
Deadly Poison from Orc assassin hits Ezoraketh for 36 nature damage.
Acid Splash from Orc assassin hits Ezoraketh for 6 acid damage.
Gigantic corrosive tunneler's acid area effect hits Orc assassin for 49 acid damage.
Gigantic corrosive tunneler's acid area effect hits Ezoraketh for 53 acid damage.
Orc assassin roars triumphantly.
Orc assassin hits Ezoraketh for 37 physical, 7 temporal (43 total damage).
Ezoraketh the level 22 orc berserker was temporally distorted to death by an orc assassin on level 31 of The Arena.























































