Veroar the level 13 Higher Archmage by oiphal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp13 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic49 (base 39)
Willpower43 (base 28)
Cunning11 (base 11)

Resources

Life198/198
Mana336/336
Healing Factor1.5
Regeneration0.6

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision2

Offense: Mainhand

Damage25
Accuracy18
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower43.787228489092
Crit Chance11%
Speed1

Offense: Mind

Mindpower29.25
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Fire+6%
Acid+6%
Physical+8%
Arcane+21%
Cold+10%
Nature+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense8.05
Ranged Defense8.05
Fatigue0
Physical Save28.55
Spell Save32.1
Mental Save24.95

Defense: Resistances

Physical+ 10%( 70%)
Nature+ 30%( 70%)
Blight+ 20%( 70%)
Arcane+ 5%( 70%)
Cold+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
1/5
1/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
4/5
0/5

Effects

talent
talent

Quests

active
done
done
failed
failed
done
active
done
active
done
active
done
done

Equipment

On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Veroar the Higher Archmage level 10
23rd Dusk 122nd year of Ascendancy at 16:49
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Veroar the Higher Archmage level 9
10th Flare 122nd year of Ascendancy at 17:32
see stats
Level 10 Got a character to level 10.
By Veroar the Higher Archmage level 10
19th Dusk 122nd year of Ascendancy at 20:26
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Veroar the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:19
see stats
The Arena Unlocked Arena mode.
By Veroar the Higher Archmage level 8
3rd Mirth 122nd year of Ascendancy at 07:50
see stats

Log

Veroar deactivates Chant of Fortress.
Veroar activates Chant of Fortress.

Veroar deactivates Arcane Power.

Veroar activates Arcane Power.

Resting starts...

Talent Ice Shards is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 23] (20 cooldown).
You gain 4.00 gold from the transmogrification of
agate.
You gain 1.72 gold from the transmogrification of
spellwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (7-9.8 power, 2 apr).
You gain 1.15 gold from the transmogrification of
acidic iron waraxe of massacre (12.5-17.5 power, 2 apr).
You gain 3.35 gold from the transmogrification of
steel mace 'Nodil' (13.5-18.9 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron mace (9-12.6 power, 2 apr).
You gain 2.52 gold from the transmogrification of
thought-forged iron longsword (7-9.8 power, 2 apr).
You gain 2.46 gold from the transmogrification of
huntsman's iron greatsword of crippling (12-19.2 power, 1 apr).
You gain 1.48 gold from the transmogrification of
arcing steel greatmaul of massacre (34.5-51.75 power, 2 apr).
You gain 1.03 gold from the transmogrification of
acidic iron greatmaul (13-19.5 power, 1 apr).
You gain 0.80 gold from the transmogrification of
iron dagger of crippling (5.5-7.15 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (10-15 power, 1 apr).
You gain 0.75 gold from the transmogrification of
copper ring of lightning (+22%).
You gain 2.76 gold from the transmogrification of
cleansing copper amulet of constitution (+3).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.