










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 23 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 4 on the 7th Mirth 122nd year of Ascendancy at 15:52 0 / 5Killed by Yvawyn the cave bear at level 15 on the 71st Dusk 122nd year of Ascendancy at 03:58 Killed by Isokira the Guardian at level 19 on the 59th Haze 122nd year of Ascendancy at 02:38 Killed by Akraoms the dwarf at level 21 on the 59th Regrowth 123rd year of Ascendancy at 02:40 Killed by Ianre the halfling at level 22 on the 53rd Pyre 123rd year of Ascendancy at 23:24 |
Primary Stats
| Strength | 41 (base 12) |
| Dexterity | 84 (base 51) |
| Constitution | 13 (base 10) |
| Magic | 53 (base 31) |
| Willpower | 19 (base 11) |
| Cunning | 33 (base 23) |
Resources
| Life | 591/591 |
| Stamina | 164/164 |
| Healing Factor | 1.1383363011315 |
| Regeneration | 0.28458407528288 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 63 |
| Crit Chance | 27% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Blight | +19% |
| Arcane | +33% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 45.719009130622 (56.026343845506%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 37 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 23%( 70%) |
| Acid | + 27%( 70%) |
| Light | + 35%( 70%) |
| Darkness | + 23%( 70%) |
| Cold | + 25%( 70%) |
| Lightning | + 33%( 70%) |
| Fire | + 24%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Called Shots | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Pace Yourself |
| beneficial effect | Increases defense by 15. Mobile Defense |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed ritch stinger. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duvyrosta the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +6 Str +5 Mag +2 Wil +4 Cun offense ------ Spellpower +8 (+2 eff.) Damage +7% acid +19% blight defense ------ Armor +3 Disease Resist +28% other ------- Light +2 A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots 'Glacierpiercer' (57/57, 140% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 141% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 57 On-ranged-hit +12 cold On-Hit, radius 1 +12 mind On Hit: * 20% chance to slow global speed by 43% * 20 arcane resource burn While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Blazeveil'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +5 (+1 eff.) Ignore resists +5% acid When Hit 12 fire defense ------ Resistance +3% light +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | leafwalker's dwarven-steel helm of might (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +3 (+1 eff.) defense ------ Armor +4 Fatigue +4% Resistance +7% nature Spell save +5 (+3 eff.) Life +52.00 Healmod +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Getyruirim the Glintbraid (0 def, 21 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +14% Mind Crit +10% Critical power +8.00% On-Hit 10 acid Damage +6% acid defense ------ Armor +21 Resistance +7% acid +9% light +3% nature Mind save +17 (+9 eff.) Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Vorurin'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +2% Spellpower +30 (+4 eff.) Damage +18% arcane defense ------ Spell save +8 (+4 eff.) other ------- Mana/turn +0.08 Vim-on-crit +2.00 Max mana +40.00 Rings make your fingers look great! |
| On fingers | psionicist's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ On-Hit 13 physical On-Ranged-Hit 17 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 17 defense ------ Mind save +8 (+4 eff.) other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | grounding copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | ranger's hardened leather sling of dampening4.0 Encumbrance T3 sling 1H weapon [Ego] Disrupt/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +2 Dex defense ------ Resistance +8% acid +11% lightning +13% cold +7% fire +5% all Spell save +8 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Brightwake the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Wil +3 Mag offense ------ Physical Crit +4.0% Critical power +9.00% Physical Power +4 (+2 eff.) Damage +18% fire On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Spell save +9 (+4 eff.) A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of reflection (0 def, 9 armour, 134% power, 120 block)7.0 Encumbrance T3 shield armor [Ego] Arcane/Master When used to Attack: Weapon Damage 134% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +120 While equipped: defense ------ Armor +9 Fatigue +8% Resistance +12% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+2 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
movement infusion of the duelist (speed 797%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 36%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
pixie's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +5 Mag offense ------ Spellpower +6 (+1 eff.) On-Hit 12 light On-Ranged-Hit 15 light Damage +11% light Rings make your fingers look great! |
pixie's steel ring of blight (+11%)0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+1 eff.) Damage +11% blight defense ------ Resistance +11% blight Rings make your fingers look great! |
rogue's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Physical Power +7 (+3 eff.) Spellpower +5 (+1 eff.) Mindpower +6 (+3 eff.) defense ------ Defense +6 (+2 eff.) Rings make your fingers look great! |
hardened leather sling 'Toxinmarrow'4.0 Encumbrance T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +4 nature On-crit, radius 2 +12 nature While equipped: Stats +5 Cun +3 Wil offense ------ Physical Crit +4.0% Mindpower +5 (+3 eff.) Accuracy +6 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
dreamer's woollen robe of the mountain (+12%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +12% physical defense ------ Resistance +11% darkness +12% physical +12% mind +9% all Physical save +11 (+6 eff.) Spell save +13 (+5 eff.) Mind save +22 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +8% acid +17% physical +8% fire +5% cold defense ------ Resistance +14% acid +12% physical +12% fire +12% cold +11% all other ------- Mana/turn +0.10 Psi/turn +0.22 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel helm 'Chalasin' (0 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex +3 Mag defense ------ Armor +8 Fatigue +4% Resistance +9% darkness +9% fire Physical save +12 (+7 eff.) Disarm Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
shocking dwarven-steel shield of cold resistance (+18%) (0 def, 6 armour, 141% power, 73 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 142% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +73 While equipped: offense ------ On-Hit 7 lightning When Hit 5 lightning defense ------ Armor +6 Fatigue +8% Resistance +18% cold other ------- Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield of earthen fury (0 def, 9 armour, 132% power, 80 block)7.0 Encumbrance T3 shield armor [Ego+] Nature When used to Attack: Weapon Damage 132% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 On Hit: * Deal physical damage equal to your armor (46) While equipped: offense ------ On-Hit 5 lightning When Hit 5 lightning defense ------ Armor +9 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
442 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Grimmace the Skeleton Skirmisher level 17
77th Dusk 122nd year of Ascendancy at 11:22 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Grimmace the Skeleton Skirmisher level 18
15th Haze 122nd year of Ascendancy at 15:41 see stats
Exterminator
Killed 1000 creatures.By Grimmace the Skeleton Skirmisher level 17
77th Dusk 122nd year of Ascendancy at 18:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grimmace the Skeleton Skirmisher level 18
5th Haze 122nd year of Ascendancy at 10:38 see stats
Level 10
Got a character to level 10.By Grimmace the Skeleton Skirmisher level 10
21st Dusk 122nd year of Ascendancy at 05:07 see stats
Level 20
Got a character to level 20.By Grimmace the Skeleton Skirmisher level 20
1st Decay 122nd year of Ascendancy at 04:36 see stats
Poisonous
Sided with the assassin lord.By Grimmace the Skeleton Skirmisher level 19
29th Haze 122nd year of Ascendancy at 04:42 see stats
Size is everything
Did over 1500 damage in one attack.By Grimmace the Skeleton Skirmisher level 20
4th Decay 122nd year of Ascendancy at 08:58 see stats
Size matters
Did over 600 damage in one attack.By Grimmace the Skeleton Skirmisher level 17
79th Dusk 122nd year of Ascendancy at 01:24 see stats
The Arena
Unlocked Arena mode.By Grimmace the Skeleton Skirmisher level 8
1st Summertide 122nd year of Ascendancy at 07:26 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Grimmace the Skeleton Skirmisher level 19
1st Decay 122nd year of Ascendancy at 04:36 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Grimmace the Skeleton Skirmisher level 19
80th Haze 122nd year of Ascendancy at 14:30 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Grimmace the Skeleton Skirmisher level 22
57th Pyre 124th year of Ascendancy at 12:15 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Grimmace the Skeleton Skirmisher level 17
77th Dusk 122nd year of Ascendancy at 15:02 see stats
Log
You gain 3.65 gold from the transmogrification of balanced dwarven-steel waraxe of projection (118% power, 4 apr).
You gain 3.81 gold from the transmogrification of acidic dwarven-steel waraxe of crippling (120% power, 4 apr).
You gain 2.96 gold from the transmogrification of potent yew magestaff of might (125% power, 4 apr, arcane element).
You gain 10.07 gold from the transmogrification of greater yew magestaff of channeling (120% power, 4 apr, fire element).
You gain 3.39 gold from the transmogrification of earthen yew magestaff of fate (120% power, 4 apr, arcane element).
You gain 0.50 gold from the transmogrification of ash magestaff (111% power, 3 apr, lightning element).
You gain 7.75 gold from the transmogrification of Penitence (111% power, 4 apr, fire element).
You gain 5.27 gold from the transmogrification of horrifying vined mindstar of venom (88% power, 18 apr, nature damage).
You gain 3.14 gold from the transmogrification of creative thorny mindstar of balance (93% power, 24 apr, mind damage).
You gain 6.55 gold from the transmogrification of blooming thorny mindstar of venom (96% power, 24 apr, mind damage).
You gain 2.00 gold from the transmogrification of Poltergeist's Eye of Summer (94% power, 18 apr, fire damage).
You gain 4.77 gold from the transmogrification of warbringer's dwarven-steel mace of massacre (144% power, 4 apr).
You gain 7.50 gold from the transmogrification of truestriking steel longsword of enduring (112% power, 3 apr).
You gain 6.29 gold from the transmogrification of truestriking dwarven-steel longsword of shearing (125% power, 4 apr).
You gain 4.84 gold from the transmogrification of mighty yew longbow of lightning.
You gain 9.89 gold from the transmogrification of mage-hunter's yew longbow of enduring.
You gain 6.30 gold from the transmogrification of truestriking steel greatsword of crippling (125% power, 2 apr).
You gain 6.55 gold from the transmogrification of truestriking steel battleaxe of shearing (119% power, 2 apr).
You gain 6.33 gold from the transmogrification of truestriking steel battleaxe of crippling (121% power, 2 apr).
You gain 6.95 gold from the transmogrification of truestriking dwarven-steel battleaxe of shearing (140% power, 2 apr).
You gain 4.70 gold from the transmogrification of truestriking dwarven-steel battleaxe of amnesia (139% power, 2 apr).
You gain 4.61 gold from the transmogrification of dwarven-steel battleaxe of rage (138% power, 2 apr).
You gain 3.83 gold from the transmogrification of balanced dwarven-steel battleaxe of massacre (154% power, 2 apr).
You gain 20.00 gold from the transmogrification of Poltergeist's Drake's Bane (156% power, 21 apr).
You gain 1.33 gold from the transmogrification of acid wave rune (damage 75; dur 4; cd 19).
You gain 0.87 gold from the transmogrification of regeneration infusion (heal 126; 16 cd).
You gain 2.02 gold from the transmogrification of movement infusion of the titan (speed 485%; cd 14).
You gain 2.02 gold from the transmogrification of movement infusion of the duelist (speed 763%; cd 15).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.





































































