









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 22 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 20 on the 40th Haze 122nd year of Ascendancy at 02:38 0 / 7Killed by Weirdling Beast at level 20 on the 40th Haze 122nd year of Ascendancy at 03:53 Killed by Weirdling Beast at level 20 on the 40th Haze 122nd year of Ascendancy at 09:48 Killed by shadow at level 21 on the 1st Allure 123rd year of Ascendancy at 20:27 Killed by shadow at level 21 on the 1st Allure 123rd year of Ascendancy at 21:57 Killed by orc necromancer at level 22 on the 3rd Allure 123rd year of Ascendancy at 10:25 Killed by shadowblade at level 22 on the 3rd Allure 123rd year of Ascendancy at 20:37 |
Primary Stats
| Strength | 43 (base 12) |
| Dexterity | 72 (base 51) |
| Constitution | 17 (base 10) |
| Magic | 40 (base 37) |
| Willpower | 27 (base 10) |
| Cunning | 26 (base 18) |
Resources
| Life | -59/491 |
| Stamina | 206/206 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.26573537981849 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 21 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 69 |
| Crit Chance | 23% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Fire | +3% |
| Darkness | +3% |
| Cold | +13% |
| Physical | +6% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +10% |
| Mind | +5% |
| Physical | +37% |
Defense: Base
| Armour (hardiness) | 34 (38.594633868923%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 22 |
| Mental Save | 32 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Acid | + 13%( 70%) |
| Light | + 13%( 70%) |
| Cold | + 32%( 70%) |
| Blight | + 10%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Bleed Resistance | 100% |
| Confusion Resistance | 15% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Ivalle the midge swarm. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots 'Harodunarig' (10 def, 12 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +7 Wil +3 Con offense ------ Mindpower +4 (+2 eff.) Damage +9% mind Ignore resists +7% physical Ignore Armor +1 defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +3% other ------- Max hate +2.00 Max psi +10.00 Infravision +2 Blink to a nearby random location (rad 10) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed quiver of yew arrows of daylight (8/18, 151% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +13.0% Capacity 18 On-ranged-hit +11 light Damage Against +29% Undead On Critical: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Islathra'1.0 Encumbrance T3 lite [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Ignore resists +5% mind When Hit 14 fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Resistance +9% mind +6% fire Mind save +6 (+3 eff.) Blind Resist +25% Confus Resist +15% other ------- Light +7 See Stealth +21 See Invisibility +13 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Halydedor (26 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Critical power +5.00% defense ------ Defense +26 (+7 eff.) Resistance +9% acid +3% cold +3% light other ------- EQ when Hit +1.00 Psi when Hit +0.70 Hate when Hit +1.00 A pointy cloth hat, very wizardly... |
| Tool | Aereta the Galewend [power 248] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +6% physical Ignore resists +10% lightning +5% physical defense ------ Armor +8 Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +10 Wil offense ------ Damage +13% cold Ignore resists +10% blight When Hit 2 blight 6 light defense ------ Resistance +6% blight +26% cold Mind save +20 (+9 eff.) Stun Resist +30% other ------- Light +2 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+3 eff.) Ignore Armor +9 defense ------ Defense +10 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | rough leather belt 'Blazeminister'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +4 (+1 eff.) Damage +3% darkness +3% fire defense ------ Resistance +6% light +6% darkness other ------- Light +1 A belt that goes around your waist. |
| In main hand | mighty yew longbow of acid4.0 Encumbrance T3 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +11 acid While equipped: Stats +5 Str offense ------ Physical Power +11 (+4 eff.) Damage +12% acid Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets 'Torchsever' (10 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +6 Str offense ------ Physical Power +10 (+3 eff.) Ignore resists +25% physical Accuracy +15 (+3 eff.) When Hit 2 fire defense ------ Armor +2 Defense +10 (+3 eff.) Fatigue +3% Unlife -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Polalle the Blindransom0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +8 Lck offense ------ Accuracy +7 (+1 eff.) When Hit 4 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to reduce all saves and defense by 20 defense ------ Defense +11 (+3 eff.) Resistance +6% darkness Resist unseen 12% Amulets make your neck look great! |
Inventory
ethereal rune of the psychic (power 12; resist 26%; move 36%; dur 5; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 36% faster, and you are invisible (power 12). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mayunor the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con defense ------ Defense +15 (+4 eff.) Resistance +3% fire +6% mind +3% temporal Physical save +8 (+4 eff.) Unlife -20.00 life Life Regen +4.00 Blind Resist +10% Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
rogue's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun defense ------ Defense +8 (+2 eff.) Blind Resist +21% other ------- Infravision +4 See Stealth +8 See Invisibility +7 Rings make your fingers look great! |
titan's steel ring of corrosion (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +11% acid defense ------ Resistance +22% acid Physical save +4 (+2 eff.) Rings make your fingers look great! |
thought-forged dwarven-steel dagger of corruption (109% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Psionic Weapon Damage 109% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 mind On Hit: 20% Curse of Vulnerability level 3 On Hit: * 14% chance to reduce all saves and defense by 20 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
Eilinulle the Tideswift (131% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 131% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +16 fire +4 light +4 cold While equipped: offense ------ Damage +12% cold +6% fire Ignore resists +9% physical Accuracy +13 (+3 eff.) Ignore Armor +9 When Hit 2 cold Massive two-handed mauls. |
Blastpiety the dwarven-steel greatsword (148% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Master Weapon Damage 149% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +16 nature On Critical: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Critical power +10.00% Physical Power +12 (+4 eff.) Damage +15% lightning Ignore resists +5% mind Massive two-handed swords. |
thought-forged steel greatsword (123% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Psionic Weapon Damage 123% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +12 mind On Hit: * 19% chance to reduce all saves and defense by 20 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
dwarven-steel longsword (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Normal] Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Sharp, long, and deadly. |
dwarven-steel longsword 'Isimina' (126% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.5% Attack Speed 100% On-hit +10 cold While equipped: offense ------ Mindpower +25 (+12 eff.) Ignore Armor +4 defense ------ Armor +4 Physical save +6 (+3 eff.) Mind save +12 (+6 eff.) Sharp, long, and deadly. |
truestriking steel longsword of amnesia (110% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Master/Psionic Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +6% physical Accuracy +7 (+1 eff.) Ignore Armor +8 Sharp, long, and deadly. |
Shimmerminister (81% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 82% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 lightning While equipped: Stats +4 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Ignore resists +10% lightning On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% darkness +12% nature Spell save +17 (+8 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of life (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +2% Critical power +7.00% Mindpower +4 (+2 eff.) defense ------ Life +12.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering thorny mindstar of clarity (94% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) defense ------ Mind save +4 (+2 eff.) other ------- Hate/kill +3.00 Psi/kill +2.00 Max psi +19.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 59.30 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
surging yew vilestaff of wizardry (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +3% Spellpower +13 (+7 eff.) Spellpower/crit +5 Damage +20% darkness other ------- Max mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of massacre (129% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Master Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% One-handed war axes. |
truestriking steel waraxe (104% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +5 (+1 eff.) Ignore Armor +7 One-handed war axes. |
Erelydundil the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +10 (+5 eff.) defense ------ Resistance +12% lightning +8% light +3% fire +5% arcane +8% darkness Crit Resistance 15.00% Spell save +12 (+6 eff.) Life Regen +4.00 A belt that goes around your waist. |
hardened leather belt 'Isigawen'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +25% mind defense ------ Defense +15 (+4 eff.) Resistance +6% darkness +3% fire Unlife -40.00 life Life Regen +0.60 Healmod +14% Pinning Resist +20% Teleport Resist +10% A belt that goes around your waist. |
hardened leather belt 'Kindlevortex'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Accuracy +10 (+2 eff.) defense ------ Physical save +6 (+3 eff.) Life Regen +0.90 Healmod +16% other ------- EQ when Hit +0.08 Max stamina +30.00 Light +2 A belt that goes around your waist. |
woollen robe 'Plaguestinger' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +36% nature +12% light Ignore resists +10% light defense ------ Resistance +27% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balevor the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Wil offense ------ Mind Crit +1% Physical Power +15 (+5 eff.) Spellpower +3 (+2 eff.) Mindpower +10 (+5 eff.) Ignore resists +10% physical Accuracy +15 (+3 eff.) defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ivivena the Icerip (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ Damage +6% physical +15% cold Accuracy +5 (+1 eff.) defense ------ Armor +3 Fatigue +3% Unlife -40.00 life other ------- Max stamina +30.00 A cap made of leather. |
Shocktooth (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +12% lightning +6% darkness +15% blight Ignore resists +10% blight +10% lightning When Hit 6 blight defense ------ Armor +3 Fatigue +3% Resistance +8% fire +10% cold A cap made of leather. |
hardened leather cap 'Elymisewyn' (15 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Ignore resists +15% mind defense ------ Armor +3 Defense +15 (+4 eff.) Fatigue +3% Resistance +6% blight +7% fire +1% physical +9% cold Life +60.00 Healmod +15% A cap made of leather. |
insulating hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +4 Con defense ------ Armor +3 Fatigue +3% Resistance +7% fire +5% cold A cap made of leather. |
Eilinawen the dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Damage +9% temporal defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +20% acid Physical save +12 (+6 eff.) Blind Resist +10% Poison Resist +20% Silence Resist +10% Teleport Resist +10% A suit of armour made of mail. |
dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Normal] While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening dwarven-steel plate armour of stability (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +11 Fatigue +22% Resistance +6% physical Physical save +10 (+5 eff.) Mind save +12 (+6 eff.) A suit of armour made of metal plates. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +4 Str offense ------ Ignore Armor +8 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Gur the Skeleton Archer level 18
33rd Haze 122nd year of Ascendancy at 08:27 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Gur the Skeleton Archer level 10
36th Dusk 122nd year of Ascendancy at 10:56 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Gur the Skeleton Archer level 20
36th Haze 122nd year of Ascendancy at 19:20 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Gur the Skeleton Archer level 5
9th Flare 122nd year of Ascendancy at 01:28 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gur the Skeleton Archer level 21
49th Haze 122nd year of Ascendancy at 10:14 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Gur the Skeleton Archer level 21
79th Haze 122nd year of Ascendancy at 09:18 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Gur the Skeleton Archer level 18
33rd Haze 122nd year of Ascendancy at 13:10 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Gur the Skeleton Archer level 21
48th Haze 122nd year of Ascendancy at 20:57 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Gur the Skeleton Archer level 16
21st Haze 122nd year of Ascendancy at 04:57 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Gur the Skeleton Archer level 22
3rd Allure 123rd year of Ascendancy at 10:25 see stats
Log
Talent Rune: Blink is ready to use.
Agony from Glorethra the weaver matriarch hits Gur for (97 absorbed), 10 mind (10 total damage).
Gur shoots!
Gur's Shoot hits Belobrena the sandworm for 93 physical, 5 acid, 5 light (103 total damage).
Glorethra the weaver matriarch's deep wound closes.
Glorethra the weaver matriarch stops bleeding.
Weaver young misses Gur.
Bleeding from Gur hits Belobrena the sandworm for 7 physical damage.
Belobrena the sandworm misses Gur.
Shadowblade uses Wrath of the Highborn.
Shadowblade radiates power.
Belobrena the sandworm hits Gur for 67 physical damage.
Melee retaliation hits Belobrena the sandworm for 3 light, 4 fire, 1 blight, 1 mind (8 total damage).
Shadowblade casts Shadow Ambush.
Gur is silenced!
Weaver young misses Gur.
Gur uses Headshot.
Gur is lost in madness!
You collect a new ingredient: sandworm tooth (1).
Agony from Glorethra the weaver matriarch hits Gur for 133 mind damage.
Gur's Headshot hits Belobrena the sandworm for (20 parried), 102 physical, 6 acid, 6 light (113 total damage).
Gur's Headshot killed Belobrena the sandworm!
Weaver young misses Gur.
Shadowblade performs a melee critical strike against Gur!
Shadowblade misses Gur.
Shadowblade hits Gur for 96 physical damage.
Melee retaliation hits Shadowblade for 2 light, 4 fire, 1 blight, 1 mind (8 total damage).
Gur the level 22 skeleton archer was swiped to death by a shadowblade on level 1 of Ruined Dungeon.






















































































