










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 23 / 96% |
| Size | small |
| Lifes / Deaths | Killed by chitinous ritch at level 1 on the 76th Pyre 122nd year of Ascendancy at 19:46 / 102Killed by ritch flamespitter at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:02 Killed by Innsai at level 2 on the 77th Pyre 122nd year of Ascendancy at 00:11 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:36 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:09 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:49 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:30 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:22 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:22 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:26 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:35 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:14 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:56 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:30 Killed by Subject Z at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:27 Killed by ghoul at level 8 on the 1st Mirth 122nd year of Ascendancy at 22:37 Killed by skeleton warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:14 Killed by skeleton magus at level 8 on the 2nd Mirth 122nd year of Ascendancy at 05:30 Killed by armoured skeleton warrior at level 8 on the 2nd Mirth 122nd year of Ascendancy at 08:01 Killed by Innsai at level 8 on the 4th Mirth 122nd year of Ascendancy at 15:10 Killed by armoured skeleton warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:31 Killed by Innsai at level 8 on the 4th Mirth 122nd year of Ascendancy at 17:20 Killed by armoured skeleton warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:44 Killed by armoured skeleton warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 22:51 Killed by Innsai at level 9 on the 5th Mirth 122nd year of Ascendancy at 03:30 Killed by armoured skeleton warrior at level 9 on the 5th Mirth 122nd year of Ascendancy at 06:39 Killed by skeleton warrior at level 9 on the 5th Mirth 122nd year of Ascendancy at 13:56 Killed by skeleton warrior at level 9 on the 5th Mirth 122nd year of Ascendancy at 14:57 Killed by Moving caustic steel battleaxe of crippling at level 9 on the 5th Mirth 122nd year of Ascendancy at 18:58 Killed by netherworm mass at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:02 Killed by netherworm mass at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:39 Killed by netherworm mass at level 9 on the 5th Mirth 122nd year of Ascendancy at 21:21 Killed by netherworm mass at level 9 on the 5th Mirth 122nd year of Ascendancy at 21:55 Killed by Moving caustic steel battleaxe of crippling at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:27 Killed by netherworm mass at level 9 on the 5th Mirth 122nd year of Ascendancy at 23:11 Killed by forest wight at level 9 on the 6th Mirth 122nd year of Ascendancy at 01:09 Killed by Animated creative vined mindstar of resolve at level 9 on the 6th Mirth 122nd year of Ascendancy at 01:36 Killed by Poltergeist Dayrain the steel greatmaul at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:11 Killed by Poltergeist Dayrain the steel greatmaul at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:48 Killed by Poltergeist Dayrain the steel greatmaul at level 9 on the 6th Mirth 122nd year of Ascendancy at 04:04 Killed by barrow wight at level 10 on the 6th Mirth 122nd year of Ascendancy at 04:38 Killed by Innsai at level 10 on the 6th Mirth 122nd year of Ascendancy at 07:44 Killed by Poltergeist Bloomsoul at level 10 on the 6th Mirth 122nd year of Ascendancy at 09:06 Killed by Poltergeist Bloomsoul at level 10 on the 6th Mirth 122nd year of Ascendancy at 09:49 Killed by Ivyma the giant brown ant at level 13 on the 14th Dusk 122nd year of Ascendancy at 09:53 Killed by white crystal at level 13 on the 14th Dusk 122nd year of Ascendancy at 13:13 Killed by black crystal at level 14 on the 16th Dusk 122nd year of Ascendancy at 01:41 Killed by Polamina the treant at level 14 on the 16th Dusk 122nd year of Ascendancy at 15:14 Killed by Shardskin at level 14 on the 17th Dusk 122nd year of Ascendancy at 03:16 Killed by Shardskin at level 14 on the 17th Dusk 122nd year of Ascendancy at 04:03 Killed by electric eel at level 15 on the 18th Dusk 122nd year of Ascendancy at 00:57 Killed by blade horror at level 15 on the 18th Dusk 122nd year of Ascendancy at 09:11 Killed by bloated horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 16:39 Killed by bloated horror at level 16 on the 18th Dusk 122nd year of Ascendancy at 18:46 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 02:04 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 02:43 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 03:24 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 04:09 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 04:45 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 05:42 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 07:10 Killed by Weirdling Beast at level 16 on the 19th Dusk 122nd year of Ascendancy at 08:31 Killed by Velunne the Guardian at level 17 on the 20th Dusk 122nd year of Ascendancy at 22:46 Killed by Xiyaba the ghoul at level 17 on the 21st Dusk 122nd year of Ascendancy at 02:58 Killed by Glara the Guardian at level 17 on the 21st Dusk 122nd year of Ascendancy at 04:18 Killed by Lisygaba the Guardian at level 17 on the 21st Dusk 122nd year of Ascendancy at 08:41 Killed by Lisygaba the Guardian at level 17 on the 21st Dusk 122nd year of Ascendancy at 10:08 Killed by Silethra the armoured skeleton warrior at level 18 on the 18th Haze 122nd year of Ascendancy at 07:53 Killed by Silethra the armoured skeleton warrior at level 18 on the 18th Haze 122nd year of Ascendancy at 09:04 Killed by bloated horror at level 18 on the 19th Haze 122nd year of Ascendancy at 02:50 Killed by onilug at level 19 on the 19th Haze 122nd year of Ascendancy at 09:58 Killed by emperor wight at level 19 on the 19th Haze 122nd year of Ascendancy at 12:45 Killed by skeleton warrior at level 19 on the 20th Haze 122nd year of Ascendancy at 07:32 Killed by skeleton warrior at level 19 on the 20th Haze 122nd year of Ascendancy at 10:07 Killed by armoured skeleton warrior at level 19 on the 20th Haze 122nd year of Ascendancy at 22:16 Killed by Eleriana the large brown snake at level 19 on the 21st Haze 122nd year of Ascendancy at 04:52 Killed by Emelebrema the skeleton mage at level 19 on the 21st Haze 122nd year of Ascendancy at 05:56 Killed by orc soldier at level 20 on the 21st Haze 122nd year of Ascendancy at 18:59 Killed by Arasru the onilug at level 20 on the 22nd Haze 122nd year of Ascendancy at 01:06 Killed by skeleton warrior at level 20 on the 22nd Haze 122nd year of Ascendancy at 09:21 Killed by skeleton mage at level 20 on the 23rd Haze 122nd year of Ascendancy at 06:14 Killed by grave wight at level 20 on the 23rd Haze 122nd year of Ascendancy at 10:09 Killed by Gygalle the rogue at level 21 on the 35th Haze 122nd year of Ascendancy at 23:32 Killed by Innsai at level 21 on the 40th Haze 122nd year of Ascendancy at 10:31 Killed by Emelissra the grizzly bear at level 21 on the 40th Haze 122nd year of Ascendancy at 12:15 Killed by Belarin the grizzly bear at level 21 on the 40th Haze 122nd year of Ascendancy at 20:03 Killed by Ararianne the brown bear at level 21 on the 41st Haze 122nd year of Ascendancy at 02:48 Killed by Gloruranne the brown bear at level 21 on the 41st Haze 122nd year of Ascendancy at 07:03 Killed by Xanalewe the brown bear at level 22 on the 42nd Haze 122nd year of Ascendancy at 01:18 Killed by war hound at level 22 on the 42nd Haze 122nd year of Ascendancy at 02:19 Killed by Xanalewe the brown bear at level 22 on the 42nd Haze 122nd year of Ascendancy at 03:11 Killed by Aerilaith the war bear at level 22 on the 42nd Haze 122nd year of Ascendancy at 05:35 Killed by Silotha the brown bear at level 22 on the 43rd Haze 122nd year of Ascendancy at 08:15 Killed by Betadama the war bear at level 22 on the 43rd Haze 122nd year of Ascendancy at 15:18 Killed by Isutta the brown bear at level 23 on the 43rd Haze 122nd year of Ascendancy at 17:19 Killed by Isutta the brown bear at level 23 on the 43rd Haze 122nd year of Ascendancy at 18:32 Killed by dreaming horror at level 23 on the 72nd Haze 122nd year of Ascendancy at 06:15 Killed by luminous horror at level 23 on the 72nd Haze 122nd year of Ascendancy at 13:39 Killed by Aryrin the orc corruptor at level 23 on the 72nd Haze 122nd year of Ascendancy at 20:53 Killed by Porotha the copperhead snake at level 23 on the 72nd Haze 122nd year of Ascendancy at 22:58 Killed by Bommakon the krog at level 23 on the 75th Haze 122nd year of Ascendancy at 01:08 Killed by Bommakon the krog at level 23 on the 75th Haze 122nd year of Ascendancy at 02:08 |
Primary Stats
| Strength | 39 (base 14) |
| Dexterity | 33 (base 10) |
| Constitution | 7 (base 10) |
| Magic | 21 (base 10) |
| Willpower | 71 (base 53) |
| Cunning | 66 (base 41) |
Resources
| Life | 285/285 |
| Equilibrium | 18 |
| Psi | 101/101 |
| Healing Factor | 1.1688045797962 |
| Regeneration | 0.29220114494905 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.72337093455% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 35 |
| Crit Chance | 22% |
| APR | 53 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 35 |
| Crit Chance | 22% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +39% |
| Light | +14% |
| Physical | +13% |
| Cold | +42% |
| Arcane | +29% |
| Fire | +34% |
| All | +4% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +37% |
Defense: Base
| Armour (hardiness) | 17 (45%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 3 |
| Physical Save | 22 |
| Spell Save | 27 |
| Mental Save | 43 |
Defense: Resistances
| Light | + 30%( 70%) |
| Blight | + 8%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 55% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.50 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Chant of Fortress |
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Charged Aura |
| talent | Beyond the Flesh |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
Escort the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom) | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Poltergeist's Dayrain the steel greatmaul (30-46 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 12 * Create an explosion dealing 29 cold damage (1/turn) Damage (Melee): +7 blight When wielded/worn: Accuracy: +14 (+6 eff.) Physical crit. chance: +2.0% Defense: +5 (+2 eff.) Changes stats: +3 Str Changes resistances: +6% mind Changes resistances penetration: +12% cold Changes damage: +7% cold / +9% physical / +4% all Disease immunity: +18% Spell crit. chance: +2% Mental crit. chance: +2% Light radius: +2 Healing mod.: +10% Massive two-handed mauls. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | thaloren hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +8 Wil Changes resistances: +8% blight Mental save: +6 (+2 eff.) Mindpower: +5 (+2 eff.) A cap made of leather. This object's appearance was changed to Invisible. |
| On fingers | Elemental FuryRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
| Around waist | noble's hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Wil / +4 Cun / +2 Con Damage against: +18% Summoned Reduced damage from: +20% Summoned Mental save: +9 (+3 eff.) Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
| In main hand | projecting thorny mindstar (10-10 power, 43 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 90% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +43 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning / +5% fire / +6% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +11 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | gifted vined mindstar of balance (5-6 power, 32 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 90% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.90 Mindpower: +14 (+4 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | resilient cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +6 (+3 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stat: 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 72% Wil, 10% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+3 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
iron greatsword (16-26 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
creative vined mindstar of clarity (5-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Talent granted: +1 Attune Mindstar Critical mult.: +8.00% Mental save: +3 (+1 eff.) Maximum psi: +14.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glimmerwitch (20-27 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Damage when hit (Melee): 2 physical Changes stats: +2 Str / +9 Wil / +6 Con Changes resistances: +3% light Critical mult.: +10.00% Maximum life: +32.00 One-handed war axes. |
cleansing hardened leather belt of transcendenceInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% acid / +8% blight Physical save: +7 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe of frost (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +11% all / +16% cold Changes damage: +11% cold Mana each turn: +0.10 Psi each turn: +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
umbral hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 9 darkness Changes resistances: +5% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing rough leather armour of the deep (3 def, 4 armour)Requires: - Strength 10 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +6% acid / +5% cold / +11% nature / +10% blight Allows you to breathe in: water A suit of armour made of leather. |
cured leather armour of Eyal (6 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Life regen: +2.00 Maximum life: +24.00 Healing mod.: +11% A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Innsai the Yeek Mindslayer level 22
43rd Haze 122nd year of Ascendancy at 13:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Innsai the Yeek Mindslayer level 17
42nd Dusk 122nd year of Ascendancy at 06:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Innsai the Yeek Mindslayer level 20
23rd Haze 122nd year of Ascendancy at 05:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Innsai the Yeek Mindslayer level 16
19th Dusk 122nd year of Ascendancy at 12:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Innsai the Yeek Mindslayer level 10
6th Mirth 122nd year of Ascendancy at 04:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Innsai the Yeek Mindslayer level 20
21st Haze 122nd year of Ascendancy at 06:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Innsai the Yeek Mindslayer level 21
36th Haze 122nd year of Ascendancy at 06:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Innsai the Yeek Mindslayer level 2
76th Pyre 122nd year of Ascendancy at 23:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Innsai the Yeek Mindslayer level 17
21st Dusk 122nd year of Ascendancy at 20:27 see stats
Log
Innsai stops bleeding.
The shield around Innsai crumbles.
Talent Kinetic Strike is ready to use.
Talent Telekinetic Smash is ready to use.
Talent Thermal Strike is ready to use.
Talent Quick as Thought is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
You gain 2.77 gold from the transmogrification of psychokinetic pouch of iron shots of crippling (6/25, 14-16 power, 1 apr).
You gain 3.83 gold from the transmogrification of swashbuckler's steel shield of purity (0 def, 4 armour, 42.5 block).
You gain 9.54 gold from the transmogrification of rejuvenating hardened leather armour of command (19 def, 11 armour).
You gain 2.03 gold from the transmogrification of prismatic hardened leather armour of lightning resistance (9 def, 6 armour).
You gain 7.94 gold from the transmogrification of duelist's cured leather armour of Eyal (9 def, 7 armour).
You gain 2.99 gold from the transmogrification of steady dwarven-steel gauntlets of magic (+3) (0 def, 2 armour).
You gain 2.72 gold from the transmogrification of steady cured leather sling of fire.
You gain 5.86 gold from the transmogrification of warbringer's dwarven-steel greatmaul (40-59 power, 2 apr).
You gain 6.18 gold from the transmogrification of plaguebringer's iron dagger of corruption (9-12 power, 5 apr).
You gain 5.40 gold from the transmogrification of hateful dwarven-steel dagger of rage (21-27 power, 7 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel dagger of massacre (25-32 power, 7 apr).
You gain 1.00 gold from the transmogrification of wild infusion (res 17%; magical; dur 3; cd 13).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Way into the heart of the gloom here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).
There is a ladder to worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
































































































