










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 50 / 687% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of corrupted plasmic disruptor) at level 1 on the 16th Voratun 122nd year of Ascendancy at 22:29 / 167Killed by stone troll at level 6 on the 22nd Voratun 122nd year of Ascendancy at 19:48 Killed by Ceainroy the human at level 9 on the 31st Voratun 122nd year of Ascendancy at 12:07 Killed by Rafrelof the dwarf at level 9 on the 31st Voratun 122nd year of Ascendancy at 14:34 Killed by war hound at level 9 on the 31st Voratun 122nd year of Ascendancy at 15:09 Killed by worm that walks at level 9 on the 1st Profit 122nd year of Ascendancy at 11:21 Killed by worm that walks at level 9 on the 1st Profit 122nd year of Ascendancy at 11:54 Killed by worm that walks at level 9 on the 1st Profit 122nd year of Ascendancy at 12:43 Killed by worm that walks at level 9 on the 1st Profit 122nd year of Ascendancy at 14:46 Killed by worm that walks at level 9 on the 1st Profit 122nd year of Ascendancy at 15:14 Killed by poisoned deep water at level 10 on the 2nd Profit 122nd year of Ascendancy at 23:16 Killed by Sawtree at level 11 on the 3rd Profit 122nd year of Ascendancy at 10:15 Killed by Sawtree at level 11 on the 3rd Profit 122nd year of Ascendancy at 11:02 Killed by blade horror at level 12 on the 6th Profit 122nd year of Ascendancy at 14:53 Killed by bloated horror at level 12 on the 6th Profit 122nd year of Ascendancy at 15:52 Killed by Weirdling Beast at level 13 on the 7th Profit 122nd year of Ascendancy at 03:55 Killed by Weirdling Beast at level 13 on the 7th Profit 122nd year of Ascendancy at 04:53 Killed by thief at level 13 on the 3rd Wealth 122nd year of Ascendancy at 14:01 Killed by worm that walks (servant of Hastur) at level 14 on the 6th Wealth 122nd year of Ascendancy at 06:30 Killed by Xanyrama the Guardian at level 15 on the 28th Wealth 122nd year of Ascendancy at 23:16 Killed by Layyrerivena the venom drake at level 15 on the 29th Wealth 122nd year of Ascendancy at 03:36 Killed by Bethimita the Guardian at level 15 on the 29th Wealth 122nd year of Ascendancy at 08:59 Killed by Layawen the cold drake at level 15 on the 29th Wealth 122nd year of Ascendancy at 17:52 Killed by multi-hued drake hatchling at level 15 on the 29th Wealth 122nd year of Ascendancy at 19:53 Killed by Veleta the Guardian at level 15 on the 29th Wealth 122nd year of Ascendancy at 20:45 Killed by Jaedemot the Guardian at level 16 on the 30th Wealth 122nd year of Ascendancy at 08:06 Killed by flame turret at level 16 on the 1st Dearth 122nd year of Ascendancy at 00:01 Killed by Beligatira the stone troll at level 16 on the 1st Dearth 122nd year of Ascendancy at 01:54 Killed by Eletta the multi-hued drake hatchling at level 16 on the 1st Dearth 122nd year of Ascendancy at 02:53 Killed by Beligatira the stone troll at level 16 on the 1st Dearth 122nd year of Ascendancy at 03:21 Killed by Eletta the multi-hued drake hatchling at level 16 on the 1st Dearth 122nd year of Ascendancy at 04:45 Killed by Cyromildama the large white snake at level 16 on the 1st Dearth 122nd year of Ascendancy at 10:08 Killed by armoured skeleton warrior at level 16 on the 1st Dearth 122nd year of Ascendancy at 11:32 Killed by Xanaba the orc necromancer at level 16 on the 1st Dearth 122nd year of Ascendancy at 13:06 Killed by Lord of Skulls (warrior) at level 16 on the 1st Dearth 122nd year of Ascendancy at 14:15 Killed by Elobeth the blade horror at level 16 on the 1st Dearth 122nd year of Ascendancy at 15:52 Killed by Islovena the minotaur at level 16 on the 1st Dearth 122nd year of Ascendancy at 22:10 Killed by Islovena the minotaur at level 16 on the 1st Dearth 122nd year of Ascendancy at 22:43 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 00:53 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 02:15 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 02:54 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 04:22 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 06:01 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 07:44 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 08:53 Killed by Islovena the minotaur at level 16 on the 2nd Dearth 122nd year of Ascendancy at 09:42 Killed by Xowen the orc mage-hunter at level 16 on the 2nd Dearth 122nd year of Ascendancy at 14:24 Killed by slumbering fox at level 16 on the 17th Dearth 122nd year of Ascendancy at 11:16 Killed by Dosodu the thalore at level 16 on the 21st Dearth 122nd year of Ascendancy at 04:13 Killed by Doon the human at level 16 on the 21st Dearth 122nd year of Ascendancy at 05:51 Killed by Adathra the giant lightning ant at level 17 on the 27th Dearth 122nd year of Ascendancy at 04:13 Killed by Salylaith the rattlesnake at level 17 on the 27th Dearth 122nd year of Ascendancy at 04:36 Killed by Salylaith the rattlesnake at level 17 on the 27th Dearth 122nd year of Ascendancy at 05:59 Killed by Salylaith the rattlesnake at level 17 on the 27th Dearth 122nd year of Ascendancy at 06:34 Killed by Salylaith the rattlesnake at level 17 on the 27th Dearth 122nd year of Ascendancy at 07:23 Killed by Salylaith the rattlesnake at level 17 on the 27th Dearth 122nd year of Ascendancy at 07:50 Killed by worm that walks (servant of Hastur) at level 17 on the 28th Dearth 122nd year of Ascendancy at 06:03 Killed by slaver at level 17 on the 40th Dearth 122nd year of Ascendancy at 03:38 Killed by Layarinor the enthralled slave at level 17 on the 41st Dearth 122nd year of Ascendancy at 15:40 Killed by enthralled slave at level 17 on the 42nd Dearth 122nd year of Ascendancy at 02:34 Killed by Blood Master at level 17 on the 42nd Dearth 122nd year of Ascendancy at 21:03 Killed by Xaminn the devourer at level 18 on the 43rd Dearth 122nd year of Ascendancy at 14:23 Killed by Xaminn the devourer at level 18 on the 43rd Dearth 122nd year of Ascendancy at 17:14 Killed by devourer at level 18 on the 45th Dearth 122nd year of Ascendancy at 00:00 Killed by Cyromina the cutpurse at level 18 on the 45th Dearth 122nd year of Ascendancy at 06:37 Killed by Xanubeth the bloated horror at level 18 on the 1st Loss 122nd year of Ascendancy at 05:35 Killed by luminous horror at level 18 on the 1st Loss 122nd year of Ascendancy at 06:06 Killed by Ardhaley the human at level 19 on the 17th Loss 122nd year of Ascendancy at 05:44 Killed by Lauia the halfling at level 19 on the 11st Iron 123rd year of Ascendancy at 05:37 Killed by worm that walks (servant of Hastur) at level 19 on the 29th Iron 123rd year of Ascendancy at 17:13 Killed by worm that walks (servant of Hastur) at level 19 on the 29th Iron 123rd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 20 on the 31st Iron 123rd year of Ascendancy at 20:44 Killed by Polowe the lesser vampire at level 20 on the 1st Steel 123rd year of Ascendancy at 18:57 Killed by worm that walks (servant of Hastur) at level 20 on the 3rd Steel 123rd year of Ascendancy at 08:40 Killed by worm that walks (servant of Hastur) at level 20 on the 3rd Steel 123rd year of Ascendancy at 11:58 Killed by worm that walks (servant of Hastur) at level 20 on the 3rd Steel 123rd year of Ascendancy at 13:55 Killed by orc blood mage at level 20 on the 3rd Steel 123rd year of Ascendancy at 17:59 Killed by worm that walks (servant of Hastur) at level 20 on the 3rd Steel 123rd year of Ascendancy at 19:03 Killed by worm that walks (servant of Hastur) at level 20 on the 3rd Steel 123rd year of Ascendancy at 20:56 Killed by flame turret at level 21 on the 5th Steel 123rd year of Ascendancy at 06:10 Killed by Glayamira the skeleton warrior at level 21 on the 5th Steel 123rd year of Ascendancy at 07:04 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 11:12 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 12:29 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 13:08 Killed by Sleeping Betimira at level 21 on the 8th Steel 123rd year of Ascendancy at 14:39 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 16:12 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 17:49 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 19:20 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 21:01 Killed by Dozing Layitha at level 21 on the 8th Steel 123rd year of Ascendancy at 22:25 Killed by Sleeping Betimira at level 21 on the 9th Steel 123rd year of Ascendancy at 00:06 Killed by Dozing Layitha at level 21 on the 9th Steel 123rd year of Ascendancy at 01:38 Killed by Sleeping Betimira at level 21 on the 9th Steel 123rd year of Ascendancy at 02:59 Killed by Sleeping Betimira at level 21 on the 9th Steel 123rd year of Ascendancy at 04:23 Killed by Sleeping Betimira at level 21 on the 9th Steel 123rd year of Ascendancy at 05:15 Killed by Sleeping Betimira at level 21 on the 9th Steel 123rd year of Ascendancy at 06:50 Killed by Lord of Skulls (warrior) at level 22 on the 9th Steel 123rd year of Ascendancy at 22:03 Killed by The Master at level 22 on the 9th Steel 123rd year of Ascendancy at 23:30 Killed by elder vampire at level 22 on the 10th Steel 123rd year of Ascendancy at 01:07 Killed by The Master at level 22 on the 10th Steel 123rd year of Ascendancy at 02:35 Killed by elder vampire at level 22 on the 10th Steel 123rd year of Ascendancy at 04:18 Killed by The Master at level 22 on the 10th Steel 123rd year of Ascendancy at 05:50 Killed by worm that walks (servant of Hastur) at level 22 on the 10th Steel 123rd year of Ascendancy at 07:07 Killed by armoured skeleton warrior at level 22 on the 10th Steel 123rd year of Ascendancy at 08:41 Killed by armoured skeleton warrior at level 22 on the 10th Steel 123rd year of Ascendancy at 09:54 Killed by ghoulking at level 22 on the 10th Steel 123rd year of Ascendancy at 11:27 Killed by ghast at level 22 on the 10th Steel 123rd year of Ascendancy at 13:07 Killed by ghast at level 22 on the 10th Steel 123rd year of Ascendancy at 14:34 Killed by worm that walks (servant of Hastur) at level 22 on the 10th Steel 123rd year of Ascendancy at 16:21 Killed by The Master at level 22 on the 10th Steel 123rd year of Ascendancy at 18:05 Killed by The Master at level 22 on the 10th Steel 123rd year of Ascendancy at 19:48 Killed by worm that walks (servant of Hastur) at level 22 on the 10th Steel 123rd year of Ascendancy at 21:29 Killed by worm that walks (servant of Hastur) at level 22 on the 10th Steel 123rd year of Ascendancy at 22:37 Killed by ghast at level 22 on the 10th Steel 123rd year of Ascendancy at 23:27 Killed by skeleton mage at level 22 on the 11st Steel 123rd year of Ascendancy at 01:14 Killed by worm that walks (servant of Hastur) at level 23 on the 11st Steel 123rd year of Ascendancy at 19:33 Killed by dreadmaster at level 23 on the 12nd Steel 123rd year of Ascendancy at 16:35 Killed by dread at level 23 on the 12nd Steel 123rd year of Ascendancy at 18:14 Killed by orc necromancer at level 23 on the 13rd Steel 123rd year of Ascendancy at 03:57 Killed by orc corruptor at level 23 on the 13rd Steel 123rd year of Ascendancy at 04:56 Killed by dread at level 23 on the 14th Steel 123rd year of Ascendancy at 12:07 Killed by Beleba the Blightborn at level 24 on the 28th Steel 123rd year of Ascendancy at 22:03 Killed by worm that walks (servant of Hastur) at level 24 on the 29th Steel 123rd year of Ascendancy at 15:50 Killed by Grand Corruptor at level 24 on the 30th Steel 123rd year of Ascendancy at 01:11 Killed by Grand Corruptor at level 24 on the 30th Steel 123rd year of Ascendancy at 02:44 Killed by devourer at level 25 on the 31st Steel 123rd year of Ascendancy at 08:55 Killed by Silykira the elven blood mage at level 25 on the 38th Steel 123rd year of Ascendancy at 01:13 Killed by Zubina the skeleton archer at level 26 on the 5th Gold 123rd year of Ascendancy at 07:38 Killed by Glorelle the Blightborn at level 29 on the 18th Gold 123rd year of Ascendancy at 23:21 Killed by orc corruptor at level 31 on the 16th Profit 123rd year of Ascendancy at 08:19 Killed by ghoulking at level 32 on the 18th Profit 123rd year of Ascendancy at 05:43 Killed by orc archer at level 32 on the 18th Profit 123rd year of Ascendancy at 14:26 Killed by orc blood mage at level 32 on the 18th Profit 123rd year of Ascendancy at 17:18 Killed by Rak'shor, Grand Necromancer of the Pride at level 33 on the 20th Profit 123rd year of Ascendancy at 22:40 Killed by delayed explosion trap at level 33 on the 21st Profit 123rd year of Ascendancy at 11:19 Killed by Heavy Sentinel at level 33 on the 21st Profit 123rd year of Ascendancy at 12:37 Killed by orc necromancer at level 33 on the 21st Profit 123rd year of Ascendancy at 15:13 Killed by orc necromancer at level 34 on the 21st Profit 123rd year of Ascendancy at 18:23 Killed by orc necromancer at level 34 on the 22nd Profit 123rd year of Ascendancy at 01:30 Killed by ghast at level 34 on the 24th Profit 123rd year of Ascendancy at 10:20 Killed by human sun-paladin at level 34 on the 29th Profit 123rd year of Ascendancy at 13:14 Killed by Emelolrakira the orc pyromancer at level 36 on the 37th Profit 123rd year of Ascendancy at 18:21 Killed by Aroriawen the orc pyromancer at level 36 on the 38th Profit 123rd year of Ascendancy at 00:25 Killed by orc cryomancer at level 36 on the 39th Profit 123rd year of Ascendancy at 05:00 Killed by Ivona the nightmare horror at level 36 on the 40th Profit 123rd year of Ascendancy at 01:38 Killed by orc high pyromancer at level 37 on the 40th Profit 123rd year of Ascendancy at 04:23 Killed by worm that walks (servant of Hastur) at level 37 on the 41st Profit 123rd year of Ascendancy at 15:04 Killed by Mayynn the orc high cryomancer at level 37 on the 41st Profit 123rd year of Ascendancy at 20:15 Killed by lava floor at level 37 on the 42nd Profit 123rd year of Ascendancy at 08:41 Killed by Arawyn the orc cryomancer at level 38 on the 42nd Profit 123rd year of Ascendancy at 10:31 Killed by Porawe the orc mage-hunter at level 38 on the 23rd Wealth 123rd year of Ascendancy at 01:33 Killed by orc necromancer at level 38 on the 24th Wealth 123rd year of Ascendancy at 19:26 Killed by Doomed Shade of Hastur at level 38 on the 25th Dearth 123rd year of Ascendancy at 04:20 Killed by Hastur's Inner Demon at level 45 on the 13rd Shortage 123rd year of Ascendancy at 15:41 Killed by skeleton archer at level 46 on the 19th Iron 124th year of Ascendancy at 18:47 Killed by Sleeping Belata at level 46 on the 20th Iron 124th year of Ascendancy at 20:11 Killed by worm that walks (servant of Hastur) at level 47 on the 21st Iron 124th year of Ascendancy at 10:07 Killed by armoured skeleton warrior at level 47 on the 23rd Iron 124th year of Ascendancy at 14:15 Killed by skeleton master archer at level 47 on the 23rd Iron 124th year of Ascendancy at 15:08 Killed by worm that walks (servant of Hastur) at level 47 on the 24th Iron 124th year of Ascendancy at 19:40 Killed by worm that walks (servant of Hastur) at level 47 on the 25th Iron 124th year of Ascendancy at 06:35 Killed by worm that walks (servant of Hastur) at level 48 on the 27th Iron 124th year of Ascendancy at 05:16 Killed by orc cryomancer at level 48 on the 27th Iron 124th year of Ascendancy at 06:21 Killed by worm that walks (servant of Hastur) at level 48 on the 27th Iron 124th year of Ascendancy at 10:57 Killed by Argoniel at level 49 on the 28th Iron 124th year of Ascendancy at 23:35 Killed by worm that walks (servant of Hastur) at level 50 on the 29th Iron 124th year of Ascendancy at 01:27 Killed by worm that walks (servant of Hastur) at level 50 on the 29th Iron 124th year of Ascendancy at 02:29 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 21 (base 10) |
| Constitution | 64 (base 60) |
| Magic | 77 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 48 (base 29) |
Resources
| Life | 1652/1652 |
| Insanity | 96/100 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 0.33734912634558 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
| See Stealth | 68.20776149494 |
| See Invisible | 68.20776149494 |
Offense: Mainhand
| Damage | 193 |
| Accuracy | 53 |
| Crit Chance | 45% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Darkness | +87% |
| Blight | +22% |
| Arcane | +34% |
| Fire | +26% |
| All | +4% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 66 (88.568973732692%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 7 |
| Physical Save | 46 |
| Spell Save | 27 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Arcane | + 17%( 70%) |
| Mind | + 21%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 22%( 70%) |
| Fire | + 26%( 70%) |
| Cold | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 79% |
| Confusion Resistance | 95% |
| Silence Resistance | 29% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You failed to protect the lone alchemist from death by Shardskin. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Aletta Soultorn. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1268. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +3 Con Silence immunity: +29% Confusion immunity: +25% Stun/Freeze immunity: +29% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bleakpunish of the BlightspawnPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour: +10 Effects when hit in melee: * 22% chance to reduce strength, dexterity, and constitution by 30 * 22% chance to reduce damage dealt by 21% Changes stats: +4 Mag Changes resistances: +7% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Physical save: +9 (+3 eff.) Maximum stamina: +20.00 Spellpower: +7 (+2 eff.) Light radius: +8 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 333.51 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yvegalaith the Glacierream (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +7 Cun Changes resistances: +6% cold / +24% darkness / +5% arcane Changes damage: +16% darkness / +30% arcane Mental save: +14 (+5 eff.) Mana each turn: +0.40 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% A pointy cloth hat, very wizardly... This object's appearance was changed to The Face of Fear (Nightmares). |
| On fingers | warrior's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
| On fingers | psionicist's voratun ring of darkness (+38%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes resistances: +38% darkness Changes damage: +19% darkness Mental save: +12 (+4 eff.) Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 110% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 51.59 arcane and 72.01 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Bone Armour (costing 19 power out of 19/19) : Effective talent level: 3.0 Power cost: 19 out of 19/19. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 408 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| On hands | Voidbutcher of the Blightspawn (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +11.0% Armour: +3 Fatigue: +5% Effects on melee hit: * 14% chance to reduce all saves and defense by 26 Damage (Melee): 6 fire / 28 darkness / 27 mind Effects when hit in melee: * 28% chance to reduce strength, dexterity, and constitution by 30 * 28% chance to reduce damage dealt by 21% Changes resistances: +16% fire Changes damage: +22% fire Critical mult.: +10.00% Mental save: -8 (-3 eff.) Spell crit. chance: +7% Mindpower: +5 (+1 eff.) Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Fists of the Desert Scorpion. |
| Main armor | Unrygogar (15 def, 25 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +25 Defense: +15 (+8 eff.) Fatigue: +9% Changes stats: +2 Str Changes resistances: +9% acid / +14% cold Allows you to breathe in: water Physical save: +20 (+6 eff.) A suit of armour made of metal plates. This object's appearance was changed to Spinal Cage (Nightmares). |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+7 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Duskmalice the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 40% Damage when hit (Melee): 10 acid Changes resistances: +11% physical / +6% light / +15% darkness Changes damage: +12% acid / +12% darkness Stamina each turn: +0.70 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 514; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 13; resist 35%; move 63%; dur 5; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 13). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black CoreRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
gold amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Amulets make your neck look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.flaming voratun battleaxe of torment (58-86 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 1) on hit: +23 fire Massive two-handed battleaxes. |
Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Dex, 50% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Moon (10-13 power, 0 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 50% Mag, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.voratun dagger of evisceration (39-51 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+2 eff.) Sharp, short and deadly. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
dwarven-steel longsword of torment (24-33 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
iron longsword (10-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword of paradox (11-15 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 temporal When wielded/worn: Changes resistances: +6% temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun mace of enduring (44-62 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +25 acid / +41 nature When wielded/worn: Armour penetration: +12 Changes stats: +10 Con / +12 Wil Changes resistances penetration: +25% acid / +17% nature Maximum life: +49.00 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone magestaff of illumination (30-36 power, 6 apr, cold element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+7 eff.) Changes stats: +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Light radius: +3 Healing mod.: +22% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 95.97 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone vilestaff of might (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.27 Maximum mana: +78.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
Brightbender the dwarven-steel waraxe (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): +8 blight / +16 fire Damage (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +16 Physical crit. chance: +10.0% Damage when hit (Melee): 2 light Changes resistances penetration: +15% light / +5% all Critical mult.: +16.00% Disease immunity: +19% One-handed war axes. This object's appearance was changed to Anmalice. |
Shadefame the iron waraxe (14-20 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 14.5 - 20.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +5 cold Damage (radius 2) on crit: +8 physical When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +15% darkness Mental save: +6 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun waraxe (41-57 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +90 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +8% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun waraxe of shearing (42-59 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +55 fire When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +12 Changes resistances penetration: +24% fire / +13% all Global speed: +4% One-handed war axes. |
drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Mag / +11 Wil Spell crit. chance: +5% A belt that goes around your waist. |
rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Nightnail of the Blightspawn (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Changes stats: +12 Str / -12 Con Changes resistances: +9% lightning / +13% darkness / +22% blight / +6% fire / +19% nature Changes resistances penetration: +10% darkness Changes damage: +15% darkness Stealth bonus: +8 Life regen: +4.00 Maximum life: +37.00 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
Ragoleyon the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +6% darkness / +6% cold Spell save: +3 (+2 eff.) Maximum life: +35.00 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of battle (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Changes stats: +2 Wil Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anilach (25 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +25 (+12 eff.) Changes stats: +6 Mag Changes resistances: +6% acid / +6% fire / +12% temporal / +11% all Changes resistances penetration: +8% temporal / +11% physical Changes damage: +20% temporal / +19% physical Pinning immunity: +20% Light radius: +3 Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level.Dagukath the elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +34 (+10 eff.) Physical power: +15 (+3 eff.) Changes stats: +4 Dex / +12 Mag / +10 Wil Changes resistances: +3% physical / +15% all Changes damage: +30% arcane / +51% temporal Critical mult.: +15.00% Maximum mana: +110.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +18% all Spell save: +28 (+14 eff.) Spellpower: +24 (+6 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dusksnake the pair of hardened leather boots (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +7 Damage when hit (Melee): 8 darkness Changes resistances: +6% nature Changes resistances penetration: +20% fire / +10% physical Poison immunity: +10% Healing mod.: +15% A pair of boots made of leather. This object's appearance was changed to pair of hardened leather boots. |
Scorched Boots (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 26.13 blight damage and is poisoned for 104.54 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
insulating pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Str / +2 Con Changes resistances: +10% blight / +9% fire / +7% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. It was hardened by the digestive sack. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.restorative pair of drakeskin leather boots of evasion (13 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+7 eff.) Life regen: +7.00 Healing mod.: +20% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. This item has been sent to the Item's Vault. |
bladed dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 237.6 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Sootspar' (6 def, 7 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +7 Defense: +6 (+3 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes stats: +3 Cun / +3 Dex Changes resistances: +9% fire / +9% cold / +6% darkness / +4% all Changes resistances penetration: +15% cold Changes damage: +15% darkness Physical save: +10 (+3 eff.) A cap made of leather. This object's appearance was changed to The Face of Fear (Nightmares). |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.starseer's elven-silk wizard hat of madness (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +8 Cun / +9 Wil Changes damage: +12% darkness / +13% temporal / +7% light / +9% physical Mental save: +28 (+9 eff.) Mental crit. chance: +7% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 136 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.werebeast's voratun helm (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Dex / +6 Cun / +6 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.cleansing voratun mail armour of stability (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes resistances: +18% blight / +9% physical / +19% nature Physical save: +19 (+6 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+9 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 31, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
rejuvenating hardened leather armour of stability (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes resistances: +6% physical Physical save: +15 (+5 eff.) Life regen: +3.70 Stamina each turn: +0.70 A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+17 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+11 eff.) Spell save: +35 (+16 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Sunpanic (5 def, 11 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +22% Changes resistances: +20% lightning / +6% light Spell save: +6 (+3 eff.) Stun/Freeze immunity: +10% Light radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.searing voratun plate armour of delving (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 19 acid / 10 fire Damage when hit (Melee): 15 acid / 14 fire Changes stats: +10 Str Changes resistances: +25% acid / +30% fire / +18% darkness / +15% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.coruscating voratun shield (0 def, 10 armour, 200.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 22 fire Changes stats: +4 Str Changes resistances: +17% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield of shrapnel (0 def, 10 armour, 197 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 323 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.wrathful voratun shield of crushing (0 def, 10 armour, 195 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Armour: +10 Fatigue: +8% On shield block: * Deals 163 light and fire damage to each enemy blocked Changes resistances: +13% light / +12% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of dragonbone arrows of accuracy (18/18, 54-75 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +21 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Damage (Ranged): +27 physical Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
349 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Requires: - Level 15 Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. This item has been sent to the Item's Vault. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 167.81 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 167.81 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Woestreaker the alchemist's lampPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light / +9% darkness Changes resistances penetration: +20% darkness Changes damage: +13% darkness / +14% light Damage affinity(heal): +5% darkness / +5% light Light radius: +11 Infravision radius: +3 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 174.40 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hastur the Drem Writhing One level 24
26th Steel 123rd year of Ascendancy at 03:44 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hastur the Drem Writhing One level 15
27th Wealth 122nd year of Ascendancy at 03:28 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Hastur the Drem Writhing One level 43
20th Loss 123rd year of Ascendancy at 09:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hastur the Drem Writhing One level 31
8th Profit 123rd year of Ascendancy at 04:52 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Hastur the Drem Writhing One level 38
25th Dearth 123rd year of Ascendancy at 04:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hastur the Drem Writhing One level 19
16th Shortage 122nd year of Ascendancy at 02:57 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Hastur the Drem Writhing One level 32
17th Profit 123rd year of Ascendancy at 05:10 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hastur the Drem Writhing One level 30
21st Gold 123rd year of Ascendancy at 08:05 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Hastur the Drem Writhing One level 36
39th Profit 123rd year of Ascendancy at 16:04 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Hastur the Drem Writhing One level 31
21st Gold 123rd year of Ascendancy at 14:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hastur the Drem Writhing One level 16
25th Dearth 122nd year of Ascendancy at 06:17 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Hastur the Drem Writhing One level 46
19th Iron 124th year of Ascendancy at 02:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hastur the Drem Writhing One level 13
7th Profit 122nd year of Ascendancy at 12:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hastur the Drem Writhing One level 10
1st Profit 122nd year of Ascendancy at 23:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hastur the Drem Writhing One level 20
31st Iron 123rd year of Ascendancy at 19:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hastur the Drem Writhing One level 30
19th Gold 123rd year of Ascendancy at 20:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hastur the Drem Writhing One level 40
43rd Dearth 123rd year of Ascendancy at 09:39 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hastur the Drem Writhing One level 50
29th Iron 124th year of Ascendancy at 01:15 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Hastur the Drem Writhing One level 42
18th Loss 123rd year of Ascendancy at 13:39 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Hastur the Drem Writhing One level 50
29th Iron 124th year of Ascendancy at 02:20 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hastur the Drem Writhing One level 31
6th Stralite 123rd year of Ascendancy at 23:57 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hastur the Drem Writhing One level 28
15th Gold 123rd year of Ascendancy at 16:54 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hastur the Drem Writhing One level 31
21st Gold 123rd year of Ascendancy at 09:20 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Hastur the Drem Writhing One level 50
29th Iron 124th year of Ascendancy at 02:19 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Hastur the Drem Writhing One level 47
25th Iron 124th year of Ascendancy at 06:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hastur the Drem Writhing One level 17
28th Dearth 122nd year of Ascendancy at 04:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hastur the Drem Writhing One level 9
24th Voratun 122nd year of Ascendancy at 18:13 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Hastur the Drem Writhing One level 39
43rd Dearth 123rd year of Ascendancy at 09:29 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hastur the Drem Writhing One level 17
42nd Dearth 122nd year of Ascendancy at 22:43 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Hastur the Drem Writhing One level 40
15th Loss 123rd year of Ascendancy at 19:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hastur the Drem Writhing One level 25
39th Steel 123rd year of Ascendancy at 00:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hastur the Drem Writhing One level 17
28th Dearth 122nd year of Ascendancy at 11:35 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hastur the Drem Writhing One level 22
11st Steel 123rd year of Ascendancy at 02:49 see stats
Log
Talent Cyst Burst is ready to use.
Acid Splash from Argoniel hits worm that walks (servant of Hastur) for 0 acid damage.
worm that walks (servant of Hastur) receives 14 healing from Carrion worm mass's wormblight area effect.
There is an item here: voratun greatsword
Acid Splash from Argoniel hits worm that walks (servant of Hastur) for 0 acid damage.
worm that walks (servant of Hastur) receives 14 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Hastur) no longer seems to be in sync with his ally.
Talent Worm Rot is ready to use.
Acid Splash from Argoniel hits worm that walks (servant of Hastur) for 0 acid damage.
There is an item here: bloodsoaked athame
There is an item here: shining pearl
There is an item here: drakeskin leather belt
There is an item here: voratun helm
There is an item here: voratun shield
There is an item here: voratun waraxe
There is an item here: voratun plate armour
There is an item here: pair of voratun boots
There is an item here: voratun helm
There is an item here: voratun plate armour
There is an item here: voratun waraxe
There is an item here: voratun longsword
worm that walks (servant of Hastur) receives 14 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Hastur) is free from the acid.
Worm that walks (servant of Hastur) is no longer cursed.
Worm that walks (servant of Hastur) casts Self-destruction.
Character control switched to Hastur.













































































































































