








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 14 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:43 / 68Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:36 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:09 Killed by devourer at level 9 on the 4th Flare 122nd year of Ascendancy at 22:25 Killed by minotaur at level 9 on the 7th Flare 122nd year of Ascendancy at 02:23 Killed by minotaur at level 9 on the 7th Flare 122nd year of Ascendancy at 02:47 Killed by minotaur at level 9 on the 7th Flare 122nd year of Ascendancy at 03:22 Killed by minotaur at level 9 on the 7th Flare 122nd year of Ascendancy at 04:01 Killed by Minotaur of the Labyrinth at level 9 on the 7th Flare 122nd year of Ascendancy at 04:43 Killed by thief at level 10 on the 7th Flare 122nd year of Ascendancy at 05:39 Killed by Polilenn the large brown snake at level 10 on the 7th Flare 122nd year of Ascendancy at 08:21 Killed by orc warrior at level 10 on the 20th Dusk 122nd year of Ascendancy at 12:42 Killed by Xanara the giant carpenter ant at level 10 on the 20th Dusk 122nd year of Ascendancy at 12:49 Killed by multi-hued crystal at level 10 on the 20th Dusk 122nd year of Ascendancy at 13:49 Killed by Spellblaze Crystal at level 11 on the 20th Dusk 122nd year of Ascendancy at 14:37 Killed by onilug at level 11 on the 20th Dusk 122nd year of Ascendancy at 21:12 Killed by thief at level 11 on the 28th Dusk 122nd year of Ascendancy at 23:45 Killed by thief at level 11 on the 29th Dusk 122nd year of Ascendancy at 00:22 Killed by elven guard at level 12 on the 29th Dusk 122nd year of Ascendancy at 11:41 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 18:27 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 19:10 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 19:45 Killed by fearful symmetry at level 12 on the 29th Dusk 122nd year of Ascendancy at 20:32 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 21:06 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 21:48 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 22:25 Killed by worm that walks at level 12 on the 29th Dusk 122nd year of Ascendancy at 23:14 Killed by elven blood mage at level 12 on the 30th Dusk 122nd year of Ascendancy at 09:22 Killed by elven cultist at level 12 on the 30th Dusk 122nd year of Ascendancy at 10:55 Killed by elven cultist at level 12 on the 30th Dusk 122nd year of Ascendancy at 11:37 Killed by Siliremira the Guardian at level 13 on the 1st Haze 122nd year of Ascendancy at 01:26 Killed by Siliremira the Guardian at level 13 on the 1st Haze 122nd year of Ascendancy at 02:02 Killed by Siliremira the Guardian at level 13 on the 1st Haze 122nd year of Ascendancy at 02:51 Killed by Siliremira the Guardian at level 13 on the 1st Haze 122nd year of Ascendancy at 06:11 Killed by Glukira the Guardian at level 13 on the 1st Haze 122nd year of Ascendancy at 13:46 Killed by Betiretta the Guardian at level 13 on the 1st Haze 122nd year of Ascendancy at 18:37 Killed by Beluwen the wolf at level 13 on the 2nd Haze 122nd year of Ascendancy at 00:51 Killed by bandit at level 13 on the 2nd Haze 122nd year of Ascendancy at 01:37 Killed by rogue at level 13 on the 2nd Haze 122nd year of Ascendancy at 02:15 Killed by Beluwen the wolf at level 13 on the 2nd Haze 122nd year of Ascendancy at 02:56 Killed by rogue at level 13 on the 2nd Haze 122nd year of Ascendancy at 03:33 Killed by bandit at level 13 on the 2nd Haze 122nd year of Ascendancy at 03:47 Killed by Uesba the Guardian's temporal clone at level 13 on the 2nd Haze 122nd year of Ascendancy at 04:23 Killed by Uesba the Guardian at level 13 on the 2nd Haze 122nd year of Ascendancy at 05:08 Killed by thought-forged warrior at level 13 on the 2nd Haze 122nd year of Ascendancy at 09:19 Killed by thought-forged warrior at level 13 on the 2nd Haze 122nd year of Ascendancy at 09:29 Killed by Betivea the Guardian at level 14 on the 2nd Haze 122nd year of Ascendancy at 13:17 Killed by snow giant thunderer at level 14 on the 8th Haze 122nd year of Ascendancy at 21:23 Killed by snow giant chieftain at level 14 on the 9th Haze 122nd year of Ascendancy at 02:42 Killed by snow giant chieftain at level 14 on the 9th Haze 122nd year of Ascendancy at 04:03 Killed by netherworm mass at level 14 on the 9th Haze 122nd year of Ascendancy at 07:09 Killed by snow giant thunderer at level 14 on the 9th Haze 122nd year of Ascendancy at 09:00 Killed by snow giant thunderer at level 14 on the 9th Haze 122nd year of Ascendancy at 09:43 Killed by Zubatira the cold drake at level 14 on the 9th Haze 122nd year of Ascendancy at 11:57 Killed by cold drake at level 14 on the 9th Haze 122nd year of Ascendancy at 20:21 Killed by cold drake hatchling at level 14 on the 9th Haze 122nd year of Ascendancy at 20:40 Killed by snow giant thunderer at level 14 on the 9th Haze 122nd year of Ascendancy at 21:21 Killed by snow giant thunderer at level 14 on the 9th Haze 122nd year of Ascendancy at 22:03 Killed by snow giant thunderer at level 14 on the 9th Haze 122nd year of Ascendancy at 22:47 Killed by snow giant boulder thrower at level 14 on the 9th Haze 122nd year of Ascendancy at 23:23 Killed by snow giant thunderer at level 14 on the 10th Haze 122nd year of Ascendancy at 00:01 Killed by snow giant thunderer at level 14 on the 10th Haze 122nd year of Ascendancy at 00:46 Killed by snow giant at level 14 on the 10th Haze 122nd year of Ascendancy at 01:27 Killed by snow giant thunderer at level 14 on the 10th Haze 122nd year of Ascendancy at 02:04 Killed by snow giant thunderer at level 14 on the 10th Haze 122nd year of Ascendancy at 02:43 Killed by snow giant thunderer at level 14 on the 10th Haze 122nd year of Ascendancy at 03:12 Killed by giant red ant at level 14 on the 10th Haze 122nd year of Ascendancy at 04:08 Killed by Innsai at level 14 on the 10th Haze 122nd year of Ascendancy at 04:46 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 40 (base 40) |
| Cunning | 29 (base 24) |
Resources
| Life | 245/245 |
| Psi | 70/130 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 2.2500006974913 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 35 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Lightning | +10% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 17 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 13%( 70%) |
| Lightning | + 16%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by fire drake hatchling. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| Psionic focus | steel greatsword 'Cyrulle' (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +9 darkness / +7 cold Damage against: +12% Living When wielded/worn: Damage when hit (Melee): 6 mind Changes damage: +3% mind Critical mult.: +5.00% Maximum hate: +6.00 Massive two-handed swords. |
| Around neck | restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +2.00 Amulets make your neck look great! |
| In main hand | Ivitha the dwarven-steel greatsword (37-59 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +19 cold / +12 darkness Damage against: +13% Living When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 20 Changes resistances penetration: +10% mind Massive two-handed swords. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.26 to 93.78 lightning damage (62.52 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Brightthorn the linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes resistances: +3% acid / +6% temporal / +6% darkness Changes resistances penetration: +10% lightning Physical save: +6 (+5 eff.) Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Heatimmortal the steel greatsword (24-39 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 nature Damage (radius 1) on hit: +20 fire When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +15% fire Changes resistances penetration: +10% cold Massive two-handed swords. |
iron greatsword (18-29 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
acidic iron longsword (12-17 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
arcing iron longsword (12-17 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
mossy mindstar (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of steel shots (15/15, 20-23 power, 2 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 15 Shots are used with slings to pummel your foes to death. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Innsai the Cornac Mindslayer level 10
7th Flare 122nd year of Ascendancy at 05:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Innsai the Cornac Mindslayer level 12
30th Dusk 122nd year of Ascendancy at 11:36 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Innsai the Cornac Mindslayer level 14
10th Haze 122nd year of Ascendancy at 04:46 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Innsai uses Quick as Thought.
Innsai speeds up.
Resting starts...
Talent Kinetic Shield is ready to use.
Innsai activates Kinetic Shield.
Innsai slows down.
Talent Thermal Aura is ready to use.
Talent Charged Aura is ready to use.
Innsai activates Charged Aura.
Innsai activates Thermal Aura.
Rested for 9 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Talent Thermal Shield is ready to use.
Innsai activates Thermal Shield.
Talent Augmentation is ready to use.
Innsai activates Augmentation.
Talent Quick as Thought is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Personal New Achievement: Utterly Destroyed (Exploration mode)!





































































