














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 24 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 02:16 / 57Killed by ghast at level 5 on the 16th Wealth 122nd year of Ascendancy at 16:02 Killed by Bill the Stone Troll at level 7 on the 19th Wealth 122nd year of Ascendancy at 00:11 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 02:24 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 03:16 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 04:23 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 05:02 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 06:52 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 07:58 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 09:16 Killed by Gunsnake at level 9 on the 7th Dearth 122nd year of Ascendancy at 10:35 Killed by Ceann the human at level 12 on the 1st Loss 122nd year of Ascendancy at 04:04 Killed by gwelgoroth at level 14 on the 1st Shortage 122nd year of Ascendancy at 16:37 Killed by Breeivi the human at level 14 on the 6th Shortage 122nd year of Ascendancy at 22:27 Killed by snow giant thunderer at level 14 on the 7th Shortage 122nd year of Ascendancy at 18:29 Killed by snow giant thunderer at level 15 on the 9th Shortage 122nd year of Ascendancy at 15:10 Killed by snow giant thunderer at level 15 on the 9th Shortage 122nd year of Ascendancy at 16:24 Killed by giant venus flytrap at level 15 on the 9th Shortage 122nd year of Ascendancy at 17:31 Killed by Voroth the fire drake at level 15 on the 9th Shortage 122nd year of Ascendancy at 21:23 Killed by Rantha the Abomination at level 16 on the 11st Shortage 122nd year of Ascendancy at 17:40 Killed by Chronolith Clone at level 16 on the 12nd Shortage 122nd year of Ascendancy at 13:00 Killed by bloated horror at level 16 on the 13rd Shortage 122nd year of Ascendancy at 04:04 Killed by worm that walks (servant of The Host) at level 17 on the 13rd Shortage 122nd year of Ascendancy at 05:29 Killed by cold drake hatchling at level 17 on the 13rd Shortage 122nd year of Ascendancy at 14:42 Killed by Glorogavea the black mamba at level 18 on the 23rd Shortage 122nd year of Ascendancy at 00:14 Killed by Glorogavea the black mamba at level 18 on the 23rd Shortage 122nd year of Ascendancy at 02:03 Killed by worm that walks (servant of The Host) at level 18 on the 23rd Shortage 122nd year of Ascendancy at 07:01 Killed by Grand Corruptor at level 18 on the 15th Iron 123rd year of Ascendancy at 05:26 Killed by worm that walks (servant of The Host) at level 18 on the 15th Iron 123rd year of Ascendancy at 06:58 Killed by Felarr the halfling at level 19 on the 21st Iron 123rd year of Ascendancy at 11:49 Killed by worm that walks (servant of The Host) at level 19 on the 1st Steel 123rd year of Ascendancy at 01:52 Killed by Assassin Lord at level 19 on the 1st Steel 123rd year of Ascendancy at 09:24 Killed by Lisowen the bandit at level 19 on the 1st Steel 123rd year of Ascendancy at 14:08 Killed by Bethatta the copperhead snake at level 21 on the 21st Stralite 123rd year of Ascendancy at 15:07 Killed by naga myrmidon at level 21 on the 33rd Stralite 123rd year of Ascendancy at 00:31 Killed by Walrog at level 21 on the 33rd Stralite 123rd year of Ascendancy at 02:55 Killed by Walrog at level 21 on the 33rd Stralite 123rd year of Ascendancy at 03:13 Killed by Walrog at level 21 on the 33rd Stralite 123rd year of Ascendancy at 04:16 Killed by Walrog at level 21 on the 33rd Stralite 123rd year of Ascendancy at 04:49 Killed by worm that walks (servant of The Host) at level 22 on the 33rd Stralite 123rd year of Ascendancy at 19:18 Killed by Weirdling Beast at level 22 on the 34th Stralite 123rd year of Ascendancy at 12:16 Killed by Lathibid the thalore at level 22 on the 9th Voratun 123rd year of Ascendancy at 18:13 Killed by flame turret at level 22 on the 9th Voratun 123rd year of Ascendancy at 19:17 Killed by netherworm mass at level 22 on the 23rd Voratun 123rd year of Ascendancy at 08:56 Killed by Polath the gwelgoroth at level 23 on the 24th Voratun 123rd year of Ascendancy at 20:58 Killed by Ximira the slimy ooze at level 23 on the 25th Voratun 123rd year of Ascendancy at 01:50 Killed by Ximira the slimy ooze at level 23 on the 25th Voratun 123rd year of Ascendancy at 02:36 Killed by Ce'Natha the skeleton mage at level 23 on the 22nd Profit 123rd year of Ascendancy at 00:17 Killed by Bethosemira the skeleton warrior at level 23 on the 22nd Profit 123rd year of Ascendancy at 02:20 Killed by worm that walks (servant of The Host) at level 23 on the 22nd Profit 123rd year of Ascendancy at 13:10 Killed by Dabdod the thalore at level 24 on the 28th Profit 123rd year of Ascendancy at 10:31 Killed by scourge drake hatchling at level 24 on the 33rd Profit 123rd year of Ascendancy at 16:01 Killed by scourge drake hatchling at level 24 on the 33rd Profit 123rd year of Ascendancy at 17:24 Killed by saw horror at level 24 on the 33rd Profit 123rd year of Ascendancy at 19:32 Killed by Emylle the awoken tentacle tree at level 24 on the 33rd Profit 123rd year of Ascendancy at 22:38 Killed by scourge drake hatchling at level 24 on the 34th Profit 123rd year of Ascendancy at 02:09 Killed by The Host at level 24 on the 34th Profit 123rd year of Ascendancy at 02:22 |
Primary Stats
| Strength | 40 (base 35) |
| Dexterity | 14 (base 10) |
| Constitution | 27 (base 22) |
| Magic | 66 (base 54) |
| Willpower | 11 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 710/710 |
| Insanity | 95/100 |
| Healing Factor | 1.2386945338482 |
| Regeneration | 5.264451768855 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -62.968710796561% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 43 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Temporal | +3% |
| Physical | +9% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Darkness | +8% |
Defense: Base
| Armour (hardiness) | 30.5 (80%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 20 |
| Physical Save | 33 |
| Spell Save | 28 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Cold | + 13%( 70%) |
| Darkness | + 15%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 9%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 199.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Demented / Tentacles | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed hummerhorn wing. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fulamakor the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Cun / +2 Con Changes resistances: +12% lightning / +6% fire Physical save: +17 (+8 eff.) Mental save: +12 (+6 eff.) Stun/Freeze immunity: +20% Maximum life: +40.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Zubemina (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +2 Wil Critical mult.: +20.00% Mental save: +3 (+2 eff.) Life regen: +4.00 Stamina each turn: +0.80 Maximum stamina: +25.00 Mindpower: +15 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | hardened leather cap 'Adirin' (0 def, 9 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Armour: +9 Fatigue: +3% Changes stats: +3 Cun / +2 Con Changes resistances: +6% lightning / +10% cold Changes damage: +9% physical Allows you to breathe in: water Mental save: +6 (+3 eff.) A cap made of leather. |
| Around waist | rough leather belt 'Manadrandur'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% blight Changes damage: +3% temporal Physical save: +7 (+4 eff.) Knockback immunity: +20% Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| Main armor | Gloombender (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +2 Physical power: +25 (+9 eff.) Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to slow global speed by 46% Changes stats: +2 Str Changes resistances: +6% arcane Changes resistances penetration: +10% physical Changes damage: +6% darkness Spell save: +11 (+6 eff.) A suit of armour made of mail. |
| In main hand | steel waraxe 'Scorchsweep' (14-19 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature / +4 mind Damage (radius 1) on hit: +7 fire When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +3 Dex Changes damage: +15% fire Combat speed: +10% One-handed war axes. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Daywell' (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +5.0% Defense: +16 (+8 eff.) Changes resistances: +12% darkness Changes resistances penetration: +8% darkness Changes damage: +7% darkness Critical mult.: +5.00% Stealth bonus: +7 Maximum stamina: +30.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
flaming iron longsword (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Sharp, long, and deadly. |
iron longsword (12-18 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.ash magestaff of fate (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
flaming iron waraxe (12-18 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +5 fire One-handed war axes. |
flaming iron waraxe of projection (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +6 fire One-handed war axes. |
Isanne (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 20 Changes stats: +1 Mag Changes resistances: +3% mind / +18% darkness / +9% all Changes damage: +12% darkness Spell save: +3 (+2 eff.) Mana when firing critical spell: +1.00 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
umbral rough leather gloves of dexterity (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 6 darkness Changes stats: +2 Dex Changes resistances: +6% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wretchwisp the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to slow global speed by 46% Changes stats: +4 Str / +4 Con Changes resistances: +11% light / +11% darkness Mindpower: +5 (+2 eff.) Mental crit. chance: +1% A cap made of leather. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.windwalling steel shield (0 def, 4 armour, 38 block) Requires: - Shield usage training - Strength 16 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +11% physical Talent granted: +1 Block Slows Projectiles: +11% Bonus block near projectiles: +24 Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.quick elm totem of healing [power 116] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By The Host the Drem Writhing One level 23
25th Profit 123rd year of Ascendancy at 03:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By The Host the Drem Writhing One level 18
22nd Shortage 122nd year of Ascendancy at 17:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Host the Drem Writhing One level 22
34th Stralite 123rd year of Ascendancy at 16:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By The Host the Drem Writhing One level 10
8th Dearth 122nd year of Ascendancy at 06:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By The Host the Drem Writhing One level 20
9th Gold 123rd year of Ascendancy at 16:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By The Host the Drem Writhing One level 19
1st Steel 123rd year of Ascendancy at 16:57 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By The Host the Drem Writhing One level 23
24th Voratun 123rd year of Ascendancy at 09:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By The Host the Drem Writhing One level 21
21st Stralite 123rd year of Ascendancy at 15:06 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Host the Drem Writhing One level 20
5th Stralite 123rd year of Ascendancy at 23:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By The Host the Drem Writhing One level 21
22nd Stralite 123rd year of Ascendancy at 06:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By The Host the Drem Writhing One level 18
23rd Shortage 122nd year of Ascendancy at 16:06 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By The Host the Drem Writhing One level 24
34th Profit 123rd year of Ascendancy at 02:22 see stats
Log
Scourge drake hatchling hits The Host for 49 physical damage.
Awoken tentacle tree misses The Host.
Awoken tentacle tree hits The Host for 4 physical damage.
The Host receives 9 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Scourge drake hatchling for 0 blight damage.
Carrion worm mass's wormblight area effect hits Scourge drake hatchling for 0 blight damage.
Tentacle Constriction from Awoken tentacle tree hits The Host for 140 darkness damage.
You pickup 1.00 gold pieces.
Scourge drake hatchling hits The Host for 50 physical damage.
The Host the level 24 drem writhing one was minced to death by a scourge drake hatchling on level 1 of Scourged Pits.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Scourge drake hatchling killed The Host!
Saving game...
Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Shed Skin is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
The Host links closer to his ally!
Worm that walks (servant of The Host) links closer to his ally!
Worm that walks (servant of The Host) activates Worm that Walks Link.
Worm that walks (servant of The Host) activates Infestation.
Saving done.
Character control switched to worm that walks (servant of The Host).
Character control switched to The Host.
New Achievement: Utterly Destroyed (Exploration mode)!





















































































