



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 43 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 56 (base 41) |
| Dexterity | 17 (base 12) |
| Constitution | 42 (base 36) |
| Magic | 72 (base 47) |
| Willpower | 25 (base 10) |
| Cunning | 48 (base 10) |
Resources
| Life | 1040/1040 |
| Hate | 109/109 |
| Vim | 198/198 |
| Healing Factor | 0.73398800312697 |
| Regeneration | 0.73398800312696 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 14 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 81 |
| Crit Chance | 45% |
| APR | 31 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 81 |
| Crit Chance | 56% |
| APR | 36 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 36% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -30% |
| Blight | -18% |
| Arcane | -35% |
| Cold | -35% |
| All | -60% |
| Darkness | -24% |
| Light | -34% |
| Fire | -10% |
| Lightning | -35% |
Offense: Damage Penetration
| Lightning | +43% |
| Light | +33% |
| Cold | +43% |
| Arcane | +43% |
| Fire | +60% |
| All | +18% |
Defense: Base
| Armour (hardiness) | 21 (88.568973732692%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 22 |
| Physical Save | 34 |
| Spell Save | 41 |
| Mental Save | 40 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Nature | + 52%(100%) |
| Fire | -31%(100%) |
| All | + 6%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Poison Resistance | 26% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 467 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -685 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 685 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| talent | Chant of Fortitude |
| detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost! Worm that Walks out of sight |
Quests
Equipment
| On fingers | savage's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 20 light Damage (Ranged): 13 light Changes stats: +2 Mag / +1 Con Changes damage: +12% light Spell save: +12 (+4 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | marksman's stralite ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Damage (Melee): 34 light Damage (Ranged): 18 light Changes stats: +5 Dex / +5 Mag Changes damage: +14% light Rings make your fingers look great! |
| On fingers | Deepsstake the stralite ringPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+4 eff.) Effects on melee hit: * 16% chance to reduce all saves and defense by 23 * 10% chance to reduce strength, dexterity, and constitution by 35 * 21% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 29 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 23 Damage (Ranged): 29 physical Damage when hit (Melee): 6 cold Changes stats: +13 Cun / +1 Wil Changes resistances: +13% nature / +11% blight Changes damage: +6% darkness Poison immunity: +26% Disease immunity: +19% Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 Spellpower: +13 (+3 eff.) Mindpower: +13 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Tulenaridar the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 45% Damage when hit (Melee): 8 arcane Changes stats: +4 Wil Changes damage: +12% blight Critical mult.: +8.00% Maximum mana: +40.00 A belt that goes around your waist. |
| Main armor | searing iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Damage (Melee): 8 acid / 8 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +10% acid / +11% fire A suit of armour made of metal plates. This object's appearance was changed to Invisible. |
| In off hand | Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 1.6 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.08 acid and 12.98 blight damage. If not cleared after five turns it will inflict 73.72 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 35% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| In main hand | Daimeregosin (40-57 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 128 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +9 Physical crit. chance: +13.0% Changes resistances penetration: +17% fire / +13% all Changes damage: +25% fire Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+3 eff.) Spell crit. chance: +4% One-handed war axes. |
Inventory
wizard's voratun ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 17 light Damage (Ranged): 15 light Changes stats: +15 Mag Changes damage: +14% light Spell save: +14 (+5 eff.) Rings make your fingers look great! |
stralite battleaxe 'Duathelwish' (46-69 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 4). On weapon hit: * 20% chance to reduce damage dealt by 19% On weapon crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 Damage (Melee): +16 fire / +24 darkness Damage against: +19% Living When wielded/worn: Changes resistances: +6% fire Changes resistances penetration: +10% darkness Changes damage: +9% darkness Massive two-handed battleaxes. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Glintbraid the dwarven-steel longsword (23-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 128 damage On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +8 light When wielded/worn: Physical crit. chance: +13.0% Physical power: +8 (+3 eff.) Damage when hit (Melee): 4 light Changes resistances: +9% fire Changes resistances penetration: +10% light Changes damage: +3% light Sharp, long, and deadly. |
Nerowe the Serpentkin (28-40 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +20 nature / +7 fire When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +3 Mag / +1 Wil Changes resistances: +3% nature Changes resistances penetration: +5% nature Spellpower: +7 (+2 eff.) Sharp, long, and deadly. This object's appearance was changed to Anmalice. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Hastur receives 6 healing.
Rested for 39 turns (stop reason: all resources and life at maximum).
Hastur receives 6 healing.
Worm that walks (servant of Hastur) no longer seems to be in sync with his ally.
Ran for 10 turns (stop reason: detrimental status effect).
Worm that walks (servant of Hastur) is out of sight of its master; direct control will break!
Ran for 6 turns (stop reason: detrimental status effect).
Worm that walks (servant of Hastur) is out of sight of its master; direct control will break!
You don't see how to get there...
You don't see how to get there...
You transfer Butcher (48-67 power, 12 apr) to the online item's vault.
Saving done.







































