









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 32 / 57% |
| Size | big |
| Lifes / Deaths | Killed by planmt at level 12 on the 8th Profit 122nd year of Ascendancy at 17:53 / 115Killed by Rat Lich at level 13 on the 17th Profit 122nd year of Ascendancy at 14:47 Killed by Rat Lich at level 13 on the 17th Profit 122nd year of Ascendancy at 15:23 Killed by Rat Lich at level 13 on the 17th Profit 122nd year of Ascendancy at 15:43 Killed by planmt at level 15 on the 19th Profit 122nd year of Ascendancy at 08:37 Killed by boiling horror at level 15 on the 19th Profit 122nd year of Ascendancy at 15:50 Killed by naga myrmidon at level 15 on the 19th Profit 122nd year of Ascendancy at 16:42 Killed by shadow at level 15 on the 20th Profit 122nd year of Ascendancy at 16:20 Killed by Weirdling Beast at level 15 on the 20th Profit 122nd year of Ascendancy at 16:48 Killed by Weirdling Beast at level 15 on the 20th Profit 122nd year of Ascendancy at 17:08 Killed by Weirdling Beast at level 15 on the 20th Profit 122nd year of Ascendancy at 17:38 Killed by Weirdling Beast at level 15 on the 20th Profit 122nd year of Ascendancy at 18:27 Killed by ultimate gwelgoroth at level 16 on the 23rd Profit 122nd year of Ascendancy at 20:12 Killed by ultimate gwelgoroth at level 16 on the 23rd Profit 122nd year of Ascendancy at 20:32 Killed by Celia at level 16 on the 39th Profit 122nd year of Ascendancy at 19:19 Killed by armoured skeleton warrior at level 16 on the 39th Profit 122nd year of Ascendancy at 19:42 Killed by Celia at level 16 on the 39th Profit 122nd year of Ascendancy at 19:51 Killed by Xanille the skeleton warrior at level 16 on the 40th Profit 122nd year of Ascendancy at 13:38 Killed by Betydheth the white jelly at level 16 on the 12nd Wealth 122nd year of Ascendancy at 06:28 Killed by Harkor'Zun at level 18 on the 2nd Dearth 122nd year of Ascendancy at 14:12 Killed by ultimate telugoroth at level 18 on the 3rd Dearth 122nd year of Ascendancy at 16:51 Killed by ultimate telugoroth at level 18 on the 3rd Dearth 122nd year of Ascendancy at 17:23 Killed by Chronolith Clone at level 19 on the 4th Dearth 122nd year of Ascendancy at 21:33 Killed by snow giant boulder thrower at level 20 on the 5th Dearth 122nd year of Ascendancy at 03:01 Killed by faeros at level 20 on the 5th Dearth 122nd year of Ascendancy at 08:08 Killed by fire drake hatchling at level 20 on the 5th Dearth 122nd year of Ascendancy at 08:30 Killed by Glawen the snow giant at level 20 on the 5th Dearth 122nd year of Ascendancy at 09:05 Killed by Varsha the Writhing at level 20 on the 5th Dearth 122nd year of Ascendancy at 12:47 Killed by Nerimita the fire drake hatchling at level 20 on the 5th Dearth 122nd year of Ascendancy at 14:18 Killed by Nerimita the fire drake hatchling at level 20 on the 5th Dearth 122nd year of Ascendancy at 15:17 Killed by Nerawyn the ghast at level 21 on the 13rd Dearth 122nd year of Ascendancy at 04:31 Killed by Isivea the elder vampire at level 21 on the 13rd Dearth 122nd year of Ascendancy at 04:42 Killed by Isora the ghast at level 21 on the 13rd Dearth 122nd year of Ascendancy at 04:51 Killed by Isora the ghast at level 21 on the 13rd Dearth 122nd year of Ascendancy at 04:59 Killed by Nerawyn the ghast at level 21 on the 13rd Dearth 122nd year of Ascendancy at 05:15 Killed by Isivea the elder vampire at level 21 on the 13rd Dearth 122nd year of Ascendancy at 05:38 Killed by Nerawyn the ghast at level 21 on the 13rd Dearth 122nd year of Ascendancy at 05:50 Killed by planmt at level 21 on the 13rd Dearth 122nd year of Ascendancy at 06:00 Killed by Nerawyn the ghast at level 21 on the 13rd Dearth 122nd year of Ascendancy at 06:21 Killed by Xanatta the ghoul at level 21 on the 13rd Dearth 122nd year of Ascendancy at 07:03 Killed by Xanatta the ghoul at level 21 on the 13rd Dearth 122nd year of Ascendancy at 07:20 Killed by Isivea the elder vampire at level 21 on the 13rd Dearth 122nd year of Ascendancy at 07:35 Killed by Mayath the master vampire at level 21 on the 13rd Dearth 122nd year of Ascendancy at 09:46 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 10:19 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 10:31 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 10:41 Killed by Celia at level 21 on the 13rd Dearth 122nd year of Ascendancy at 10:53 Killed by Celia at level 21 on the 13rd Dearth 122nd year of Ascendancy at 11:19 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 11:37 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 11:52 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 12:03 Killed by Celia at level 21 on the 13rd Dearth 122nd year of Ascendancy at 12:21 Killed by armoured skeleton warrior at level 21 on the 13rd Dearth 122nd year of Ascendancy at 12:35 Killed by armoured skeleton warrior at level 21 on the 13rd Dearth 122nd year of Ascendancy at 12:45 Killed by Lisyldanne the master vampire at level 21 on the 13rd Dearth 122nd year of Ascendancy at 14:18 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 14:52 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 15:23 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 15:40 Killed by Gloramith the lich at level 21 on the 13rd Dearth 122nd year of Ascendancy at 15:50 Killed by scourge drake at level 21 on the 18th Dearth 122nd year of Ascendancy at 20:39 Killed by Xeroldabeth the awoken tentacle tree at level 21 on the 18th Dearth 122nd year of Ascendancy at 23:02 Killed by Elobeth the awoken tentacle tree at level 21 on the 19th Dearth 122nd year of Ascendancy at 00:53 Killed by scourge drake hatchling at level 21 on the 19th Dearth 122nd year of Ascendancy at 07:24 Killed by netherworm mass at level 21 on the 19th Dearth 122nd year of Ascendancy at 09:42 Killed by onilug at level 21 on the 19th Dearth 122nd year of Ascendancy at 23:03 Killed by Kroltar the Scourge at level 22 on the 20th Dearth 122nd year of Ascendancy at 11:50 Killed by Kroltar the Scourge at level 22 on the 20th Dearth 122nd year of Ascendancy at 12:34 Killed by Kroltar the Scourge at level 22 on the 20th Dearth 122nd year of Ascendancy at 13:41 Killed by onilug at level 23 on the 27th Dearth 122nd year of Ascendancy at 03:30 Killed by onilug at level 23 on the 27th Dearth 122nd year of Ascendancy at 03:54 Killed by orc corruptor at level 23 on the 27th Dearth 122nd year of Ascendancy at 14:44 Killed by skeleton master archer at level 23 on the 28th Dearth 122nd year of Ascendancy at 02:48 Killed by Arissra the vampire at level 23 on the 28th Dearth 122nd year of Ascendancy at 11:31 Killed by Saliseba the elder vampire at level 23 on the 28th Dearth 122nd year of Ascendancy at 15:42 Killed by Saliseba the elder vampire at level 23 on the 28th Dearth 122nd year of Ascendancy at 16:01 Killed by skeleton master archer at level 24 on the 29th Dearth 122nd year of Ascendancy at 21:17 Killed by Glorulragara the armoured skeleton warrior at level 24 on the 29th Dearth 122nd year of Ascendancy at 21:30 Killed by skeleton master archer at level 24 on the 29th Dearth 122nd year of Ascendancy at 21:41 Killed by skeleton master archer at level 24 on the 29th Dearth 122nd year of Ascendancy at 21:51 Killed by Glorulragara the armoured skeleton warrior at level 24 on the 29th Dearth 122nd year of Ascendancy at 21:59 Killed by skeleton master archer at level 24 on the 29th Dearth 122nd year of Ascendancy at 22:34 Killed by ghoul at level 25 on the 31st Dearth 122nd year of Ascendancy at 00:31 Killed by luminous horror at level 25 on the 31st Dearth 122nd year of Ascendancy at 00:49 Killed by armoured skeleton warrior at level 25 on the 31st Dearth 122nd year of Ascendancy at 01:01 Killed by luminous horror at level 25 on the 31st Dearth 122nd year of Ascendancy at 01:10 Killed by The Master at level 25 on the 31st Dearth 122nd year of Ascendancy at 01:18 Killed by armoured skeleton warrior at level 25 on the 31st Dearth 122nd year of Ascendancy at 01:28 Killed by The Master at level 25 on the 31st Dearth 122nd year of Ascendancy at 02:29 Killed by The Master at level 25 on the 31st Dearth 122nd year of Ascendancy at 02:42 Killed by The Master at level 25 on the 31st Dearth 122nd year of Ascendancy at 02:54 Killed by The Master at level 25 on the 31st Dearth 122nd year of Ascendancy at 03:52 Killed by Golbug the Destroyer at level 27 on the 44th Dearth 122nd year of Ascendancy at 07:49 Killed by elven corruptor at level 28 on the 44th Dearth 122nd year of Ascendancy at 17:18 Killed by onilug at level 28 on the 44th Dearth 122nd year of Ascendancy at 17:43 Killed by elven corruptor at level 28 on the 44th Dearth 122nd year of Ascendancy at 19:49 Killed by elven blood mage at level 28 on the 44th Dearth 122nd year of Ascendancy at 21:02 Killed by elven blood mage at level 28 on the 44th Dearth 122nd year of Ascendancy at 22:32 Killed by Neryriarin the elven blood mage at level 29 on the 45th Dearth 122nd year of Ascendancy at 04:46 Killed by elven blood mage at level 29 on the 45th Dearth 122nd year of Ascendancy at 19:49 Killed by elven corruptor at level 29 on the 45th Dearth 122nd year of Ascendancy at 20:09 Killed by Urkis, the High Tempest at level 30 on the 3rd Shortage 122nd year of Ascendancy at 04:43 Killed by Urkis, the High Tempest at level 30 on the 3rd Shortage 122nd year of Ascendancy at 04:57 Killed by Neromith the vampire at level 30 on the 18th Shortage 122nd year of Ascendancy at 00:30 Killed by orc corruptor at level 31 on the 19th Shortage 122nd year of Ascendancy at 08:55 Killed by Nerotta the Guardian at level 31 on the 27th Shortage 122nd year of Ascendancy at 21:53 Killed by Nerotta the Guardian at level 31 on the 27th Shortage 122nd year of Ascendancy at 22:10 Killed by planmt's Inner Demon at level 31 on the 28th Shortage 122nd year of Ascendancy at 03:01 Killed by Eilinunn the Guardian at level 32 on the 28th Shortage 122nd year of Ascendancy at 18:45 Killed by Bethiwen the gaeramarth at level 32 on the 29th Shortage 122nd year of Ascendancy at 02:48 Killed by Silalralle the gigantic corrosive tunneler at level 32 on the 29th Shortage 122nd year of Ascendancy at 03:36 Killed by steamgun turret at level 32 on the 29th Shortage 122nd year of Ascendancy at 03:58 Killed by Layarawen the chitinous spider at level 32 on the 29th Shortage 122nd year of Ascendancy at 06:12 Killed by Yeqartr the dúathedlen at level 32 on the 29th Shortage 122nd year of Ascendancy at 06:51 Killed by Yeqartr the dúathedlen at level 32 on the 29th Shortage 122nd year of Ascendancy at 07:12 Killed by planmt at level 32 on the 29th Shortage 122nd year of Ascendancy at 07:17 |
Primary Stats
| Strength | 113 (base 41) |
| Dexterity | 27 (base 19) |
| Constitution | 66 (base 54) |
| Magic | 14 (base 10) |
| Willpower | 74 (base 31) |
| Cunning | 29 (base 10) |
Resources
| Life | 1306/1306 |
| Stamina | 353/353 |
| Equilibrium | 0 |
| Healing Factor | 1.5088369623248 |
| Regeneration | 15.036669661136 |
Speed
| Mental | +8.30930844296% |
| Attack | +8.30930844296% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 11 |
| See Invisible | 16 |
Offense: Barehand
| Damage | 56 |
| Accuracy | 46 |
| Crit Chance | 28% |
| APR | 25 |
| Speed | 1.06 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 39% |
| Speed | 0.92328167761005 |
Offense: Damage Bonus
| Acid | +26% |
| Blight | +25% |
| Physical | +33% |
| Cold | +20% |
| All | 0% |
| Darkness | +20% |
| Lightning | +20% |
| Mind | +3% |
| Fire | +33% |
| Nature | +58% |
Offense: Damage Penetration
| Acid | +30% |
| Blight | +30% |
| Physical | +30% |
| Cold | +30% |
| Darkness | +35% |
| Temporal | +15% |
| Lightning | +30% |
| Fire | +30% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 46 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 42%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 35%( 70%) |
| Temporal | + 32%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Stun Resistance | 15% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 446.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You abandoned injured seer, to death. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by fire drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Elima the giant red ant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by void horror. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed electric eel tail. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rhodir the Darkmaim (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 10% chance to reduce armor by 23% * 20% chance to reduce damage dealt by 26% Changes stats: +2 Str Changes resistances penetration: +5% darkness Changes damage: +6% acid Maximum encumbrance: +23 Physical save: +6 (+2 eff.) See invisible: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| On head | Duathelnigh of the Blightspawn (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Effects when hit in melee: * 24% chance to reduce strength, dexterity, and constitution by 14 * 31% chance to reduce damage dealt by 26% Changes stats: +5 Cun / +4 Wil Changes resistances: +7% lightning / +6% temporal / +9% fire Changes resistances penetration: +15% temporal Equilibrium when hit: +1.50 Psi when hit: +1.00 Hate when hit: +1.10 Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +6 Str / +6 Mag / +7 Wil / +4 Cun / +6 Con Changes resistances: +26% fire Changes damage: +3% mind / +13% fire Critical mult.: +10.00% Psi when hit: +0.04 Spellpower: +7 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| Main armor | Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+4 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
| Light source | scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 17 fire Changes resistances: +6% fire Mental save: +5 (+2 eff.) Light radius: +4 See stealth: +11 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.Glittermalice the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 14 Changes stats: +4 Dex / +8 Wil Changes resistances penetration: +25% light Changes damage: +9% blight Light radius: +3 Infravision radius: +3 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.grounding gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.steel amulet 'Aerodukath' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +15% lightning / +3% cold / +14% physical Spell save: +6 (+2 eff.) Poison immunity: +20% Stamina each turn: +0.30 Amulets make your neck look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level.Xariwyn (24-37 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 32 Damage (Melee): +20 cold / +12 temporal When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Changes resistances: +9% acid / +3% temporal / +6% mind Changes damage: +18% mind Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel greatmaul (41-62 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatmaul 'Hazerock' (40-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 When wielded/worn: Damage when hit (Melee): 10 mind / 10 cold Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +10% cold Critical mult.: +20.00% Mental crit. chance: +2% Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level.Demonweeper (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex / +4 Wil / +2 Con Changes resistances: +15% light / +9% darkness Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+10 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
This item will automatically be transmogrified when you leave the level.cruel yew vilestaff of might (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +9 (+4 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff of might (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.steel waraxe of erosion (11-15 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% darkness / +14% temporal Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sewerwreath (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +9% nature / +5% cold Changes resistances penetration: +5% nature Critical mult.: +5.00% Mindpower: +10 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Spellpower: +5 (+2 eff.) It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+6 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level.alchemist's hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 3 acid / 6 fire / 5 cold / 5 lightning Changes stats: +3 Mag / +3 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves 'Tarrerig' (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +30 (+10 eff.) Armour: +7 Damage when hit (Melee): 6 arcane Changes stats: +2 Dex Changes resistances: +6% temporal Changes resistances penetration: +25% physical Changes damage: +6% physical Critical mult.: +5.00% Mental save: +11 (+4 eff.) Maximum life: +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.heroic hardened leather gloves of strength (+4) (0 def, 5 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +5 Changes stats: +4 Str Mental save: +7 (+2 eff.) Maximum life: +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Runothad the Sunreek (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 fire Changes stats: +2 Cun / +3 Dex Changes damage: +3% light Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salatira the Radiancebane (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 acid Changes resistances: +6% light / +3% acid Changes damage: +3% arcane Equilibrium when hit: +0.70 Psi when hit: +0.80 Hate when hit: +0.90 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.catburglar's dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Dex Changes resistances: +12% darkness Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour of natural resilience (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes resistances: +12% nature / +12% blight Reduced damage from: +8% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
steel mail armour 'Zuberavea' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +11% blight / +13% nature / +16% lightning Critical mult.: +5.00% Mental save: +10 (+3 eff.) Equilibrium when hit: +0.04 Maximum hate: +4.00 Mental crit. chance: +1% A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
144 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots (24/24, 34-41 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 24 Shots are used with slings to pummel your foes to death. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.quick ash wand of shielding [power 170] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By planmt the Dwarf Wyrmic level 26
34th Dearth 122nd year of Ascendancy at 07:33 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By planmt the Dwarf Wyrmic level 11
8th Profit 122nd year of Ascendancy at 09:09 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By planmt the Dwarf Wyrmic level 30
11st Loss 122nd year of Ascendancy at 00:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By planmt the Dwarf Wyrmic level 16
36th Profit 122nd year of Ascendancy at 15:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By planmt the Dwarf Wyrmic level 27
44th Dearth 122nd year of Ascendancy at 08:03 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By planmt the Dwarf Wyrmic level 18
2nd Dearth 122nd year of Ascendancy at 14:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By planmt the Dwarf Wyrmic level 21
19th Dearth 122nd year of Ascendancy at 00:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By planmt the Dwarf Wyrmic level 30
4th Shortage 122nd year of Ascendancy at 14:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By planmt the Dwarf Wyrmic level 10
1st Profit 122nd year of Ascendancy at 07:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By planmt the Dwarf Wyrmic level 20
4th Dearth 122nd year of Ascendancy at 22:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By planmt the Dwarf Wyrmic level 30
10th Loss 122nd year of Ascendancy at 07:01 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By planmt the Dwarf Wyrmic level 21
7th Dearth 122nd year of Ascendancy at 21:33 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By planmt the Dwarf Wyrmic level 18
3rd Dearth 122nd year of Ascendancy at 01:38 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By planmt the Dwarf Wyrmic level 5
17th Voratun 122nd year of Ascendancy at 17:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By planmt the Dwarf Wyrmic level 13
17th Profit 122nd year of Ascendancy at 14:46 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By planmt the Dwarf Wyrmic level 13
17th Profit 122nd year of Ascendancy at 15:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By planmt the Dwarf Wyrmic level 30
1st Shortage 122nd year of Ascendancy at 12:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By planmt the Dwarf Wyrmic level 26
41st Dearth 122nd year of Ascendancy at 05:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By planmt the Dwarf Wyrmic level 18
13rd Wealth 122nd year of Ascendancy at 15:37 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By planmt the Dwarf Wyrmic level 32
29th Shortage 122nd year of Ascendancy at 07:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By planmt the Dwarf Wyrmic level 25
31st Dearth 122nd year of Ascendancy at 04:42 see stats
Log
Yeqartr the dúathedlen is disarmed!
planmt hits Yeqartr the dúathedlen for 0 acid damage.
Yeqartr the dúathedlen loses 10 health to the entropy.
A void star appears around Yeqartr the dúathedlen.
planmt drains life from Yeqartr the dúathedlen!
Yeqartr the dúathedlen converts some damage to Psi!
planmt hits Yeqartr the dúathedlen for 4 to psi, 10 fire (13 total damage).
planmt receives 1 healing from Yeqartr the dúathedlen.
Yeqartr the dúathedlen receives 6 healing (5 psi heal).
Yeqartr the dúathedlen casts Netherblast.
Talent Infusion: Regeneration is ready to use.
Yeqartr the dúathedlen's Netherblast hits planmt for 47 temporal, 37 darkness (84 total damage).
Planmt uses Infusion: Regeneration.
Planmt starts regenerating health quickly.
Yeqartr the dúathedlen loses 12 health to the entropy.
planmt hits Yeqartr the dúathedlen for 0 fire damage.
Yeqartr the dúathedlen receives 6 healing (5 psi heal).
Yeqartr the dúathedlen casts Netherblast.
Yeqartr the dúathedlen's spell attains critical power!
Yeqartr the dúathedlen's Netherblast hits planmt for 161 temporal damage.
planmt the level 32 dwarf wyrmic was spaghettified across the whole of space and time to death by Yeqartr the dúathedlen on level 1 of Ruined Dungeon.
Planmt breathes fire!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Yeqartr the dúathedlen's Netherblast killed planmt!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!




















































































































