











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 38 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by ravenous horror at level 19 on the 39th Haze 122nd year of Ascendancy at 03:08 0 / 9Killed by Ivobreth the temporal stalker at level 24 on the 7th Pyre 123rd year of Ascendancy at 15:35 Killed by Isethra the ogre rune-spinner at level 25 on the 28th Pyre 123rd year of Ascendancy at 10:34 Killed by ogric abomination at level 30 on the 59th Dusk 123rd year of Ascendancy at 04:06 Killed by Saluleriba the skeleton master archer at level 33 on the 29th Haze 123rd year of Ascendancy at 06:02 Killed by MajorBoner at level 33 on the 30th Haze 123rd year of Ascendancy at 20:59 Killed by Ureslak the Prismatic at level 37 on the 60th Haze 123rd year of Ascendancy at 10:20 Killed by naga myrmidon at level 37 on the 60th Haze 123rd year of Ascendancy at 14:08 Killed by fire wyrm at level 38 on the 60th Haze 123rd year of Ascendancy at 23:18 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 39 (base 31) |
| Constitution | 21 (base 10) |
| Magic | 121 (base 60) |
| Willpower | 36 (base 13) |
| Cunning | 70 (base 60) |
Resources
| Life | -299/346 |
| Mana | 485/625 |
| Soul | 13/17 |
| Healing Factor | 1.094804467222 |
| Regeneration | 4.6529189856936 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9.1104662029992 |
| Infravision | 6 |
| See Stealth | 55.524118639225 |
| See Invisible | 55.524118639225 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 36 |
| Crit Chance | 38% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 36 |
| Crit Chance | 47% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Light | +15% |
| Temporal | +42% |
| Arcane | +43% |
| Physical | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +10% |
| Lightning | +26% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (48.304188961773%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 44 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 47%( 70%) |
| Physical | + 46%( 70%) |
| Cold | + 42%( 70%) |
| All | + 34%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 45%( 70%) |
| Fire | + 41%( 70%) |
| Lightning | + 42%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
| Bleed Resistance | 20% |
| Confusion Resistance | 33% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 705 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 928% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of bones | 1.42 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Garitira the giant venus flytrap. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by venom drake hatchling. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 2 of Daikara) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 559. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of deftness (6 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +12% ----- def ----- Armour +1 Defense +6 (+2 eff.) Disengage: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of dread0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) ---------- misc Light +6 Unleash enveloping darkness, inflicting 310.97 Darkness damage in radius 4 (based on Magic), possibly blinding creatures in the area for 8 turns. Uses 17 power out of 30/30 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | fearwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +6 Con dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) Dmg.mod +9% physical +13% darkness +14% arcane ----- def ----- Defense +3 (+1 eff.) Resists +11% darkness +18% physical ---------- misc Max.hate +12.00 Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 6.5 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 40% Str, 40% Dex, 20% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Ashpassion the dwarven-steel torque of clear mind [power 2] (19 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +3% S.pwr/crit +6 Res.pen +10% fire ----- def ----- Resists +12% lightning Crit.chn- 5.00% ---------- misc Mana/s.crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag dps ---------- Melee+ 16 light Ranged+ 16 light Dmg.mod +15% light ----- def ----- Spell.save +10 (+4 eff.) Rings make your fingers look great! |
| On fingers | Hykan0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Spell.pwr +10 (+2 eff.) Acc +10 (+5 eff.) ----- def ----- Armour +2 Resists +9% blight +12% cold HP.reg +4.00 Disease- +10% Cut- +20% Rings make your fingers look great! |
| Around neck | clarifying steel amulet of mastery (0.12 Spell / Master of bones)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +16% mind Confus- +23% ---------- misc Masteries +0.12 Spell/Master of bones Amulets make your neck look great! |
| In main hand | magewarrior's short yew magestaff of invocation (20-24 power, 4 apr, arcane element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Phys.pwr +7 (+6 eff.) Spell.pwr +22 (+4 eff.) S.pwr/crit +7 Dmg.mod +20% arcane Acc +9 (+4 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 40.94 to 49.12 arcane damage Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | noble's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +8 Wil +3 Cun dps ---------- Spell.crit +4% Against +17% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | elven-silk cloak 'Glitterveil' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +18% temporal Res.pen +26% lightning Melee Ret 10 lightning ----- def ----- Defense +3 (+1 eff.) Resists +21% light Spell.save +10 (+4 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +80.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | timebroken silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +4% Spell.pwr +16 (+3 eff.) S.pwr/crit +4 Dmg.mod +9% arcane +16% temporal ----- def ----- Resists +13% all Silence- +24% ---------- misc Max.mana +56.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 98; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 47; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 47 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 70; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 52; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 52 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 164; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 563%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 267; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; temporal, physical, nature, fire, mind, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 3 physical, 4 nature, 4 fire, 5 mind, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (294.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 417.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 89; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 89.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 16; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 15; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 30; resist 46%; move 62%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 46% all resistance, you move 62% faster, and you are invisible (power 30). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 51; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 103; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 267; dur 6; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 267 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 272; dur 6; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 42; blocks 3; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 3 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 62; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 118; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 118 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ardent Watcher Ardent Watcher0.1 T2 amulet jewelry [Unique] Arcane While equipped: Stats +1 Mag +4 Wil +4 Con dps ---------- Res.pen +7% acid +7% blight Against +19% Demon Melee Ret 10 bleed ----- def ----- Resists +7% blight +5% fire +5% arcane ---------- misc Vim/s.crit +2.00 Max.vim +5.00 Telepathy Demon Telpty rng +12 Remnant from an order obsessed with watching the skies for the demon menace, they failed to prepare for more terrestrial threats. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
grounding steel amulet of mastery (0.13 Spell / Master necromancer)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +22% ---------- misc Masteries +0.13 Spell/Master necromancer Amulets make your neck look great! |
irestone steel amulet of agony0.1 T2 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Con dps ---------- Res.pen +7% acid +7% blight Melee Ret 10 bleed ----- def ----- Resists +7% mind +7% darkness ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Amulets make your neck look great! |
wanderer's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +7 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 Blind- +20% ---------- misc Stam/turn +0.80 Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
warmaker's stralite amulet of strength (+14)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +14 Str +7 Dex +7 Wil Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Mirestreaker0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +3% blight +2% physical +6% nature Phys.save +14 (+12 eff.) Poison- +20% Rings make your fingers look great! |
gladiator's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +11 (+8 eff.) Rings make your fingers look great! |
rogue's steel ring of filth0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Res.pen +4% blight ----- def ----- Defense +8 (+2 eff.) Disease- +24% Rings make your fingers look great! |
wizard's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +8 (+3 eff.) Rings make your fingers look great! |
Electrocutioner (47-70 power, 23 apr) Electrocutioner (47-70 power, 23 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Unique] Nature/Master Power 47.0 - 70.5 Physical Uses 20% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +7.0% Atk.spd 100% Melee+ +20 lightning +13 physical +14 bleed On Hit: * 33% chance to inflict Haywire on hit. If it does, there is a 50% chance a Deep Wound is also inflicted. While equipped: dps ---------- Dmg.mod +19% lightning +10% physical +16% bleed This dark metal axe humms ominously, arcs of electricity leaping from its edge. You sense a terrible energy within it. |
caustic stralite battleaxe of massacre (58-86 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +31 acid +13 nature While equipped: dps ---------- Res.pen +7% acid +7% nature Apr +13 Massive two-handed battleaxes. |
truestriking stralite battleaxe of rage (46-68 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Master Power 45.5 - 68.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +9% physical Res.pen +13% physical Acc +26 (+10 eff.) Apr +13 Massive two-handed battleaxes. |
Tarrathel the Daynail (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Psionic Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 light On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Dex +3 Mag +6 Wil +3 Con dps ---------- Dmg.mod +15% arcane Res.pen +10% arcane Sharp, short and deadly. |
arcing steel dagger (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 134 damage Sharp, short and deadly. |
blazebringer's stralite dagger of amnesia (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +47 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +6% Res.pen +14% fire Sharp, short and deadly. |
caustic voratun dagger of erosion (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +33 acid +11 nature While equipped: dps ---------- Res.pen +14% acid +18% nature Apr +9 Sharp, short and deadly. |
chilling stralite dagger of evisceration (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 cold On Crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +11 (+8 eff.) Sharp, short and deadly. |
fractal stralite dagger of ruin (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +7 mind While equipped: dps ---------- Phys.crit +9.0% Crit.mult +30.00% Res.pen +7% mind Apr +9 Sharp, short and deadly. |
manaburning voratun dagger of exorcism (39-51 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +7% Undead On Hit: * 19 arcane resource burn On Crit: * Strike your target with a blast of Light dealing 129 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 32 for the duration. While equipped: dps ---------- Crit.mult +21.00% Sharp, short and deadly. |
stralite dagger of venom (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Crit: * The target is poisoned, taking nature damage per turn and decreasing all heals received by 20%. Damage is based on Cunning. Sharp, short and deadly. |
warbringer's stralite dagger of ruin (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +9.0% Crit.mult +22.00% Phys.pwr +9 (+7 eff.) Res.pen +9% physical Apr +9 ----- def ----- Disarm- +21% Sharp, short and deadly. |
dwarven-steel greatmaul (42-64 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Normal] Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
stormbringer's stralite greatmaul of extermination (55-82 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature Power 55.0 - 82.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Against +19% Vermin +16% Spiderkin On Crit.r2 +37 lightning +44 cold On Crit: * Strike your target with a blast of Fire dealing 191 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: dps ---------- Crit.mult +30.00% Mov.spd +28% Res.pen +17% lightning +20% cold Massive two-handed mauls. |
caustic steel greatsword of exorcism (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego++] Nature Power 23.0 - 36.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Against +10% Undead On Crit.r2 +13 acid +27 nature On Crit: * Strike your target with a blast of Light dealing 129 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 32 for the duration. While equipped: dps ---------- Crit.mult +20.00% Res.pen +14% acid +13% nature Apr +10 Massive two-handed swords. |
warbringer's voratun greatsword (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +14 (+9 eff.) Res.pen +13% physical ----- def ----- Disarm- +39% Massive two-handed swords. |
Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
antique yew longbow of recursion4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +20 temporal On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
frigid elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +15 cold While equipped: dps ---------- Phys.crit +11.0% Acc +12 (+5 eff.) Longbows are used to shoot arrows at your foes. |
throat-seeking ash longbow of dampening4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +17 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +11% nature ----- def ----- Resists +14% acid +14% lightning +14% cold +14% fire +3% all Spell.save +11 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon Reqs Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-15 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
enhanced stralite longsword (32-45 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +9 Mag +6 Wil +7 Cun +10 Con Sharp, long, and deadly. |
blazebringer's stralite mace of torment (38-52 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 37.5 - 52.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +26 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +1% Res.pen +10% fire Blunt and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Samaregorim the pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +4 mind On Crit.r2 +16 acid On Hit: * 10% chance to reduce all saves and defense by 26 * 20% chance to reduce armor by 46% While equipped: Stats +5 Str +5 Dex +2 Mag +3 Wil +5 Cun +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 12 lightning Dmg.mod +27% lightning +9% cold +6% nature +11% physical Res.pen +14% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Defense +17 (+5 eff.) Resists +5% blight +14% lightning Disease- +19% Pinning- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 17 acid Dmg.mod +11% acid Res.pen +16% acid ----- def ----- Resists +8% acid +7% fire +14% cold +20% lightning HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of venom (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 12 acid Dmg.mod +9% acid Res.pen +6% acid ----- def ----- Resists +7% acid HP.reg +3.00 ---------- misc Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 82.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of balance (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Phys.save +5 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disease- +14% ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+4 eff.) Acc +20 (+8 eff.) Absorb energies. Uses 722 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
infernal elven-wood starstaff of protection (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +18 (+4 eff.) Melee+ 21 fire Dmg.mod +25% light ----- def ----- Resists +12% light ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of greater warding (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego++] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +4% Spell.pwr +18 (+4 eff.) Dmg.mod +25% fire ----- def ----- Armour +7 Defense +8 (+2 eff.) HP.reg +0.90 Heal.mod +16% ---------- misc Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's yew starstaff of greater warding (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +10% darkness +8% temporal Def/telep +5 Res/telep +12% Dur/telep +11% ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
electrified deep-steel trident (26-42 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Psionic Power 26.0 - 41.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit: * 25% chance to afflict the target with Haywire, causing 116 Lightning damage over 5 turns and giving them a 17% chance to fail using talents. While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
runescribed blue-steel trident of exorcism (20-33 power, 8 apr)3.0 T2 trident 2H weapon Reqs Str 16 [Ego+] Arcane Power 20.5 - 32.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% Melee+ +9 arcane Against +13% Undead On Hit.r1 +9 physical On Crit: * Strike your target with a blast of Light dealing 129 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 32 for the duration. While equipped: dps ---------- Crit.mult +21.00% Res.pen +10% arcane A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer's deep-steel trident of ruin (26-42 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego++] Master Power 26.5 - 42.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +12.0% Crit.mult +23.00% Phys.pwr +12 (+8 eff.) Res.pen +12% physical Apr +12 ----- def ----- Disarm- +24% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's stralite waraxe of phasing (30-41 power, 17 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +17 Crit +6.5% Atk.spd 100% Phasing +18% Melee+ +12 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 36 While equipped: ----- def ----- Disease- +30% One-handed war axes. |
stormbringer's steel waraxe of venom (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego++] Nature/Master Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +8.0% Atk.spd 100% On Crit.r2 +12 lightning +15 cold On Crit: * The target is poisoned, taking nature damage per turn and decreasing all heals received by 20%. Damage is based on Cunning. While equipped: dps ---------- Mov.spd +28% Res.pen +9% lightning +6% cold One-handed war axes. |
stormbringer's stralite waraxe of evisceration (28-40 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +30 lightning +17 cold On Crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+7 eff.) Mov.spd +32% Res.pen +8% lightning +6% cold One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 402, based on Magic) for 10 turns. Uses 15 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
noble's hardened leather belt of the arcanist1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) Against +24% Summoned ----- def ----- D.Red.from +25% Summoned Spell.save +10 (+4 eff.) A belt that goes around your waist. |
Layeta the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +21% mind +12% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) Resists +6% temporal Mind.save +11 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Marderuisin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +9 Dex dps ---------- Phys.pwr +5 (+5 eff.) Dmg.mod +3% acid Acc +4 (+2 eff.) Apr +4 Melee Ret 2 acid ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Irzen's Pyre (11 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 10 manaburn arcane 10 fire burn Ranged+ 9 manaburn arcane 9 fire burn Dmg.mod +8% fire burn +7% manaburn arcane ----- def ----- Defense +11 (+3 eff.) Phys.save +8 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +11% blight +11% all Max.HP +57.00 HP.reg +2.90 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
destroyer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +19 (+4 eff.) Dmg.mod +9% all Res.pen +5% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blightbringer's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +25% Dmg.mod +7% acid +7% blight ----- def ----- Armour +4 Fatigue +3% Disease- +29% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots of evasion (11 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Cun +3 Con ----- def ----- Armour +4 Defense +11 (+3 eff.) Fatigue +3% Phys.save +15 (+12 eff.) Mind.save +12 (+5 eff.) Evasion: (Instant) Puts all charms on 22 cooldown Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic voratun gauntlets of sorrow (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 32 mind 31 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 26 ----- def ----- Armour +7 Fatigue +5% Max.HP +40.00 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
stygian dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 6 darkness 5 cold Dmg.mod +4% darkness +4% cold Acc +8 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness Spell.save +7 (+3 eff.) ---------- misc Infravis +3 Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +14 Apr +9 Crit +13.0% Atk.spd 83% Melee+ +4 darkness Dmg.conv 10% darkness 10% cold On Crit: 10% Dominate 3 Track: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training Str 35 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.5 Pwr.cost 33 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 70.74 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
defender's hardened leather cap (6 def, 9 armour)2.0 T3 head armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+8 eff.) A cap made of leather. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging hardened leather cap of the citadel (0 def, 3 armour)2.0 T3 head armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +13% mind Mind.save +13 (+5 eff.) Confus- +23% ---------- misc Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 6.60% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. A cap made of leather. |
rough leather cap 'Betumira' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Mag +2 Wil +5 Con dps ---------- Phys.pwr +4 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +3 A cap made of leather. |
stabilizing cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +5 Wil +2 Con dps ---------- Dmg.mod +8% arcane ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+8 eff.) Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 6.5 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Xeth the dwarven-steel mail armour (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Arcane/Master While equipped: Stats +6 Dex ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +6% Resists +15% temporal +6% physical Phys.save +24 (+17 eff.) ---------- misc Infravis +3 A suit of armour made of mail. |
dawnforged stralite mail armour of command (13 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +7 Con ----- def ----- Armour +13 Defense +13 (+4 eff.) Fatigue +17% Resists +9% physical -13% darkness +9% light Phys.save +6 (+6 eff.) Spell.save +7 (+3 eff.) Mind.save +23 (+9 eff.) A suit of armour made of mail. |
hardened dwarven-steel mail armour of the deep (3 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Master While equipped: ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +12% Resists +15% acid +7% physical +10% fire +8% lightning +16% cold ---------- misc Breathe water A suit of armour made of mail. |
luminate stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 20 light 14 temporal Melee Ret 12 light 13 temporal ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +4% Resists +20% light +22% temporal Phys.save +10 (+10 eff.) A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
cleansing reinforced leather armour of Malphas (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Disrupt/Master While equipped: dps ---------- Spell.crit +3% Mind.crit +2% Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +14% nature +14% blight A suit of armour made of leather. |
defiant hardened leather armour of Vandryr (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Master/Psionic While equipped: Stats +3 Wil +5 Con dps ---------- Spell.crit +5% Crit.mult +13.00% Spell.pwr +7 (+1 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Mind.save +16 (+6 eff.) A suit of armour made of leather. |
drakeskin leather armour of Traekus (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +2% Crit.mult +15.00% Phys.pwr +4 (+4 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating steel plate armour of implacability (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Nature/Master While equipped: ----- def ----- Armour +16 Fatigue +17% Phys.save +9 (+9 eff.) HP.reg +3.80 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
Noonbraid (0 def, 4 armour, 81.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +25% light Apr +7 ----- def ----- Armour +4 Fatigue +8% Resists +9% light +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of the determined (0 def, 6 armour, 101.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 20% chance to use Mental Recentering and lower the cooldown of up to 2 wild gift, psionic, or cursed talent(s). This effect has a 20 turns cooldown. ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
living stralite shield of earthen fury (0 def, 14 armour, 134.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +14 Fatigue +8% Resists +15% nature +13% blight Max.HP +32.00 ---------- misc Talents +1 Block Handheld deflection devices. |
sentry's quiver of elven-wood arrows of vileness (46/46, 45-63 power, 23 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 45.0 - 63.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +2.5% Capacity 46 Rld cld 1 Ranged+ +18 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 36 Arrows are used with bows to pierce your foes to death. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
493 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sulfurwar the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Con ----- def ----- Defense +15 (+5 eff.) Resists +3% darkness +3% nature +3% light Disease- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 55 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Brand of the Pyrophage Brand of the Pyrophage1.0 T2 lite [Unique] Arcane While equipped: dps ---------- S.pwr/crit +2 Res.pen +6% fire Phasing +10% Melee Ret 9 fire burn ----- def ----- Defense +10 (+3 eff.) Resists +7% fire +8% fire burn +1% physical Max.HP +40.00 ---------- misc Light +3 Talents +1 Combust Combust: When hitting a foe under the influence of a fire-based efect (such as burning), you have a 33% chance to cause it to erupt, inflicting 60 Fire damage in a radius of 1, and giving you a stack of Burning Consumption. This increases your Max Mana by 60.5% and life regen by 18.15 for 5 turns. The life regen effect has a maximum value of 50. These effects scale off of the Magic stat. An ash caked iron brand, it burns with a vicious, hungry, red glow. |
Dairimas the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +1 Mag +3 Cun +1 Con dps ---------- Dmg.mod +3% temporal ----- def ----- Phys.save +5 (+5 eff.) Heal.mod +11% ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
etched brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Dex +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Affinity +4% acid +3% physical ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toruchak (18/18, 42-50 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 42.0 - 50.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +14.0% Capacity 18 Ranged+ +20 blight +20 mind +20 arcane On Hit.r1 +20 mind On Crit.r2 +20 mind On Crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+10 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+10 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By MajorBoner the Shalore Necromancer level 25
22nd Pyre 123rd year of Ascendancy at 09:50 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By MajorBoner the Shalore Necromancer level 17
31st Haze 122nd year of Ascendancy at 01:50 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By MajorBoner the Shalore Necromancer level 9
4th Flare 122nd year of Ascendancy at 12:13 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By MajorBoner the Shalore Necromancer level 19
33rd Haze 122nd year of Ascendancy at 15:54 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By MajorBoner the Shalore Necromancer level 28
6th Mirth 123rd year of Ascendancy at 09:38 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MajorBoner the Shalore Necromancer level 19
34th Haze 122nd year of Ascendancy at 00:41 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By MajorBoner the Shalore Necromancer level 10
67th Dusk 122nd year of Ascendancy at 12:51 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By MajorBoner the Shalore Necromancer level 20
39th Haze 122nd year of Ascendancy at 07:27 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By MajorBoner the Shalore Necromancer level 30
47th Dusk 123rd year of Ascendancy at 08:34 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By MajorBoner the Shalore Necromancer level 30
56th Dusk 123rd year of Ascendancy at 23:17 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By MajorBoner the Shalore Necromancer level 21
7th Regrowth 123rd year of Ascendancy at 00:43 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By MajorBoner the Shalore Necromancer level 26
32nd Pyre 123rd year of Ascendancy at 01:27 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By MajorBoner the Shalore Necromancer level 34
52nd Haze 123rd year of Ascendancy at 20:48 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By MajorBoner the Shalore Necromancer level 25
29th Pyre 123rd year of Ascendancy at 04:27 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By MajorBoner the Shalore Necromancer level 19
34th Haze 122nd year of Ascendancy at 01:21 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By MajorBoner the Shalore Necromancer level 1
74th Pyre 122nd year of Ascendancy at 16:01 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By MajorBoner the Shalore Necromancer level 10
67th Dusk 122nd year of Ascendancy at 12:52 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By MajorBoner the Shalore Necromancer level 15
18th Haze 122nd year of Ascendancy at 04:35 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By MajorBoner the Shalore Necromancer level 23
4th Pyre 123rd year of Ascendancy at 22:53 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By MajorBoner the Shalore Necromancer level 26
53rd Pyre 123rd year of Ascendancy at 15:57 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By MajorBoner the Shalore Necromancer level 18
31st Haze 122nd year of Ascendancy at 19:27 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By MajorBoner the Shalore Necromancer level 37
60th Haze 123rd year of Ascendancy at 14:08 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By MajorBoner the Shalore Necromancer level 36
58th Haze 123rd year of Ascendancy at 10:32 see stats
Log
Fire wyrm's devouring flames area effect drains life from Ghoul!
Fire wyrm's devouring flames area effect drains life from MajorBoner!
The shield around armoured skeleton warrior crumbles.
Fire wyrm's devouring flames area effect drains life from Armoured skeleton warrior!
Fire wyrm's devouring flames area effect drains life from Skeleton master archer!
Fire wyrm's devouring flames area effect drains life from MajorBoner!
Fire wyrm's devouring flames area effect drains life from Ghoul!
Fire wyrm's devouring flames area effect drains life from Skeleton master archer!
Fire wyrm's devouring flames area effect drains life from Armoured skeleton warrior!
MajorBoner receives 21 healing from Eternal Night.
Something receives 5 healing from MajorBoner.
Something receives 5 healing from MajorBoner.
Burning from Fire drake hits MajorBoner for 160 fire damage.
Fire wyrm's devouring flames area effect hits MajorBoner for 35 fire damage.
Fire wyrm's devouring flames area effect hits Armoured skeleton warrior for (4 absorbed), 30 fire (30 total damage).
Fire wyrm's devouring flames area effect hits Ghoul for 36 fire damage.
Fire wyrm's devouring flames area effect hits Skeleton master archer for 36 fire damage.
Fire wyrm's devouring flames area effect hits Skeleton mage for (26 absorbed), 0 fire (0 total damage).
Fire wyrm's devouring flames area effect hits MajorBoner for 34 fire damage.
Fire wyrm's devouring flames area effect hits Armoured skeleton warrior for 32 fire damage.
Fire wyrm's devouring flames area effect hits Ghoul for 35 fire damage.
Fire wyrm's devouring flames area effect hits Skeleton master archer for 35 fire damage.
Fire wyrm's devouring flames area effect hits Skeleton mage for (25 absorbed), 0 fire (0 total damage).
Something receives 5 healing from Ghoul.
Something receives 5 healing from Ghoul.
Something receives 5 healing from Skeleton master archer.
Something receives 5 healing from Skeleton master archer.
Something receives 5 healing from Armoured skeleton warrior.
Something receives 4 healing from Armoured skeleton warrior.
MajorBoner the level 38 shalore necromancer was scorched to death by a fire wyrm on level 9 of Dreadfell.









































































































































































