











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Arcane Blade |
| Level / Exp | 19 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 5 on the 22nd Voratun 122nd year of Ascendancy at 19:54 0 / 6Killed by Ben Cruthdar, the Cursed at level 5 on the 22nd Voratun 122nd year of Ascendancy at 21:14 Killed by Adyta the drem at level 16 on the 19th Wealth 122nd year of Ascendancy at 14:36 Killed by Itgahro the giant at level 16 on the 40th Dearth 122nd year of Ascendancy at 15:06 Killed by Yeek Wayist at level 17 on the 3rd Loss 122nd year of Ascendancy at 07:09 Killed by dreaming horror at level 18 on the 22nd Loss 122nd year of Ascendancy at 15:38 |
Primary Stats
| Strength | 75 (base 40) |
| Dexterity | 25 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 50 (base 35) |
| Willpower | 30 (base 10) |
| Cunning | 60 (base 21) |
Resources
| Life | 615/615 |
| Mana | 188/188 |
| Stamina | 194/194 |
| Healing Factor | 1.1245178243369 |
| Regeneration | 0.28112945608423 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 58 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Darkness | +6% |
| Fire | +5% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 47.50863224038 (94.051442452011%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 26 |
| Physical Save | 31 |
| Spell Save | 24 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Light | + 14%( 70%) |
| Nature | + 19%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 35%( 70%) |
| Mind | + 7%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
| Knockback Resistance | 24% |
| Pinning Resistance | 21% |
| Poison Resistance | 10% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Air | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Shock Hands |
| talent | Shielding |
| talent | Fiery Hands |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | BleaknullInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +8 Damage when hit (Melee): 2 darkness Changes resistances: +6% nature Poison immunity: +10% Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glubremira the Blacksnake (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str / +3 Wil / +1 Cun Changes resistances: +6% darkness Changes damage: +6% darkness Critical mult.: +5.00% A cap made of leather. |
| Tool | iron torque of gale force 'Winterwing' [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +3 Str / +5 Mag / +5 Con Changes resistances: +3% cold Changes resistances penetration: +10% cold It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Disarm immunity: +29% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +21.00 Rings make your fingers look great! |
| On fingers | warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings make your fingers look great! |
| Around waist | rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
| In main hand | enhanced iron battleaxe of crippling (104% power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 105% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +7 Con Massive two-handed battleaxes. |
| On hands | Bokagen (10 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +30 (+7 eff.) Armour: +2 Defense: +10 (+5 eff.) Changes stats: +3 Str / +4 Dex / +2 Cun Changes resistances: +3% mind Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+4 eff.) Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening steel plate armour of the deep (0 def, 10 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Changes resistances: +9% acid / +6% cold Allows you to breathe in: water Mental save: +12 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | linen cloak 'Galanarindur' (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +11 (+5 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +3% cold Mana when firing critical spell: +2.00 Spellpower: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% light / +11% darkness Blindness immunity: +22% Amulets make your neck look great! |
Inventory
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Usan the Dwarf Arcane Blade level 19
23rd Loss 122nd year of Ascendancy at 16:03 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Usan the Dwarf Arcane Blade level 13
30th Profit 122nd year of Ascendancy at 07:00 see stats
Exterminator
Killed 1000 creatures.By Usan the Dwarf Arcane Blade level 19
27th Loss 122nd year of Ascendancy at 13:58 see stats
Level 10
Got a character to level 10.By Usan the Dwarf Arcane Blade level 10
2nd Profit 122nd year of Ascendancy at 07:04 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Usan the Dwarf Arcane Blade level 5
19th Voratun 122nd year of Ascendancy at 14:14 see stats
The secret city
Discovered the truth about mages.By Usan the Dwarf Arcane Blade level 15
15th Wealth 122nd year of Ascendancy at 11:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Usan the Dwarf Arcane Blade level 19
26th Loss 122nd year of Ascendancy at 23:04 see stats
Unstoppable
Returned from the dead.By Usan the Dwarf Arcane Blade level 18
22nd Loss 122nd year of Ascendancy at 15:38 see stats
Log
Usan picks up (g.): cleansing cured leather armour of clarity (6 def, 4 armour).
Usan picks up (d.): horrifying thorny mindstar of balance (97% power, 24 apr, nature damage).
Usan picks up (f.): protector's vined mindstar (85% power, 18 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).
You gain 2.21 gold from the transmogrification of sapper's iron pickaxe (dig speed 29 turns).
You gain 1.21 gold from the transmogrification of shocking steel shield of lightning resistance (+17%) (0 def, 4 armour, 40 block).
You gain 1.53 gold from the transmogrification of prismatic cured leather armour of fire resistance (6 def, 4 armour).
You gain 1.53 gold from the transmogrification of cleansing cured leather armour of clarity (6 def, 4 armour).
You gain 3.33 gold from the transmogrification of steel mail armour of the deep (2 def, 7 armour).
You gain 2.95 gold from the transmogrification of cruel ash starstaff of might (111% power, 3 apr, physical element).
You gain 2.27 gold from the transmogrification of protector's vined mindstar (85% power, 18 apr, nature damage).
You gain 2.65 gold from the transmogrification of hungering vined mindstar (85% power, 18 apr, nature damage).
You gain 2.16 gold from the transmogrification of horrifying thorny mindstar of balance (97% power, 24 apr, nature damage).
You gain 5.52 gold from the transmogrification of creative thorny mindstar of frost (94% power, 24 apr, nature damage).
You gain 2.00 gold from the transmogrification of steel longsword of paradox (112% power, 3 apr).
You gain 0.90 gold from the transmogrification of wild infusion (res 15%; magical; dur 2; cd 15).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 28th Loss of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 29th Loss of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 30th Loss of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
There is a Derth (Town) here (press '' or right click to use).
Today is the 1st Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.



































































