Skeleton with Magic the level 7 Skeleton Archmage by san0ix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp7 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19.944033603778 (base 10)
Dexterity20.944033603778 (base 10)
Constitution10 (base 10)
Magic31 (base 30)
Willpower13 (base 13)
Cunning17 (base 17)

Resources

Life148/148
Mana137/137
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage18
Accuracy16
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower33.695911627476
Crit Chance10%
Speed1

Offense: Mind

Mindpower20.45
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+10%
Fire+10%
Nature+3%

Defense: Base

Armour (hardiness)4 (30%)
Defense12.030411761322
Ranged Defense12.030411761322
Fatigue7
Physical Save16.005411761322
Spell Save20.4625
Mental Save17.025

Defense: Resistances

Nature+ 5%( 70%)
Arcane+ 8%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Taints
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
4/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
4/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done
active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Skeleton with Magic picks up (s.): citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Skeleton with Magic deactivates Arcane Power.

Skeleton with Magic activates Arcane Power.


Skeleton with Magic wears(replacing):
Prox's Lucky Halfling Foot.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.81 gold from the transmogrification of
quiver of elm arrows of psychokinesis (9/9, 10-14 power, 5 apr).
You gain 1.10 gold from the transmogrification of
nature's sandstone wardstone of lightning resistance (+11%).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (21-31.5 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 94 over 5 turns).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Space around you starts to dissolve...

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.