








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 28 / 27% |
| Size | small |
| Lifes / Deaths | Killed by Gunsnake at level 10 on the 69th Dusk 122nd year of Ascendancy at 05:36 / 49Killed by Bill the Stone Troll at level 10 on the 69th Dusk 122nd year of Ascendancy at 07:05 Killed by Shardskin at level 14 on the 37th Haze 122nd year of Ascendancy at 16:43 Killed by Cyrisemina the sandworm destroyer at level 16 on the 51st Haze 122nd year of Ascendancy at 15:23 Killed by Blast Processing at level 16 on the 51st Haze 122nd year of Ascendancy at 22:07 Killed by bandit at level 17 on the 58th Haze 122nd year of Ascendancy at 04:04 Killed by Minotaur of the Labyrinth at level 17 on the 59th Haze 122nd year of Ascendancy at 21:50 Killed by Ariwen the large brown snake at level 18 on the 60th Haze 122nd year of Ascendancy at 05:36 Killed by snow giant boulder thrower at level 18 on the 73rd Haze 122nd year of Ascendancy at 04:16 Killed by snow giant boulder thrower at level 19 on the 74th Haze 122nd year of Ascendancy at 00:23 Killed by Rantha the Worm at level 19 on the 75th Haze 122nd year of Ascendancy at 08:35 Killed by Assassin Lord at level 20 on the 4th Regrowth 123rd year of Ascendancy at 22:27 Killed by Assassin Lord at level 20 on the 5th Regrowth 123rd year of Ascendancy at 00:09 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 07:50 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 09:48 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 11:13 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 13:12 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 15:00 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 16:46 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 18:30 Killed by Iveta the snow giant boulder thrower at level 21 on the 58th Regrowth 123rd year of Ascendancy at 20:08 Killed by Grand Corruptor at level 21 on the 64th Regrowth 123rd year of Ascendancy at 02:09 Killed by Grand Corruptor at level 21 on the 64th Regrowth 123rd year of Ascendancy at 04:33 Killed by Grand Corruptor at level 21 on the 64th Regrowth 123rd year of Ascendancy at 06:01 Killed by Urkis, the High Tempest at level 21 on the 15th Pyre 123rd year of Ascendancy at 15:12 Killed by Urkis, the High Tempest at level 21 on the 15th Pyre 123rd year of Ascendancy at 16:39 Killed by Urkis, the High Tempest at level 22 on the 15th Pyre 123rd year of Ascendancy at 18:19 Killed by Blood Master at level 22 on the 44th Pyre 123rd year of Ascendancy at 04:18 Killed by Weirdling Beast at level 23 on the 3rd Mirth 123rd year of Ascendancy at 12:12 Killed by Adadhekira the Guardian at level 24 on the 9th Dusk 123rd year of Ascendancy at 20:14 Killed by runed bone giant at level 24 on the 10th Dusk 123rd year of Ascendancy at 01:32 Killed by icy orc wyrmic at level 24 on the 35th Dusk 123rd year of Ascendancy at 20:01 Killed by barrow wight at level 25 on the 39th Dusk 123rd year of Ascendancy at 04:16 Killed by corrupted saw horror at level 26 on the 40th Dusk 123rd year of Ascendancy at 22:11 Killed by corrupted saw horror at level 26 on the 41st Dusk 123rd year of Ascendancy at 00:34 Killed by Borfast the Broken at level 27 on the 41st Dusk 123rd year of Ascendancy at 07:21 Killed by Xita the skeleton warrior at level 27 on the 41st Dusk 123rd year of Ascendancy at 11:55 Killed by Velegata the vampire lord at level 27 on the 42nd Dusk 123rd year of Ascendancy at 05:21 Killed by Lord of Skulls (warrior) at level 27 on the 43rd Dusk 123rd year of Ascendancy at 03:59 Killed by The Master at level 27 on the 43rd Dusk 123rd year of Ascendancy at 06:06 Killed by The Master at level 27 on the 43rd Dusk 123rd year of Ascendancy at 07:58 Killed by armoured skeleton warrior at level 27 on the 43rd Dusk 123rd year of Ascendancy at 09:26 Killed by Lord of Skulls (warrior) at level 27 on the 43rd Dusk 123rd year of Ascendancy at 11:06 Killed by The Master at level 27 on the 43rd Dusk 123rd year of Ascendancy at 12:48 Killed by Lord of Skulls (warrior) at level 27 on the 43rd Dusk 123rd year of Ascendancy at 14:14 Killed by Lord of Skulls (warrior) at level 27 on the 43rd Dusk 123rd year of Ascendancy at 16:11 Killed by Lord of Skulls (warrior) at level 27 on the 43rd Dusk 123rd year of Ascendancy at 17:30 Killed by ghoul at level 27 on the 43rd Dusk 123rd year of Ascendancy at 19:39 Killed by Belawe the ghast at level 28 on the 48th Dusk 123rd year of Ascendancy at 22:52 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 57 (base 44) |
| Magic | 65 (base 55) |
| Willpower | 40 (base 23) |
| Cunning | 32 (base 14) |
Resources
| Life | 418/418 |
| Mana | 394/394 |
| Healing Factor | 1.5151118176839 |
| Regeneration | 4.9241134074727 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 15 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 12 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Physical | +8% |
| Nature | +21% |
| Mind | +3% |
| Arcane | +6% |
| Cold | +20% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Arcane | +50% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 39 |
| Mental Save | 42 |
Defense: Resistances
| Blight | + 26%( 70%) |
| Arcane | + 70%( 70%) |
| Mind | + 26%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 25%( 70%) |
| Cold | + 28%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Pinning Resistance | 25% |
| Poison Resistance | 48% |
| Knockback Resistance | 20% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1434% for 10 turns (417 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Disruption Shield |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Elyth the skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Xulraba the white ooze. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by Blast Processing. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 93. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Silevea the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 mind Changes resistances: +5% arcane / +10% fire / +6% mind / +9% cold Changes resistances penetration: +25% mind / +25% arcane A pair of boots made of leather. |
| Light source | dwarven lantern 'Eriyatir'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+5 eff.) Changes stats: +3 Wil Changes resistances: +5% light Changes damage: +10% darkness / +3% mind Damage affinity(heal): +5% darkness Critical mult.: +15.00% Physical save: +14 (+4 eff.) Spell save: +14 (+5 eff.) Mental save: +23 (+8 eff.) Mental crit. chance: +2% Light radius: +5 Infravision radius: +3 See stealth: +15 See invisible: +11 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 160.57 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
| Tool | overpowered ash totem of summon tentacle [power 245] (32 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 508 Base Damage: 252 Armor: 17 All Resist: 5 Activation puts all charms on cooldown for 32 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +20% Maximum life: +21.00 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Damage against: +19% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | shimmering yew magestaff of might (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +54.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Glorossra (10 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+8 eff.) Armour penetration: +1 Physical power: +15 (+7 eff.) Armour: +2 Defense: +10 (+5 eff.) Changes stats: +3 Mag Changes resistances: +5% arcane Changes damage: +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Bethavena (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +8 Con Changes resistances: +18% lightning / +5% arcane / +11% all Changes damage: +13% nature Spell save: +9 (+3 eff.) Mental save: +15 (+5 eff.) Poison immunity: +48% Disease immunity: +55% Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloudusher (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Changes resistances: +12% lightning / +5% arcane Changes resistances penetration: +25% arcane / +25% blight Physical save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Amulets make your neck look great! |
Inventory
Lustrewoe the cashmere robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +9% blight / +9% temporal / +6% light / +11% all Changes damage: +6% nature Poison immunity: +30% Disease immunity: +26% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 244/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Blast Processing the Yeek Archmage level 23
3rd Mirth 123rd year of Ascendancy at 16:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Blast Processing the Yeek Archmage level 12
8th Haze 122nd year of Ascendancy at 10:23 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Blast Processing the Yeek Archmage level 18
72nd Haze 122nd year of Ascendancy at 14:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Blast Processing the Yeek Archmage level 20
57th Regrowth 123rd year of Ascendancy at 08:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blast Processing the Yeek Archmage level 22
17th Pyre 123rd year of Ascendancy at 16:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blast Processing the Yeek Archmage level 23
3rd Mirth 123rd year of Ascendancy at 17:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blast Processing the Yeek Archmage level 10
68th Dusk 122nd year of Ascendancy at 14:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Blast Processing the Yeek Archmage level 20
75th Haze 122nd year of Ascendancy at 09:34 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Blast Processing the Yeek Archmage level 23
3rd Mirth 123rd year of Ascendancy at 16:19 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Blast Processing the Yeek Archmage level 20
5th Regrowth 123rd year of Ascendancy at 02:48 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Blast Processing the Yeek Archmage level 23
3rd Mirth 123rd year of Ascendancy at 16:19 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Blast Processing the Yeek Archmage level 23
3rd Mirth 123rd year of Ascendancy at 16:19 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Blast Processing the Yeek Archmage level 22
44th Pyre 123rd year of Ascendancy at 05:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Blast Processing the Yeek Archmage level 9
62nd Dusk 122nd year of Ascendancy at 02:37 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Blast Processing the Yeek Archmage level 22
43rd Pyre 123rd year of Ascendancy at 19:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Blast Processing the Yeek Archmage level 20
75th Haze 122nd year of Ascendancy at 10:25 see stats
Log
You are yanked out of this place!
Rested for 18 turns (stop reason: dialog is displayed).
You gain 25.00 gold from the transmogrification of Forbidden Tome: "A View From The Gallery".
You gain 1.02 gold from the transmogrification of steel plate armour of lightning resistance (0 def, 9 armour).
You gain 5.97 gold from the transmogrification of rejuvenating cured leather armour of acid resistance (6 def, 4 armour).
You gain 1.68 gold from the transmogrification of prismatic cured leather armour of temporal resistance (6 def, 4 armour).
You gain 9.34 gold from the transmogrification of Shinedeath (0 def, 0 armour).
You gain 3.38 gold from the transmogrification of wrathful steel shield (0 def, 4 armour, 36.5 block).
You gain 11.71 gold from the transmogrification of Zabar the cured leather sling.
You gain 2.64 gold from the transmogrification of balanced steel dagger (14-18 power, 6 apr).
You gain 2.50 gold from the transmogrification of arcing steel dagger of phasing (12-16 power, 16 apr).
You gain 1.36 gold from the transmogrification of flaming steel waraxe (12-16 power, 3 apr).
You gain 11.15 gold from the transmogrification of steel mace 'Starquell' (14-19 power, 3 apr).
You gain 6.30 gold from the transmogrification of enhanced steel mace of massacre (22-31 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel longsword (16-22 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (24-38 power, 2 apr).
You gain 3.85 gold from the transmogrification of balanced steel greatsword of massacre (30-48 power, 2 apr).
You gain 2.35 gold from the transmogrification of potent ash vilestaff of might (18-22 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 0.10 gold from the transmogrification of steel ring.
You gain 0.60 gold from the transmogrification of steel amulet of cunning (+2).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 50th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.



















































































