








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Outsiders 1.7.6The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above. This is a continuation of Godling which I published previously and contains the Engineered from that. The three races are: Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed) Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances) True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities) Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied). Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 40 / 93% |
| Size | gargantuan |
| Lifes / Deaths | Killed by worm that walks at level 9 on the 5th Mirth 122nd year of Ascendancy at 02:35 4 / 4Killed by Lichsuka at level 9 on the 5th Mirth 122nd year of Ascendancy at 17:36 Killed by Lord of Skulls (warrior) at level 31 on the 23rd Pyre 123rd year of Ascendancy at 23:25 Killed by Lichsuka at level 31 on the 39th Pyre 123rd year of Ascendancy at 23:08 |
Primary Stats
| Strength | 94 (base 60) |
| Dexterity | 104 (base 60) |
| Constitution | 88 (base 60) |
| Magic | 132 (base 60) |
| Willpower | 128 (base 60) |
| Cunning | 118 (base 60) |
Resources
| Mana | 699/699 |
| Vim | 239/239 |
| Life | 1233/1233 |
| Positive | 180/180 |
| Stamina | 505/505 |
| Soul | 31/31 |
| Healing Factor | 1.6538787563806 |
| Regeneration | 5.7917881660278 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +75% |
| Spell | 0% |
| Global | +147.58992752625% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 127.5659692447 |
| See Invisible | 184.4134149921 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 304 |
| Accuracy | 77 |
| Crit Chance | 64% |
| APR | 12 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 105 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Mind
| Mindpower | 98 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +113% |
| Darkness | +112% |
| Light | +31% |
| Temporal | +38% |
| Cold | +51% |
| Physical | +47% |
| Mind | +45% |
| All | +25% |
Offense: Damage Penetration
| Darkness | +69% |
| Light | +15% |
| Temporal | +30% |
| Fire | +20% |
| Cold | +59% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 79.926645635001 (74.708763900747%) |
| Defense | 106 |
| Ranged Defense | 106 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 96 |
| Mental Save | 95 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Cold | + 65%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 47%( 70%) |
| Mind | + 46%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 469.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1562% for 10 turns (2190 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 408.11 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Glacial waste | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of flesh | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Dreadmaster | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Death | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master necromancer | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Omnipotence | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/6 |
| Spell / Spectre | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Eternal Night |
| talent | Suffer For Me |
| talent | Keen Senses |
| talent | Elemental Discord |
| talent | Erupting Shadows |
| talent | Premonition |
| talent | Discarded Refuse |
| talent | Hiemal Shield |
| talent | Spikes of Decrepitude |
| talent | Grim Shadow |
| talent | Daunting Presence |
| talent | Aura of Undeath |
| talent | Defensive Posture |
| talent | Utterly Destroyed |
| talent | Reaping |
| talent | Doomed For Eternity |
| beneficial effect | Movement speed increased by 50%. Death Rush |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
| beneficial effect | Physical power, spellpower and all saves increased by 54. Commander of the Dead |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff and tried to steal it from you. You told them nothing and vanquished them. You have advised the elders in Last Hope of these events. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by orc grand master assassin. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 850. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit has completed an elixir of explosive force without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have taken some orbs of command from the leaders of the Orc Prides. Apparently they are used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. * You have used the Orb of Destruction on an orb pedestal (destruction). * You have used the Orb of Undeath on an orb pedestal (undeath). * You have used the Elemental Orb on an orb pedestal (elements). | active |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. * You defeated the Assassin Lord and rescued the lost merchant. He gave you 8 gold and invited you to visit his shop in Last Hope. | done |
Equipment
| On feet | stealthy pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: Stats +9 Lck +5 Dex offense ------ Move Speed +25% defense ------ Armor +3 Stealth +7 A pair of boots made of leather. |
| Light source | Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 46 out of 150/150. Range melee/personal Cooldown: 6 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 89.16 cold damage and 87.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | elven-silk wizard hat 'Leludotir' (18 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Spell Crit +5% Mind Crit +4% Spellpower +4 (+1 eff.) Mindpower +13 (+2 eff.) Damage +14% mind defense ------ Defense +18 (+3 eff.) Resistance +10% mind +6% fire Crit Resistance 15.00% Physical save +10 (+2 eff.) Mind save +24 (+5 eff.) Silence Resist +10% other ------- Mana/turn +0.29 Max psi +28.00 A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 12 out of 25/25. Range 7 Cooldown: 4 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 27 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Glimmergrinder0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Ignore resists +10% light +15% fire defense ------ Resistance +3% acid +6% light Healmod +20% Disease Resist +20% Teleport Resist +10% Rings make your fingers look great! |
| On fingers | Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Eclipsewhisper1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck offense ------ Damage +6% darkness On-Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 39% defense ------ Resistance +3% temporal +15% nature +12% cold Spell save +12 (+3 eff.) Stealth +8 other ------- Disarm Traps +16 Infravision +5 A belt that goes around your waist. |
| In main hand | dragonbone magestaff 'Layumira' (41-49 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 41.0 - 49.2 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Spell Crit +5% Mind Crit +4% Critical power +32.00% Spellpower +29 (+5 eff.) On-Hit 35 fire Damage +41% darkness +9% physical Ignore Armor +6 other ------- Mana/turn +0.28 Max mana +88.00 See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Unarmed combat: Weapon Damage 14.0 - 15.4 Physical Uses 70% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Damage Conversion 100% void On Hit: 15% Dust to Dust level 1 On Hit: 10% Mind Blast level 1 On Hit: 10% Turn Back the Clock level 1 On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Black Robe (6 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Physical Power +10 (+2 eff.) Spellpower +30 (+5 eff.) defense ------ Defense +6 (+1 eff.) Resistance +15% all Spell save +25 (+5 eff.) Blind Resist +50% other ------- See Invisibility +10 On Spell Hit: 5% Blood Grasp level 3 On Spell Hit: 5% Soul Rot level 3 A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | elven-silk cloak of implacability (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature While equipped: defense ------ Defense +3 (+1 eff.) Physical save +10 (+2 eff.) Mind save +12 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Bokathad'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag offense ------ Spell Crit +4% Physical Power +9 (+2 eff.) Spellpower +4 (+1 eff.) Combat Speed +10% Damage +5% temporal +6% light +13% physical +6% mind +6% darkness Ignore resists +15% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Amulets make your neck look great! |
Inventory
heroism infusion of the sneak (die at -781; dur 7; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -781 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 781 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 2; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
treant's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +10% nature +9% blight Poison Resist +17% Disease Resist +19% Rings make your fingers look great! |
arcing dwarven-steel battleaxe of crippling (32-47 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 31.5 - 47.2 Physical Uses 40% Wil, 50% Mag, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 155 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Massive two-handed battleaxes. |
balanced voratun dagger of corruption (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 37.5 - 48.8 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: 20% Curse of Death level 5 While equipped: offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +8 (+2 eff.) Disarm Resist +36% Sharp, short and deadly. |
horrifying pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 3 mind 4 darkness Damage +6% mind +7% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling4.0 Encumbrance T4 sling 1H weapon [Normal] Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather gloves 'Anirand' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +9 Mag +13 Wil +4 Cun offense ------ Spellpower +15 (+3 eff.) Mindpower +20 (+4 eff.) On-Hit 12 arcane Damage +4% arcane defense ------ Armor +3 Resistance +10% arcane Physical save +12 (+2 eff.) Life Regen +7.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +1.40 Max stamina +40.00 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 26.0 - 28.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +16.0% Attack Speed 100% On-hit +15 arcane On Hit: 10% Manathrust level 3 On Hit: 10% Nightmare level 5 On Hit: 10% Set Up level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets (0 def, 8 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego+] Master While equipped: defense ------ Armor +8 Fatigue +5% Mind save +14 (+3 eff.) Life +58.00 Unarmed combat: Weapon Damage 36.5 - 51.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Battle Shout level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
prismatic voratun helm of knowledge (0 def, 5 armour)3.0 Encumbrance T5 head armor Reqs - Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +14% light +16% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training [Ego+] Arcane/Nature While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +11% light +14% darkness Life +43.00 Life Regen +4.00 Healmod +11% A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training [Ego+] Nature While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +53.00 Life Regen +5.00 Healmod +14% A suit of armour made of mail. |
marauder's reinforced leather armour (17 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex defense ------ Armor +7 Defense +17 (+3 eff.) Fatigue +8% Physical save +8 (+1 eff.) A suit of armour made of leather. |
impenetrable voratun plate armour (0 def, 26 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego] Master While equipped: defense ------ Armor +26 Fatigue +22% A suit of armour made of metal plates. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 49 power out of 85/85 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating dragonbone totem of stinging [power 446] (9 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 559 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to reduce fatigue by 59% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lichsuka the Engineered Necromancer level 29
9th Regrowth 123rd year of Ascendancy at 19:12 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lichsuka the Engineered Necromancer level 11
7th Flare 122nd year of Ascendancy at 22:06 see stats
Against all odds
Killed Ukruk in the ambush.By Lichsuka the Engineered Necromancer level 28
8th Regrowth 123rd year of Ascendancy at 02:16 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Lichsuka the Engineered Necromancer level 12
7th Dusk 122nd year of Ascendancy at 16:33 see stats
Brave new world
Went to the Far East and took part in the war.By Lichsuka the Engineered Necromancer level 31
29th Pyre 123rd year of Ascendancy at 13:13 see stats
Clone War
Destroyed your own Shade.By Lichsuka the Lich Necromancer level 32
49th Pyre 123rd year of Ascendancy at 21:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lichsuka the Engineered Necromancer level 12
27th Dusk 122nd year of Ascendancy at 11:03 see stats
Destroyer of the creation
Killed Slasul.By Lichsuka the Lich Necromancer level 32
42nd Pyre 123rd year of Ascendancy at 10:26 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lichsuka the Engineered Necromancer level 30
14th Regrowth 123rd year of Ascendancy at 22:50 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lichsuka the Lich Necromancer level 35
71st Pyre 123rd year of Ascendancy at 01:26 see stats
Earth Master
Killed Harkor'Zun.By Lichsuka the Engineered Necromancer level 15
63rd Dusk 122nd year of Ascendancy at 13:57 see stats
Exterminator
Killed 1000 creatures.By Lichsuka the Engineered Necromancer level 14
57th Dusk 122nd year of Ascendancy at 10:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lichsuka the Engineered Necromancer level 17
8th Haze 122nd year of Ascendancy at 00:32 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lichsuka the Lich Necromancer level 40
37th Dusk 123rd year of Ascendancy at 13:07 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lichsuka the Engineered Necromancer level 10
6th Mirth 122nd year of Ascendancy at 02:51 see stats
Level 10
Got a character to level 10.By Lichsuka the Engineered Necromancer level 10
5th Mirth 122nd year of Ascendancy at 21:20 see stats
Level 20
Got a character to level 20.By Lichsuka the Engineered Necromancer level 20
72nd Haze 122nd year of Ascendancy at 07:14 see stats
Level 30
Got a character to level 30.By Lichsuka the Engineered Necromancer level 30
14th Regrowth 123rd year of Ascendancy at 07:17 see stats
Level 40
Got a character to level 40.By Lichsuka the Lich Necromancer level 40
36th Dusk 123rd year of Ascendancy at 14:15 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Lichsuka the Lich Necromancer level 31
39th Pyre 123rd year of Ascendancy at 23:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lichsuka the Engineered Necromancer level 18
32nd Haze 122nd year of Ascendancy at 05:42 see stats
Size is everything
Did over 1500 damage in one attack.By Lichsuka the Lich Necromancer level 36
1st Mirth 123rd year of Ascendancy at 18:28 see stats
Size matters
Did over 600 damage in one attack.By Lichsuka the Engineered Necromancer level 19
69th Haze 122nd year of Ascendancy at 05:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lichsuka the Engineered Necromancer level 30
15th Regrowth 123rd year of Ascendancy at 01:54 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Lichsuka the Engineered Necromancer level 11
7th Flare 122nd year of Ascendancy at 22:06 see stats
That was close
Killed your target while having only 1 life left.By Lichsuka the Engineered Necromancer level 9
5th Mirth 122nd year of Ascendancy at 02:31 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lichsuka the Engineered Necromancer level 11
7th Flare 122nd year of Ascendancy at 22:06 see stats
The secret city
Discovered the truth about mages.By Lichsuka the Engineered Necromancer level 10
10th Mirth 122nd year of Ascendancy at 13:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lichsuka the Engineered Necromancer level 25
1st Regrowth 123rd year of Ascendancy at 20:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lichsuka the Engineered Necromancer level 17
75th Dusk 122nd year of Ascendancy at 04:50 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lichsuka the Engineered Necromancer level 27
7th Regrowth 123rd year of Ascendancy at 06:48 see stats
Log
Dreadmaster performs a melee critical strike against Fire drake hatchling!
Fire drake hatchling damages himself through Martyrdom!
Melee retaliation hits Dreadmaster for 2 fire damage.
Dreadmaster hits Fire drake hatchling for 230 physical, 0 fire (230 total damage).
Something hits Shadow for 30 mind, 5 cold, 38 nature, 5 cold (78 total damage).
Something hits Shadow for (128 to bones), 0 fire (0 total damage).
Lichsuka picks up (k.): prismatic voratun helm of knowledge (0 def, 5 armour).
Fire drake hatchling misses Dreadmaster.
Multi-hued drake hatchling uses Ice Claw.
Multi-hued drake hatchling misses Armoured skeleton warrior.
Armoured skeleton warrior can not be healed this way!
Armoured skeleton warrior hits Multi-hued drake hatchling for 213 physical, 14 blight, 7 fire, 45 blight (280 total damage).
Melee retaliation hits Armoured skeleton warrior for 2 fire, 2 cold (4 total damage).
Armoured skeleton warrior killed Multi-hued drake hatchling!
Lichsuka deactivates Putrescent Liquefaction.
Fire drake hatchling damages himself through Martyrdom!
Melee retaliation hits Dreadmaster for 2 fire damage.
Dreadmaster hits Fire drake hatchling for 151 physical, 0 fire (151 total damage).
Shadow casts Phase Door.
Dreadmaster casts Phase Door.
You pickup 2.70 gold pieces.
Lichsuka picks up (o.): Windborne Azurite.
Lichsuka picks up (A.): innervating dragonbone totem of stinging [power 446] (9 cooldown).
Lichsuka picks up (k.): heroic voratun gauntlets (0 def, 8 armour).
Lichsuka picks up (o.): marauder's reinforced leather armour (17 def, 7 armour).
Lore found: Windborne Azurite
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 6 turns (stop reason: dialog is displayed).
AI stopped: Dialog displayed















































































































































