











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Skirmisher |
| Level / Exp | 10 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 10 on the 1st Summertide 122nd year of Ascendancy at 10:41 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 34 (base 30) |
| Constitution | 10 (base 15) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 11) |
| Cunning | 24 (base 14) |
Resources
| Life | -94/179 |
| Stamina | 100/164 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 0.27500007749904 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 31.963832591226 |
| See Invisible | 31.963832591226 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 42 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Fire | +3% |
| Mind | +10% |
| Nature | +5% |
Offense: Damage Penetration
| Light | +15% |
Defense: Base
| Armour (hardiness) | 16.719009130622 (56.026343845506%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 16 |
| Mental Save | 15 |
Defense: Resistances
| Mind | + 10%( 70%) |
| Nature | + 25%( 70%) |
| Light | + 36%( 70%) |
| Cold | + 10%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
| Poison Resistance | 44% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.30 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
| Quiver | [vs. pouch of iron shots (15/16, 12-14 power, 1 apr) (Quiver)]pouch of iron shots (15/16, 12-14 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 12.0 - 14.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 16 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. cleansing rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)]cleansing rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +2(-) Dex ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) nature +5%(-) blight A cap made of leather. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | [vs. focusing iron torque of gale force [power 100] (6/15 cooldown) (Tool)]focusing iron torque of gale force [power 100] (6/15 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. mule's steel ring of the mind (+10%) (On fingers, 1 of 2)]mule's steel ring of the mind (+10%) 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +10%(-) mind ----- def ----- Fatigue -4% (-) Resists +10%(-) mind ---------- misc Max.enc +20 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's steel ring of the mind (+10%) (On fingers, 1 of 2)]marksman's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +0%(-10%) mind Acc +6 (+2 eff.) ----- def ----- Fatigue +0% (+4%) Resists +0%(-10%) mind Blind- +23% ---------- misc Max.enc +0 (-20) Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. steel amulet 'Starseam' (Around neck)]steel amulet 'Starseam' 0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: dps ---------- Dmg.mod +3%(-) fire Res.pen +15%(-) light Melee Ret 4(-) light ----- def ----- Resists +6%(-) physical +6%(-) light +10%(-) blight +11%(-) fire +10%(-) nature +10%(-) cold Poison- +24% (-) Disease- +24% (-) ---------- misc Stam/turn +0.20 (-) Amulets make your neck look great! |
| In main hand | [vs. rough leather sling of acid (In main hand)]rough leather sling of acid 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +6(-) acid While equipped: dps ---------- Dmg.mod +9%(-) acid Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) (-) ----- def ----- Spell.save +6 (+6 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. reinforced iron shield (0 def, 4 armour, 10-11 power, 39.5 block) (In off hand)]reinforced iron shield (0 def, 4 armour, 10-11 power, 39.5 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +40 (-) While equipped: ----- def ----- Armour +4 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(-) Cun +1(-) Dex ----- def ----- Defense +1 (+1 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
Inventory
[vs. rough leather sling of acid (In main hand, 1 of 2)]slime-covered iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Disrupt Power 10.5 - 13.7(+10.5 - +13.7) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-6) acid On Hit: * 7% chance to slow global speed by 41% While equipped: dps ---------- Dmg.mod +0%(-9%) acid Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. rough leather sling of acid (In main hand)]thought-forged iron greatsword of erosion (18-29 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Nature/Psionic Power 18.0 - 28.8(+18.0 - +28.8) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Melee+ +10 mind +9 nature Ranged+ +0(-6) acid On Hit: * 16% chance to reduce all saves and defense by 16 While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +0%(-9%) acid Massive two-handed swords. |
[vs. rough leather sling of acid (In main hand)]mighty elm longbow of acid 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) Ranged+ +9(+3) acid While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+5 eff.) Dmg.mod +14%(+5%) acid Longbows are used to shoot arrows at your foes. |
[vs. rough leather sling of acid (In main hand)]rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +0(-6) acid While equipped: dps ---------- Dmg.mod +0%(-9%) acid Slings are used to hurl stones or metal shots at your foes. |
[vs. rough leather sling of acid (In main hand)]potent elm magestaff (12-14 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4(+12.0 - +14.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-6) acid While equipped: dps ---------- Spell.crit +1% Spell.pwr +5 (+2 eff.) Dmg.mod +12% lightning +0%(-9%) acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. rough leather belt of the giants (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Armour +4 Fatigue -10% Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Size +0 (-1) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. rough leather armour (3 def, 2 armour) (Main armor)]prismatic cured leather armour of acid resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 (+2) Defense +6 (+3 eff.) (+3 (+1 eff.)) Fatigue +7% (+1%) Resists +16% acid +11% light +11% darkness A suit of armour made of leather. |
[vs. reinforced iron shield (0 def, 4 armour, 10-11 power, 39.5 block) (In off hand)]iron shield (0 def, 2 armour, 9-11 power, 19 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Normal] When used to Attack: Power 9.0 - 10.8(-0.5 - -0.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +19 (-20) While equipped: ----- def ----- Armour +2 (-2) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. reinforced iron shield (0 def, 4 armour, 10-11 power, 39.5 block) (In off hand)]iron shield of lightning resistance (+17%) (0 def, 2 armour, 9-11 power, 18 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Ego] Master When used to Attack: Power 9.0 - 10.8(-0.5 - -0.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +18 (-22) While equipped: ----- def ----- Armour +2 (-2) Fatigue +8% (-) Resists +17% lightning ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. focusing iron torque of gale force [power 100] (6/15 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. focusing iron torque of gale force [power 100] (6/15 cooldown) (Tool)]iron torque of mindblast [power 105] (6/15 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 116 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By peek the Yeek Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 09:00 see stats
Log
Infusion: Regeneration is still on cooldown for 3 turns.
Peek uses Infusion: Healing.
peek receives 55 healing from Infusion: Healing.
Peek uses Dominant Will.
Peek uses Dominant Will.
Peek uses Dominant Will.
Peek uses Infusion: Wild.
Peek lessens the pain.
Peek uses Block.
Forest Troll Hedge-Wizard reflects damage back to peek!
Bleeding from Peek hits Forest Troll Hedge-Wizard for (10 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard hits peek for 10 reflected damage.
--------------------------------
Forest Troll Hedge-Wizard reflects damage back to peek!
Bleeding from Peek hits Forest Troll Hedge-Wizard for (10 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard hits peek for 10 reflected damage.
Forest Troll Hedge-Wizard misses peek.
--------------------------------
Peek uses Bash and Smash.
Talent Infusion: Regeneration is ready to use.
Talent Kill Shot is ready to use.
Forest Troll Hedge-Wizard reflects damage back to peek!
peek hits Forest Troll Hedge-Wizard for (18 absorbed), 0 physical, (29 absorbed), 0 light (0 total damage).
Forest Troll Hedge-Wizard hits peek for 18 reflected, 29 reflected (47 total damage).
Forest Troll Hedge-Wizard reflects damage back to peek!
Peek's Bash and Smash hits Forest Troll Hedge-Wizard for (96 absorbed), 0 physical, (7 absorbed), 0 acid (0 total damage).
Forest Troll Hedge-Wizard hits peek for 96 reflected damage.
peek the level 10 yeek skirmisher was battered to death by Forest Troll Hedge-Wizard on level 3 of Trollmire.

































































