










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 50 / 987% |
| Size | medium |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 33 on the 18th Dusk 123rd year of Ascendancy at 07:14 0 / 9Killed by overpowered greater multi-hued wyrm at level 34 on the 18th Dusk 123rd year of Ascendancy at 22:33 Killed by overpowered greater multi-hued wyrm at level 34 on the 19th Dusk 123rd year of Ascendancy at 02:35 Killed by The Shade of Telos at level 38 on the 20th Haze 123rd year of Ascendancy at 05:58 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 74th Haze 123rd year of Ascendancy at 15:10 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 74th Haze 123rd year of Ascendancy at 15:21 Killed by Hypostasis of Entropy at level 50 on the 27th Pyre 124th year of Ascendancy at 18:37 Killed by Hypostasis of Entropy at level 50 on the 27th Pyre 124th year of Ascendancy at 19:59 Killed by Hypostasis of Entropy at level 50 on the 27th Pyre 124th year of Ascendancy at 20:11 |
Primary Stats
| Strength | 73 (base 23) |
| Dexterity | 143 (base 63) |
| Constitution | 81 (base 60) |
| Magic | 56 (base 20) |
| Willpower | 55 (base 15) |
| Cunning | 129 (base 60) |
Resources
| Life | -179/1421 |
| Stamina | 348/400 |
| Healing Factor | 1.5752415653742 |
| Regeneration | 0.70885870441836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 244 |
| Accuracy | 102 |
| Crit Chance | 94% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +57% |
| Acid | +36% |
| Light | +32% |
| Nature | +90% |
| Darkness | +34% |
| Arcane | +22% |
| Fire | +20% |
| All | +14% |
Offense: Damage Penetration
| Nature | +75% |
| Acid | +25% |
| Arcane | +50% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 39.408071463061 (86.726482662446%) |
| Defense | 93 |
| Ranged Defense | 97 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 41 |
| Mental Save | 57 |
Defense: Resistances
| Darkness | + 48%( 70%) |
| Light | + 58%( 70%) |
| Blight | + 60%( 70%) |
| Nature | + 70%( 70%) |
| Fire | + 58%( 70%) |
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Teleport Resistance | 10% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 586 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 201 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 2.70 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Aeriralle the skeleton archer. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Catch!. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by vampire lord. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1463. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerema (5 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes stats: +8 Str / +4 Wil / +4 Cun Changes damage: +12% physical Critical mult.: +10.00% Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Stamina each turn: +2.00 Maximum stamina: +10.00 A pair of boots made of leather. |
| Quiver | the football (47/47, 68-82 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 68.5 - 82.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Capacity: 47 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to slow global speed by 62% * 20% chance to knock the target back 3 spaces and deal 228 physical damage On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +40 physical / +16 fire / +4 nature / +8 mind Damage (radius 1) on hit: +20 mind / +4 fire Damage (radius 2) on crit: +8 fire When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Glutira'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Physical crit. chance: +10.0% Physical power: +40 (+9 eff.) Effects on melee hit: * 20% chance to reduce armor by 25% Changes stats: +7 Wil Changes damage: +9% physical Critical mult.: +19.00% Maximum stamina: +30.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Ce'Nowe' (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +6 Wil / +7 Con Changes resistances: +24% nature Changes resistances penetration: +10% arcane / +10% acid Changes damage: +16% nature / +5% arcane Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +60.00 Spellpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | heroic drakeskin leather gloves of dexterity (+4) (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +14 (+2 eff.) Armour: +7 Changes stats: +4 Dex Mental save: +10 (+3 eff.) Maximum life: +68.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | voratun ring 'Berilach'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +18 (+4 eff.) Damage when hit (Melee): 6 blight Changes stats: +2 Str / +10 Dex Changes resistances: +13% nature / +15% blight Changes damage: +3% arcane / +7% all Poison immunity: +30% Disease immunity: +30% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Spellpower: +20 (+4 eff.) Mindpower: +14 (+4 eff.) Damage Shield penetration: +30% Rings make your fingers look great! |
| On fingers | titan's gold ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +10 (+3 eff.) Rings make your fingers look great! |
| Around neck | VoidsnakeInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 28% Changes stats: +9 Str / +8 Dex / +9 Wil / +14 Cun Changes resistances: +33% nature / +24% blight Poison immunity: +58% Disease immunity: +50% Teleport immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
| In main hand | dads armRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Attack speed: 100% Firing range: +10 Travel speed: +237% Damage (Ranged): +20 acid When wielded/worn: Accuracy: +22 (+3 eff.) Armour penetration: +13 Changes stats: +4 Con Changes resistances penetration: +25% arcane / +15% all Changes damage: +22% acid / +22% physical Talent mastery: +0.20 Wild-gift / Fungus Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Mana when firing critical spell: +2.00 Spellpower: +20 (+4 eff.) It can be used to regenerate 260 life over 5 turns Activation puts all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 77 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | cunningly bashes you (0 def, 21 armour, 75-90 power, 277.5 block)Requires: - Shield usage training - Cunning 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +278 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 fire / +20 light / +15 darkness Damage (radius 2) on crit: +40 light / +40 fire When wielded/worn: Physical crit. chance: +18.0% Physical power: +15 (+3 eff.) Armour: +21 Fatigue: +8% Damage when hit (Melee): 4 nature On shield block: * Deals 65 light and fire damage to each enemy blocked Changes stats: +11 Cun / +10 Mag Changes resistances: +36% fire / +35% light / +20% darkness Changes resistances penetration: +30% nature Changes damage: +6% fire / +18% light / +20% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Catch! the Skeleton Adventurer level 28
51st Pyre 123rd year of Ascendancy at 17:55 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Catch! the Skeleton Adventurer level 23
3rd Regrowth 123rd year of Ascendancy at 05:55 see stats
Against all odds
Killed Ukruk in the ambush.By Catch! the Skeleton Adventurer level 28
49th Pyre 123rd year of Ascendancy at 23:54 see stats
Arachnophobia
Destroyed the spydric menace.By Catch! the Skeleton Adventurer level 33
13rd Dusk 123rd year of Ascendancy at 09:01 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Catch! the Skeleton Adventurer level 33
18th Dusk 123rd year of Ascendancy at 06:35 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Catch! the Skeleton Adventurer level 50
47th Regrowth 124th year of Ascendancy at 05:12 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Catch! the Skeleton Adventurer level 39
25th Haze 123rd year of Ascendancy at 01:51 see stats
Brave new world
Went to the Far East and took part in the war.By Catch! the Skeleton Adventurer level 32
9th Dusk 123rd year of Ascendancy at 20:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Catch! the Skeleton Adventurer level 12
59th Dusk 122nd year of Ascendancy at 17:20 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Catch! the Skeleton Adventurer level 31
2nd Dusk 123rd year of Ascendancy at 14:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Catch! the Skeleton Adventurer level 37
71st Dusk 123rd year of Ascendancy at 12:37 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Catch! the Skeleton Adventurer level 50
21st Regrowth 124th year of Ascendancy at 23:09 see stats
Exterminator
Killed 1000 creatures.By Catch! the Skeleton Adventurer level 17
42nd Haze 122nd year of Ascendancy at 03:45 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Catch! the Skeleton Adventurer level 30
79th Pyre 123rd year of Ascendancy at 23:45 see stats
Fear me not!
Survived the Fearscape!By Catch! the Skeleton Adventurer level 39
29th Haze 123rd year of Ascendancy at 20:53 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Catch! the Skeleton Adventurer level 50
16th Regrowth 124th year of Ascendancy at 12:11 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Catch! the Skeleton Adventurer level 43
40th Haze 123rd year of Ascendancy at 01:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Catch! the Skeleton Adventurer level 22
7th Allure 123rd year of Ascendancy at 04:49 see stats
Level 10
Got a character to level 10.By Catch! the Skeleton Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 02:19 see stats
Level 20
Got a character to level 20.By Catch! the Skeleton Adventurer level 20
72nd Haze 122nd year of Ascendancy at 09:39 see stats
Level 30
Got a character to level 30.By Catch! the Skeleton Adventurer level 30
78th Pyre 123rd year of Ascendancy at 19:15 see stats
Level 40
Got a character to level 40.By Catch! the Skeleton Adventurer level 40
29th Haze 123rd year of Ascendancy at 23:09 see stats
Level 50
Got a character to level 50.By Catch! the Skeleton Adventurer level 50
2nd Wintertide 124th year of Ascendancy at 08:57 see stats
Orcrist
Killed the leaders of the Orc Pride.By Catch! the Skeleton Adventurer level 49
2nd Wintertide 124th year of Ascendancy at 08:57 see stats
Overpowered!
Did over 6000 damage in one attack.By Catch! the Skeleton Adventurer level 50
19th Regrowth 124th year of Ascendancy at 10:47 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Catch! the Skeleton Adventurer level 44
44th Haze 123rd year of Ascendancy at 03:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Catch! the Skeleton Adventurer level 20
72nd Haze 122nd year of Ascendancy at 11:57 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Catch! the Skeleton Adventurer level 29
56th Pyre 123rd year of Ascendancy at 08:39 see stats
Size is everything
Did over 1500 damage in one attack.By Catch! the Skeleton Adventurer level 35
19th Dusk 123rd year of Ascendancy at 08:54 see stats
Size matters
Did over 600 damage in one attack.By Catch! the Skeleton Adventurer level 22
5th Allure 123rd year of Ascendancy at 19:39 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Catch! the Skeleton Adventurer level 31
2nd Dusk 123rd year of Ascendancy at 19:12 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Catch! the Skeleton Adventurer level 50
21st Regrowth 124th year of Ascendancy at 23:09 see stats
That was close
Killed your target while having only 1 life left.By Catch! the Skeleton Adventurer level 16
36th Haze 122nd year of Ascendancy at 17:17 see stats
The Arena
Unlocked Arena mode.By Catch! the Skeleton Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 22:07 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Catch! the Skeleton Adventurer level 23
3rd Regrowth 123rd year of Ascendancy at 05:55 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Catch! the Skeleton Adventurer level 19
71st Haze 122nd year of Ascendancy at 02:14 see stats
The Sun Still Shines
Aeryn survived the last battle.By Catch! the Skeleton Adventurer level 50
21st Regrowth 124th year of Ascendancy at 23:09 see stats
The bigger the better!
Did over 3000 damage in one attack.By Catch! the Skeleton Adventurer level 45
55th Haze 123rd year of Ascendancy at 06:03 see stats
The secret city
Discovered the truth about mages.By Catch! the Skeleton Adventurer level 23
22nd Regrowth 123rd year of Ascendancy at 16:38 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Catch! the Skeleton Adventurer level 35
40th Dusk 123rd year of Ascendancy at 17:54 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Catch! the Skeleton Adventurer level 19
70th Haze 122nd year of Ascendancy at 07:35 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Catch! the Skeleton Adventurer level 23
47th Regrowth 123rd year of Ascendancy at 12:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Catch! the Skeleton Adventurer level 19
55th Haze 122nd year of Ascendancy at 13:31 see stats
Unstoppable
Returned from the dead.By Catch! the Skeleton Adventurer level 50
27th Pyre 124th year of Ascendancy at 19:59 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Catch! the Skeleton Adventurer level 27
49th Pyre 123rd year of Ascendancy at 10:52 see stats
Log
Catch!'s Venomous Strike hits Hypostasis of Entropy for 1730 nature, 11 acid, 20 physical, 6 fire, 1 mind, 6 nature, 4 mind, 2 fire, 3 fire (1782 total damage).
Catch!'s Venomous Strike hits Shadow for 0 mind, 0 fire, 0 fire (0 total damage).
Hypostasis of Entropy casts Switch.
Hypostasis of Entropy stops bleeding.
Shadow misses Catch!.
Lava floor burns Catch!!
Total Collapse from Hypostasis of Entropy hits Catch! for 48 temporal, 28 darkness (77 total damage).
Entropic Gift from Hypostasis of Entropy hits Catch! for 68 temporal, 49 darkness (117 total damage).
Lava floor hits Catch! for 37 fire damage.
Catch!'s Rune: Shielding has been disrupted by anti-magic forces!
Catch! uses his dads arm!
Catch! starts regenerating health quickly.
Shadow casts Shadow Lightning.
Shadow casts Blindside.
Catch! cleverly deflects the attack with his shield!
Catch! repels an attack from Shadow.
Shadow hits Catch! for 163 lightning damage.
Hypostasis of Entropy loses 8 health to the entropy.
Deep Wound from Catch! hits Hypostasis of Entropy for 28 physical damage.
Hypostasis of Entropy casts Netherblast.
Hypostasis of Entropy's spell attains critical power!
Catch! follows up with a countershot.
Catch! deflects the projectile from Hypostasis of Entropy to the south!
Shadow casts Shadow Flames.
Shadow hits Catch! for 110 fire damage.
An antropy zone appears, run to it!
Total Collapse from Hypostasis of Entropy hits Catch! for 46 temporal, 47 darkness (93 total damage).
Entropic Gift from Hypostasis of Entropy hits Catch! for 41 temporal, 61 darkness (102 total damage).
Catch! the level 50 skeleton adventurer was darkened to death by Hypostasis of Entropy on level 1 of Entropic Void.














































































